Daily Archives: January 23, 2018

Combat Patrol Games at Barrage

Buck

Geoff and Don staffed the registration table all weekend.

This past weekend, the Harford Area Weekly Kriegspielers hosted our annual, two-day, gaming convention, Barrage.  The event was a big success.  There were a number of Combat Patrol: WWII games on offer.

Poland 1939

I ran a game set in Poland in 1939.  The Poles were conducting reconnaissance and ran into a German force moving to capture a farmhouse to establish a battle position.

Polish infantry and a machinegun-equipped tankette establish a blocking position.

This tankette slowed the German advance.

German infantry advance toward the farm house and are taken under fire from Polish infantry.

Star Wars

Greg ran a Rebels era Star Wars game using Combat Patrol.  The Rebels had attacked the cargo hold of an Imperial ship to steal supplies, but it was a trap.  Stormtroopers and Darth Vader attacked from both ends of the hold, turning the scenario into an escape and evasion mission for the Rebels.

Getting ready to start.

It looks like something important just happened…

Stormtroopers make use of improvised cover from some control panels.

Moros in the Philippines

Moros advanced to a small farm house to seize cattle for food.  An American patrol was sent to stop them.  The Moros had very few firearms but made use of the ones they had.  One American squad was caught in the open and was badly mauled until reinforcements could arrive to bail them out.  In the end, the Moros escaped with the cattle.

In the top left, you can see the remnants of the squad that was caught in the ope. Two Moro rifles were enough to stop them. In the center of the picture you can see part of a second American squad that moved up to rescue the first. In the foreground you see a third squad that was cautiously advancing toward the farm.

Moros making good use of cover to advance on the Americans.

Combat Patrol™ works very well for the Philippines.  Typically I use the Japanese decks for the Moros, but I forgot to bring them this time, so they had “normal” morale.    If the Moros make good use of cover and concealment they can mitigate the American firepower advantage.  When the Moros hit the Americans in hand-to-hand combat, the Americans feel suitable overwhelmed.  The Moros are difficult to defeat in hand-to-hand combat, but not impossible.

Tekumel

Bill Acheson ran a Tekumel game using the under-development Combat Patrol™: Dark Ages and Fantasy (working title) rules.  Tekumel is the world in the fantasy role playing game Empires of the Petal Throne by M.A.R. Barker.  The races, flora, and fauna are not based on Earth mythology, so the feel of the game is quite different.

Bill running his Tekumel game with Combat Patrol™.

His scenario involved humans attacking into a tunnel system occupied by bug-like creatures.

A view from the point of view of the crashed spaceship with ancient technology worth fighting to own.

Chaos ensures as the bugs are able to use the narrow passages to good advantage.

By all accounts the new Combat Patrol™ rules that focus on melee more than shooting worked very well.  There were some quibbles about the magic that Bill is bolting on and some scenario tweaks before he runs it at another convention, but in general, I think the players felt the rules worked for a melee-heavy period.

Finland 1939

Zeb Cook ran a Finland 1939 game with the free Winter War supplement to Combat Patrol™: WWII.  The Russians were advancing against hidden Finnish opposition.

Russians attacking Finns.

from Buck’s Blog http://bucksurdu.com/blog/?p=7323
via IFTTT
from Tumblr http://tumblr.hawks-club.org/post/170039669388
via IFTTT

BARRAGE “Ghost Archipelago” Games

Chris Palmer    At our club’s 2-day regional gaming con, BARRAGE, this past weekend I GM’ed a game of Ghost Archipelago, and was Assistant-GM in one with fellow HAWK, Don Hogge, (in which I also got to play, to round out the player count).
   The first one, in which I was Assistant GM and a player, was Friday night.

The table set-up.  I was the center player on the right.

The Elf Heritor and his Archer scale the waterfall cliffs, as the Archer takes pot shots at the Human crew on the ground across the river.

A viscous game-long fight developed around the treasure on the ancient sacred pool, between the Halfling/Gnome crew and the Dwarven one.  Eventually the Dwarves won out. Though, the Gnome Heritor (seen standing on edge of the pool) did her share of damage. 

Meanwhile, the Gnome Warden dispatched my Heritor with a Projectile, as he was trying to leave with the temple’s Central Treasure. 

The Gnome Warden was then immediately swarmed by the surviving members of my crew, and did not make it out alive.

The Dwarves thought they had things well under control until a rogue Snapping Turtle wandered onto the scene behind their entry zone, and proceeded to chew it’s way through several of their crew, and claimed the central treasure for itself, since none of the other Dwarves dared go near it before the game came to an end.  

     The second game, in which I was GM, was run Saturday morning.

The Saturday morning game gets underway.

The view from the top of the waterfall cliffs.

Two crews battle over the river, as the Human’s Storm Warden creates a pool under the Central Treasure on the snakewoman alter. 

A highlight of the game was the indefatigable little Gnome Heritor, who bravely defended the Temple’s central treasure for several turns from an Elf crew.  The Elves’ Vine Warden cast Warp Weapon on her, and ended up destroying her sword.  She then spent several turns still winning combats despite the -2 unarmed penalty, and used her Fling ability to toss the losing opponents off the top of the temple. 

Eventually the poor Gnome’s luck ran out, as the numbers were stacked against her; but it was one heroic last stand.

Another highlight was this random Mountain Goat who entered behind the Human crew, and proceeded to munch it’s way through several of the crew, before being brought down. 

      All in all they were two extremely fun games, with a bunch of great players.  I’m already looking forward to running Ghost Archieplago again at the next BARRAGE in September!

via One More Gaming Project http://onemoregamingproject.blogspot.com/2018/01/barrage-ghost-archipelago-games.html
from Tumblr http://tumblr.hawks-club.org/post/170038707543
via IFTTT

%d bloggers like this: