Monthly Archives: March 2015

Dwarven Forge Adds Battlements, More Street Sets, and Sewers Only Pledge Level

Chris Palmer

     I just wanted to let folks know that Dwarven Forge has now added Battlement sets, and several expanded Street sets to their City Builder Kickstarter.  And, with just two weeks to go, it’s a great time to jump in on these deals.
You can check it out here: Dwarven Forge City Builder

UPDATE: In response to popular demand, Dwarven Forge just added a Sewers Only pledge level, so folks can buy into the sewer stuff without having to buy any of the building stuff.

http://ift.tt/1GuttFQ

via All Bones About It http://ift.tt/1CcQrBQ
from Tumblr http://ift.tt/1C21wV6
via IFTTT

Dwarven Forge City Kickstarter Adds Battlements and Mega Street Pack

Chris Palmer      I just wanted to let folks know that Dwarven Forge has now added Battlement sets, and several expanded Street sets to their City Builder Kickstarter.  And, with just two weeks to go, it’s a great time to jump in on these deals.
You can check it out here: Dwarven Forge City Builder

via One More Gaming Project http://ift.tt/1FJq0Vq
from Tumblr http://ift.tt/1H6goGm
via IFTTT

Blue Translucent Crystal Outcropping from Bones II

Chris Palmer

     I continued to work on the translucent Blue set from Bones II this past week, doing the big crystal outcropping.  My plan was to do this just like the Ice Golem from last week.
       I prepped this figure in the usual way; soaking it in a dish of water with a couple drops of dish- soap added, then giving it a light scrub with a soft toothbrush, and then rinsing and drying.  I then glued the figure to a 1.5” black-primed fender washer with Aleene’s Tacky glue. The washer was big enough to hold, comfortably, so I didn’t glue it to a tongue depressor like I usually do.

    I began by  giving the crystals a heavy wash with Iron Wind Metals “Dark Blue” ink with a pin point of dish soap added to help it flow into the crevices. I used a brush I had dipped in water, to help thin the ink slightly.  Then, when the ink was good and dry, I drybrushed the figure lightly with Americana “Salem Blue”, and then went  over that with a drybrushing of plain white.

     Lastly, I painted the base white; then after everything had had time to dry, I gave the figure a coat of Cermacoat “Matte Varnish”.   When this was good and dry, I gave the base a coat of Elmer’s white glue and flocked it with Woodland Scenics “Snow” Flock.  I didn’t spray with the usual Testor’s “Dullcoat”, as I liked the slight sheen left over from the Ceramcoat “Matte Varnish” (Which is not 100% Matte.)

   I think it turned out pretty good.  I’m thinking it might be neat if this turned into the Golem as some unsuspecting adventurer is passing by. 🙂

via All Bones About It http://ift.tt/195PHCW
from Tumblr http://ift.tt/195TSP0
via IFTTT

Recently Painted 10mm Fantasy: Trojan Rabbit, and Sea-Elf Wizard

Chris Palmer     This weekend I finished up a couple 10mm stands for my “Bear Yourselves Valiantly” fantasy armies.  The first of these is a 10mm 3-D printed “Trojan Rabbit”, purchased from Shapeways.  My friend, Buck Surdu, and I both got one of these; and in talking about it, we decided we’d treat it as a kind of self-propelled  armored personal carrier.  So, to enable the “self-propelled’ part, I modified some extra War-of-the-Roses figures I had to become “pushers”, and glued them on the base as if pushing the rabbit forward.

Un cadeau!

Let’s hope they remembered to get inside this time!

   The other figure I completed this week was an Elf Wizard for my Sea-Elf army.  I used an extra GW High Elf Wizard I had, and painted him in my Sea-Elf army colors.  I tried to paint him as if standing upon a water spout, and casting some sort of water-based spell.

Sea-Elf Wizard

via One More Gaming Project http://ift.tt/1EWao1Y
from Tumblr http://ift.tt/1CmQxag
via IFTTT

Dain Deepaxe, Dwarf Fighter: Figure 141 of 265

Chris Palmer

     This week I wrapped up the Dwarves Set by painting Dain Deepaxe.  The Dwarves now join the list of completed sets over in the right-hand column.  This was a rather straightforward figure to paint, and didn’t really pose any real challenges.
     I prepped this figure in the usual way; soaking it in a dish of water with a couple drops of dish- soap added, then giving it a light scrub with a soft toothbrush, and then rinsing and drying.  I then glued the figure to a 1” black-primed fender washer with Aleene’s Tacky glue, and glued the washer to a tongue depressor with a couple drops of Elmer’s White Glue.

      I began by painting the figure with black, and when dry, gave it a heavy drybrushing of Ceramcoat “Metallic Pewter”. I then went over this with a lighter drybrushing of Folk Art “Silver Sterling”.

     Next, I painted his face and and hands with Americana “Shading Flesh”, his pants with Anita’s “Burnt Sienna”; and his loin hanging, scabbard and shield with Americana “True Blue”.

   The back of his shield I painted with Americana “Zinc”, the handle of his ax I painted Americana “Sable Brown”, and the grips on his sword and hammer and the straps on his shield I painted Accent “Real Umber”  His boots, and his backpack I painted with Americana “Asphaltum”.

 I did the little pouch on his back with GW Snakebite Leather”, and the blanket roll with Folk Art “Settlers Blue”.  His beard I painted  with “Crafter’s Edition “Spice Brown”. I painted the base of the horns with Americana “Charcoal Grey” and then blended that with Americana “Buttermilk” to paint the middle, and lastly painted the points with plain “Buttermilk”. The fur around the base of the horns, and the rope tying the blanket roll, I painted with Americana “Khaki Tan”

        After everything had a while to dry, I gave the figure a wash with GW “Agrax Earthshade” wash.

     When the wash was good and dry, I worked on his face; painting in his eyes with black sockets, white whites, and black pupils.  I then did highlights on his face and hands with the base “Shading Flesh”. Likewise, I did highlights on his beard, pants, blanket roll, pouch, loin hanging, and scabbard all with the base colors.   I also did some further lighter highlights on his beard with the “Sable Brown”.
   Next I worked on the metallics, painting the decorations on his loin hanging, scabbard, shield, sword hilt, helmet, beer stein, and beads in his beard with Ceramcoat “Bronze”. I then went back over these and added highlights with Ceramcoat “14K Gold”.  I then did final highlights on his armor and weapons with the “Silver Sterling”.
     I let the figure sit all day, and that evening I gave it a coat of Ceramcoat “Matte Varnish”.  The next morning  I flocked the base, and that afternoon I gave the figure a coat of Testor’s “Dullcote” spray varnish.

     I like how this little guy turned out.  I think there’s some nice character to the sculpt.

     Next, I will be working on completing the Townsfolk set.  And, tune in Thursday for another figure from Bones II.

Figure 141 of 265: Complete

via All Bones About It http://ift.tt/1GeEtaj
from Tumblr http://ift.tt/1CovAgK
via IFTTT

Butterfly Syndrome

Rob Dean

I still hope to type up a Cold Wars report soon. For embarrassing technological reasons (didn’t empty my phone…), there won’t be many pictures.

February turned out to be a really good month for painting.

Everything in this box was done in February, which made it one of my best months in a decade or more. I was, in fact, so busy actually painting that I neglected to update my blog. In addition to all of that fantasy, most of of which is Reaper Bones, I also finished a stand of Saxon skirmishersfor my Dux Bellorum project, and a bunch of 1/72 individuals for the Portable Fantasy Game.

I’ve decided that I don’t really want to spend my hobby time worrying about quotas and deadlines, which feels too much like the real world, so I am trying to relax to the idea that I’ll just go with the flow, and paint whatever seems interesting. It’s not like I’m short of games to play while working on something else. However, it does highlight my problem with the Butterfly Syndrome (i.e. the tendency to flit from one project to another).

I wrote down all the things that sound interesting now, interesting enough that I’ve got started miniatures actually on my desk. It turns out that I’m working on 40mm Not Quite Seven Years War (which Ross and I will be running at Huzzah in May), 28mm fantasy (as seen above), 28mm Dark Ages (which I ran at Cold Wars), the home-cast 25mm Dux Bellorum project, 1/72 individually based fantasy figures for the Portable Fantasy Game, and 1/72 units for a fantasy/Punic Wars project.

Here are two stands of that, finished up on Friday. I have Armati Roman and Carthaginian armies (in the ‘optimal’ scale), and I’m trying to do two things with them. The first is to add enough stands to permit me to field the ‘intro’ scale armies for the Spanish, Gauls, and Carthaginians, who currently make up Hannibal’s mercenary army.

The second is to be able to field those four armies (Romans, Carthaginians, Gauls, and Spanish) as fantasy armies in the long-delayed Myboria campaign, intended to be played with Hordes of the Things.

The two stands shown above, a magician and a shooter, will give a little flex to the Gauls, whose collections currently consists of 4 stands of cavalry (knights in HotT) and 10 stands of warbands. I also hope to do a hero stand soon, using the HaT Gallic Warrior Queen.

via The Sharp End of the Brush http://ift.tt/1AHexiZ
from Tumblr http://ift.tt/1AHghc6
via IFTTT

War of 1812 G.A.M.E.R.

Buck

Duncan's War of 1812 G.A.M.E.R. game

Duncan’s War of 1812 G.A.M.E.R. game

Last night at HAWKs night Duncan ran a very interesting game, based on a concept we had discussed a couple of times.  The idea is that one formed unit is advancing toward the other.  Both units have deployed skirmishers.  The game represents the skirmish fight between the units as the gap between them closes.  In the picture above, the long blocks of wood along the left represent the front to the advancing American unit.  The right edge of the table represents the front of the stationary British unit.

The American skirmish line

The American skirmish line

Duncan chose to use G.A.M.E.R. for this game, with just slight modifications.  He used the carbine stats from WWII, created his own hand-to-hand modifiers, and made some rules for firing at formed units.  The point of the game was to get skirmishers within 24 inches of the formed enemy units and then shoot at them to inflict  casualties that would hopefully influence the result of overall battle (e.g., stop the Americans from closing or force the British to withdraw rather than stand and fight).  At the end of each turn, the advancing American unit moved six inches.  When the two formed units came within 24 inches of each other, the game ended.  Casualties on the formed units were counted up and morale checks made at the end of the game based on those casualties.

Part of the British skirmish line

Part of the British skirmish line

So how did the game play out?  Chris and I were the American skirmishers.  Greg and Don were the British skirmishers.  Each of us had a platoon of skirmishers, composed of three squads.  Two squads were deployed.  One was formed as a reserve.

Early in the game, one of Chris’ deployed skirmish squads routed off the table, so he had to deploy his reserve.  He and Greg beat on each other, but by the end of the game, Chris was unable to get any shots on the formed British unit.  I advanced steadily, but luck was not with my units.  Even though I deployed my reserves early, I only got three shots on the formed unit.  Don’s skirmishers really crushed mine, inflicting many casualties on the advancing American line.

At the end of the game, based on casualties inflicted on the two formed units, the British line had to make one morale check, and the American line had to make four.  In the case of the advancing American line, the result was a charge toward the enemy, followed by a pin result.  The British morale check also resulted in a charge toward the enemy.  So, while the result of the skirmish fight was a convincing British victory, Duncan declared the result of the battle a draw.  If the objective of the American line was to close with the enemy, since the American line did so, I would call that an American victory.

Though G.A.M.E.R. is still under development, it is interesting to see how other HAWKs are already using it outside its intended purpose.  When I began this development journey, I thought that I would use GAMER for WWII and science fiction skirmishes.  It works surprisingly well for black-powder era games.

from Buck’s Blog http://ift.tt/19jBzXH
via IFTTT
from Tumblr http://ift.tt/1wHGYBS
via IFTTT

Battleground WWII – Saturday Cold Wars 2015

Don
Saturday evening at Cold Wars 2015, I ran a Battleground scenario called “The Fight on Wilkes – 23 December 1941”. 

The basic scenario description:  On the morning of 23 Dec 1941, under cover of darkness, Japanese forces landed on Wilkes Island. Although the US Marines defending the island were spread thin and outnumbered, they were still able to mount a counterattack. “At this time,” states a Japanese report, “Wilkes Island was the scene of a fierce and desperate battle.”  The Marines completely eliminated the Japanese landing force.  Unfortunately, the Marines on Wilkes Island were forced to surrender when the rest of the Wake Island defenders capitulated later that same morning. (Adapted from a Jim Keats scenario from the Iron Ivan Games website)

A view of the gun position looking south towards the landing beach
A view of the gun position looking from the west

The Japanese set their three squads in defensive positions around the guns; not knowing the direction of  the Marine

 The Marine attack consisted of four elements:  CPT Platt, two MMG teams, and a reinforced squad from the west; Battery L crewmen from the north; and Lieutenant McAlister and a squad
from the east.

CPT Platt and others move through the jungle towards the Japanese position

 The Japanese Naval Landing Force didn’t have any heavy weapons but as it turned out, they didn’t need them.  On the west side, CPT Platt, his MMGs, and the other Marine squad poured a lot of ineffective fire into the Japanese.  The Japanese return fire was a little better.  The Marines decided if fire wasn’t working, then a taste of clod steel might help.  So out of the jungle they charged.

Despite their superior marksmanship, the Marines take more casualties than the Japanese

As the Marines charged toward one of the Japanese positions, the Japanese managed to blow up a 5” gun ammo bunker.  The resulting explosion took out 3 Marines.  Most of the remaining Marines were then cut down by a LMG – ending the Marine’s heroic charge.

One Marine survived the charge against the Japanese LMG position
CPT Platt engages the Japanese Commander
The Japanese Commander defeats CPT Platt

It was at this point, with around the loss of CPT Platt and 50% casualties, the Marine decided they didn’t have enough combat effectives to continue the attack.  They fell back, leaving the Japanese in possession of the gun position.

Although the game ended early, all involved had a good time.  And with the time change that night, getting to bed early was a bonus.

from Wargaming Notes http://ift.tt/1L9wYIn
via IFTTT
from Tumblr http://ift.tt/18JlDNa
via IFTTT

Dwarven Forge City Builder and Sewer Kickstarter

Chris Palmer

I just wanted to take a moment and let my readers know about the new Dwarven Forge City Builder Kickstarter.   It is introducing a neat new product from Dwarven Forge for creating modular city buildings.   While a little on the pricey side, I really like the “building block’ nature of the components, and think it will be a lot of fun to play around with, besides being really beautifully crafted like everyone has come to expect from Dwarven Forge.

    I’ve gone in for the Hamlet set and a couple of the extra roof packs so far. I think this will be great for games with my growing collection of Bones figures.   I’m interested to see just how far this one can go, knowing the success of past Dwarven Forge Kickstarters.

   And, just last night they added several sets of great looking Sewers to the Kickstarter!  

  To check it out for yourself, visit their Kickstarter Page.

via All Bones About It http://ift.tt/19gwmjd
from Tumblr http://ift.tt/1CbQnCP
via IFTTT

Cold Wars Saga Game

Don
Jim GM’d his first convention Friday night at Cold Wars 2015.  Judging from how much fun the players had, it was a great success.

The village of Lower Uncton – peaceful looking

 Two of the players were West Point Cadets; part of a group down for the weekend.  The others were a mixture of experienced and novice Saga players.

Jim briefing the players

The basic scenario involved a Saxon Lord and allies (Normans and Irish) visiting a village to collect his yearly tribute.  Coincidently, a group of Viking and Danes were visiting the same village to collect plunder.  Each war lord had their own side missions to complete – they did not always compliment the overall goal of each side.

The Anglo-Danes move towards the village

The lead Viking and the Danes moved into the village.  The Vikings looting and the Danes pillaging (burning everything in sight).  The Saxons and Irish moved to engage.

The Irish move to intercept the Danes

On the other side of the village, the Normans engaged on of the Viking war bands in an extended series of battles, preventing the Viking from looting any of the building.


Norman cavalry engaged Viking raiders

The Saxons countered the other Viking war band in a series of pitched engagements.  While his troops were engaged with the Vikings, the Saxon Lord rescued several chests of tribute.

The Danes thrashed the Irish for a while until the two warlords got close enough to talk.  They then negotiated a truce – the Danes would kill and burn and the Irish could steal the loot.  The Dane also took an opportunity to kill the Viking leader when he was found separated from his men.

The Danes have gone crazy burning and pillaging through the village.  In the upper left corner you can see a lone Viking running away with some loot.

In the end the Saxon side triumphed by scoring more victory points then the Vikings.  A couple war bands were completely decimated.

Jim and his players celebrating a great game

Jim is already looking forward to running another scenario at Historicon 2015.

from Wargaming Notes http://ift.tt/1GxRV9c
via IFTTT
from Tumblr http://ift.tt/1E9RQpP
via IFTTT

%d bloggers like this: