Monthly Archives: November 2013

Some Views of Fall In 2013

Buck

Having started a new job, I don’t have a lot of vacation saved up yet, so I worked most of Friday and didn’t get to Fall In until dinnertime, so I missed a whole day of gaming.  When I got there, Kurt was running his battle of Chickamauga game, using A Union So Tested.  After saying hello to everyone, I went to the hotel room to do some work for my consulting job.  I tried to hit the sack early to get ready of a day of gaming on Saturday.

Steve's Marengo game using Shako II

Steve’s Marengo game using Shako II

Steve also ran the battle of Marengo, using Shako II.  Everyone seemed to be having a good time in this game, and the table looked quite good.

A portion of Noah's and Greg's Dr. Who game

A portion of Noah’s and Greg’s Dr. Who game

While I was doing some shopping for toys in the vendor area, Noah and Greg ran another of their Dr. Who extravaganzas for 20 or so players on two tables.  The game went long, because everyone was having fun and didn’t want to quit.

Eric setting up his Saipan game

Eric setting up his Saipan game, “Look, Sarge, the Japs have tanks!” using Look, Sarge, No Charts: WWII

Eric ran his Saipan counterattack game.  We played this last week at HAWKs night, and I was the Japanese tanks.  It’s a fun scenario.

Sam Fuson in Eric's WWII game

Sam Fuson in Eric’s WWII game

Saturday afternoon I ran what was supposed to be a six-player Napoleonic game: the Battle of La Rothiere, 1814.  Nine people showed up for the game, and by subdividing a couple of commands, I was able to accommodate all of them!  This is from the scenario book that Dave Wood and I have been writing.  The French are trying to hold three towns until nightfall, when they will execute an orderly withdraw in the face of superior allied forces.  The allies (Russians and Austrians) are trying to take all three towns to disrupt the French withdrawal.

Looking down the French line past La Rothiere

Looking down the French line past La Rothiere

A close up of my battle of Rothiere using Fate of Battle rules

A close up of my battle of Rothiere using Fate of Battle rules

The battle was a narrow allied victory.  Neither side had uncontested possession of all three towns, so the allies won more victory points based on destroyed French battalions.

Another view of La Rothiere

Another view of La Rothiere

We had several folks in the game who had never played the rules before, yet they picked them up quickly and seemed to have a good time.

Duncan's Chrysler's Farm War of 1812 game using Wellington Rules

Duncan’s Chrysler’s Farm War of 1812 game using Wellington Rules

Duncan ran a very nice War of 1812 game.  One of the folks who showed up at the table was the author of an book on this battle.

Saturday night I sat in the hotel bar with Mark Ryan and a couple of other folks in the business.  Howard Whitehouse gave us demonstration of his Battle Troll rules, for Norse saga type games, which I enjoyed a great deal.  Plus we spanked Mark and Howard!  By the time I got to bed, it was after 0100, and I was beat.  Sunday morning, I wasn’t in the mood for deep thought, so I wandered around the vendor room and the flea market in a daze.

Duncan's "Charted Seas" WWII naval game

Duncan’s “Charted Seas” WWII naval game

I did play in Duncan’s Charted Seas WWII naval game against Dave Sunday morning.  Charted Seas is Duncan’s mashup of Uncharted Seas, Axis and Allies miniatures, and X Wing Fighter.  It really works well.  The X Wing (and other airplane game) activation mechanism addresses the biggest drawback of Uncharted Seas.  This was quite fun.  I sunk half of Dave’s convoy, which made the game a draw.

The initial setup for Eric's Wizards Tower game using Blood and Swash

The initial setup for Eric’s Wizard’s Tower game using Blood and Swash

While I was playing Charted Seas, Eric has run his traditional Sunday morning Blood and Swash fantasy game.  Eric takes all comers and runs a battle that spans the table you see above and also an underground labyrinth with bits from Dwarven Forge.  Eric’s layout gets better looking each year.

Mushrooms that Sammy painted for Eric's game

Mushrooms that Sammy painted for Eric’s game

It was a thin convention for HAWKs.  Fall In is usually lighter for us, but this year it seemed like life really got in the way of the hobby.  A lot of folks who would stay all weekend just came up for Saturday and the HAWKs room was half empty.

I found many of the things I wanted at the convention vendor hall and had time to try a set of rules that I’ve been wanting to try.  For me it was a good, although fast, convention.  I’m looking forward to Cold Wars.

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Duncan Adams’ Charted Seas naval game at Fall In

Eric running a Blood and Swash fantasy game at Fall In

Don’t eat the mushrooms!

Not done until the paperwork is finished…

Rob Dean

I had a quiet weekend mostly to myself last weekend, followed by a hectic week at work playing a mid-sized LARP. (Or, as my management might prefer to think about it, engaged in a contingency response field exercise…) In any case, it was frazzling, so I’m now glad to have some time to catch up.

I posted a picture early last week of paper construction. With an eye toward a near term fantasy skirmish game, I wanted to use some Dave Graffam PDFs to create a walled inn compound.

I built the first building, a variant of the Grey Hare Inn, a few months ago. Many of the Graffam models are multi-layer files, so you can print them out in many variations. I went for an all stone one. It turns out that the stone color in this building is not the same as the gray stone in some of the others; I elected just to ignore that as resulting from differences in weathering or construction date.

The second building I added was the Coach House, again printed as an all stone variant from a multi-layer file. With this one, I also had choices to make about where I wanted the doors to be, so I had to begin thinking about what the layout of the whole compound would be.


Fitting them together gave me an idea of how the whole structure would fit together. I also had a Garden Shed I’d constructed, which I planned to place somewhere along the inside of the perimeter wall.


At that point, construction became a relatively simple process of building enough wall sections and a gate, to form the perimeter.

With all of that in hand, and with some subassembly construction done, it was time to fit all the pieces onto a foamcore base. Measure twice, glue once! I had to pull one assembly up after it was pretty well attached to reposition it, a mistake I would prefer not to make again.

I am still working on the base, so that’s as complete a picture as I have at the moment. My intention is to use plain sand for most of the interior, with ground foam grass near the walls and in a few lower traffic areas.

With the inn compound drying, I turned my attention to the next project. I think that I’d like to have several blocks of town buildings that can be repositioned with respect to each other. I have not entirely decided how to use them on the table, so that’s likely to be the topic of a future post.

For the purpose of this test, I decided to arrange some buildings around a central courtyard. Five buildings turned out to be enough to get the look I wanted.


Before building the second block, some additional planning might be helpful in making it useful on the table. I eyeballed the court rather than measuring it, so it could have been sized to fit more than one of the 6cm square bases I use for massed 25mm fantasy and for 40mm Renaissance. The Graffam models tend to be tall with small footprints, and I wanted a jumbled roof look, so I tried to mix two and three story buildings, with one low building and one four story building for contrast.


I tiled the courtyard in a Graffam cobblestone print.


With some attention to the base sizes, I think this system could be used for 40mm games, where the buildings are under scale, as well as for 25-28mm games. I expect to have more to say about this after a field trial.

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My North Polenburg Imagi-Nation: Complete 1st Division in 10mm

Chris Palmer As some of you may have read here previously, (See: Look, Sarge, it’s Not Quite the Seven Years War ) I’ve been working on recreating my 40mm North Polenburg Imagi-Nation units, that we use with the old-school rules “Charge!”, into 10mm units for use with our “Look, Sarge, No Charts” system of rules. One of the parts of this project that I looked forward to, was the opportunity, due to the size and low cost of 10mm figures, to create a large portion of the (if not the whole) North Polenburg Army.  This would be very hard, if not impossible, to do in 40mm due to the size of the figures and units.

A comparison of a portion of one of the 40mm regiments, and it’s 10mm counterpart.

Well, I’m happy to announce that I have finished painting and basing the complete North Polenburg 1st Division, including an attached brigade of heavy cavalry.

The 1st Division and it’s attached cavalry brigade assembled on the parade grounds

The Division is commanded by General Schlegel, and consists of two brigades, each of three regiments,  and two attached batteries of artillery.

General Schlegel and his aide (base on the left) consult with their Corp Commander, General Rudolph and his staff (base on the right)

1st Brigade- General Palmer commanding: 1st “Queen Jennifer” Regt., 2nd “Hawks” Regt., 3rd Regt.
2nd Brigade- General Bailey commanding: 4th “Prince Edgar” Regt., 5th “Prince Edward” Regt, 6th Regt.
(Those officers and units shown in italics are those that also exist in my 40mm version.)

1st Heavy Cavalry Brigade- Gen. Haag commanding: 31st Dragoon Regt., 32nd Dragoon Regt., 33rd Dragoon Regt.

I’m really pleased with how these forces have turned out, and I’m looking forward to continuing to grow this project.  I think my next move will be to start building an opposing force, from the neighboring country of South Polenburg.

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Dave’s Great Idea

Buck

On federal holidays, Dave usually comes down from Aberdeen and we run around BWI airport (12.5 miles).  It gives us a chance to talk politics and gaming while getting a workout.  For me it’s a long run, but for Dave it’s a short run.  Today, being Veteran’s Day, Dave and I ran the airport.

Along the way we talked about our Napoleonic 1814 scenario book and the WWII skirmish rules.  Dave hit on a great idea for squad and team leaders.  I was saying that I thought the ranges were too short for weapons  in the WWII skirmish game.  I cut the max effective ranges in half one because you can’t usually see to max effective range on the battlefield and then cut them in half again because people tend to be excited on a battlefield.  Dave suggested that a good role for the team and squad leaders might be that they reduce the range modifier for shooting by one band if the squad leader is not shooting but is instead directing fire.  (In BAPS I did something similar.)  This idea led down a path of what other things the squad leaders could do.  For instance, if the squad leader is firming his weapon, he probably can’t swap activation dice.  The idea its hat the squad should be rewarded when the squad leader is leading his squad instead of firing his weapon.  I have a lot to think about during tomorrow’s run, but I am excited about this.

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Completed Five Regiments of Russian Cuirassiers

Buck

On Sunday we had what we refer to as a PJD (pajama day).  We went to church Saturday night and then didn’t leave the house all day Sunday.  I used the opportunity to paint five regiments of Russian Cuirassiers.  Recall from previous posts that Sam Fuson has built a number of label sheets for different corps of the Napoleonic Wars.  I have been building into two Russian corps from 1812.  I am currently working on the cavalry.  Then I’ll knock out two dozen battalions of grenadiers and a bunch of leaders to complete them.

Neither of these pictures are very good, because you can’t tell that Russian Cuirassiers wore mostly white uniforms.  You can see the units in one of my new storage boxes (see a previous post).  I only needed four regiments, so I’m not sure what I’ll do with the fifth one.  (Note that I didn’t flock the base in case I want to use the figures to flesh out some leader bases.

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Almaran the Gold, Paladin: Figure 43 of 265

Chris Palmer

This week I painted the Paladin, Almaran the Gold,  from the 30 New Bones Set.  While studying this figure, I found myself picturing him all decked out in white armor (as do-gooders tend to be). 🙂 After doing an all black figure last week, I thought it might be interesting to try my hand at an all white look.  I did my usual prep of soaking overnight in dish soap and water; then, when dry, I glued the figure to a black-primed fender washer, and then glued this to half a tongue depressor,  for ease of handling during painting, with a drop of Elmer’s white glue.

I began by giving the whole figure a wash with diluted black ink, with a tiny drop of dish soap added to aid it running into the crevices on the figure.

After this had plenty of time to dry, I gave the whole figure a heavy drybrushing with plain white paint. I then went back with a fine tipped brush, and filled in areas that hadn’t been hit thoroughly enough with the drybrushing, in an attempt to help even out the tone, and brighten some of the broad flat surfaces and make crisp edges, as well as hit some of the harder to reach recesses.

Next, I painted the gown of the angel on his shield and the ribbon hanging from his back with  Americana “Salem Blue.” I also painted his face, as well as the faces and hands on the shield, and face on the armor, with Apple Barrel “Apple Flesh”.  I then painted his hair, the sword’s grip, the unarmored part of his gloved hands, and the flexible part in the elbow and behind the knees, with Americana “Charcoal Grey”. I also painted what I thought was hair, but now think is a hood, on the shield, and armor, heads with the same color.   I then gave the ribbon and gown a wash with Medium Blue ink.

At this point I added some highlights to the ribbon and gown with Anita’s “Baby Blue”. Next, I gave all the flesh areas a wash with Windsor Newton “peat Brown” Ink.  Then, when dry, I carefully drybrushed all the hair with Folk Art “Golden Harvest, followed by Americana”Moon Yellow, and lastly added highlights of Apple Barrel “Lemon Chiffon” with a fine tipped brush. I also painted in his eyes at this point; white with  a black dot for the pupil.

Next, I went to work on the metallic parts.  First, I  painted the end borders of the ribbon with Folk Art “Metallic Blue Sapphire”.  I then painted the wings, sword hilt, and some of the decorative elements on his armor with Ceramcoat “Bronze”. I then gave these parts a wash with the “Peat Brown ” ink.  When they were dry, I went back and painted highlights on these parts with Ceramcoat “14K Gold”. I also painted his sword, as well as the sword on the shield, with GW “Chainmail”, and then highlighted it with GW “Mithril Silver”

My final step was to do the fire on the flaming sword.  I began  by painting all the tongues of flame with the “Lemon Chiffon”.  I then worked my way towards the tips of the tongues adding, in order: Apple Barrel “Yellow”, Americana “Tangerine”, Americana “Burnt Orange”, and finally, Apple Barrel “Apple Maroon”.  I then went back and thinned some of the “Tangerine”, and painted a light coat along the blade right beneath the flames, and along the edged of the shoulder armor opposite the flames, to give the appearance of reflected light.  I then went back over these areas and added some dabs of thinned “Yellow”.
   I then let everything dry overnight, and then painted the whole model with Cermacoat “Matte Varnish”.  The next day I flocked the base, and after a period to dry, I sprayed the figure with Testor’s “Dullcote”.

In general, I’m pleased with how the figure turned out, However, I think I could have done the reflective light a little batter, but I was in a hurry to get done at that point.

Figure 43 of 265: Complete

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Armies for the Archbishop

Norman Dean

With another campaign in the Not Quite Seven Years’ War on the horizon, Dad and I have been working on filling out a few more units—the other weekend we based up almost two full cavalry regiments (as seen here) and found that they would need a few more command figures. I ended up taking home the officers needed for the Archbishopric of Schlüsselbrett’s cavalry regiment, and now they are complete:

I ended up painting these mostly in my own style, rather than trying to match the one existing officer, though I did try to keep to the original color scheme. I’m sure that when deployed en masse, they’ll fit right in. The colonel on the black horse had some mold defects on his face, hence his somewhat squashed nose and extra-bushy mustache.
I haven’t quite decided what I’ll be painting next after this, but whatever it is, it’ll probably end up some shade of blue: between these and my previous fantasy figure, I’m feeling a bit of red/yellow fatigue. Then again, once the campaign starts up, I may need to paint some more Wachovians…

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