Aeris, Female Elf Ranger (Painted as Dark Elf): Bones 3 Figure

Chris Palmer

This week I painted Aeris, Female Elf Ranger, from the Bones 3 Core Set.  Like last week’s Halfling Cleric, I selected this figure to fill a gap in the figures I need for a game I’m going to be running at the upcoming Fall-In gaming convention.  What I was missing was a Drow/Dark Elf Ranger, and this figure was the only Elf archer I still had in my horde of unpainted Bones, so it got nominated to fill the role.

      While a beautiful figure, I was a bit disappointed in it as an Archer or a Ranger because it seemed to be missing any obvious quiver or hand to hand weapon (not even a dagger). I was able to solve these problems with some extra bits from set of hard plastic plastic War of the Roses troops I had recently been working on.
    I prepped the figure in the usual way; soaking it in a dish of water with a couple drops of dish-soap added, then giving it a light scrub with a soft toothbrush, and then rinsing and drying it.  I then transplanted her right arm with one carrying a set of arrows, and added a sword at her hip on the left side.   With the new additions in place, I glued the figure to a black-primed 1" fender washer with Aleene’s Tacky glue, and then placed the figure in my painting grip.

     I began by giving the figure a wash with Reaper MSP “Grey Liner”; and when that was dry, I painted her entire body with Ceramcoat “Black”.    I then drybrushed her bodice armor and boots with Citadel “The Fang”, followed by a lighter drybrush of Folk Art “Cloudy Day”.  I then highlighted her pants and over-shirt with Apple Barrel “Apple Blue Spruce”, followed with lighter highlights using Folk Art “Hunter Green”.

     Next, I painted her under-sleeves with Crafter’s Acrylic “Purple Passion”, and the lining of her cape with Crafter’s Acrylic “African Violet”.  I then painted the outer layer of her cape with Americana “Zinc”.

     I then painted her bow with Crafter’s Acrylic “Navy Blue”, and the sword scabbard with the “African Violet”.  Next, I painted her hair with Crafter’s Acrylic “Storm Cloud Grey” and the arrow shafts with Ceramcoat “Black Cherry”.   After that, I painted the lining of the cape with Folk Art Color Shift “Purple Flash”, and then the trim of the cape with the “Black”.

     Next, I painted the scabbard again with Folk Art “Metallic Amethyst”, and the bindings on the bow with Folk Art “Dapple Grey”.  I then let everything dry for a while, and afterwards gave the entire figure a wash with Citadel “Nuln Oil” wash.  When the wash was dry, I painted her eyes, and then highlighted her face and hands with with a mix of Apple Barrel “Apple Black Green”, and Americana “Avocado”.

     I then highlighted her hair with Americana “Dove Grey”, followed by some Americana “Snow White”. I added some eyebrows too.  I decided that the highlights on the green weren’t bright enough, so I added additional highlights to her pants and over-shirt with some Folk Art Artists Pigment “Hauser Green Medium”.   After that I highlighted the under-sleeves with some Apple Barrel “Apple Lavender” mixed with a little of the base “Purple Passion”.
     Next, I highlighted the outer cape with Americana “Grey Sky mixed with a little of the base "Zinc”, and then highlighted the cape’s fur trim with Americana “Neutral Grey”.   I then highlighted the cape’s lining using the base “Purple Flash” mixed with a little Ceramcoat “Metallic Silver”, and the scabbard using the base “metallic Amethyst” mixed with a little of the “Metallic Silver”.  After that, I highlighted the bow with some of the base “Navy Blue” mixed with a little Ceramcoat “Denim Blue”, and I highlighted the bindings on the bow with Folk Art “Grey Green”.   I wrapped up the painting on the figure by highlighting the arrow shafts with Ceramcoat “Opaque Red”, and  highlighting the fletchings with  Folk Art “Medium Grey”. I painted the points of the arrows, the metal parts of the sword grip, and the cape’s clasp, all with Folk Art Metallics “Gunmetal Grey”, and then highlighted them with a little of"Metallic Silver".
     Lastly, I painted the figure’s integral base with the “Bittersweet Chocolate”.
     I let the figure dry overnight and the next day I gave it a coat of Americana “DuraClear Matte” varnish.    Then, when  the varnish was dry, I used some white glue to flock the base.  Another overnight dry, and I sprayed it with Testor’s Dullcote".

    I’m really happy with how she came out, and I think the conversion to a Dark Elf works just fine.  I also think the added arrows and sword  help the figure a bit too.  

via All Bones About It
from Tumblr


Barrage 2018 is only 11 Days Away


Barrage 2018 is only 11 days away.  Don’t miss out on the fun.

  • TWO Flames of War tournaments
  • The largest ADLG tournament on this side of the Mississippi
  • Over 70 miniatures events with more being added daily
  • Dozens of kid-friendly games, so bring your young gamer and enjoy gaming together
  • Reasonably priced food on premises with good food options nearby
  • Spacious, free parking
  • Friendly game masters
  • The guys from Little Wars TV
  • Vendors and flea market tables

This is gaming the way it should be:  no politics or kvetching, just a fun time miniatures gaming.

If the large conventions are sucking the joy out of your gaming, come to the best little convention in this part of the country.

The game grid is almost full, but there is still room for a handful of additional games.  Sign up today.  Bring a buddy.

from Buck’s Blog
from Tumblr

Getting Ready for HAWKs Barbarossa Theme Year


Several of us in the HAWKs have decided to focus on Barbarossa for a number of our convention scenarios in 2019.  Chris will likely run a number of LSNC 1941 games, and I’ll be focusing on Combat Patrol™ skirmish games.  I have recently completed these two tanks and a squad of infantry in great coats.

Tamiya KV-1 with Artisan Russian soldiers in greatcoats.

Tamiya KV-II with Artisan Russians in greatcoats

I started with Army Painter angel green and then applied a quick shade wash.  When I then sprayed the vehicles with Army Painter anti-shine matte finish, i got some crazing effects on the paint.  This is the second time this has happened to me, so there is some interaction between the Army Painter quick shade and anti-shine matte finish that I don’t understand.

from Buck’s Blog
from Tumblr

Ghost Archipelago Campaign Game 8: The Eritherean Graveyards

Don Hogge
A couple weeks and a vacation ago, we played game 8 of our 2018 Ghost Archipelago Campaign – The Eritherean Graveyards.  Only four out of our regular group of eight players were ale to make it with a couple last minute cancellations.  With four of us, we set-up the table with two graveyards set on either side of a small ruined temple building.  I was lucky enough to get first choice of starting locations.  I was surprised and glad when Fortrywn set-up across the table – a chance to renew our friendly rivalry.  To my left was the Heritor Molly Malone and to my left front was the villainous Heritor Herndon (whose name is still in the Book of Grudges).

Click here to read Fortrywn’s Report

A view of the game table with starting locations (courtesy of Chris)

The Report

Skorri stepped out on the deck to observe Agger talking with several seagulls.  He fed them a couple of fat minnows and off they flew.  A few hours later, there was a pounding on his cabin door and in burst an excited Agger.  “My pets searched out and spied on some of the Heritors in the immediate area.  One of the seagulls landed on the lower spar of the aft mast where he had a bird’s eye view.  He watched as Fortrywn was studying some kind of map that got him pretty excited and he changed course to the southeast.  Another seagull found the Heritor Griffon’s ship, he was sailing in the wrong direction (Griffon was unable to attend game 8).  And a third seagull landed on the mizzen mast of Molly Malone’s ship which looked to be recently careened and repaired.  She was tacking back and forth toward the southeast as well in some kind of odd search pattern.” he reported.  “Hmmm, Molly hasn’t been seen in the archipelago area for some time now, she must know something,” mused Skorri.  “Well done Agger.  As you leave, please tell Kukala to set course to the southeast.”

The following morning found the Raven’s Beak near a large jungle island with no other sails in sight.  Hoping this was the right island, Skorri commanded the helmsman to turn into the wind.  With sailing flapping, he ordered the anchors to be dropped.  The heavy anchors plunged into the crystal clear waters and as the wind pushed the Raven’s Beak to the leeward, the flukes dug into the sandy bottom.  When the ship stopped moving, Skorri ordered the boats to be lowered.

After several hours of cutting their way through the hot and sticky jungle, harassed by mosquitoes the size of vultures, the terrain opened up a bit.  Off in the misty distance, Skorri could just make out the top of a ruined temple towering above the vegetation.  There appeared to be two additional ruins, one to each side of the temple.

Part of the temple complex

Skorri and his crew slowly moved closer to examine the temple complex.  The ruins to the right of the temple consisted of crumbling walls interspersed with a few columns.  A hundred years ago this was probably a grand looking building.  Now it was a crumbled mess of stones.  Scattered throughout were piles of bleached and partially decaying bones belonging mostly to some large creature.  The overgrowth of vines and weeds made it hard to identify them.  There appeared to be a small chest sitting on top of a crumbling wall.  Skorri whispers to his crew, “I want that chest”.

One of the graveyards with a chest on the wall

He then spots movement in the jungle on the other side of the ruins, looks like some of Fortrywn’s crew.  As they move closer, a loud snorting or grunting could be heard emanating from behind a dense clump of jungle growth.

With his enhanced eyesight, Skorri spies a glimmer of metal in a bunch of thick brush to his front.  He steels himself for a quick dash as he feels his blood begin to burn (Surge).  Skorri then bursts forward.  As he passes around the vegetation, he spots the source of the noise they had heard, a creature with big flapping ears and a long trunk.  It was an Eritherean (placed there courtesy of Fortrywn’s low initiative roll).  Skorri pulls out his bow, notches an arrow, and releases it – all without missing a stride.  Unfortunately he did miss his target.  The Eritherean let out a loud bellow.

An Eritherean appears near Skorri’s crew

Seeing Skorri’s actions, the other three bow armed members of his crew move forward one at a time and take shots at the Eritherean.  Between the three of them, all they managed to do is make the big creature mad by slightly wounding it (4 damage).  As Amrod releases his arrow, he is struck in the back by a cowardly shot from Fortrywn himself (8 damage).

Watching the dismal performance of the three so called archers, Agger closes his eyes and casts about psychically through the nearby jungle, reaching out to see what animals may be lurking nearby.  With his mind he can sense a screamer monkey sleeping in a nearby tree.  Agger mentally nudges it to wake up.  The monkey chitters as it scurries through the trees to join the crew (successful cast of Summon Animal).

Blue Boy moves forward into the dense patch of jungle near the Eritherean and reaches into his pouch.  He withdraws a Jade Figurine of a crocodile and dashes it on the ground.  With a loud “WHOOOSH” and a large puff of smoke, a crocodile materializes between himself and the Eritherean.  The crocodile rushes forward to attack.  After a couple of attacks, each creature comes away with various cuts and bites (Crocodile takes 11 damage, Eritherean takes 6 damage).

Skorri recovers a large urn

Skorri continues to move forward and reaches the shiny object he had spotted earlier.  It turned out to be a large sealed urn.  As he bends down to pick it up, he hears the “twang” of a bow string.  He looks up and sees Fortrywn shooting at Amrod.  “The nerve of him shooting at one of my crew” he thinks, which starts his blood to simmer.  As his blood burns, Skorri Surges and draws his bow to return the favor.  As he draws back and releases, Fortrywn’s hunter steps forward from behind a pillar.  The arrow meant for her boss struck her in the upper thigh (7 damage).  She quickly ducks out of sight as does Fortrywn.

Alaniel watches as both Fortrywn and one of his crew move towards the center of the ruined temple.  He spies what they are after, the small ornate chest sitting on top of a crumbling wall.  The thieving scoundrels were trying to recover the one Skorri spotted earlier.  He pulls an arrow from his quiver as he observes the crew woman hopping up on the wall to retrieve the chest.  He pulls back and releases.  The arrow flies straight and strikes the crewman in the upper chest (8 damage).  The crew woman crazily windmills her arms to keep her balance but manages to fall on her butt atop the wall.

At the same time, Blue Boy rushes in to distract the Eritherean, deftly avoiding the crocodile’s wildly swinging tail.  “Alaniel, we need some help” yells Amrod.  Alaniel looks to his left and sees Blue Boy engaging the creature.  He draws his dagger as he moves to assist.  Amrod also draws his dagger and runs forward to assist.  The Eritherean turns towards Amrod and swings at him with a large club.  Amrod nimbly dodges and goes down on his knees as he slides under the Eritherean’s club.  He quickly leaps up and thrusts his dagger under the creature’s trunk and into his neck.  The Eritherean stood there with a surprised look on its face for a couple seconds before toppling over into the jungle brush.

The Eritherean falls to the might of Skorri’s crew…and a crocodile

Skorri notes the battle with the Eritherean and is proud when they defeat the large brute without taking any casualties.  He then notices one of Fortrywn’s crew women crawling along the top of the wall with an arrow sticking out of her chest.  Skorri pulls out another arrow and smooths its feathers.  He carefully notches it and aims at the unsuspecting crew woman.  “This is not your day young lady” he thinks as he shoots.  The arrow strikes her hard in the leg just as her hand reached for the small treasure chest.  She teetered for a moment before falling off the wall and out of sight with a loud “Ooof”.  Skorri saw Fortrywn scaling the wall to claim the chest.  “He’s after my chest” he thought as he Surged and shot an arrow at him to discourage such action.  He wasn’t sure if Fortrywn even noticed the arrow whizz by within an inch of his head as he dropped out of sight behind the wall (Skorri rolled a 24 shoot, Fortrywn rolled a 25).  Kukala (Hunter) moved forward towards Fortrywn’s position to keep an eye on him.  He had our chest.

Things get interesting……

After defeating the Eritherean, Chen Lee and Wu spot a small chest lying among the piles of bones next to an old pillar.  They head that was trying to avoid getting stabbed or cut by the multitude of bone shards covering the temple floor.  As they arrived beside the chest, one of Fortrywn’s crew stepped out from behind the pillar and unceremoniously cut down Chen Lee (hard to beat a 23 fight roll).  being surprised by seeing companion so easily defeated, Wu skidded to a stop.  Unfortunately, the scattered bones made for poor footing.  Wu slipped and thumped his head on the stone pillar.  He was out cold.  Fortrywn’s mangy crewman bend down and picked up the chest.

Chen Lee and Wu challenge for a small chest
Chen and Wu are defeated and lose the chest

Taucher (Pearl Diver) and Hat Chet had been cautiously moving along the outside wall of the temple.  As he peered through a small archway, Taucher spots Fortrywn’s Hunter.  She was looking the other way and appeared to be waving to someone out of Taucher’s line of sight.  He immediately rushed forward and thrust his spear at her midsection.  The Hunter let out a scream as the spear caused a nine inch gash.  As she stumbled backwards, a screamer monkey pounced down on her head.  Thinking her neck was a banana, the monkey bit down hard.  As the Hunter dropped to the ground, the monkey chittered and jumped up and down on her in what looked like some kind of strange victory dance.  Meanwhile, Hat Chet discovers a small chest in the weeds beside one of the columns.  He quickly grabs it and heads back.

Kukala watches as Fortrywn turns and tosses the chest to one of his crewmen.  Fortrwyn then whirls around and strikes at Kukala with a speed you wouldn’t expect from such an old man.  Fortrywn’s sword puts a gash in Kukala’s arm (7 damage).  “A little assistance please” he calls out in pain.  Alaniel (Archer), Blue Boy (Crewman), and the crocodile all turn and move towards Fortrywn.  Step by step they move closer (cue music from a Clint Eastwood spaghetti western).  Even though there are three crew members plus the crocodile, Skorri’s men respect Fortrywn’s Heritor skills.  Agger mumbles some words and points at the crocodile (cast Beast Strength, +1 fight).  With a feeling of strength rushing through it, the crocodile burst forward at Fortrywn, its jaws snapping tight around his leg.  The crocodile caused a lot of damage as it flailed about trying to bring Fortrywn down (roll plus adds = 28, -13 armor = 15 damage).  The other crew members joined in thrusting and slashing at the out numbered Heritor.  Kukala watches closely as Fortrywn parries and counters.  Seeing his opportunity, he thrusts his two-handed sword into his side.  Fortrywn falls into the mass of bone shards.  The crocodile continued to ravage Fortrywn for a few more seconds until Agger directed him to chase after the rest of Fortrywn’s crew.  Alaniel, Blue Boy, and the crocodile move off across the temple floor.  Kukala salutes Fortrywn before following the others.

Skorri’s crew takes down Heritor Fortrywn

Having finished off the Hunter, Taucher glances about for another target.  He spies Fortrywn’s Warden hiding behind a pillar.  He stealthily moves closer and suddenly jumps around the pillar thrusting forward with his spear.  The spear catches her in the shoulder just as the monkey landed on her back.  The monkey bites and claws at the young Elf taking a piece of her pointed ears (6 damage).  The young Elf went into some kind of fit as she started to flail her arms wildly about.  Taucher stood back as he watched the monkey go flying off her back and land on the pillar.  Kukala ran through the piles of broken bones and skidded to a halt beside Taucher, “Skorri says to finish her off and help recover the chest”.  With a screech, the monkey landed on her back again.  Kukala made a couple of feint strikes with his dagger to distract the Warden as Taucher thrust his spear forward again.  This time he lifted her off her feet as he caught her cleanly in the chest.  The Elf dropped to the ground in jumbled heap (Taucher rolled a 20 plus 7 adds for a 27 which became 28 damage due to his +1 damage weapon).  Taucher leaned down and checked on the Warden, she was still breathing.  But he knew she’d be in a lot of pain latter, especially when she looked in a mirror and saw her ear was now human looking.

Skorri’s crew defeat Fortrywn’s Warden

Skorri was watching Fortrywn’s crewman run away with his treasure.  “What is everyone doing?” he thought to himself, “Guess I have to do everything”.  Skorri drops the urn he was carrying as he called to his Warden, “Agger, come fetch this”.  Without waiting for a reply, he moves forward to get a better shot angle as he drew his bow.  He tracked the crewman as he was cautiously picking his way through the graveyard.  He released and watched his arrow strike the crewman in the upper back.  He stumbled but kept going.  Kukala turned from the fight with the Warden and took a snap shot at Skorri’s target but the arrow flew wide.

Disappointed by Kukala’s poor bowmanship, Skorri moves forward again to get a clear shot.  He notches another arrow and shoots.  The arrow found its mark while in mid stride and the treasure thief dropped the chest as he tumbled forward to land in the grass (rolled a 15 +5 for a total of 20).  As the treasure carrying crewman fell, Skorri spied another one of Fortrywn’s crew standing near the chest.  Surging, he quickly drew and shot another arrow.  “THWACK”.  It hit her dead center, sending her tumbling to the ground (rolled a 19 +5 for a total of 24 – Skorri’s dice were hot, Fortrywn was not amused!).  Blue Boy moved forward and claimed the chest which the rest of the crew moved forward to protect him.

Skorri – one shot, one kill…times 2

While all that was happening, Agger picked up the urn dropped by Skorri.  As he straightened up, he noticed a shadowy figure burst out of the jungle near him.  It was a Spirit Warrior.  He almost messed his pants remembering the beating the crew had taken from one these creatures during the last outing.  Agger turned and ran as fast as he could carrying the urn yelling out “Help, I need help”.

Skorri turned to see what Agger was yelling about – it was a Spirit Warrior.  The same creature that had decimated his warband a few weeks ago.  Skorri turned, drew his sword, and moved to protect Agger.  The Spirit Warrior slashed at Skorri with a powerful blow.  Even though he managed to blunt the attack, the heavy sword still bit into his shoulder (causing 9 damage).  Skorri fights back using every technique he has learned over the years but once again the Spirit Warrior gets past his defenses with what appeared to be a fatal blow.  Kukala and Alaniel are moving to assist when they see Skorri struck down.  But Heritor’s are hardy individuals.  As he went down on one knee, Skorri’s blood burned more intensely then ever before and he managed to stand back up, staring defiantly at the Spirit Warrior (Skorri took 9 damage which would have been fatal since he only had 7 health remaining; he utilized Ironskin, reducing the damage to 5, plus 1 more for using a Heritor ability.  Skorri ended with 1 health point left).  Kukala and Alaniel rushed into the fight, engaging the Spirit Warrior from behind.  Between the two of them they managed to banish the foul creature.

The rest of the crew was preparing to chase down Fortrywn’s crew when Kukala sounded out with the recall sign.  Being well trained, the crew obeyed the command and let the remainder of Fortrywn’s crew escape into the misty jungle.  They revived Wu and Chen Lee who only had superficial wounds.  Skorri, supported by Alaniel, turned and headed towards the beach.

The after game picture

Back on board the Raven’s Beak, Skorri was recovering from his wounds, confident that his Heritor constitution would have him up and about in no time.   He called for Kukala, the ship’s Quartermaster, to come into the cabin so they could examine the loot:  two small chests, a sealed urn, and two pieces of unblemished ivory around 14 inches long.  Inside the two small chests they found a total 105 gold coins.  The urn had to be broken open; inside was a short sword of superior craftsmanship (+1 Fight).  The two pieces of ivory were judged to be worth around 50 gold coins.  Kukala made note of the gold in his ledger.  It was decided the sword would be given to Taucher for taking out Fortrywn’s warden.  Skorri hoped Fortrywn and his young Warden were not badly injured but he did authorize increased rum rations for his crew to celebrate besting his old opponent.


It was another great and exciting game – although probably more exciting for Skorri then for Fortrywn.  Fortunately for Skorri, Fortrywn split his crew forcing him to fight most of the fights outnumbered (except for that one incident where I lost two crewmen in the same fight but who wants to talk about that…..).

Another run in with a Spirit Warrior was almost the doom of Skorri as he was left with only 1 health.  Fortunately that was when the game actually ended as the remnants of Fortrywn’s crew left the table.  I embellished the story a bit at the end to provide a better narrative.

3D printed Erithereans (from Thingaverse), Boarman is a pre-paint

from Wargaming Notes
from Tumblr

Barrage 2018 is Only 16 Days Away


Don’t miss out on a all the fun of Barrage.  The schedule is nearly full, but there is still room for you — either as a game master or as a participant.  See for more details.

Barrage, run by the Harford Area Weekly Kriegspielers (HAWKs) is the finest small convention in this part of the country.  Over 70 events!  Three tournaments!  Good food on premises at reasonable prices!  Vendors!  Flea market tables!

from Buck’s Blog
from Tumblr

Rooman Reinforcements are Coming


Back in the good old days, Ral Partha made ONE set of figures, called Roomans.  These were anthropomorphized kangaroos with spears and shields.  For some reason, the quirkiness of them always appeared to me, and whenever I found a pack in a bin, I would pick it up.  Over time, I amassed a pretty sizable collection of them.  We have just learned that the current owner of the molds is fixing up the master and is getting ready to re-release them.  I also hope that means that new poses will be coming soon.  You can click these images to enlarge them.

A Rooman phalanx lead by my airborne-qualified Rooman commander

Rooman swordsmen

Rooman Gatling Gun crew with musketeers

Rooman crossbowmen

I am excited to hear these will be available soon, and I hope this means that additional poses and weapons will be available soon as well.

from Buck’s Blog
from Tumblr

Fall-In Playtest Day: Into the Abandoned Mine…

Chris Palmer     This past weekend we playtested a couple of of our games for the upcoming Fall-In convention that we will be running in the HAWKs room on Saturday.  They both used all my, and Buck Surdu’s, Tablescapes Dungeon Mines terrain from the recent Kickstarter. (Tablescape Dungeon: Mines)  There were 5 Core Sets and a a bunch of extras in play. 

An overview of the set-up before the first game.

   I ran the first game, using the under-development Feudal Patrol rules.  This was a twist of a regular Dungeon Crawl type of game, with each player controlling a conventional party of adventurers.  Players started with their packs full of treasure at the back of the abandoned mine dungeon, and had to make it out alive; all the while being pursued by a very big monster they have disturbed.   Along the way, each player had a hand of a half dozen cards they could play on their fellow adventuring parties. These cards sprung traps, summoned monsters, and caused other mishaps to occur; all in an attempt to slow the other guys down, and make them drop the treasure they were carrying.  Whoever made it out fastest with the most treasure was the winner.

A Dwarf Cleric prepares to welcome two skeletal interlopers.

A pair of Goblins block the path of the Barbarians.

A group of Humans negotiate a rickety wood walkway.
The second game, run by Buck, was a Weird War II outing featuring GIs investigating a secret Nazi lab hidden in an abandoned mine. The rules used were GASLIGHT.  Each player commanded a squad of American soldiers, while Giant Ants, Robots, , Nazis, and all sorts of other nasties awaited them.   The goal was to retrieve certain lab equipment and get it back out of the mine to safety.  Like the previous game, players had a handful of cards they could play on their fellow players in an attempt to slow them down.   
A group of GIs stumble into a group of Giant Ants

Another group of Soldiers meet a Giant Crab.

A Sergeant and a rescued captive faces off against an evil Robot.

     Both games were a whole lot of fun with much laughter, good natured back-stabbing, and corny movie quotes.  We’re really looking forward to running these on the Saturday at the convention in November.    There will also be a third game in this series Saturday night, featuring Doctor Who, and helmed by Greg Priebe.

via One More Gaming Project
from Tumblr

Balazar, Iconic Summoner

Chris Palmer

     This past week I painted Balazar, Iconic Summoner, from the Bones 2 Heroes II set.  I needed a Halfling cleric for a game I’m running at the upcoming Fall-In gaming convention, and this was the closest thing I had on hand.  I thought he certainly looked the part of a Halfling religious figure all decked put in his ceremonial robes.  Maybe not the best outfit for adventuring, but the rules of his order must be adhered to! 🙂
     I prepped the figure in the usual way; soaking it in a dish of water with a couple drops of dish-soap added, then giving it a light scrub with a soft toothbrush, and then rinsing and drying it.  The figure is sculpted with a big long mustache, which didn’t look very Halfling-like to me; so after washing and drying the figure, I very carefully trimmed off the facial hair with my hobby knife.   I then glued the figure to a black-primed 1" fender washer with Aleene’s Tacky glue, and then placed the figure in my painting grip.

       I began by giving the figure a wash with Reaper MSP “Grey Liner”; and when that was dry, I painted his face and hands with Americana “Shading Flesh”.  I then painted his hat and inner sleeves with Crafter’s Acrylic “Tropical Blue”, and the decoration on the hat as well as the flaps that hang down the sides, with Crafter’s Acrylic “Bright Yellow”.  I then painted the flaps above the inner sleeves with Americana “Bittersweet Chocolate, and the flaps above those, that go across his neck and chest, with Americana "Khaki Tan”.   After that I did his longer robes with Americana “Light Cinnamon”, and the longer scarf with Americana “Forest Green”.

    Next, I painted his shoes and dagger sheath with Americana “Charcoal Grey”, and his pouch with Americana “Mississippi Mud”.  I then painted his staff with Crafter’s Acrylic “Cinnamon Brown”, his blanket roll with Folk Art “Dapple Grey, and his canteen with  Accent "Real Umber.  After that, I painted the fittings on his dagger and sheath with Accent "Golden Harvest”, and then let the figure dry for a few hours.  Once it was good and dry, I gave the entire figure a wash with Citadel “Agrax Earthshade” wash.   When the wash was dry, I painted his eyes, and highlighted his face and hands with a mix of the “Shading Flesh” and some Crafter’s Acrylic “Flesh”.

     I then highlighted his hat and sleeves with apple Barrel “Apple Scotch Blue”, and the “Bright Yellow” decorations on it, as well as the “Bright Yellow” flaps, with Crafter’a Acrylic “Daffodil Yellow”.  After that, I highlighted the “Khaki Tan” upper sleeve, neck and chest layer with some Americana “Antique White”, and the “Forest Green” scarf with Americana “Festive Green”.

     Next, I highlighted the lower level of sleeve flaps with Nicole’s “Brown”, and then the robes with “Folk Art "Teddy Bear Brown”.  I did the highlights on the shoes and scabbard with Folk Art “Dark Brown”, and the pouch with Folk Art “Barn Wood”.   After that, I went around back and highlighted the bed roll with Americanas “Jade Green”, the canteen with Crafter’s Edition “Spice Brown”, and the staff with Americana “Sable Brown”.
    I then went back and painted the fittings on the staff and dagger sheath with Ceramcoat “Bronze”, and then highlighted with Ceramcoat “14K Gold”. Lastly, I painted the figure’s integral base with the “Bittersweet Chocolate”.
     I let the figure dry overnight and the next day I gave it a coat of Americana “DuraClear Matte” varnish.    Then, when  the varnish was dry, I used some white glue to flock the base.  Another overnight dry, and I sprayed it with Testor’s Dullcote".

     Well, certainly not the best I’ve ever done.  I didn’t really like this figure; as I started to paint it I found all the layers and flaps of clothes more and more frustrating, as I tried to figure out what went with what: front and back, top and bottom, and even left and right.   I tried to make him look like he belonged to some kind of agricultural based religion; with his clothing representative of the sun and sky, the dirt, and growing things. It kind of all just ends up being a jumbled mess.  I also think I put the wash on too heavily as he looks rather smudgey.    But he’s fine for tabletop use, and in the end, that’s all I wanted from the figure.

via All Bones About It
from Tumblr

Them! for Fall In 2018 Play Test


This weekend we had a small play test of a scenario I am going to run at Fall In with Greg Priebe using To Be Continued… by GASLIGHT.  The scenario involves six groups of US soldiers advancing into a secret Nazi laboratory where the mad scientists are experimenting with creating creatures to help with the war effort.  These include giant ants, a giant crab, and other baddies. Also in the lab is a brilliant allied scientist who you can see in the picture above.

Each player had a team of six soldiers armed with a submachine gun, BAR, and four rifles.  The Americans were competing to be the first to get a scientific device or other information out of the laboratory.  They had cards they could plan on each other to lay German patrols or giant ants on the other players.

The Germans and ants got tougher the closer they got to the laboratory.  In the picture above, a gelatin creature engages in hand to hand combat with three Americans.

The giant crab was a difficult opponent, killing one or two soldiers, but eventually the American firepower prevailed.

An overview of the table before the action kicked off.  The caverns are from

Of the four players who started the game, two were wiped out, and two other players each got off the table with one scientific device.  This is meant to be a six-player game, so with the added firepower, American casualties should be lower.

from Buck’s Blog
from Tumblr

%d bloggers like this: