Judas Bloodspire, Vampire: Figure 257 of 266: or the 1st of 10 Figures Remaining

Chris Palmer

     This week I finished up the Grave Danger set by painting the Judas Bloodspire, Vampire, figure.  This set now joins the list of completed sets over on the right. Also, as noted in the title, this figure is the first of the final 10 countdown.
      I prepped the figure in the usual way; soaking it in a dish of water with a couple drops of dish-soap added, then giving it a light scrub with a soft toothbrush, and then rinsing and drying it.
      I noticed that with the way he was assembled, his sword fell lower than the actual base of the figure; so, rather than mess with removing the hand or arm and repositioning it, I grabbed a small plaster hex-shaped block I had, and after trimming his base down a little to fit, glued him to the top of it with some Aleene’s Tacky glue.  I then glued the hex to a white-primed 1" fender washer with Aleene’s Tacky glue, and then glued the washer-mounted figure to a tongue depressor with a couple drops of the Elmer’s glue.   The inclusion of the small hex riser put the tip of the sword at the perfect height so that it won’t hit the table surface.

      I began by painting the figure entirely Black; and then when the Black was dry, I drybrushed the figure’s armor with Folk Art Metallics “Gunmetal Grey”.  I then passed over the armor with a lighter drybrush of Folk Art “Silver Sterling”.

     Next, I painted his face and hands with Folk Art “Milkshake”, and then painted his cravat with Ceramcoat “Black Cherry”.    I then repainted all his cloth garments, and his cape, with Black to cover any places where the metallic drybrushing had gone that wasn’t armor.

     I then gave his face and hands a wash with Citadel “Agrax Earthshade” wash. When the wash was dry, I drybrushed his hair with Americana “Neutral Grey”, and did a little highlight with Folk Art “Platinum Grey”.  I then painted his eyes, and used White to paint his fangs.  The fangs were’t molded real well, so I went back and outlined them as best I could with a little of the “Milkshake mixed directly with the Agrax Earthshade” wash.  I then highlighted his face and hands with some of the Milkshake mixed with white.  Next, I highlighted his cravat with Ceramcoat “Opaque Red”.  I then drybrushed his garments and cape with Citadel “The Fang”, going back and painting areas directly that I couldn’t reach with the drybrushing..

     Next, I painted his sword hilt, buttons, and the skull emblems on his shoulders with Apple Barrel “Apple Maple Syrup”. I then gave the base a heavy drybrush with Americana “Zinc”, followed by lighter drybrushes of Crafter’s Acrylic “Storm Cloud Grey”, and the “Platinum Grey”.  After that, I went back and painted the sword hilt, buttons, and skull emblems with Ceramcoat “14K Gold”,  and then highlighted it with Ceramcoat “Wedding Gold”.  Then I painted his sword blade with the “Gunmetal Grey”, and highlighted it with the Silver Sterling".
    When everything had overnight to dry, I gave the figure a coat of Ceramcoat “Matte Varnish” early the next morning.   The next day I sprayed the figure with Testor’s Dullcote.

     I like how he turned out.  I was worried he would be too monotone, but I think the red and the gold go a long way to provide visual interest.

Figure 257 of 266: Complete

9 figures left.

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Griffon: Figure 256 of 266

Chris Palmer

   Hello there, readers!  Well, here we stand on the threshold of the final ten figures of this endeavor. This weekend I finished up figure 256, the Griffon figure from the single-figure Griffon set.  That leaves just 10 figures left to paint. The remaining figures ended up being mostly a mix of the smallest and largest!

The final 10 figures.

      Now back to the matter at hand; the Griffon.  I prepped the figure’s parts in the usual way; soaking them in a dish of water with a couple drops of dish-soap added, then giving them a light scrub with a soft toothbrush, and then rinsing and drying them. When dry, I glued the wings on to the body using Gorilla Superglue.  I then glued the figure to a black-primed 2" fender washer.

      I began by painting the lion part of the figure a 50/50 mix of Ceramcoat “Territorial Beige” and Accent “Golden Harvest”.   I then painted the eagle parts with Americana “Raw Umber”. Next, I painted the beak and front legs with the plain “Golden Harvest”, and the end of the lion’s tail with Americana “Asphaltum”.  I then drybrushed the underside of the wings with Americana “Mississippi Mud”.

     After all the paint had a while to dry, I came back and gave the entire figure a wash with Citadel “Agrax Earthshade” wash using a wet brush.  When the wash was dry, I Painted his tongue with Apple Barrel “Burnt Sienna”, and then gave it highlights with Americana “Shading Flesh”.

     Next, I drybrushed the underside of the wings with Folk Art “Barn Wood”.  I then drybrushed the tops of the wings and the upper eagle-part of the body, as well as the end of the tail, with Americana “Sable Brown”. After that, I drybrushed the lion part of the body with Ceramcoat “Maple Sugar Tan”.

         I then highlighted the beak, front legs, and claws with Americana “Moon Yellow”. I painted the eyes with Crafter’s Acrylic “Cinnamon Brown”, then gave them Black pupils and White highlights.  Next, I drybrushed the tips of the wings, on top and underneath with Black, and also heavily drybrushed the end of the beak with Black as well.  Lastly, I painted his integral base with Ceramcoat “Walnut”.
           I let the figure dry over night and the next day I gave it a coat of Ceramcoat “Matte Varnish”. When dry, I flocked the base. Another overnight dry, and I sprayed it with Testor’s “Dullcote”.

     I’m really happy how this figure turned out.  Unlike the Owlbear I did last week, I really like the sculpt on this one. And, like the Owlbear, it was easy to paint.
Figure 256 of 266: Complete

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Arrius, Skeletal Warrior: Figure 255 of 266

Chris Palmer

     This week I finished up the Arrius, Skeletal Warrior, figure from the Grave Danger set.  Just one more figure to go in that set at this point.
      I prepped the figure in the usual way; soaking it in a dish of water with a couple drops of dish-soap added, then giving it a light scrub with a soft toothbrush, and then rinsing and drying it.  I then glued the figure to a white-primed 1" fender washer with Aleene’s Tacky glue, and then glued the washer-mounted figure to a tongue depressor with a couple drops of the Elmer’s glue.

     I began by painting the entire figure with Black.  Then, when the Black was dry, I gave it a heavy drybrush of Ceramcoat “Black Cherry”, followed by a drybrush coat of Ceramcoat “Opaque Red”. 

     Next, I drybrushed his armor with DecoArt Dazzling Metallics “Festive Red”.  I followed that with lightly drybrushing the sword with Folk Art Metallics “Gunmetal Grey”.  I then painted his skull with Americana “Khaki Tan”, and the sword grips with Americana “Bittersweet Chocolate”.

      I then applied some slightly thinned Iron Wind Metals “Yellow” ink around the runes on the sword.  When this was dry, I painted the runes with Apple Barrel “Lemon Chiffon”, and then did highlights on the runes with White.  While I was waiting for the ink to dry, I drybrushed his skull with Americana “Bleached Sand”, and then Crafter’s Acrylic “Light Antique White”.  I then touched up all the black areas that had got other colors on them, and then painted everything I planned to make metallic gold using Americana “Terra Cotta”.

     Next, I drybrushed all his clothing with Citadel “The Fang”.  I then gave the base a heavy drybrush with Americana “Zinc”, followed by lighter drybrushes of Americana “Neutral Grey”, and Folk Art “Platinum Grey”.  I painted the skulls on the base with Folk Art “Barn Wood”, and drybrushed them with the “Bleached Sand”, and added “Light Antique White” highlights.  I then repainted all the parts I had painted with the “Terra Cotta”, this time using Ceramcoat “Bronze”. When the “Bronze” was dry, I gave it all a quick wash with some Citadel “Agrax Earthsahde” wash using a wet brush.   I painted his eyes, using first Ceramcoat “Bright Red”, and then Crafter’s Acrylic “Daffodil Yellow”. Lastly, I painted the little gem in his necklace using some of the “Bright Red”, and “Dark Cherry” with White highlights.
      When everything had overnight to dry, I gave the figure a coat of Ceramcoat “Matte Varnish” early the next morning.   The next day I sprayed the figure with Testor’s Dullcote.  I then when back and put a little dab of Americana “DuraClear Gloss” Varnish on the gem in his necklace.

     I kind of like how the red armor turned out.  I wanted to do something different than the same old greyish/silver metal armor, and I think this worked pretty well as a kind of “Red Baron” or “Bloody Baron” character.

Figure 255 of 266: Complete

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Frostgrave Campaign: Game 9

Chris Palmer      Yesterday (Sunday) we got together for out monthly Frostgrave Campaign game.  We had 6 of our 8 participants; so with only 6 wizards in play, though I had set up the big 12’ x 3’ table (because we were expecting 7, but one couldn’t make it that morning), we used only 9’  of the table.    We were doing another one of the book scenarios this time: The Complex Temple; and one of our own devising: The Menagerie.
   For The Complex Temple the only slight change we made, was having each player place one column, for a total of 6 column.
   The Menagerie scenario was created around he idea of an ancient wizard who had assembled a collection of exotic animals from across the globe and kept them caged in an underground lair, where they were protected in some sort of suspended animation for the last 1000 years.  They had now been revived for some reason or another, and were breaking free from their enclosures and making their way to the surface where they were wandering about freely.  Each player placed 3 animals to start. Then, there were two buildings designated the menagerie headquarters where 1-3 animals would spawn from each turn.    The animals were worth Experience Points if you killed them (on a sliding scale based on your level: more XP the lower your level, less XP the higher you were)  Also, if you searched the body after killing the animal, you could roll a d20 with  a result of 15-20 resulting in your having found some part of the animal that was valuable (horn, heart, pelt, etc) and would act as a treasure.  At the end of the game you could roll for this treasure on the treasure table and receive what ever Gold Coin result you got but not any other part of the treasure roll (no magic items, scrolls, potions, or grimoires.)   You also got the standard 50 XP for recovering a treasure.
     We also each placed one normal treasure.
     For a report on the previous game, see: Game 8
     For the tale of how Sister Zandkara came to join Kodak’s warband, see: The Templar’s Tale

A look at the table at the start.  Kodak and his band entered in the middle on the left, just on the far side of the viaduct.

     We tried a new seating arrangement this time; putting the two highest wizards in the center and surrounding them with the other four players.   With this seating arrangement, my Illusionist, Kodak once again found himself across from his old nemesis Knabe the Druid, and next to the Enchanter on his left, and the Sigilist on his right.  
     Kodak paused amidst the ruins, and divided his party into three groups.  With him he took the new Templar, Sister Zandkara,  Danlin the Marksman, and Weiss the Archer .  Kodak assigned to his Apprentice, Leighlyndana: Edel the Archer, Bash the Man-at-Arms, and the Treasure Hunter Mellily Ising     That left the Treasure Hunter Connisyn Marcus, the Thieves Linesse and Cadwalleter, and Odullorf the new War Hound to act under their own initiative.  The Illusionist took a moment to cast the spell Illusionary Soldier; and before their eyes, a figure materialized before them wearing the gear of a Thief.

A shot of the warband before they entered the ruins. L to R; Kodak, Leighlyndana, Danlin, Sister Zandkara, Cadwalleter, Melilly Ising, Bash, Connisyn Marcus, Linesse, Edel, Illusionary Soldier, Weiss, Odullorf.

   Kodak had chosen this section of town to investigate for two reasons; first he had heard tales of strange columns that contained both treasure and knowledge, but were deadly if approached; secondly there were rumors of strange animals that roamed this section of town, some that hadn’t been seen on this continent in centuries.  The old Illusionist was not disappointed because he did not have to search far before he found a column standing just a short distance away. He approached it with his staff at the ready, and when he got close to the column it let out an electric charge towards the wizard like a miniature lighting bolt.  Kodak was able to dodge it, and gave the column a good sound thwack with his staff which seemed to quiet the column down. Not only that, but the column opened to reveal a small treasure chest.   The wizard called back to Linesse the Thief, who ran over to fetch the treasure.
     Weiss, had climbed some steps leading to an elevated hut, where she though she had heard some sounds, and sure enough when she got level with the door, she could see a large gorilla inside.  She drew her bow, but her footing wasn’t good on the crumbling stairway, and her shot went wide.  It did however alert the beast to her presence, and it charged out of the hut at her, and she braced herself and drew her dagger.  She swung bravely at the gorilla, but the beast clubbed her aside the head, and she dropped to the steps unconscious.
     Meanwhile, Leighlyndana, Kodak’s apprentice, moved forward where she saw a large snake coiled up in another hut.  She attempted a Mind Control spell, but she had never done one on a reptile before, and she did not do it correctly. The Apprentice was repaid for her failure with a sharp stab of pain in her head.  (-2 health for a casting roll miss greater than 10).  She called out to Edel, who stood nearby; and the Archer ran forward with his bow, stopped, drew the string, and let fly an arrow which hit the snake squarely between the eyes.  It died instantly.

The start is a mixed bag…Kodak attacks the column successfully, and though Leigh’s Mind Control spell fails,  Edel kills the snake in the hut with one shot. Weiss, however, is put out of action with but a single blow from the gorilla coming down the steps.  

     Over on Kodak’s right, Melilly Ising the Treasure Hunter, Cadwalleter the Thief, Bash the Man-at-Arms, and the Illusionary Soldier, moved to recover a treasure that sat upon a nearby viaduct, and a second treasure atop a nearby tower.  Melilly started climbing the side of one of the viaduct’s supports, when out of nowhere a crossbow bolt whistled through the air and hit her square between the shoulders. Her grip immediately released from the side of the viaduct, and she fell.  The Treasure Hunter was dead before she hit the snow below.  Bash and Cadwalleter looked to see where the shot had come from, and could tell it was where Knabe the Druid had entered the city; so it must have been from  his Dwarf Marksman. The two survivors ducked for cover under one of the viaduct’s spans, but not before seeing the very treasure that Melilly had been climbing for, sail off under the power of a Teleportation spell towards the nearby tower.
     Over on Kodak’s left, Sister Zandkara the Templar, Connisyn Marcus the Treasure Hunter, and Danlin the Marksman moved off to the left to investigate a tall tower that seemed to be one of the sources of  the strange animals. They did not get far when a Rhinoceros charged from behind a ruin towards the Treasure Hunter, stopping just in front of her, it snorted and pawed the ground. Zandkara moved up to help, but the beast charged at her instead. Before the Templar knew what was happening the beast rammed into her and knocked her to the ground, where the world spun and slowly went black.  The new War-hound, Odullorf ran towards the rampaging beast to attack it as well.

The Rhino charges Connisyn, but Zandkara the Templar and Odullorf the War-hound rush to help.

      Kodak then noticed one of Knabe’s men across the way, and attempted a Mind Control spell but failed to concentrate correctly and it failed. He pulled his Fate Stone forth to attempt to change the outcome, but the Fates were not with him, and there was no difference in the outcome the second time.   Likewise, Leighlyndana attempted to Mind Control the Gorilla that had taken Weiss out, and she too failed and once again got the stab of pain in her head. (Another -1 damage for failed casting roll greater than 5) Seeing the beast was getting close to Kodak, she rushed towards it to block it’s path.  She held her new Magic Staff (+1 Fight) at the ready, but it was no help as the animal swung a mighty arm at her and bashed her hard where her should and neck met.  Her knees suddenly felt wobbly and the ruins spun a little around her, but she shook her still throbbing head, and stood ready for the gorilla’s next attack. (She was down to only 2 Health)  Then the Apprentice suddenly saw an opening and swung mightily at the gorilla, striking it squarely in the center of it’s chest.  The beast staggered back, and Kodak shouted, “Run, Leigh!”.  Barely able to stand, much less run, the Apprentice made her way as best she could to put as much distance as she could between her and the animal.
   Kodak tried to Mind Control the gorilla but failed to correctly execute the spell once again.  So the Illusionist advanced to make contact with the gorilla and keep it from following his wounded Apprentice. The gorilla leaped at the Illusionist and pounded on him with both hairy fists before Kodak could properly defend himself  (-10 Health).  Kodak dropped to one knee with his breath knocked out of him, but rolled with Elven agility to stand again and face the creature.

Leigh rushes to engage the gorilla, before it can go after Kodak.

     Meanwhile, Connisyn and Odullorf had killed the Rhino, but upon searching it for any valuable parts, were unsuccessful.  They now rushed to aid Kodak, as did Danlin.  Leigh quickly did a Heal spell on herself, and she too rushed back to aid Kodak.  But before any of the help could arrive, the beast swung at Kodak again, catching him on the side of the head and making it twist backwards.  The wizard winced in pain (Another -4 Health).  Then Kodak mustered what strength he had left and took a mighty swing of his staff and caught the gorilla square on the head and killed it.  A quick search of the body revealed noting of worth.

Kodak kills the gorilla, as many of his warband rushes to help.  Edel on the right can be seen carrying off the venom sacs from the dead snake.

         Edel had recovered valuable venom sacs from the snake and was making his way through the ruins back towards the Inn, as Kodak and Leigh regrouped and cast Heal spells on each other.  The old illusionist was feeling very dejected; three of his party already laid low, and only two treasures to show for it.  Leigh tried to cheer him, when off in the distance she saw one of the new Necromancer’s men running along a gangway between two ruins clutching a bundle of obvious value.  As she watched, a missile hit the man and he crumpled in a pile on the gangway.  There the precious bundle sat unattended on the gangway, with, as far a Leigh could see, no one guarding it.  "Don’t despair" she said to Kodak, “I may be able to get us another treasure.”  And she spoke the words of the Teleportation spell as she ran in the direction of the distant prize, disappearing in mid-stride.

Leigh’s ill-considered Teleport to the gangway. Almost out of view in the distance, near the table edge near the center, Vogel the Druid’s Apprentice tries to hit her with a Bone Dart.

     No sooner had she landed at her destination, and shook her head to clear the wooziness she always felt with teleportation, when a Bone Dart from Knabe’s far-off apprentice, Vogel, whizzed past her ear.  She thumbed her nose at the fellow Apprentice, and moved forward and picked up the bundle.  Unfortunately, Leigh had misjudged how “unguarded” the package was, as a shot from the Necromancer’s Ranger hit her in the thigh; and before she could cry out in pain, another shot, this one from the Necromancer’s Marksman, hit her in the shoulder. She collapsed to the gangway dropping the package.
     Kodak waited for as long as he could;  but with no sign of Leigh’s return, and the shadows growing longer, with a lump in his throat, he gave the word to head back to the Inn.
     Back at the Inn the mood was somber to say the least.  Word of Melilly’s death spread fast.  Cadwalleter told the tale; and also related how the Illusionary Soldier had distracted another gorilla long enough for him to climb the nearby tower; but no sooner had he gotten to the top then the nearby Sigilist’s Apprentice had Teleported the treasure off it again. He had become trapped on the tower’s top as the Sigilist’s and Elementalist’s troops had battled each other and various animals right beneath him.
   Zandkara had limped back not long after the others and sat alone in one corner of the great room, her head bowed in prayer, ashamed of her dismal showing the first time she had fought with this new troop.  Likewise, Weiss had come back with a gash in her head and a self-made bandage upon it, and had made her way to the Inn’s old counter where she poured herself a large mug of ale and sat at one of the other tables sipping slowly and tending to her bow, lost in thought.
   It was a few nervous hour for Kodak later that Leighlyndana finally made her way back to the Inn.  The girl was Badly Wounded and hardly conscious, as she was still feeling the effects of the fight with the gorilla as well as the loss of blood and muscle damage from the arrow and crossbow bolt that hit her.  It had been a miracle at all that she had made it back, Kodak felt. and he and Bash carried her up to her room and laid her on her bed where Kodak began to tend to her wounds.  "This will need a curing potion beyond my means", he thought to himself. (-100 GC to cure Badly Wounded).
    Later that night, he stared out his room’s open window at the stars, wondering what ill alignment had caused such a total breakdown of his and Leigh’s magical ability.  He and his Apprentice had failed to cast 5 spells; and not hard ones, but Mind Control which the pair had practiced until they could practically recite it in their sleeps.  The only thing they could manage was simple Heal spells which any school-aged wizard could do. Between the Heal and Leigh’s Teleportation, they had only cast five spells successfully. He would need to reflect.
     Kodak was also deeply saddened by the death of Melilly Ising, the Treasure Hunter.  He had sensed that she had lost respect and trust for him after the last trip into the ruins, and he had hoped that he would have been able to heal their relationship.  Now that rift would never be resolved.
   When Kodak came down the next morning, two paltry treasures still sat on the table where they had been set the night before.  There was a Magic Dagger (+1 Damage) in the chest from the column, which he would give to Linesse, as well as 40 Gold Coins.  He inspected the venom sacs, and figured he would be able to get 60 Gold Coins for those.  A very unprofitable foray.
     Once again he thought about whether he was cut out for this life.  The ruins were becoming more dangerous, and more full of powerful enemies.   But he knew there were wonders yet to be discovered, and the call of these possibilities kept him going.  "I will think about leaving Frostgrave another day", he said to himself, and peered out one of the Inn’s dusty windows as the sun rose into view.

  Epilogue:  This had to have been one of the worse cases of Cold Dice I have ever experienced.  I rolled less than 10 on the dice more times than I could count.  It also did not help that for the first time in a while, I was set up with players on each side of me as well as across the table from me, and not safely down at one end of the table with only an opponent on one side and across from me as I have been the past several times.
    I mentioned early in the campaign that we as a group had decided to end the campaign when the level total for all the wizards reached 150; well, that time is approaching.  Kodak is now at level 28, and is neck and neck with the Druid, Knabe, for highest level wizard (Actually, after Kodak’s dismal outing this game, Knabe may well have passed him in levels).  As a group we were over 100 total going into this game.  However, with the end of the year approaching, we have decided to alter our plan, and now our goal is to make our December game our last, regardless of when we hit 150 (which very well might be the November game) .  That way we will start fresh in the New Year with new wizards and warbands.
   So, Kodak, may be deciding to retire sooner than he (or I) would like.

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Owlbear: Figure 254 of 266

Chris Palmer

     I took a break from working on the Grave Danger set this past week, and painted up the single-figure Owlbear set for today’s post. Being a single-figure set, it now joins the list of completed sets, over on the right.
     I forgot to take a picture of the figure before I started surgery on it, so I’m using the photo from the Reaper site.  I was not a fan of how the figure was positioned with the whole body and head turned almost completely sideways.  I thought it was a rather awkward pose.

     So to fix this, I thought I would simply cut the figure above the ankle, and rotate the body in a more pleasing position.   First though, I prepped the figure in the usual way; soaking it in a dish of water with a couple drops of dish- soap added, then giving it a light scrub with a soft toothbrush, and then rinsing and drying it.

   Since his weight wouldn’t be resting on his right claw anymore, I drilled holes in his ankle and leg, to insert a paperclip-wire pin to help hold the figure, which would now be supported by the single ankle point, in an upright position. I then glued the base to a 2" fender washer using Aleene’s Tacky glue.

     When the base glue was dry, I glued the leg and pin all back together with Gorilla superglue, and got ready to paint.

    I began by painting the outer body, upper wings, and legs, all with Americana “Bittersweet Chocolate”.  I then painted the underbelly, and the underside of the wings, with Accent “Mustard Seed”.  After that, I painted the beak with Accent “Golden Harvest”, and then painted the claws and talons with a 50/50 mix of the “Golden Harvest” and Americana “Neutral Grey”.

      I painted the tongue with Apple Barrel “Burnt Sienna”; and then when everything had a chance to dry for a while, I gave the entire figure a wash with Citadel “Agrax Earthsahde” using a wet brush.

     After the wash had dried, I drybrushed the darker outer part of the body with Crafter’s Acrylic “Cinnamon Brown”, and then Americana “Sable Brown”.  I then drybrushed the lighter underside parts with Ceramcoat “Maple Sugar Tan”.

     I then painted the outer edge of the eyes with Ceramcoat “Opaque Red”, and then painted the inner part of the eye with Crafter’s Acrylic “Pure Pumpkin”.  I finished the eyes by adding Black pupils.  Next, I highlighted the tongue with Americana “Shading Flesh”, and then highlighted the beak with Crafter’s Edition “Bright Yellow”. After that I highlighted the claws and talons with Folk Art “Gray Green”, followed with lighter highlights using Folk Art “Porcelain White”.  Lastly, I painted his integral base with Ceramcoat “Walnut”.
           I let the figure dry over night and the next day I gave it a coat of Ceramcoat “Matte Varnish”. When dry, I flocked the base. Another overnight dry, and I sprayed it with Testor’s “Dullcote”.  When the “Dullcote” was dry, I went back and painted his eyes with Americana “DuraClear Gloss” Varnish.

              I like how this figure turned out; and best of all, with no clothing, weapons, or accoutrements to paint, he went really quickly.🙂

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Rob Dean

According to my painting records, the last time I finished anything was toward the end of August.  Now, for purposes of my records, “finished” is defined as putting the final spray varnish coat on figures that have been based.

A couple of years back, I started having trouble with the Krylon 1311 matte spray sealer I had been using for a long time, in that it kept fogging on me.  I can’t help but think that they changed the formula somewhere along the way, and that it was now more sensitive to humidity than it had been, but, in any case, it stopped working for me.  I invested in a humidity meter, and also changed to a Krylon Low Odor matte spray varnish, which seems to be less sensitive.  Nevertheless, this weekend was the first time in two months that the relative humidity dropped below 60%, and I therefore felt confident in spraying everything that I’ve been dabbling with lately.

I continue to be working on vintage fantasy and related figures, for the most part, and the group shown above includes some Hinchliffe medieval Pecheneg horsemen (from the flea market at Huzzah in 2015), some old Heritage figures of a couple of different ranges, a Minifig Dark Ages warlord (though actually from their Imperial Roman range) an early Grenadier elf, a Ral Partha horseman, a couple of stray 1/72 scale plastics, and a fairly modern Reaper fantasy crossbowman, in the back (based for my Frostgrave war band).

I have been considering the question, without much of an answer so far, of whether I should write down a plan for the vintage fantasy project…that’s probably a post for another time.

In the meantime, Fall In is coming soon, and I will be shifting back to historicals for a couple of games co-hosted with Ross Macfarlane.

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Ghost King: Figure 253 of 266

Chris Palmer

     This week I painted the Ghost King from the Grave Danger set.  I didn’t know he was a ghost when I painted him; as he looks more like a Lich, or just a heavily armored skeleton.  I painted him up with an eye to needing a Lich Lord for the “Thaw of the Lich Lord” Frostgrave supplement.
     I prepped the figure in the usual way; soaking it in a dish of water with a couple drops of dish- soap added, then giving it a light scrub with a soft toothbrush, and then rinsing and drying it.  I then glued the figure to a white-primed 1" fender washer with Aleene’s Tacky glue, and then glued the washer-mounted figure to a tongue depressor with a couple drops of the Elmer’s glue.

      I began by painting the entire figure Black.  I then did a heavy drybrush coat of Americana “Raw Umber” on his armor and sword, followed with a lighter drybrush of Nicole’s “Brown”.

      Next, I gave the armor and sword a thinned sloppy dabbling of Accent “Golden Oxide”. After that, I drybrushed the armor and sword with Folk Art Metallics “Gunmetal Grey”.

    I then painted the lining of his cape with Ceramcoat “Black Cherry”.  Next, I painted his skull and hands with Americana “Khaki Tan”, and then painted the hilt of his sword with Ceramcoat “Bronze”.

     Then, after everything had a while to dry, I gave the armor, sword, cape lining, skull, and hands, all a wash with Citadel “Agrax Earthshade” wash using a wet brush.  When the wash was dry, I drybrushed the skull and hands with Americana “Bleached Sand”, followed by a lighter drybrushing and highlighting with Crafter’s Acrylic “Light Antique White”.

    Next, I painted in little glowing eyes with Nicole’s “Neon Green”.   I then highlighted his cape lining using Americana “Cranberry Wine”, and then Americana “Burgundy Wine”. While I was using those colors, I also used them to paint the small gems in his sword hilt, and then added tiny White highlights.  After that I highlighted the rest of his black clothing by drybrushing with Americana “Zinc”.  I also used the “Zinc” to paint his base.  When that was dry, I drybrushed the base with Americana “Neutral Grey”, and then Folk Art “Platinum Grey”.

     I think he turned out pretty well, and the figure was nice and simple to get paint.  

Figure 253 of 266: Complete

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Frostgrave “Watch”-Tower from Plastic Halloween Skeletal Hand Goblet

Chris Palmer While on a trip to the local Giant supermarket, I (as usual) scoped the seasonal aisle for any useful Halloween decorations I could convert to wargaming purposes.  I spotted these plastic goblets being held by skeletal hands, and my imagination was immediately struck by the idea of this giant skeletal hand emerging from the ground… but what could it be holding?

     I posed the question on the Reaper Forum, where I have a thread of all my Frostgrave constructions,  and the idea soon emerged of some sort of tower.  This developed then into the visual pun of a “Watch”-tower that would actually have magical eyes all over it, “keeping watch”.
     I found a suitable cardboard tube to use as the ruined tower, and some beads that would do for the eyes.   I glued the beads on, then used some Milliput to make the eyelids.  I also cut two windows in the tower, and made windows from a pair of Dollar Tree “Spirogragh”-like drawing wheels.

     I cut the plastic goblet down to a couple milimeters above the skeletal fingers, and I cut the base off as well.  I then sanded the goblet to rough up the surface, and then cut stonework and a door from thin cardboard and started gluing it to the goblet with Tacky glue.

      For the stonework on the tower, I tried a new method that one of the helpful folks on the Reaper Forum pointed me towards.  I covered sections of the tower with spackle, and then rolled those sections in a box of aqaurium gravel.

     After I pressed it into the gravel, I used a toothpick to move some of the gravel around into more pleasing arrangements where it had clumped up; and added bits where it was thin.   Then after, each section dried, I would move on to the next until the whole tower was covered.

     After that, I glued on the old frame of a roof that I made from bits of mulch, and also added a ruined toothpick floor

     Next, I glued some round plastic bases, and juice lids together to make transition levels from the goblet’s diameter to the tower’s.

     I detailed the 3" plastic base the tower would sit on with some stonework and a trap door, and added little wire-ring doorpulls to the main door and the trapdoor.

     My next step was to hot-glue the skeletal arm to a CD.

     I also glued the tower to the transition levels, but decided to leave the lower hand portion and the upper level separate for easier storage.  Also, after this photo was taken, I added a bit of foamcore to the CD to break up how flat it looked, then I glued a large washer to it, to help with the top-heaviness of the construction.  I the added rubble to the base including a bit of wall with another eye on it.

    Next, I sprayed it all with flat-black.

     When the spray coat was dry, I painted it using simple drybrush methods.  Below is the finished tower shown with two Reaper figures for scale.

     I’m happy with how this build turned out, though I have to say it is certainly one of the most wacky things I have made!🙂

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Lizardman Spearman & Warrior: Figures 251 & 252 of 266

Chris Palmer

  I was finally able to finish up the Lizardman Spearman & Lizardman Warrior over the weekend.  This wraps up the Swamp Things set, and it joins the list of completed sets over on the right.
       I prepped the figures in the usual way; soaking them in a dish of water with a couple drops of dish- soap added, then giving them a light scrub with a soft toothbrush, and then rinsing and drying them.  I then glued both to  black primed 1" fender washers using Aleene’s Tacky glue.  I then glued the washers to a tongue depressor with a couple drops of Elmer’s glue each.
     I began by painting their underbellies with Americana “Reindeer Moss”.

     I then painted the rest of their bodies with Aleene’s “Deep Khaki”.  After that, I painted the turtle shell shield with Accent “Mustard Seed”, and then the spear shaft, and club with Folk Art “Barn Wood”.

     Next, I painted their loin cloths with Crafter’s Acrylic “Orange Spice”, and their belts, straps, and quivers with Americana “Terra Cotta”.  I then painted the scabbards and the pouch with Apple Barrel ‘Burnt Sienna", and then did the skull, bone part of the sword on the Warrior with Crafter’s Edition “Taupe”.  After that, I painted the wraps on the spear, and the grip on the sword with Folk Art “Deep Tomato Red”, and then got the “Barn Wood” out again, and used it to paint the javelin shafts in their quivers.

     I then painted their arm and wrist bands, as well as the shield strap with citadel “Snakebite Leather”.  After that I painted their claws with Folk Art “Gray Green”. I got out the “Taupe” again, and added bone bars to the wrist piece on the Warriors right wrist.  My next step was to use some Ceramcoat “Bronze” to paint the scale mail on the Warrior’s loincloth, and the dagger handle fittings on the Spearman.   Then after everything had a while to dry, I gave both figures a complete coat of Citadel “Agrax Earthshade” using a wet brush.   When the wash was dry, I painted their eye sockets Black, and then painted their eyes with Americana “Buttermilk”, I realized I hadn’t painted their teeth, so while I had the “Buttermilk out, I used it to paint their teeth.  I then went back and aded Black pupils.

     Next, I painted the spearpoint, the spikes on the club, and one of the javelin points Black to look like obsidian.      My intent had been to paint all the javelin points as obsidian, but upon closer inspection I realized they looked like they were meant to be nothing more than sharpened sticks. In fact, I think the spear itself might only be meant to be a sharpened stick, but I wanted it to be obsidian.  I then drybrushed their highlights on their skin with Aleene’s "Dusty Khaki”, and then highlighted their underbellies with the base “Reindeer Moss”.  After that, I highlighted their loin cloths with Crafter’s Acrylic “Pure Pumpkin”, and then highlighted the wraps on the spear, and the sword grip with the “Orange Spice”. I then mixed some of the “Snakebite Leather” together with some Apple Barrel “Apple Maple Syrup”, and used that to highlight the straps, quivers, and armbands.  I also mixed some of the “Apple Maple Syrup"with the "Burnt Sienna” to highlight the pouches and scabbards.  Next, I highlighted the bone parts with first Americana “Bleached Sand”, and then Crafter’s Acrylic “Light Antique White”.  I then highlighted the Black spearpoint, club spikes, and javelin tip with first Citadel “The Fang”, and then White. I drybrushed the turtle shell with some of the “Apple Maple Syrup”.  Lastly, I painted his integral bases with Ceramcoat “Walnut”.
           I let the figures dry overnight and the next day I gave them a coat of Ceramcoat “Matte Varnish”. When dry, I flocked the bases. Another overnight dry, and I sprayed them with Testor’s Dullcote".

      I can’t say as I enjoyed painting these as they just seemed too overly detailed for lizardmen figures.  I guess I’m more use to totally naked lizards with out all the extra accoutrements these guys are wearing. I’m not looking forward to the couple dozen of them I have coming in Bones 3.  Anyway, I’m generally happy with the way they turned out, and maybe now that I have a painting scheme all worked out, the new ones that are coming will seem easier to do.  Plus I can work on those in assembly line fashion.

Figures 251 & 252 of 266: Complete

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Painted Some Vehicles this Weekend


Friday was HAWKs night, and Saturday was spent at the Fall Foliage Festival in Bedford, PA, but I did manage to get some vehicle painted on Sunday for Combat Patrol™.

The first vehicles I finished are these halftracks from Blitzkrieg Miniatures.  They are from their line of 1:48 scale vehicles for gaming with 28mm figures.

I am not a military modeler, so my vehicles don’t have the level of detail and weathering that those guys put into their vehicles, but they are good enough for gaming.

I also completed this M-3 Grant tank.  I have always liked the clunky look of this tank, but I don’t game North Africa.  While researching the upcoming Japanese supplement for Combat Patrol™, I discovered that many of the Lee and Grant tanks were sent to the Pacific when they were no longer useful in the Mediterranean or Europe.  They were more than capable of knocking out Japanese tanks (though I’m not sure there were any tank-on-tank engagements involving them) or Japanese defensive positions.

While I was painting the US vehicles, I also painted this goofy looking thing from an old G.I. Joe toy.  I will use it in science fiction games using Combat Patrol™.

These Pz. II’s are also from Blitzkrieg Miniatures.  I need to paint the wooden axe handles and the tow cable, but these are largely completed.

I also completed these Sd.Kfz. 222 reconnaissance vehicles.

Given all my other activities the past few days and a bad head cold, it was a pretty productive hobby weekend.

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