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Test Goblins: Figures 59-61 of 265

Chris Palmer As I mentioned in my previous post, the “Song of Blades and Heroes” battle report; two weeks ago I finished the Spirit translucent figure quickly enough, that I was able to also paint up 3 test Goblin figures for use with my Orc warband for the SoBaH games I was playing that weekend.  The Goblins were from the Dungeon Attack set, and I chose one of each pose to begin with.  I didn’t want to paint them the same old green that has become so common for Goblins, so I consulted my old beaten-up copy of the D & D Monster Manual, and read up on Goblins.  It said that their skin color ranged from yellow, to dull orange, to brick red…nothing about green.  So, I decided to go with the middle of the range there and paint them a dull orange-ish.
   To begin with though, I prepped them in the usual way; soaking in water with a bit of dish soap added, giving a gentle scrub with an old soft toothbrush, then rinsing and drying.  Afterwards, I primed them with Krylon Camouflage Flat Black with Fusion.  I then glued them to 1″ fender washers with Aleene’s Tacky glue, and then glued the washers to a tongue depressor with a coupe small dabs of Elmer’s white glue, for ease of handling during painting.

To begin, I painted all their exposed skin areas with Accent “Golden Oxide”.

Next, I painted their Tunics with Apple Barrel “Burnt Sienna”, and the padded jerkin on the archer with Accent “Mustard Seed”.  For the fur areas on the neck of the mace Goblin, and the boots of the spear Goblin, I first painted the areas with Ceramcoat “walnut” and then dry brushed with Americana “Sable Brown”.   I then painted their hats with Americana “Mississippi Mud”

I also painted the shields with Ceramcoat “Bright Red”. Then I did the backs of the shields with the “Walnut”, and then all the straps and belts with Americana “Asphaltum”.  The Quiver I painted with Accent “Real Umber” and the arrow shafts with Crafters “Spice Brown”. I painted the fletchings by dry brushing them with GW “Fortress Grey”

I then painted the handle of the mace, bow, and spear shaft with the “Spice Brown”. Lastly I painted all the metal armor, weapons parts, and buckles with Accent “Princely Pewter”.

My next step was to work on the stonework bases they were standing on.  I painted these with Duncan “Slate Grey”, and then painted the blobs of vegetation sitting on the stones with DecoArt “Forest Green”.  Lastly, I painted their teeth and th claws on their feet with Americana”Buttermilk”. When all the paint was dry,  I washed the figures completely with some watered down Winsor-Newton Peat Brown Ink.

When the ink wash dried, I added highlights to their skin and clothing by repainting some of the raised areas with the base color.  I also added some highlights to the metal parts with Ceramcoat “Metallic Pewter”, and highlighted their teeth and claws with the “Buttermilk”. Then, after everything had time to dry, I painted on a coat of Ceamcoat “Matt Varnish”.  When this had dried I flocked the bases.  Even though they were sculpted to look like dungeon floors, I wanted to use my Goblins in outdoor settings, so I flocked them to look like perhaps the Goblins were standing on parts of old ruins or an overgrown path.  After the flock had dried, I sprayed the figures with Testor’s Dullcote.

Overall, I’m pleased with how these turned out.  I think the dull orange skin really works on these figures.  Especially in contrast to their drab clothing.  And, they were nice and quick and easy to paint.

Now to work on the other 9 Goblins from the set.

Figures 59-61: Complete

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Song of Blades and Heroes: Bones Battle Report

Chris Palmer This past Saturday I went to Rob Dean’s house for a couple games of “Song and Blades and Heroes”. Rob and I decided to hold these game days using SoBaH to give us an opportunity to use our newly painted Bones figures. Like me, he bought into the first Reaper Kickstarter, and has been busy working on painting the figures from it.  He has also purchased and painted a number of Reaper’s non-Kickstarter Bones figures as well.
  Rob set up a nice looking table with some sort of ancient stone heads guarding a hilltop.  Perhaps some ancient burial ground I was guarding from treasure hunters?
     For our first game I decided to build a warband around some of my newly painted translucents.    So I decided on a force consisting of: 1 Spectre, 1 Ghost, 2 Superior Skeleton Archers, 1 Skeleton Warrior, 1 Superior Skeleton Warrior (I used the Lionman skeleton stats from the rulebook), and 1 Fire Elemental.   This gave me a group of rather mediocre troops, most having a Combat score of 2, and Qualities of 3+ and 4+.  My best weapons were the Spectre with its Terror attribute and the Fire Elemental with it’s 4+ Combat score, and short range shoot.
  Rob chose a warband of assorted Human fighters, archers and a Magic User.  He had one figure with the Leader ability in the mix, who effectively brought his warband’s Quality down to a 2+ (Lower Quality is better in SoBaH).

Team Undead: Spectre, Ghost, a pair of Superior Skeleton Archers, a Skeleton Warrior, a Superior Skeleton Warrior, and a Fire Elemental

   It didn’t help things that I badly mishandled the warband from the get go.  The Ghost proved to be useless with a Quality 4+ and a Combat of only 1.  It seldom activated, and lingered about waiting to pile on to another combat, which never happened.  I really didn’t know what to do with the Spectre  either, with it’s Combat score of 2+.  It wasn’t until halfway through the game that I realized the way I should be using it was to pin an enemy with one of my other units, and then charge it with the Spectre; thus forcing it to take a morale check (because of the Spectre’s Terror attribute) and possibly causing it to flee from combat giving the figure it was fighting a free, and lethal, hack.

Rob advances his troops. 

   The Fire Elemental I sent on a foolish flank march to get at Rob’s wizard, but the hill slowed it down to a point where it had hardly got halfway across before the rest of my force had been decimated…which is what happened.  While my Spectre and Ghost flounced around being ineffective with their Quality 4+ activations, Rob was able to efficiently start taking out my skeletons with melee attacks. When I did try to get my Spectre into combat it rolled miserably and lost the fight, falling to the ground.  At which point it was swarmed and dispatched by the enemy.  In a matter of a few turns I was reduced to below half strength, and we called it a game.

My Spectre’s big chance.  It knocks the enemy down, but subsequently has such poor activation rolls that the enemy is able to stand up and knock it down in return before it can react.

Next up, I had prepared an Orc and Goblin warband.  I was able to paint the Goblins up quick after the Spirit figure this past week, as the Spirit didn’t take that long, and I will feature them in an article on Monday. Rob reused his warband of Humans, and who could blame him after their great success in the first game.  So this time I was tasked with defended the great Orc holy stone head alter from Human interlopers.
  This will be a short report, as I must say up front, I do not think I have ever had a game go bad for me so quickly.

Team Orc: (Back row) Orc Warchief, 3 Savage Orcs, 1 Superior Orc Archer, (front row) Goblin Elite Archer, 2 Goblin Warriors, and 2 Spider Swarms (I used the centipede swarm stats from the rulebook) 

The Orcs, like my previous warband, suffered from less than average Quality of 4+. I had learned enough from Rob’s last outing with Orcs (See: Bones Battle Report ) to include a figure with the Leader attribute to effectively bring my Quality down to 3+ .
     So, on my first turn, I get about half of my stuff activated including an Orc Spearman who is pointed up as a Savage Orc.  He gets two successful activation rolls and races forward.  After my second mixed result activation, the Spearman is about a move out front, with everyone else following up at various stages.

The beginning of the end:  the Orc Spearman goes charging forth.

At this point, two of Rob’s fighters who have also been racing forward, reach him.   With their better Quality, they roll and get 3 activations each, so they still have the ability to strike the spear-wielding Orc when they get to him.  The first one knocks him down, and the second manages to inflict a Gruesome Death on the poor Spear Orc.  About 5 of my figures are in range to see this and must test morale.  Since most have hardly got two moves onto the table, when they fail their morale they are close enough that the rout carries them off the edge.  So, four end up running off the table.  This immediately reduced my strength from the 10 models I started with down to 5 remaining by the third turn.  Rob, easily enough, gets one more kill on me by plugging my archer with an arrow, which drops me below 50% strength. In the ensuing morale check, everyone else, but the swarms, run away.  

The end.  The spear Orc meets a Grusome Death as his clanmates look on in horror, possibly wetting themselves and crying like babies, before running off the table.

  So, it was not a good day for my warbands.  Rob and I discussed afterwards that we really need to figure out a way to make lower Quality and high quantity warbands work; since in the games we have played so far, the warbands that have the superior Quality always win.  I look forward to our next rematch.

To read an account of the battles from the other side of the table, visit Rob’s blog: The Sharp End of the Brush

from All Bones About It http://allbonesabout.blogspot.com/2014/01/song-of-blades-and-heroes-bones-battle.html
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Spirit: Figure 58 of 265

Chris Palmer

Having been so satisfied with my efforts on one of the green translucent figures last week, I thought I would try another this week.  So I selected the Spirit figure from the Haunts set to work on.  I’ve seen a few pictures online of this figure painted, and it always seems like folks leave the body in the translucent material, and paint the hands and head.  Just to be different, I though I would try it the other way around, painting the body, and leaving the head and hands translucent.
   To begin with, I soaked the figure in dish soap and water, and then gave it a light scrub with a soft toothbrush and rinsed it. I then glued it to a 1” black-primed fender washer with Aleene’s Tacky glue.  When dry, I glued the washer to a tongue depressor with a couple small dots of Elmer’s white glue for ease of handing during painting.
   I began painting by giving the head and hands/arms a wash with some GW Dark Green ink with a little water added.  When dry I painted the body and the eye sockets with black paint.

I was worried the face looked a little dark and flat, so I tried adding some light green highlights to it with Americana “Olive Green” paint. I also tried adding some very diluted black ink to the mouth to help delineate the teeth.   Next I drybrushed the body with GW “Codex Grey”.
Lastly, I added some dryrbushed highlights to the black body around the neck and sleeves, and some of the other upturned areas, using GW “Goblin Green”, with a lighter drybrush of the “Jade Green” on top, to give the appearance of a glow coming from the figure.
  I then painted the integral base of the figure with a dark brown paint to help obscure it after it was flocked.  After the figure had dried overnight, I gave it a coat of Ceramcoat “Matte Varnish”.  When this was dry, I flocked the base.  Finally, I sprayed the figure with Testor’s “Dullcote”

Well, this figure has to go in the disappointment category.  The green ink wash turned out much darker than I wanted; and this fact combined with the large almond-shaped eyes and the shape of the head makes the figure look more like an alien than a spirit in my mind.  Also, there is a huge mold line running across the body that I really didn’t really notice until I drybrushed the figure, and by then it was too late. (I need to be more careful in looking for these lines before I start painting.  But they’re so hard to see on the white Bones and the Translucents)   Lastly, I think I overdid the glow effect, or maybe needed to do it in a bit more concentrated area. It appears just splotchy and not  glow-y.
     I’m not saying its a terrible figure; it’s still perfectly serviceable. It’s just not the vision I had in my mind when I started with it.

Figure 58 of 265: Complete.

Be sure to tune in Thursday, when I hope to get another SoBaH Bones battle report posted from a pair of games I had this past Saturday.

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Scuffle at the Great Stone Head

Rob Dean

Chris Palmer came by yesterday for a session of Song of Blades and Heroes. The forces were composed primarily of Reaper Bones miniatures, although I did have a couple of Reaper metal figures in my warband.

I set up a basic terrain layout, with a two-contour hill topped by a couple of ancient statues. While we didn’t have a narrative in mind, it appeared after the fact that my team of adventurers must have showed up looking for treasure, and found the place infested by undead and magical creatures. My 300pt warband consisted of a leader, a magician, two elite archers, a barbarian, and two basic warriors.

For the first game, Chris’s band consisted of a spectre, a ghost, a fire elemental, and four skeleton warriors (including two archers). The ghosts and element are among Chris’s more recently painted figures, and he wanted to give them a try.

The great stone head, by the way, is an antique piece of plaster scenery from the 1980s, from a long defunct company called “Otherworld Artifacts”, not to be confused with the current Otherworld Miniatures.

Chris and I are still learning the tactics for Song of Blades and Heroes. The first game started with a little back-and-forth struggle, and I thought that I was about to lose when I rolled three ones in an activation to attempt to get one of my rangers to stand up and avoid being slain by the spectre. However, Chris’s luck was running even worse than mine, overall, and the ranger both survived the situation and eventually slew the spectre. Some close-in sword work dispatched the skeletons, and it was time to reset for a second game.

I figured that I was doing well with the human adventurer, so I re-used that list, and Chris replaced the undead with a band of savage orcs lead by a warlord. The situation the second time around went downhill quickly when I inflicted a gruesome death on the lead orc, which caused a morale check which sent three figures, including the warlord, fleeing off the table. The next casualty caused another morale check, and that left no orcs or goblins on the table. We decided that it was time to call it a day.

Chris commented that he should probably shape his painting queue with an eye toward tactical utility. I suspect that increasing familiarity with the rules will change our ideas of utility, as well…

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January Thoughts

Rob Dean

As we celebrate (?) the month dedicated to two-faced Janus, god of doorways and beginnings, it seems appropriate to consider accomplishments and goals.

According to my painting log, I finished 7 40mm NQSYW foot figures last year (not counting the paint and basing touchups on figures bought painted), 99 assorted 25/28mm figures, mostly Reaper fantasy Bones, 10 1/72 scale horsemen (counting two chariots as four cavalry), and 3 1/72 scale foot (not counting some Persian samples who remain unbased).

As years go, that wasn’t bad. Numbers like that again this year would barely make a dent in my overall painting backlog, but would allow me to deploy a couple of small skirmish games on new subjects, and perhaps get enough Persians and Greeks done to work up some inspiration.

So the usual January questions are:

1) What do I want to paint?
2) What do I want to play?

I have been thinking about the first question somewhat independently of the second. I would like to move my 40mm Prince August project, the Not Quite Seven Years War, along. I have a plan laid out which shows its maximum projected size at about twice what I have now, but there is no great urgency about that, with the number of other participating painters. Nevertheless, I’d like to finish up another regiment for my own army, and paint a sample unit for my proposed adversary army.

I’d like to continue the fantasy update, probably through the mechanism of painting up a few warbands for Song of Blades and Heroes, plus some things intended to be immediately useful in role-playing games. I am also lumping in some small scale science fiction and post-apocalyptic skirmish games with this. If I can concentrate on that goal, painting the few dozen figures that I would need to stage those skirmishes seems practical. I am not sure that I have an ultimate goal for this project yet. By the end of the year, Reaper should have enough figures available for me to consider working toward having a game based on units of a dozen or so figures as maneuver elements. Defining a target will be a matter for additional thought.

The third thing I’d like to work on is my “Herodotus project” (actually including Thucydides and Xenophon), which will involve armies of 1/72 scale figures based on double depth WRG standard bases (i.e. Armati-style, or for Simon MacDowell’s Comitatus). I have most of the plastic which will be wanted for this already laid by. Some clever basing will be the only issue, since I am imagining that some smaller actions, from the Anabasis, for example, will be better depicted with individual figures than with elements. The work I did last week on some more detailed 1/72 scale fantasy figures gives me some confidence that I can handle painting the Persians. I just need to get started, and develop a sustainable style as I go. On the plus side, the proposed armies already have countries set aside for them on Norman’s Myboria map. On the negative side, I don’t really expect to see this on the table before 2015, which is somewhat demotivating.

The second question, what to play, is related. I keep track of what games I play, and have, as a result, a pretty good idea (barring transcription errors) of when each project was most recently on the table. Anything that hasn’t been out in five years is going to get a fresh look, with a keep/sell decision which will reflect its completion status.

We have about 80% of the planning done for a test campaign for the NQSYW, so I want that to be high on the playing priority list.

Norman’s Myboria campaign, if it were to get started this year, would also be a priority. Based on some of Ross’s recent posts, I am wondering whether I could experiment with campaign mechanisms with a solo campaign using my 6mm ancient and fantasy troops, who don’t really see enough play.

We tend to play quite a bit of Hordes of the Things. My recent experience with Sng of Blades and Heroes suggests that it occupies a similar niche, but for skirmish rather than mass battle, and I want to give it a good workoit over the next few months.

Now, as reality hits, I’m sure all of that will change….

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Look, Sarge, No Charts: Near Future and Sci Fi

Buck

A sci fi tank company

A sci fi tank company

The development of Bear Yourselves Valiantly:  Look, Sarge, No Charts:  Fantasy, Ancient, and Mediaeval is nearly done, and I have begun the first draft of the rule book.  From previous posts you will recall that I have been tinkering with a new concept for WWII (or modern) skirmish fighting.  At the same time, I’ve been talking about a near future and science fiction version of Look, Sarge, No Charts.

Command vehicle

Command vehicle

That project won’t start for a year, probably, but it’s not too early to start building up some forces for those early play tests.

Daleks -- Exterminate!  Exterminate!

Daleks — Exterminate! Exterminate!

I found the futuristic tanks in the flea market at Fall In, last November.  They are from a line, called Gropos.  I don’t know much about the line or the company, but these two packs I found make a pretty nice tank company with three line platoons, a scout platoon, and a headquarters section.  My buddy Greg found the 10mm Daleks there as well.

Scout cars

Scout cars

They assembled and painted quite easily.  I painted them in tactical colors, in this case olive.  I have never understood red, yellow, psychedelic, paisley, or plaid camouflage patterns on futuristic vehicles.

A tank platoon.

A tank platoon.

Over the next year or so, the plan is to comb through flea markets and hobby shops for odds and ends to begin making up some forces for play tests.  It was a nice break from blanket rolls on 480 10mm Russian grenadiers!

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The HAWKs Launch New Tumblr Site

Chris Palmer The HAWKs (Harford Area Weekly Kriegspielers)  have launched a new Tumbler site, where folks can go to get a one stop source for all the member’s blogs and other club announcements.  The site will feature game reports, painting tutorials, scratchbuilding ideas, convention information, etc.   You can find it at:
http://ift.tt/1cwHsNM

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Labella DeMornay, Banshee: Figure 57 of 265

Chris Palmer

Having completed the red translucent fire set, and getting some very pleasing results with the last two figures that I painted from that set, I decided it might be fun to start work on the green translucent ghosts set. So I picked out the Labella DeMornay figure from the Haunts set to start with.   I soaked her overnight in some water with dish soap in it, and then scrubbed the figure with an old soft toothbrush and rinsed it.  I let it dry, and then glued it to a 1” black primed fender washer with Aeleen’s Tacky glue.  I then glued the washer to a tongue depressor with a couple dros of Elmers white glue, for ease of handling while painting.

In thinking about how I wanted to paint this figure, I decided I wanted to do it as a traditional white ghost, (just like Casper 🙂 ).  I wanted to make it look like it was ‘soldifying’ out of the green vaporous trail rising from the ground.  So, to begin with I watered down some white paint to make a wash, and added a bit of dish soap to help it flow better into the creases and crevices of the figure.  I applied the wash to the whole figure, and then hung the figure upside down (see photo below), because I wanted the white wash to gather at the top of the figure and be thinner at the bottom.

After this had dried, I applied the wash a second time, but this time only to the figure from the knees up to make the white thicker and more covering on the top half of the figure;  and again I hung it upside down. to dry.

I now made a wash with Folk Art “Dapple Gray” paint by adding water and a little drop of dish soap, and applied this to the top half f the figure.  I also did some random streaks with this wash in some of the deeper crevices on the bottom half of the figure.

After the “Dapple Grey” wash dried, I went back and drybrushed the figure with white paint; heavier at the top and getting lighter as I worked my way down to the area of the figure’s knees.

When I was finshed this, I went back and filled in the figures mouth with thinned black paint. I also painted the eyes with GW “Goblin Green” and added pupils with Americana “Olive Green”. I then added a tiny white highlight pinpoint to each pupil.   Lastly, I painted the base of the figure with Ceramcoat “Walnut”,  to help hide the translucent nature of it before I flocked over it.  After the figure dried overnight, I painted the whole thing with Ceramcoat “Matte Varnish”. When this dried, I flocked the bases.

Normally, at this point I would spray the figure with Testor’s Dullcote”, but because it has been so freezing cold and snowy and rainy here, I have not had an opportunity to do any spraying in the past week. So that is why you may see some sheen on the figure.  I will spray it later when I have a warm day here

I’m very pleased with how this figure has turned out.  I think the blending of the translucent to opaque turned out well, and helped to give the “look” I was going for.

Figure 57 of 265: Complete (almost!)

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2013/2014 Transition

Rob Dean

While I have not had the opportunity to put a miniatures game on the table in a few weeks, we did play the Dungeons&Dragons game over the holidays, for which we painted new character figures.. I was pleased to be able to gather my three original players, plus three second generation players, who were tasked with “animating” some of the original henchmen. We played for almost five hours, which is about all I can manage these days. It was fun to dust off the old characters, who hadn’t been out, we figured, since sometime in the mid 1990s. I was also pleasantly surprised to find how quickly the 1st edition AD&D rules came back to me (and the rest of the guys) once we got into the game.

A recent Kickstarter for a travel gaming module caught my attention, particularly because of the looming D&D game. I have a couple of “game in a box” set ups, and I am looking forward to adding a traveling rpg set up. With this module gridded in half-inch squares, I thought that it would work well with the 1/72 scale adventurers from Caesar.

I’ve painted a few of these figures previously, and based them for Hordes of the Things, in support of Norman’s Myboria project. These are going to go on 1/2” square bases with magnet bottoms. It occurred to me that I could probably find room in the box for enough of these figures to form a couple of warbands for Song of Blades and Heroes. In any case, there are about a dozen poses in the Caesar box, so I washed a set, and added a half dozen Elves for good measure.


The figure below is another Kickstarter acquisition from last year. As long as we’re working on Song of Blades and Heroes, and post-apocalyptic figures seem to be appearing in my mailbox, I thought that I might do some warbands for the Song post-apocalyptic variant, Mutants and Deathray Guns. She’s figure number three, so there is some work left to do.

Today, I also finished rebasing all of my previously painted Airfix Robin Hood and Sheriff of Nottingham figures for use with Myboria. This process has been languishing for a couple of months, so I’m glad to have that finished and behind me. Now I need to cut and glue the magnet lining into some storage boxes for these troops.


I have a Song of Blades and Heroes session with the Reaper 28s schedule for Saturday, so I shall hope to have a battle report, or at least a few pictures, up shortly after that.

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2013 HAWKs New Years Eve Gaming Party

Buck

Early stages of "Montmirail"

Early stages of “Montmirail”

For five years now we’ve been hosting a New Years Eve gaming event.  As we’ve moved several times, this is the third venue.  This year’s event featured two full, four-hour convention games.  People began arriving about 1430, we had a break for dinner, we toasted the new year, and finished the second game by about 0100.

The battle commences

The battle commences

"Montmirail" continues

“Montmirail” continues

We started about 1530 with distortion of the Battle of Montmirail.  Montmirail is a Napoleonic battle from the upcoming 1814 campaign book, written primarily by Dave Wood.  In this case, as I am about to wade into the writing of the book for Bear Yourselves Valiantly:  Look, Sarge, No Charts:  Fantasy, Ancient, and Mediaeval, I substituted fantasy figures for the Napoleonic figures.  It wasn’t a faithful substitution.  I have each player roughly 1000 points of figures, which was more figures than would be on the table for the historical scenario.  In addition, the 1000-point armies tend to be a mix of troop types rather than being the infantry or cavalry divisions of the historical fight.  It is supposed to be a 10 turn game.  We only completed 7 turns, but I think that in a convention, with a smaller number of troops, we could fit all 10 turns into a four-hour convention slot.  We have one of the HAWKs who seems to like the rules but who doesn’t like fantasy, so I asked Tank Nickle (one of the BYV co-authors) to bring his Romans and Carthaginians, who acted as opposing commands of humans on that wing of the table.

"Montmirail" was a bloody affair

“Montmirail” was a bloody affair

Victory conditions involved ownership of four towns.  The “French” (consisting of dwarves, elves, and Carthaginians) held one of the four towns but needed to capture one of the other three to win the game.  The “Allies” (humans and goblins) held the other three.  This required the French to be on the offensive.  In the end, the dwarves, elves, and Carthaginians had not captured a second town.  With another few turns two of the three might have been contested, but about 1930 we called the game an Allied victory, tore it down, and set up the next fight.

Orc's Drift

Orc’s Drift

Eric Schlegel then set up and ran a fantasy game using his modifications to GASLIGHT, which he calls Mage Light.  The scenario was the British colonial battle of Rorke’s Drift, but the forces were fantasy figures instead.  (This New Years Eve was certainly the night for fantasy transmogrifications of historical battles!)  We, the “bad guys,” with a host of goblins, koblods, gnolls, ghouls, skeletons, orcs, and other assorted units were defending our homeland against the evil rampage of the “good guys.”

Orc's drift as the battle unfolds

Orc’s Drift as the battle unfolds

This too was a bloody affair.  A high point for me were when the hill giants defending the wall against the imperialist Ent, turned it into kindling.  The good guys had a cleric who kept resurrecting dead “good guys” and a wizard who kept putting up walls of fire, thorns, and other stuff to slow down our movement of troops within the walls of Orc’s Drift.

Ent and hill giants battle

An ent and some hill giants battle

The battle was going hot and heavy at midnight, so we stopped for 45 seconds to acknowledge the drop of the big ball and toast the new year before continuing the game.  By about 0100 Eric called the game a “bad guy” victory; although, both sides were reduced to fewer than a dozen or so figures.

Bill Sleeping

… It was a long day and night of gaming.

Fighting two, full-length battles worked well.  In past years we’ve run two somewhat shorter events and then had to start a third game around 2230 or 2300.  The HAWKs are no spring chickens, so STARTING a game that late has been somewhat difficult.  We’ve done things like Munchkin or Red Dragon Inn, but even then, it’s hard to start that third game.  I liked what we did this year better; although, it’s good to have those other games in reserve in case a game plays poorly, and we end it early.

We were missing a couple of “usual suspects.”  The Dean’s were unavailable; the Palmers were indisposed; and the Woods were unable to attend.  On top of that, the Priebe’s were busy getting married.  Still we had 12 players for the first game.  Even missing these folks, we had an excellent time.  It was a nice way to ring in the new year.

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