Category Archives: Wargaming

New Old Glory “Wars of Ozz” Figures

Chris Palmer   Old Glory is going to be releasing a new line of figures with accompanying rules early next year called “Wars for Ozz”; They are based heavily on the original L. Frank Baum books, but with their own unique twist.  I was lucky enough to be part of the rules development team, and had a chance to get my hands on some of the figures to paint before their general release.
     These are a couple of the Allied units, which can be added to the forces of any of the four major factions in the game: Munchkins, Quadlings, Winkies, and Gullikins.

   The first is a unit of Skeleton warriors.

  And the second is a unit of fierce. Pumpkinmen

     I was really impressed with these excellent figures.  They have a lot of character and were a joy to paint!

via One More Gaming Project
from Tumblr

Village Mob Woman: Bones 4 Figure

Chris Palmer

     This past week I painted the Village Mob Woman from the Bones 4 Core Set Townsfolk group.
     I prepped the figure in the usual way, soaking it in a dish of water with a couple drops of dish-soap added, then giving it a light scrub with a soft toothbrush, and then rinsing and drying it.  I then glued the figure to a black-primed 1" fender washer with Aleene’s Tacky glue, and then placed the figure in my painting grip.
  I forgot to take a starting picture, so here’s the illustration from the Kickstarter page.

     I began by painting her head and arms with Reaper MSP “Rosy Skin”, and her dress with Accent “Golden Harvest”.  I then painted her apron and bonnet with Crafter’s Acrylic “Storm Cloud Grey”, and her corset with Ceramcoat “Black”.

     Next, I painted the rolling pin with Americana “Light Cinnamon”, the torch with Americana Mississippi Mud" , and her hair with Americana “Asphaltum”.   When everything had had a while to dry, I gave her face and arms a coat of Citadel “Reikland Fleshshade” wash.  When that was dry, I gave her apron a coat of Citadel “Nuln Oil” wash; and when that was dry, I gave her rolling pin and torch a coat of Citadel “Agrax Earthsahde wash.  I also applied some Agrax Earthshade” directly into the folds of her dress, but didn’t give it an all-over wash.

     When all of the washes were dry, I painted her eyes, and then highlighted her skin with Reaper MSP “Rosy Highlight”.  Next, I highlighted her dress with, first, Americana “Moon Yellow”,and then Apple Barrel “Lemon Chiffon”.

     Next, I highlighted the apron and cap with, first, Americana “Grey Sky”, and then Americana “Snow White”.  I then highlighted the corset with Americana “Charcoal”, and then a little of the “Charcoal” mixed with some “Grey Sky”.  After that, I highlighted the rolling pin with Americana “Sable Brown”, and the torch with Americana “Khaki Tan”.    I wrapped things up by painting the flame, working from the bottom of the flame to the top using, the “Lemon Chiffon” first, then Crafter’s Acrylic “Bright Yellow”, followed by Crafter’s Acrylic “Pure Pumpkin”, and then Reaper MSP “Blood Red”.   Lastly, I painted the entire base with the"Mississippi Mud".
      I let the figure dry overnight and the next day I gave it a coat of Americana “DuraClear Matte” varnish. I then used some white glue to glue some fine sand to the base.  When the sand was dry, I painted it with a coat of Americana “Raw Umber”. When this was dry, I drybrushed the sand with Ceramcoat “Territorial Beige”, and then with some Folk Art “Butter Pecan”; lastly I drybrushed it with a little of the “Bleached Sand”.
      Another overnight dry, and I sprayed the figure with Testor’s Dullcote".

     A fun and simple little figure.  I’m happy with how she turned out.

via All Bones About It
from Tumblr

Stuff I Did This Weekend


This was an unusually hobby-filled weekend. Friday night was HAWKs club night. I hosted another play test of the Wars of Ozz rules for Old Glory on Saturday. On Sunday, I painted some figures that have been staring at me on the painting table for a while.

This is a shot of the game Friday night. Wars of Ozz will be a “big battle” game, with regiments of 20 figures plus a mounted leader. For these play tests we have been using ersatz figures, because the figures are not in production yet.

I have been working on a set of rules, called Wars of Ozz, for Old Glory to go along with a new line of figures. Both rules and figures should be in full production and for sale by March 2020. Friday night was the first test outside the small group that has been involved while the project was secret. Now that Russ has posted some news about the project on TMP, I can talk about it a little.

Another view of the table.

Saturday we held another play test of the rules with a smaller group. I am working on just a few things to get the Reaction Test chart correct. Then I have to work a little on the named generals and wizards. I am hoping to have it done by Christmas.

After we finished the Wars of Ozz game, we broke out gladiators for an hour or hacking and slashing.
The crowd cheers!
Greg’s gladiatrix bites the dust.
The second game pitted Greg and Chris against a rhino, hippo, and lion. The animals won.

On Sunday I had a chance to paint these Imperial Assault figures that have been sitting on my painting table, mocking me, for months.

The crew from the Phantom in Star Wars Rebels along with Asoka Tank.

from Buck’s Blog
from Tumblr

Painting: 1/72 Dark Ages and 25mm Dux Bellorum

Rob Dean

 Monday was a holiday, and I was able to finish up a couple of things on my work desk.  I have had 12 of the 16 figures wanted for two stands of spears for my Cold Islander army (Dark Ages mostly Vikings) for the Northlands/Portable Fantasy Campaign, and I finally received the inspiration (thanks be to Calliope) to finish off the last four.  They have been stalled for many months at this point.  However, as usual, once finished I usually have no trouble getting them based, varnished, and logged in my painting register.  That completes the originally planned Cold Island army (3 heroes, 2 blades, 6 warbands, 2 spears and 2 shooters in Hordes of the Things), and I can now move on and start working toward fielding the other two incomplete armies.

I also finished up and based a stand of 8 Romans (or Romano-British) from various Prince August and Dutkins home casting molds.  At this point both the Saxons and the Romano-British have some options in a Dux Bellorum game, so I am looking forward to an opportunity to get that on the table, hopefully before Christmas.

via The Sharp End of the Brush
from Tumblr

Reaper Bones 5 Kickstarter Hits Midway Point with Big Numbers!

Chris Palmer

     Just wanted to let my readers know the Reaper “Bones 5” Kickstarter has now hit the halfway point with15 days left to run.  It is breaking records from their past Kickstarters, with over $2 million dollars pledged already, and over 15,000 backers signed up!

(Click to see bigger)

      The Core Set already has over 130 figures in it, making the cost per figure less than a dollar!  And there are two great Expansion sets completely unlocked (Dungeon Dwellers and Daimyo) and three more being worked on (Greek Odyssey, Dark Depths, and Brinewind).  Plus lots of cool individual Add-Ons, and new “Encounter” sets!

To find out all the details, go to: Bones 5 Kickstarter.   Get in on these great deals before it’s too late!

via All Bones About It
from Tumblr

Hell Hounds: Bones 4 Fan Favorites Figure

Chris Palmer

     This past week I painted the Hell Hounds from the Bones 4 Fan Favorites Expansion.   When I first saw these, I had the idea that I’d like to get two of the sitting version of the Hound to paint as innocuous statues, perhaps for guarding a gate or doorway, and then use the two standing versions to  paint as their demonic counterparts; that the statues would change into when anyone got too close to what they were guarding.
     I then lucked out and found a second copy of the sitting one in the flea market at our club’s gaming convention a couple weeks ago.
       I prepped the figures in the usual way, soaking them in a dish of water with a couple drops of dish-soap added, then giving them a light scrub with a soft toothbrush, and then rinsing and drying them.  I then glued the two sitting figures to  black-primed 1" fender washer, and the two standing figures to black-primed 1.25" fender washers, all with Aleene’s Tacky glue.  I then glued the figures in pairs onto tongue depressors.

     I began by painting the two seated hounds entirely with Americana “Charcoal”.  When that was dry, I gave them both a coat of Citadel “Nuln Oil” wash.

     When the wash was dry, I drybrushed them with some Americana “Neutral Grey” mixed with a little of the “Charcoal”, and then just the plain “Neutral Grey”.  After that, I painted their neck rings with Americana “Asphaltum”, and then dabbed them with a little Accent “Golden Oxide”.   Lastly, I painted their bases with “Americana "Mississippi Mud”.
      I let them dry overnight and the next day I gave them a coat of Americana “DuraClear Matte” varnish.    Then, when  the varnish was dry, I used some white glue to apply a sand mixture onto their bases.

   I then started work on the standing versions.  I wanted to try a bit of a lava/interior heat effect, and I didn’t feature having to hand paint all the teeny tiny cracks sculpted into the hounds, so I thought I’d try it in a bit of short cut way.
     I began by panting them entirely with Reaper MSP Bones “Cinnamon Red”.

          I then drybrushed the hounds with the “Charcoal”.

          Next, I drybrushed them with some Ceramcoat “Black”.  I then tried an experiment on the left one, and gave it a coat of thinned Iron Wind Metals “Yellow” ink.  That looked really bad, so I then tired hand painting the cracks with Reaper MSP “Golden Glow”.  I just wasn’t happy. with the results.

     So, I did what I had tried to avoid, and painted all the cracks individually; this time with Americana “Tangerine”.  I then painted the crack centers with Crafter’s Acrylic “Bright Yellow”.    I painted the eyes and teeth with the Bright Yellow" as well, and then gave the eyes and teeth all highlights with Apple Barrel “Lemon Chiffon”.  After that, I painted their neck rings with Americana “Asphaltum”, and then dabbed them with a little Accent “Golden Oxide”.   Lastly, I painted their bases with “Americana "Mississippi Mud”.,
      I let them dry overnight and the next day I gave them a coat of Americana “DuraClear Matte” varnish.    Then, when  the varnish was dry, I used some white glue to apply a sand mixture onto their bases. 
  Another overnight dry, and I sprayed all four hounds with Testor’s “Dullcote”.

          Well, they won’t win any painting awards, but for gaming use I think they turned out okay.  Those cracks in the dogs were just so small to paint properly…

via All Bones About It
from Tumblr

Encounter at Terril’s Tavern, part 1

Rob Dean

I hope this will be a preliminary report, to be followed by some version of fiction.  I have had a battle in my solo “Northlands” campaign pending for a couple of months, and I was baking some bread this morning.  That gives me about three hours to wait while things rise and bake, so it seemed like a good time to resolve the battle.
Different hobby project

Overview of the field near the end

 The background for this is a raid launched into enemy (Darmis) territory by the King of Verdance, while Darmis was occupied with an invasion of Cold Islanders.  The last game played resolved the Cold Island invasion (in favor of Darmis), so the raiders were generally looking for one good score before heading for home.  As luck would have it, my battle generation system generated a skirmish (to be played with Dragon Rampant), and the forces turned out to be fairly general medieval groups. I therefore decided to use a scenario from Lion Rampant, the Dragon Rampant scenarios being not terribly generic.  I ended up with a convoy action (what else, eh, Ross?). Darmis, with a force of three knights (elite riders), an archer and a scout unit, had the convoy, and the Verdance raiders (a knight, an offensive heavy foot unit, an elite archer, a regular archer, and a scout) had the task of preventing them from getting it across the table.  The convoy player is allowed to attach his three transport elements to any unit, so I put two with the archers (carts I painted in August), and one (an Airfix Maid Marion as a Darmish noblewoman) with a unit of knights.  Having a transport element keeps a unit from being issued attack orders.  It’s not clear whether a countercharge should be allowed, but the Darmish situation was bad enough, in my opinion, that I thought I’d better allow it.  As a solo game, I knew the opponent wouldn’t complain…

As is usual for a Rampant-series game, there were a few turns where initiative turned over quickly, but they pretty much balanced out.  Both sides had their commander with a unit of knights, and lost them to repeated wild charges.  It might have been worth paying the extra points for the command units to be rated as “steady”, not subject to the wild charge rule.  At the end of the game, the Verdance raiders had both of their units of archers pouring arrows on the Darmish archers, who failed courage checks for casualties twice and rallied both times before ultimately routing.  It did prevent them from effectively returning fire.

Last of the Darmish units fails a morale check and abandons the convoy

 So, with the noblewoman and her attendants captured, I expected that the raiders will be heading home in the next map move.

Near the end; Darmish archers attempt to shoot their way through the roadblock without success
All in all, it was an entertaining little game.  It fit in well with the baking, and advanced the campaign a bit, which is pretty good for an afternoon’s entertainment.

via The Sharp End of the Brush
from Tumblr

Grave Minions: Bones 3 Figures

Chris Palmer

     This past week, with it being the first week of October, I was feeling in a Halloween mood so I painted the Grave Minions, originally released as part of the Bones 3 Graveyard Expansion.  I didn’t get that expansion but had ordered these guys directly from Reaper once they were released to retail.

       Because these were the white original Bones material, I began by giving them all a wash with some thinned Reaper MSP “Grey Liner” to help me see the details.   When it was dry, I painted  the pants on the lefthand one and the boots on the center one with Americana “Asphaltum”.  I then painted  the pants of center one and the coat of the righthand with Vallejo “Brown Violet”.  After that I did the boots of the lefthand one and the coat of the center one with Ceramcoat “Black”.  I also painted the pants of the righthand one with Americana “Light Cinnamon”.

     Next, I painted the lining of the lefthand one’s coat with Reaper MSP Bones “Cinnamon Red”, and the coat itself with Crafter’s Acrylic “Navy Blue”.  I then painted the lining of the center one’s coat with Crafter’s Acrylic “African Violet”, and the lining and collar of the righthand one’s coat with Accent “Golden Harvest”.   After that, I painted the gravestones with Americana Zinc, the tool handles and rope with Americana “Mississippi Mud”, and the metal parts of the tools with Americana “Raw Umber”.  I followed that with painting the sack, the skull in it, and the lantern, with Ceramcoat “Territorial Beige”, and then the pumpkin heads with Crafter’s Acrylic “Orange Spice”

      I then painted the pumpkin stems with Duncan “Olive”, and then gave the heads a coat of Citadel “Agrax Earthsahde” wash.  When that was dry, I gave the rest of the bodies a coat of Citadel “Nuln Oil” wash.  After that was dry, I highlighted the pumpkins with, first, a mix of the base “Orange Spice” mixed with a little Americana “Tangerine”, and then just the plain “Tangerine.  Next, I painted the insides of the eyes and mouths with Crafter’s Acrylic "Daffodil Yellow”, and then added smaller highlights in the centers with Americana “Snow White”.

      I then highlighted the coat lining on the left figure with Reaper MSP “Holy Berry”, and highlighted the coat itself with Americana “True Blue”.  Next, I highlighted the pants on the lefthand one with the Territorial Beige" and did the stitching on the coat with Folk Art “Cloudy Day”.  After that, I highlighted the coat lining on the center one with Anita’s “Violet”, and highlighted the coat with the “Zinc”.  I followed that by highlighting the pants with Duncan “Olive”, and did the stitching with Americana “Grey Sky”.   I then moved on to the righthand one, highlighting the coat lining , and collar with the Daffodil Yellow, and the coat with a some of the “Olive” mixed with a little Aleene’s “Dusty Khaki”. The pants I highlighted with Americana “Khaki”, and the stitching I did with the “Dusty Khaki”. 

     Next, I highlighted the axe and shovel handles with Americana “Fawn”, and highlighted the sack and the rope with Americana “Khaki”.  I then highlighted the skull in the sack with, first, Americana “Antique White”, and then a little Americana “Bleached Sand”.  After that, I drybrushed the tombstones with some Folk Art Platinum Grey", and then painted the lamp panes with the “Black”, and then the lamp itself with Folk Art “Brushed Metal "Brushed Bronze”.  I also, lightly drybrushed the axe head and shovel head with some Folk Art Metallics “Gunmetal  Grey”.  Lastly, I painted the  bases with “Americana "Mississippi Mud”.
      I let the figures dry overnight and the next day I gave them a coat of Americana “DuraClear Matte” varnish.    Then, when  the varnish was dry, I used some white glue to flock the bases.  Another overnight dry, and I sprayed them with Testor’s “Dullcote”.

     I really like how this trio turned out!  They’re a quirky set of minis, and were fun to paint.

via All Bones About It
from Tumblr

The Mind and The Macron, Archive Miniatures from 1978/1979 for the Board Game Cosmic Encounter

Mark A. Morin

Back in 1978 and 1979, Archive Miniatures produced a line of figures for the board game Cosmic EncountersAccording to the Lost Minis Wiki, at some point Archive Miniatures produced a line of figures for the board game.    These included four catalog items: “Wrack” (#2101), “Oracle” (#2102), “The Mind and the Macron” (two figures for #2103) and “The Healer, Zombie, and Sorcerer” (three figures for #2104).  I am not sure if that was a limited release as the research I could find on the 1977 version of Cosmic Encounter seemed to suggest that there were many alien races available for the game – many more than this page from the Lost Minis Wiki suggests were made.  Cosmic Encounter continues to be sold and is available in its current configuration here.

In any case, I stumbled on the Macron three years ago, and managed at some point since to acquire a complete set including The Mind since then.  My goal back then in acquiring the Macron figures was to have basically a squad of giant cosmonaut zombies for retro sci-fi games of Buck Surdu’s Combat Patrol™.  Having The Mind as the unit leader controlling the giant zombie cosmonauts seemed to be a nice concept for a unit.  I wanted a unit of ten, and I previously posted here how I made a mold and recast many more.  I had since shared these with Buck and IRO as shown here and here respectively.   I also wanted to complete these in September as part of Azazel’s “Scenic and Squaddie September ’19 Community Painting Challenge” that I try to share in when I can. Amazingly, it has been three+ years since I recast these figures, and I thought I’d better do something other than tanks for a bit!  As an aside, this last month has been a bit crazy, as I had my 35th West Point reunion, job interviews, BARRAGE in Maryland, etc.  I am hoping to catch up on reading others’ blogs and posting on the events of September soon!  It’s been a while since I managed to complete a blog entry too.

Ironically, the Macron figures were sculpted by Nevile Stocken in 1979 – and the current president of France, Emmanuel Macron was born in 1977!  So of any of you thought I was making that up, I have provided the links.

Back to the project – I found my recasts to be satisfactory, but I needed to do a good amount of filing and green stuff repairs to bring the recasts up to a good standard.  The figures are large – about 2¼” (about 57mm for you metric types).  The Mind is about half as high, but bulky.  However, as these will be used as aliens, I can get away with them as giant cosmonaut zombies!  I also have been looking at many posts from folks trying the new Contrast paints from Games Workshop.  I thought this project would afford a nice opportunity to try them and learn about how best to employ them in the future.

1 Cleaned and ready for filing
The original figures (the darker ones) and the original package – along with my recasts before any filing or washing.  I decided not to change their poses as that would have been more work than I wanted to take on for this project – besides, the contrast paints would make them different enough in my opinion.
2 2103 or 2107
The bottoms of all of the original Macrons say Archive, #2107, and date from 1979.
3 2103 or 2107
Interestingly, The Mind says it was #2103, the same number as the package.  It also says Archive Miniatures, NS (Nevile Stocken), and dates to 1978.
4 The Mind with green stuff repairs
The front of The Mind.  The figure is supposed to be a floating brain with a hideous single eye in front.  I needed to repair the old figure as you see here.
5 mounted for painting
Now I have a squad!  The figures are all mounted on 1.25″ steel washers for painting – and the bases are mounted to the specimen jars with poster tack.  One new feature was that I added water to my specimen jars to prevent unwanted tumbling during the project – and that worked well.

6 Contrast Paint Palette

I made this color palette for my Contrast Paints – and it was helpful.

7 Brain in Volupus pink
My first try with the contrast paints was “Apothecary White” on the Macron figures.  That worked but “Volupus Pink” on The Mind was an instant reject (I kept hearing the dad in “A Christmas Story” saying it looked like a pink nightmare.  I redid it as you will see below.
8 The Mind painted
Redone – and all the paints I used are listed at the end of the post.  There were a LOT of paints used here – nearly 50.
8a The Mind painted
Definitely styled in the ’70’s!  I wanted the eye and the brain to be menacing and bloody – and the final product (not this shot) was acceptable.
9 Macron with Apothecary White
Early on I decided to give each Macron its own contrast paint color.  I wanted to see how that worked, and I wanted to make it easier for game play identification.
10 Macron with Blood Angels Red
The contrast paint “Plaguebearer Flesh” was effective as a base coat on the faces.  Clearly, there was need for more washes and highlights.
11 With respective contrast paints
Each of the Macron with the contrast paint used on their space suits.  My thought was they might have worn different colors in life to denote their roles before they died and The Mind seized and reanimated their bodies.

11a With respective contrast paints

12 Macron in Shyish Purple
This is “Shyish Purple” after a wash – I ended up washing and highlighting these a lot.
13 Macron in Aethermatic Blue
Mid-project – “Aethermatic Blue”.
13 Macron in Iyanden Yellow
Later after using “Nuln Oil” and other washes – this one was “Iyanden Yellow”.
14 Macron in Volupus pink
Later after using “Nuln Oil” and other washes – this guy was done with “Volupus Pink”.
15 group painted first base step
After highlighting, I used “Astrogranite Debris” on the bases and washed them with “Druchi Violet”.
16 Close up of Macron in BA Red
This one was done in “Blood Angels Red”.  You can see that I dry brushed the bases.  I used 4 different paints in that process.  This is before varnishing.
17 Close up of Mind
The Mind before varnishing.

So after varnishing – The Mind and The Macron – and their base colors – for your enjoyment:

And a couple of group shots:

18 Group shot front19 Group shot front

My take on the contrast paints is quite similar to that of Azazel on his blog – he has a lot of experiments (he’s up to 12 at last look) and I did lean somewhat on his experiences a bit.  I will use them as base coats when the figures need some pop – but I really think they are not a be all and end all line of products.  Like every other paint/wash/glaze/ink etc., the user can find a niche – or a broad use – depending on the desire you have for the final product.  I like what the contrast paints did here – but I don’t want to use them on a Tiger II!  So, another tool in the kit bag – but I really think I’d want to continue to wash, shade, highlight, etc. on future projects.

Thanks for looking and hopefully you enjoyed reading about and seeing these.  Let me know your thoughts, faves, (or least faves if you want!).   I appreciate the feedback as always, and will be catching up on my blogging this week (I hope)!


  1. Gorilla Glue gel
  2. Green stuff (kneadatite)
  3. 1¼” Everbilt steel fender washers
  4. Poster tack
  5. Vallejo “Flow Improver”
  6. Vallejo “Airbrush Thinner”
  7. Vallejo “Surface Primer – White”
  8. Citadel “Contrast Paint – “Apothecary White”
  9. Citadel “Contrast Paint – “Plaguebearer Flesh”
  10. Vallejo Model Air “Steel”
  11. Polly Scale “WWII Luftwaffe Uniform Gray”
  12. Battlefront “Black”
  13. Citadel “Contrast Paint – Basilicanum Grey”
  14. Citadel “Contrast Paint – Black Templar”
  15. Battlefront “Dark Gunmetal”
  16. Vallejo Mecha Weathering “Dark Rust Wash”
  17. Vallejo Game Air “Dead White”
  18. Citadel “Bloodletter” (glaze)
  19. Citadel “Contrast Paint – Warp Lightning”
  20. Citadel “Contrast Paint – Flesh Tearers Red”
  21. P3 “Red” (ink)
  22. Citadel “Contrast Paint – Blood Angels Red”
  23. Citadel “Contrast Paint – Gryph-Hound Orange”
  24. Citadel “Contrast Paint – Shyish Purple”
  25. Citadel “Contrast Paint – Ultramarines Blue”
  26. Citadel “Contrast Paint – Talassar Blue”
  27. Citadel “Contrast Paint – Terradon Turquoise”
  28. Citadel “Contrast Paint – Aethermatic Blue”
  29. Citadel “Contrast Paint – Magos Purple”
  30. Citadel “Contrast Paint – Iyanden Yellow”
  31. Citadel “Contrast Paint – Volupus Pink”
  32. Citadel “Nuln Oil” (shade)
  33. Army Painter “Quickshade Red Tone” (wash)
  34. Army Painter “Quickshade Dark Tone” (wash)
  35. Army Painter “Quickshade Purple Tone” (wash)
  36. Army Painter “Quickshade Blue Tone” (wash)
  37. Citadel “Coelia Greenshade” (shade)
  38. Citadel “Druchi Violet” (wash)
  39. Vallejo Mecha Color “Green Fluorescent”
  40. Vallejo “Vermilion”
  41. Vallejo “Clear Orange”
  42. Vallejo Mecha Color “Purple”
  43. Vallejo “Dark Blue”
  44. Citadel “Contrast Medium”
  45. Vallejo Mecha Color “Turquoise”
  46. Vallejo Mecha Color “Magenta Fluorescent”
  47. Citadel “Astrogranite Debris”
  48. Citadel “Mechanicus Standard Grey”
  49. Citadel “Daemonette Hide”
  50. Citadel “Warpfiend Grey”
  51. Citadel “Slaneesh Grey”
  52. Vallejo Mecha Varnish “Matt Varnish

from Mark A. Morin
from Tumblr

Works in progress

Rob Dean

With Barrage preparations having been taking most of my attention this past week, I didn’t get around to posting some recent work pictures.  I am halfway through a stand of 8 later Roman auxilia for the Dux Bellorum project.  The lead group is seen here along with a random Foundry Norman finished up one day when I forgot to bring more Romans to where I was painting.  I’ve still got a dozen or two Foundry Dark Ages figures which have been on sticks for handling, and primed, since about 1998…

Dux Bellorum later Romans

 The weather was good back on Sunday the 22nd of September, so I set up my casting gear outside and ran up a couple of dozen additional infantrymen (and parts) for the French Revolution project.  That should give me enough pieces to potentially fill out my planned order of battle over the winter.

Results of the most recent casting session

via The Sharp End of the Brush
from Tumblr

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