Author Archives: hawksgameclub

Vegypygmies: Bones 3 Figures

Chris Palmer

     I continued to work through the Bones 3 StoneSkull Expansion this past week, and painted the pair of Vegypygmies that came in that box.
     I prepped the figures in the usual way; soaking them in a dish of water with a couple drops of dish-soap added and then rinsing and drying.   I then glued them to 7/8" black-primed fender washers with Aleene’s Tacky glue.  I then glued the figures to a  tongue depressor with a couple drops of the Elmer’s glue each.

      I began by painting each entire figure with Americana “Avocado”, and then painted their cloths with  Americana “Forest Green”.   After that I painted their hair with Apple Barrel “Apple Black Green”.

     Next, I painted their spear shafts, and the back of the shield with Folk Art “Dapple Grey”, and the spear points with Americana “Zinc”. I then painted the face of the shield with Ceramcoat “Black”.   After everything had a while to dry, I gave each figure a complete coat with Citadel “Agrax Earthshade” wash.

          When the wash was dry, I highlighted their bodies with  a drybrush of Aleene’s “Dusty Khaki”, and then painted their eyes with Americana “Margarita"with "Black” pupils.   I then used Americana “Festive Green” to highlight their cloths, and Folk Art Artist’s Pigment “Hauser Green Medium” to highlight their hair.  Next, I picked out the design on the shield with Crafter’s Acrylic “Citrus Green”, and then highlighted the spear shafts with Folk At “Grey Green”.  I then decided against painting the spear points a white metal (which I had intended), and go with a bronze look instead; so I first painted them with Folk Art Brushed Metal “Brushed Bronze”, and then did highlights with a bit of the “Brushed Bronze” mixed with Ceramcoat “14K Gold”.
     Lastly, I painted the figures integral bases with Americana “Bittersweet Chocolate”.
     I let the figures dry overnight and the next day I gave them a coat of Americana “DuraClear Matte” varnish.    Then, when  the varnish was dry, I used some white glue to flock their bases.  Another overnight dry, and I sprayed them with Rustoleum “Matte Finish”, since I unfortunately ran out of Testor’s Dullcote" without having time to replace it.

     Well, I’m happy with the figures, but not thrilled with the Rustoleum “Matte Finish”.   I definitely think I’ll hit these with some Dullcote when I get a new can.

via All Bones About It
from Tumblr


Combat Patrol(TM) Commandos


Last night at our club night, Greg and I ran a commando game using Combat Patrol™.  We are trying to work up rules for sentries and commandos to put into a free supplement.  For purposes of this supplement, the attacker is referred to as “commando” regardless of nationality.  Bottom line: it worked okay for a first run, but we have some work to do.

This scenario involved British Commandos (Guts: E, Accuracy: E, Melee: 2, Endurance: 3, Reaction: 4) attacking a chateau in France to kill or capture a high-ranking officer.  The Germans (Guts: R, Accuracy: R, Melee: 1, Endurance: 3, Reaction: 3) had two teams (5 figures each) that were in fixed positions, three on roving patrols, and two pairs of sentries in fixed positions.  The Commandos were in six, two-figure teams.  This gave them maximum flexibility, but also made it difficult, when the fur began to fly, to mass fires.  The Commandos also had three “Where’s my card?” counters that they could play if the reshuffle card came up before either card of a given number was drawn from the Activation Deck.  Greg played the Germans and worked off of a small board, so the game was “double blind.”

I let the Commandos enter anywhere they wanted on one of the short table edges.  They had to kill or capture the high-ranking officer and exit off the other short table edge.  The table was roughly five feet by three feet.  I used the spotting rules and night rules from the FREE optional rules supplement.

The driving mechanic of the Commando games is the notion of an alert level (AL), which started and 1 and could go up or down based on different events.  The table was divided into a 3×5 grid.  When the AL reached certain thresholds, the Germans were allowed to take different actions.  For instance, when the AL reached 5, the sentries were allowed to be more active.  At 10, the fixed German units were released to move toward “sounds.”  At 15, the Germans could begin to fire.  At 20, the German reinforcements would arrive.  On the drive home, I also thought that at 30, the Germans could kill the prisoner.  These thresholds are set before the game, but they can be different from game to game.

If Commandos and Germans were in adjacent zones, the AL increased by 1.  If they were in the same zone, the AL increased by 2.  Until the AL reached 10, the Commandos used a modification to the normal melee procedure.  The Commandos couldn’t apply the HtH modifier for their weapon unless they decided to fire during the melee, which would increase the AL.  If the Commandos lost a hand-to-hand, the German player drew a card from the Action Deck to determine if the Commando was wounded or incapacitated like normal.  In either case, the AL increased by 1.  If the Commando won the melee, he too drew card from the Action Deck to determine the result.  If the German was incapacitated, the AL remained the same.  If the German was wounded, he was incapacitated anyway, but the AL increased by 1.  Also, if the hand-to-hand occurred within sight of another German who wasn’t incapacitated during the same activation, the AL increased by 1.  The first three times that small arms fire occurred, regardless of who fired, the AL increased by 2.  In subsequent activations, if the Commandos fired their weapons, the AL increased by 1.

To encourage the Commandos to exercise some stealth, on turns in which none of the Commandos were spotted, the AL decreased by 1.  There was a point after the first German patrol was killed that the Commandos might have concealed themselves back into the woods, but they unluckily ran into a patch of woods occupied by a fixed German unit.  So, instead of decreasing the AL, a melee occurred, which eventually drove the AL to a level that allowed the Germans to begin shooting.  After this point, the German combat power continued to increase as more and more units arrived and more shooting occurred.  Eventually, the AL got high enough that a nearby Pz. 38(t)  arrived on the scene.

A high point for the Commandos came when the 38(t) moved into the courtyard of the chateau.  One of Duncan’s Commandos was caught in the open.  This is the one we dubbed “Mac the Knife” from all the Germans he had incapacitated in hand-to-hand combat.   All of the Commandos was equipped with a satchel charge.  Mac the Knife assaulted the tank, got a penetrating hit, and brewed up the tank.  This of course increased the AL but was a major morale boost for the Commando players who were watching their forces get attritted.  The smoke from the burning tank also provided some concealment for the Commandos from the Germans in the upper rooms of the chateau.

We played a few more turns, but the Commandos just didn’t have enough men left to even get to the high-ranking officer.  The Germans began the game with 30 figures and ended with 10.  The Commandos began the game with 12 figures and ended with 2.  This was a first play test of a scenario that has so much randomness that it is probably impossible to completely balance, but this particular instance hinged on the Commandos unluckily running into the German patrol early on turn 2.  If the patrol had moved in the opposite direction, if the Commandos had chosen a different entry point, or if the Germans had failed to spot, the Commandos might have slipped past, and the game might have been lopsided in their favor.  The AL mechanic seems to work.  The Commandos had a good time, despite being defeated.

While Commandos were dying in France, Zeb Cook was running a Finland Winter War 1939 game on the other table.  Below are some pictures.  From the whooping and hollering, the game seemed to be a lot of fun, and I really like the look of his table.

from Buck’s Blog


from Tumblr


WWII Americans in Greatcoats


I have been painting a bunch of figures in greatcoats lately.  First, they are relatively easy to paint.  Second, they look a little different that other figures on the table.  So I finished two squads of infantry.  The nice this about the Artisan figures is that they come in full squad packs.

One of two squads of infantry I finished. After taking these pictures I put small patches of snow on the bases of one squad and small rocks on the other to distinguish them from the squad I completed some weeks ago. This makes it easier for players to find their squads when the figures get mixed up during a game.

Two bazooka a teams and a machine-gun team from Crusader.

The platoon headquarters with a Konflikt 47 Mudskipper.

For Christmas, a buddy gave me the Konflikt 47 Mudskpper kit from Warlord.  It was fun to assemble and will enable me to run a few “weird war” games.  I’ll bet the Americans wished they had one of these on New Years Even when they were facing the space aliens!

A dwarf with a portable catapult.

When I am painting a batch of like figures, I usually put a handful of random figures on the table at the same time.  Sometimes I just use them as a place to apply leftover paint on the pallets.  This time I had this dwarf and the Lara Croft looking figure on the table, so I finished them at the same time.

Lara Croft, I guess.

from Buck’s Blog
from Tumblr

Gutrags, Stitch Golem: Bones 3 Figure

Chris Palmer

   This past week I painted Gutrags, Stitch Golem from the Bones 3 Stoneskull Exxpansion.    I think I’m going to try and complete the Stoneskull Expansion box before Bones 4 arrives.  We’ll see how that goes… 😄
      I painted one of the other Bones 4 Stitch Golems back in October of last year: Lesser Stitch Golem. So I had had then blog entry to guide me in painting this bigger one.
      I prepped the figure in the usual way; soaking it in a dish of water with a couple drops of dish-soap added, then giving it a light scrub with a soft toothbrush, and then rinsing and drying it.   I then glued the figure to a black-primed 1.5" fender washer with Aleene’s Tacky glue, and then placed the figure in my painting grip.

  I began by giving the figure a wash with Reaper MSP “Brown Liner”; and when that was dry, I started painting by doing the large square of fabric on his belly with Apple Barrel “Lemon Chiffon”.  I then painted some of the textured sections of fabric with Americana “Antique White”, some textured section  with Folk Art “Butter Pecan”, and others with “Sable Brown”

        Next, I tried to finish painting the textured fabric bits, using Folk Art “Barn Wood”, and then Americana “Mississippi Mud”.  I then painted his head with Reaper MSP “Hearth Fire”, sections of his arms and legs with Reaper MSP HD “Rusty Red”.  I also used some Reaper MSP “Christmas Wreath”, and Anita’s “Violet” to help finish the remaining fabric sections.

      I painted the small patch on his back with Crafter’s Acrylic “Storm Cloud Grey, as well as one other small section of fabric I found.  I then painted a tartan pattern on the fabric sections i had painted "Christmas Wreath”, and a little blue flower pattern on the large “Lemon Chiffon” square on his belly.  After that, I painted the buttons an assortment of random colors I had around the table, his claws and needle with Americana Zinc, and his open mouth and belly rip with Ceramcoat “Black”.

          Then, after everything had time to dry, I gave the entire figure a wash with Citadel “Agrax Earthshade” wash.    After the wash was dry, I began highlighting by drybrushing all the brown/tan/beige colored cloth with the “Antique White”, and then did a lighter drybrushing with Americana “Bleached Sand”.   This was followed with highlighting his head with Crafter’s Acrylic “Bright Yellow”.

     Next, I highlighted the flower pattern cloth, as well as some of the lines on the Tartan sections with a little of the “Lemon Chiffon”.  I also highlighted the Tartan sections with some Crafter’s Acrylic “Holiday Green”, and then highlighted the “Rusty Red” sections with some Crafter’s Acrylic “Orange Spice”, and the “Violet” sections with Apple Barrel “Apple Lavender”.  After that, I did the stitching, using both the “Bleached Sand”, and the “Black” in different spots.  I highlighted the buttons a variety of colors I had sitting around, and then painted the claws and needle with Folk Art Metallics “Gunmetal Grey”, and then highlighted them with Ceramcoat “Metallic Silver”.
      Lastly, I painted the figure’s integral base with Americana “Bittersweet Chocolate”.
     I let the figure dry overnight and the next day I gave it a coat of Americana “DuraClear Matte” varnish.    Then, when  the varnish was dry, I used some white glue to flock the base.  Another overnight dry, and I sprayed it with Testor’s Dullcote".

     Well, I’m really pleased with how this fellow came out. I had a fun with all the different fabrics.  I’m looking forward to getting the third (and last) of these Stitch Golems painted up, and then I’ll post a picture of the trio.

via All Bones About It
from Tumblr

New Year’s Eve Gaming With the HAWKs

Chris Palmer    As has become the tradition, Buck Surdu and his wife hosted a gaming New Year’s Party for the HAWKs on December 31st.  Things kicked off at 3:00PM, and we played 2 games before the Times Square ball fell at midnight.

A view of the table.  

  I ran the first game, entitled “A Zombie Christmas Story”, using GASLIGHT rules.  This game set the classic Holiday movie “A Christmas Story”, against the background of a Zombie Apocalypse (Brought on by Soap Poisoning in the water supply, of course!)

The staff of the Chinese Restaurant face off against a lone Zombie early in the game.  

 Each play controlled a 4-man group consisting of characters from the movie.  These groups were then divided up into two teams.  The fist team consisted of:    Ralphie and Family, Flick & Schwartz, and the Warren G Harding Elementary School Kids, the Police Department, the Fie Department, and Miss Shields & WGHES Faculty.  The other team was made op of:  the Bumpuses, Black Bart & his Gang, Scut Farkus, Grover Dill & the Bullies, Higbee’s Santa & Elves, and the Staff of the Chinese Restaurant.

The Miss Shields and the Teachers scuffle with Scut Farkus’ Bullies over ownership of the Pink Bunny Slippers. 

   The goal for each side was to gather the most “Supply” tokens, which were randomly scattered on the table, and get them back to their headquarters; all the while battling Zombies.  The “Supply” tokens consisted of: The Leg Lamp, The Fra-Gee-Lay Crate, Pink Bunny Slippers, Red Ryder BB Gun, the Old Man’s Turkey, and lastly a Can of Simonize with a Blue Bowling Ball.  Each team’s Headquarters was located at an opposite end of the table.  For the first team it was the Parker House, and for the second team it was a Garage.

The Bumpuses, trying to flee in their old car, send their Hounds after some approaching Zombies in an attempt to buy some time. 

     The two teams were allowed to Scuffle with each other, with a failed Save resulting in the figure becoming Stunned and knocked down for a turn, but not killed.  When fighting Zombies, of course, deadly force could be used.

The Fire Department battles the Department Store Elves for ownership of the Fra-Gee-Lay Crate; while in the background Ralphie and his Family battle Zombies for the Pink Bunny Slippers..

The game turned out to be rather bloody, with the Teachers, Bullies, Chinese Restaurant Staff, Fire Department, and School Kids, all being eliminated one by one during the course of the game.  Most of the other teams were reduced to only one figure by the end.   Many multi-sided skirmishes developed over the tokens with Zombies thrown in for good measure.

Ma Bumpus, the lone Bumpus survivor, spent all game trying to get their jalopy started to escape, all the while fighting off Zombies.  She succeeded finally in the last few turns of the game to get the car going; driving off into the sunset with a string of hungry Zeds trailing behind.
        In the end, the Bumpus-led team was able to get the Leg Lamp and the Turkey to their headquarters.  The Can of Simonize & Blue Ball were close to the garage, but the person carrying it died before getting in to safety.   One of the Department Store Elves had the Fra-Gee-Lay Crate, but was not  close to the Garage. The Ralphie-led side was unable to recover any of the Supply tokens back to their Headquarters; though at game’s end Ralphie’s Mom did have possession of the Slippers, and the Police Captain had the BB Gun.
   The game was a ton of fun to run, and the players all seemed to enjoy it as well.
A Policeman, a Fireman, and Ralphie’s Mom battle Zombies and Elves for possession of the BB Gun. Meanwhile, in the background, Ralphie holds his own against a horde of Zombies, uttering a steady torrent of obscenities and swearing as he goes.
    After my game, Buck ran a Pulp Sci-Fi game using his “Combat Parol” rules.  This scenario featured an assortment of Aliens invading a small Midwest town in 1948.  The town is being defended by the US Army, and the Aliens  needed to cross the length of the table in order to secure a special part of a wrecked spaceship at the far end of the table. 
Alien forces deploy on the outskirts of Granville, USA

     I was part of the Army defenders, and we started  in a more rural area of the town by a Drive-In theatre.  As a team we decided our best move was to deploy as far forward as we could to keep the Aliens as far from their objective as possible.    So we immediately marched further into the town, with my squads being located on our right flank.

GIs move forward into town and attempt to find cover, as the Alien tanks advance.

     We didn’t get far before we came into range of the Alien tank guns, and had to scramble into the buildings. There we waited for the Alien foot troops to arrive, as our tanks dueled with the enemy’s

An overview of the Alien game.  US Tanks are just entering from the bottom of the photo.

     Unfortunately, the long range fire of the Aliens tanks proved better than ours.  Combined with some lucky hits, and unlucky misses on our part, we began to lose tanks one by one. 

I used one of my squads to drive some of the cars from the Drive-In into a couple of the streets in an attempt to block them.

     As the Alien infantry arrived, we quickly realized the orientation of the buildings along the main streets left us with very poor choices for firing position.    This combined with the fact I was facing squads of 8 ft tall super strong Aliens (Over twice the Endurance of us GIs) on my front, meant I was quickly worn down.

My troops (in the grey building on the left) try to hold out against overwhelming odds.

   We were able to do better against the weaker worm-like Alien creatures on our left, but the Aliens concentrated their Armor there, and were able to do severe damage. 
     In the end, the aliens were able to push one of their tanks through our line, and reached the objective, securing it for the victory.    It was a great fight, and we all had fun.

A lone Alien tank makes it to the objective (The glowing reactor in the center foreground), sealing a victory for the Aliens.

   The game ended around 11:30, giving us time to get a good start on packing everything up, before toasting the New Year at midnight.   It was certainly a great way for a group of gamers to usher in 2019.

After the game we watched the Times Square ball drop,  and toasted the New Year with champagne

via One More Gaming Project
from Tumblr

I DID get a little painting done


I focused on actives with family and friends over Christmas and New Years, but I did get a few things painted.

The first were eight Copplestone Cossacks that I found in a flea market bin.  I will use these in my Retreat from Moscow games.

The next batch are a number of fantasy ducks (and other critters) from Star Hat Miniatures in New Zealand.  From previous posts, it is clear that the quirkiness of ducks appeals to me.  I bought into this Kickstarter, and I received my ducks a couple of months ago.  I finally got around to paining them.  I was looking for something a little different after 100 WWII 28mm Russian WWII infantry.

The non-ducks in the Kickstarter.  The goat with the battle axe guitar is interesting.

The back of the Jacobite looking duck.  I had fund painting the plaid on him.

Ducky Chan, Doctor Who, and two others.

The two on the right are among my favorites.

I really like Friar Duck, second from the left.

The duck on the right wielding a baguette quacks me up!

Now it’s time to work on WWII ETO Americans in greatcoats for Combat Patrol™.

from Buck’s Blog
from Tumblr

Combat Patrol on New Years Eve


Since 2009, we have been hosting a war-game on New Years Eve.  I don’t find New Years Eve a compelling holiday, and I don’t feel like sharing the road with a bunch of drunk people, so we start gaming around 1500 and end a little after midnight, which gives everyone time to get home before the craziness beings — or join a wild and crazy party in progress.  We usually make the games light, often Christmas themed.  The first game last night was a GASLIGHT game centered around the movie A Christmas Story in which two groups of characters from the movie competed to round up items from the movie, such as the Red Ryder BB gun and blue bowling ball, while the town was being invaded by zombies.  For this game, I set up my Granville, Illinois, town that I use for my pulp and gangster games.

The second game used the same terrain, since it takes a couple of hours to set up.  American troops were defending the town against an attack by space aliens.  In the picture above, you see a crashed space ship in the foreground.  The aliens landed and advanced toward the ship.  The device in the foreground is the macguffin.  The aliens have to get to it and destroy it.  Why not nuke it from space?  The aliens had to make sure that the Americans hadn’t already found and exploited the device.

These pictures don’t really follow any narrative, but it is meant to provide a bunch of eye candy.  When I loaded the pictures into the WordPress from my computer, they finished loading out of order.  The order the Internet picked is the order you get.  🙂

The aliens did a nice job maneuvering their tanks and infantry together up the roads against the American opposition.  They even used smoke to screen their advance.

The game went well.  The Americans had lots of opportunities to knock out the alien tanks, but they had bad luck, missing almost every shot.  While the Americans tore up the alien infantry on the American left flank and delayed the alien infantry on the American right, the aliens knocked out all but one American tank and drove relentlessly to the objective.  Combat Patrol(TM) worked fine for a science fiction game.  It was a nice way to spend New Years Eve.

from Buck’s Blog


from Tumblr


Space aliens attacking an American town using Combat Patrol.

Space aliens attacking an American town using Combat Patrol.

from Tumblr

Death and mayhem.


Death and mayhem.

from Tumblr


Zombies chasing the Bumpuses.

Zombies chasing the Bumpuses.

from Tumblr


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