Daily Archives: June 24, 2019

Female Efreeti: Bones 4 Fan Favorites Figure

Chris Palmer

     This past week I painted the Female Efreeti figure from the Bones 4 Fan Favorites Expansion set.  Since I did the Djinni, last week, I thought I should do her counterpart this week to complete the pair.
      I prepped the figure in the usual way, soaking it in a dish of water with a couple drops of dish-soap added, then giving it a light scrub with a soft toothbrush, and then rinsed and dried it.  I then glued on the head on with Gorillas superglue.  Then, after cutting down the base a little, I glued the figure to a black-primed 1.25" fender washer with Aleene’s Tacky glue, and then placed the figure in my painting grip.

     I began by painting the figure’s armor with Ceramcoat “Black”.  When dry, I drybrushed it with Ceramcoat “Bronze”.

     Next, I painted the skin with Folk Art “Barnyard Red”, and the loincloths with Crafter’s Acrylic “Pure Pumpkin”.  I then painted the sword grips with Reaper MSP HD “Umber Brown”, the metal parts of the hilt with Accent “Mustard Seed”, and the blades with Americana “Zinc”

     I then painted the metal on the sword hilts with the “Bronze”, and the sword blades with Folk Art Metallics “Gunmetal Grey”.  I decided I didn’t like the blades, and wanted to do something more unique with them, so when dry I repainted them with Folk Art Color Shift “Black Flash”.    After that, I painted her fangs and the teeth on her necklace with Americanas “Fawn”.   I also took this opportunity to carefully paint the areas of her hair that bordered her skin and armor with the “Black”.  If I had it to do again, I should have painted the head/hair piece separately, as the hair is sculpted to really intermingle closely with her body.   
     Then , when everything had a chance to dry, I gave her skin and loincloths a wash with Citadel “Reikland Fleshshade” wash.  When that was dry, I gave her armor and swords a wash with Citadel “Nuln Oil” wash. 
     When the washes were dry, I painted her eyes using Folk Art “Lemon Chiffon” for the “whites”, and then painted “Black” pupils.  I then went back and painted the pupil centers with Folk Art Color Shift “Red Flash”.   Next, I painted the lips, and afterwards highlighted the face and rest of the skin with a mix of the base “Barnyard Red” and varying degrees of Americana “Shading Flesh”.  After that, I highlighted her teeth with Americana “Snow White”, and the teeth on the necklace with Americana “Bleached Sand”.  
     I then highlighted the loincloths with the base “Pure Pumpkin” with varying degrees of Americana “Tangerine” mixed in, and then mixed in a little of the “Lemon Chiffon” and did lighter highlights.  I wasn’t happy with the splotchy way the “Reikland Fleshshade” had pooled in the loincloth creases, so I reapplied shadows using Crafter’s Acrylic “Orange Spice”.   After that, I painted the rest of her hair with the “Black”.

     Next, I painted her claws with the “Orange Spice”, and then added highlights with Ceramcoat “Raw Sienna”.  I then drybrushed her hair with Apple Barrel “Apple Maroon”, and then did lighter highlights with Reaper MSP “Holly Berry”.  After that, I painted her horns with Americana “Charcoal Grey”, and when they had dried for a while, I gave them a wash with the “Nuln Oil”.  When the wash was dry, I drybrushed them with Americana “Mississippi Mud”.  I then drybrushed the sword blades with Ceramcoat “Metallic Silver”; and afterwards highlighted the armor and sword hilts with Ceramcoat “14K Gold”, followed with Ceramcoat “Wedding Gold”.   Lastly, I painted the entire base with “Americana "Mississippi Mud”.
       I let the figure dry overnight and the next day I gave it a coat of Americana “DuraClear Matte” varnish.    Then, when  the varnish was dry, I used some white glue to flock the base.  Another overnight dry, and I sprayed it with Testor’s “Dullcote”.  I thought the eyes ended up looking too flat, so I went back and reapplied some of the “Red Flash”,  and added highlight dots with the “Lemon Chiffon”.

     I’m really happy with how she came out.  It was fun playing with a different kind of skin tone, and I think the red highlights in the hair was an experiment that ended up looking good.

Tune in Thursday for another bonus post!

via All Bones About It http://allbonesabout.blogspot.com/2019/06/female-efreeti-bones-4-fan-favorites.html
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Feudal Patrol (and a secret set of rules) play test

Buck

Take a close look at the different units in this picture.

I have alluded a couple of times to a secret set of rules I am working on for a major figure manufacturer for a new line of figures.  We are targeting Cold Wars 2020 in March.  Because of the compressed development schedule, I am having to re-use bits and pieces of ideas from previous development efforts.  It normally takes me there to six years to develop and write a set of rules.  For these kinds of early play tests, a very small crew is best.  Later, when the design is more mature, I will open up play tests to the whole club.  So a couple of folks came over, and we put a lot of surrogate troops on the table to test out activation (didn’t work well) and combat (worked fine).  We used an odd assortment of mismatched figures for this first play test to obfuscate the subject of the rules and figures.  I will be making a LOT of adjustments to the rules before the next play test in August.

Two swell guys…

We also worked on a couple of details for Feudal Patrol ™.  Feudal Patrol is the version of Combat Patrol ™ for early black powder and mediaeval periods.  The big stuff is all working fine, and the design of the Action Decks are pretty much complete.  In this play test, we were working on magic, confirming that the cavalry rules from the Napoleonic supplement to Combat Patrol were okay (they were), and testing a few new things.  Once you include things like long pointy sticks, you have to consider fighting in two ranks, which we tested and seemed to work okay.

Zeb’s Riever cavalry advances toward Greg’s pike block.

The early stages of the Feudal Patrol game.

Cavalry versus infantry in the center of the table.

Zeb pondering an early move.

Chris wanted to try out a change in how melee is resolved.  In Combat Patrol: WWII, when a figure loses melee, he drops back, and the unit takes a morale check.  For a melee heavy game, like Feudal Patrol, Chris thought that the defeated figure should also be stunned.  That seemed to work fine.

Three swell guys.

from Buck’s Blog http://bucksurdu.com/blog/?p=8819
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