Monthly Archives: May 2019

Combat Patrol(TM) Games at Historicon 2019


I just went through the PEL and identified the various games that will be using Combat Patrol™ and Feudal Patrol™ at Historicon in July.  Don’t miss your chance to play in one of these exciting and fun games.

Thursday Combat Patrol™ Games at Historicon in July.  Click to enlarge.

Friday Combat Patrol™ Games at Historicon in July.  Click to enlarge.

Saturday Combat Patrol™ Games at Historicon in July.  Click to enlarge.

from Buck’s Blog
from Tumblr


Last Two HeroForge Figures


I “designed” and purchased a few HeroForge figures a couple of months ago, just to see how it worked.  In previous posts, I have provided pictures of the others.  On Sunday I finished the last two.  I had originally envisioned them to work with my Border Rievers project, but I think the skirt on the one figure makes her unsuitable.

Defending the peel tower…

Is anyone out there?

from Buck’s Blog
from Tumblr

Part 2- Nagendra (Snake Cultist) Heroes and Shaman: Bones 4 Figures

Chris Palmer

     This past week I painted my remaining Snakemen figures: two Hero/Leader types and a Shaman, from the Bones 4 Core Nagendra Set.  Last week I painted the 8 Swordsmen, Glaivesmen and Archers from the two 6-figure Nagendra sets I ordered in the Kickstarter.
       I prepped the figures in the usual way; soaking them in a dish of water with a couple drops of dish-soap added and then rinsing and drying. I didn’t want to have two dual sword wielders, as I only needed one to represent a Leader for the unit; so I cut the left sword arm off of one of the figures and replaced it with a spare shield arm from a Bones Gnoll, using Gorilla Superglue gel.  I then glued the figures to 1" black-primed fender washers with some of the Gorilla Superglue Gel glue.  I then glued the two sword figures to a tongue depressors, and the shaman to a separate one, with a couple drops of the Elmer’s glue each.

New shield arm added.

   Like the previous figures, I first gave these a base coat with Krylon Camouflage with Fusion “Woodland Light Green” to give better opacity to the green paint I would be using.

Oops, I forgot to take a “beginning” picture of these two before I started applying paint!

      I began by painting their bodies with Americana “Festive Green”, and their belly scales with Americana “Margarita”.  After that, I painted the unscaled portions of their arms with Crafters Acrylic “Wild Green”.

      Next, I painted their belts with Accent “Mustard Seed”, and the back of the shield with Crafter’s Acrylic “Navy Blue”.  I then painted their shield, armor, sword hilts, and belt buckles with Folk Art Burnished Metal “Burnished Bronze”, and their sword blades with Folk Art Metallics “Gunmetal Grey”.  After that, I painted the straps on their shield with Americana “Light Cinnamon”.

      Like above, for the Shaman I painted the belt, and the dagger sheath, with Accent “Mustard Seed”.  I then painted her robe with Ceramcoat “Black”, and when dry, repainted it with  Folk Art Color Shift “Black Flash”.   Next, I did the trim on the robe with Reaper MSP Bones “Cinnamon Red” and the dagger grip with Ceramcoat “Walnut”.  After that, I painted the pouch on her belt with the “Light Cinnamon”, and the ball of flame with Crafter’s Acrylic “Cool Blue”.

  After everything had dried for a while I gave the figures a complete wash with Citadel “Nuln Oil” wash, except for their sword blades.  When the wash was dry, I drybrushed their body scales with the base “Festive Green”, and then some of the “Festive Green” mixed with some Reaper MSP Bones “Dungeon Slime”.  Next, I highlighted the belly scales with the base “Margarita”, and then with some of the “Margarita” mixed with some Americana “Snow White”.  After that, I highlighted the scaleless parts of the arms with the base “Wild Green”.

      Next, I gave their sword blades a wash with some thinned Iron Wind Metals “Mid Blue” Ink, and then highlighted the belts, and dagger sheath with the base “Mustard Seed”.  I then highlighted the shield straps with the base “Light Cinnamon.    After that, I highlighted the shield, armor, sword hilts, dagger fittings, and belt buckles with Ceramcoat "14K Gold”.  By now the ink wash on the sword and glaive blades had dried, and I highlighted them with Ceramcoat “Metallic Silver”.
     On the shaman, I highlighted her robes with a mix of the “Black Flash”, some Folk Art Color Shift “Blue Flash”, and a little Folk Art Pearl “Aqua Moire”.   After that, I highlighted the trim on the robe with Ceramcoat “Opaque Red”.  Next, I worked on the ball of flame.  I realized I shouldn’t have given it the wash with the “Nuln Oil”, so I repainted it with the “Cool Blue”.  When that was dry, I gave it a coat of thinned Americana “Snow White”.  When the “Snow White” was dry, I drybrushed the flame, and the surrounding parts of the figure (to give an Object Source Lighting OSL effect), with the “Cool Blue”.  After that, I  touched up the flames with some Crafter’s Acrylic “Tropical Blue”, and did final flame highlights with Americana “True Blue”.
     I finished up by painting all their eyes with Reaper MSP “Holly Berry”.
       I let the figures dry overnight and the next day I gave them a coat of Americana “DuraClear Matte” varnish.    Then, when  the varnish was dry, I used some white glue to flock the bases.  Another overnight dry, and I sprayed them with Testor’s “Dullcote”.

      I’m really happy with how these figures turned out.  I especially surprised myself with the blue flame and OSL.  I’m never quite sure what I’m doing with light, fire, and OSL, and it always seems overdone when I’m actually painting; but I’m really pleased with how the Shaman turned out in the photos.
   And here’s a photo of the whole group of Nagendra Snakemen:

via All Bones About It
from Tumblr

More Retreat From Moscow Figures Completed


Mounted Cossacks attack retreating Frenchmen.

Despite a lot of business travel and a lot of activity at work, I managed to complete a few more figures for my Retreat from Moscow game at Historicon.  The game will use the free Napoleonic supplement to Combat Patrol™.

More Cossack attacks.

I have had the retreating Frenchmen completed for quite some time.  Lately I’ve been working hard to complete the pursuing Russians.  In these first two pictures you an see mounted and dismounted Cossacks from Old Glory.

Russian Hussars attack some retreating French infantry.

Today I completed a unit of 10 mounted Russian hussars in maroon uniforms.  You’ll note that many of the figures are not mounted on snow covered bases.  While the retreating Frenchmen are unique to the Retreat from Moscow, I plan to use the other figures frothier games, so I have mounted them on my neutral earth flocking.

Russian Dragoons attack retreating Frenchmen, including a sledge.

Right before leaving for a week in Europe last Saturday for business I completed a unit of 10 Old Glory Russian Dragoons.  These are in green uniforms.

Dismounted Cossacks vs. Retreating French.

In Combat Patrol™ I will probably make all the figures have an Accuracy of Regular.  The French will be outnumbered and trying to get across the length of the table to a small village with as many figures alive as possible.  The Russians will arrive at points along the long edges to keep the pressure on the French and make sure they don’t just lager up in the middle of the table and fight it out.

from Buck’s Blog
from Tumblr

Ghost Archipelago ’19, Game 5: The Mysterious City

Chris Palmer      This past Saturday we played the fifth game of our Ghost Archipelago Champaign.  We had 5 of our regular players in attendance, and used a 3’ x 7’ table.  For our scenario this time we turned back to the original Frostgrave rulebook, and did a modified version of “The Keep”.
     Whereas the original scenario takes place within the ruins of a single building, we changed if for our game by spreading it out to be the ruins of an entire village.   In this village there was a series of mysterious teleport discs spread throughout that had enabled the original residents to move quickly from place to place thorough their swampy jungle village.   Now the system had either malfunctioned, or maybe the crews just don’t know how to properly use it; but whenever a figure would step on any of them, they’d immediately be transported to a random one on the table, including the possibility of ending up right back on the one where they started from.

A view of the table.  The numbered circles denote the teleport discs.  The light blue ones are the Central Treasures.

     We placed two special discs with the central treasures on them, then each player placed two discs like they would treasure, and placed their treasure tokens on top of the disc.  If you stepped on  a disc you’d be immediately transported to the next disc, so you couldn’t pick up the treasure on the disc you stepped up, but you could pick up any treasure on the disc you landed on.  Also, we ruled you couldn’t use any magic to move treasures off of the discs; they were treated as magical null zones.
    I did poorly with my place in the order of Start Zone selections, drawing chip number 4.  The good thing was, with there only being 5 players, that I was still able to get a corner spot on the 3 player side.  Unfortunately there was only one teleport pad and treasure anywhere near me.    I ended up with the Heritor Barl the Librarian directly on my right,  and the Heritor Gnomeo across from me and a little to the right

The Report

     The storm was blowing  more strongly now,  and the Captain headed to the Heritor’s cabin to have a frank discussion.  The ship rocked and swayed, but the old seaman easily kept his footing.

       A little while later he was finishing up his summation of the situation. “…the simple fact is we need to find a protected bay or inlet to ride this out.” he concluded to Barley.  The little Halfling Heritor sat at her desk looking a little green and sipping from a small mug. She nodded and, taking a big swig of the last of the amber liquid in the mug, replied, “You’re the expert, Captain.  I defer to your judgement.”
   "Good.“ the Captain said, relieved.  "My man up top had spotted what we think is an island a short distance to port before the storm hit.  We’ll head for there.”
   As it turned out, the island had a small bay that shielded them from the worst of it.   When the gale had passed, Barley surveyed the coast, and quickly spotted the ruins of a tower, up in the low hills beyond the thin strip of beach. 
   "It looks like there was some sort of outpost or settlement here", the Halfling Heritor said to  her Human Warden, Tork.  I’m thinking we should investigate before we leave.  It will give the Captain time to see to repairing any damage from the storm, and chart us a new course.

My starting deployment

         A couple hours later, they had reached the remains of the tower.  It stood half crumbled and long deserted. After considering it for a while, and glancing into the shattered remains of the walls, Barley was about to declare it a wasted trip, when Tok spotted the signs of an overgrown path leading further into the jungle.  Barley figured while they were there, seeing where it went would be worth while.
   A short distance away, they came to the outskirts of a ruined town.  Crumbling, overgrown buildings were visible in all directions.  Barley took the time to divide her crew up into three commands: with herself she took her Scout, Perkin, the Crossbow-woman, Lily, and the Crewman, Habby.  With her Warden Tork, she assigned; the two Archer brothers Billy and Jikam, as well as Crewman Link.   Crew members Corel and Ginsink would act as an independent reserve, helping out where needed.
         Barley advanced towards a large tree on their left.  She could see a small stream flowing a short distance away, seemingly dividing the village into two sides.   What caught her eye was an ornate mosaic disc(12) set on the ground beside the stream.  It measured about 10 feet across, and was mysteriously pristine when compared to the ruins and overgrown vegetation all around them. On the disc, the Heritor noticed sat a small chest, toppled to one side as if it had been dropped.
     Then, as the Heritor studied the curious disc and the chest upon it, the air above it seemed to shimmer for a few seconds, there was a brief hum like a hive of bees, and suddenly a rotund Dwarf appeared magically, standing directly on the disc(12), right next to the chest.  He appeared confused at first, but had the presence of mind to bend down and grab the chest.  With a double take, Barley recognized it as the Heritor Ragnam!

Barley, Perkin, and Lily advance to the left, as Ragnam appears on the  nearby disc (top center of photo behind clump of tall grass)

         Barley was still puzzling over what just happened, when Tork came running towards her, and shouted “Little one, behind you!"    The Halfling Heritor whipped around to see a Mountain Goat trotting towards them.  Tork stopped in his tracks, and quickly attempted to use his Control Animal ability, but he rushed it and failed.  The Archers, Jikam and Billy, both ran forward as well, and pausing, let loose with their arrows.  Both missed.  The Goat was angered now, and stopping a second, pawed at the ground before lowering its head and charging directly at Barley.  The Halfling nimbly stepped aside, and brought her sword around with a powerful swing against the beast, stabbing it directly in the side.   The animal skidded to a stop, flipping over and was dead before it hit the ground.  (I roll 17, Goat rolls 3).
     Then, there was a sudden loud roar in the distance that seemed to make the whole jungle go quiet. In the silence Barley could hear Tork, her Beast Warden, say to himself, "Uh, oh. Big Monster."  And he was right; for just a short distance away, above the trees on their right, they could see the huge head of a Monarch come unto view among the highest branches. (Monarch from a Treasure Random Encounter enters behind Barl’s Start Zone)
     Before Barley had a chance to consider the implications of this new arrival, she heard the hum again from the disc(12), and turned in time to see a Human Crewman (belonging to Cassilda’s crew) now appear on the disc(12) next to Ragman.  The new arrival was as startled to see the Dwarf as he was to see her. Beyond the disc and its occupants, the Halfling Heritor could also see movement, and members of the Heritor Gnome’s crew came into view, moving among the ruins on the far side of the stream.

The Monarch enters directly behind Barl’s start zone.

     Quickly, Barley gathered her wits, and taking cover behind a nearby tree, unshouldered her bow, and let fly an arrow at the Dwarf Heritor.  It struck Ragnam in the shoulder, and the dwarf clutched at the shaft cursing (I roll a 17 +2S).  Perkin joined his Heritor behind the tree and he too shot at the Dwarf, hitting him as well, in his thick thigh. (I roll 17 +2S again!)  The Dwarf’s leg went out from under him, and he went down with a thud.  Ragnam weakly crawled off the disc, dragging his prize with his good arm, then turned and crawled back on.  This triggered the disc again, and with a hum and a shimmer of light the Dwarf disappeared as suddenly as he had appeared.
     Tork once again tried to Summon Animal in an attempt to gain them an ally, and this time had success.  Making a link with a Snapping Turtle further down the stream, he called the creature to assist them.   The Warden then advanced, along with the two Archers, to a low ruin of a stone building that appeared to be the remains of a well house, as the masonry of the round well could still be seen.   The two Archers seeing the strange Crew-woman still on the disc , both fired upon her, and both missed.
     Crewman Link decided to follow the Dwarf with the treasure, and so ran after him, onto the disc.  As soon as his foot touched the mosaic surface, he felt a strange spinning sensation, and the world around him blurred into a swirl of color and just as quickly reformed into  unfamiliar  surroundings.  Looking down the mosaic on the disc was different.  He quickly realized he had moved to another disc(5) somewhere in the village.  Turning, he realized there was a Human standing on the disc next to him (Another of Cassilda’s crew); and before he could react, a large fist clutching a sword, swung at him and the metal of the hilt connected with his temple.  His head snapped around, the world went black, and he collapsed onto the disc unconscious.

Barley and Perkin take aim at Ragnam from behind the cover of a large tree.
     Back near the other disc(12) where the rest of the crew were, the Human Crew-woman, like Ragnam, quickly stepped off and back onto the platform, and instantly disappeared.  In her place a Gnome now appeared, and Lily the Crossbow-woman quickly took aim at him and fired.  She hit him squarely (I roll  19 +2S), and the little Gnome dropped like a rock and rolled off the disc, dead.

    Suddenly, there was a distinctive "hiss” from the tall grass behind Barley, and turning quickly she spotted the head of a Giant Snake bobbing and weaving just a dozen yards away. (Summoned by the Gnomish Beast Warden).  The little Heritor brought up her bow and fired, but the arrow went wide.  “Perkin!”, she called to her Scout, and in a flash, he too spun around and readied his bow.  Perkin’s arrow hit its mark, piecing the Snake just below the head, and it dropped down into the grass, dead.  (I roll 19 +2 S = 21) 
    “Thank you!”, Barley said, relieved; and continued, “I think you should follow Link, and see if you can help him with the Dwarf.  And with that, the loyal Scout turned and ran for the disc(12).  Setting his foot upon it,  Barley watched as he disappeared.    The Halfling Heritor then turned to the Crossbow-woman, and called over to her, "Lily,   follow Perkin and see if you two can help Link with the Dwarf.   In the distance they could hear the Monarch give a loud roar that echoed among the treetops.
    Tork seeing the three Halflings  run to the disc assumed that everyone was supposed to, and he told the two Archer brothers to come with him, and the three of them ran for the disc.  Like with the others, as each stepped upon it, each was immediately teleported elsewhere.

Tork, Billy, and Jikam advance to the old well house and the Archers fire on Cassilda’s Crew-woman. (On disc behind clump of tall grass.)

     Meanwhile, when Perkin materialized on a different disc(8), he quickly realized the Dwarf, Ragnam, was nowhere around. Neither was Link.  He was shocked however to suddenly realize there was a dead Human laying on the disc, and to his right was a Gnome Crewman.  The two eyed each other suspiciously, but before either could act, there was a sound of loud wind and a sudden crashing of branches and both occupants of the disc stared in horror as the Monarch suddenly was blown past a nearby patch of jungle and landed just a few yards from the pad where they stood.  (Barl’s Warden successfully casts Wind Blast against the creature.)
     Lily had landed only about a hundred yards further away from Perkin, on another disc(4 Central Treasure).  She was struck by the extra elaborate nature of the mosaic, and noticed a fine leather pouch studded with gemstones, laying in the center.  She reached down to pick it up, admiring the craftsmanship.
    Back on Perkin’s disc(8), the Halfling and the Gnome were frozen with indecision, not knowing whether to run or attack. As they stood there, dumbfounded, the air shimmered between them, and Tork now arrived on the same disc.  He quickly realized the situation, and looking up at the big creature before them, said, "Oh, no."  and instinctively threw his arms up to cover his head.
     The Monarch however, had no doubt of what to do, and seeing an easy meal before him charged at the three occupants of the disc.   Perkin, Tork, and the Gnome cowered, and though none were looking, they could feel the beast’s closeness and awaited the inevitable.  None of them saw as the Monarch, leaning down, his jaws open wide, placed his leading foot on the disc.  With a shimmer and hum he vanished.

The Monarch is blown to a position near Perkin and a Gnome on disc 8

    He wasn’t truly gone of course, for as Lily ran her hands over the jewel encrusted pouch on the ornate disc(4), she became aware of a loud hum, and the sudden appearance of a large shadow above her.  Looking up, she had barely time to let out a scream as the huge jaws descended on her. She tried to leap away, but the Monarch’s power jaws clamped down, just getting a hold of her cape.  She was lifted high in the air, as the Halfling struggling to free herself.   The Monarch, realizing it had missed the meaty part of its target and was trying now to flip the Halfling up into its mouth.   Desperately, Lily grabbed at the clasp holding her cape, and ripped at it.     It came loose just as the Monarch tossed her, and as the cape came free of her shoulders she was flung even higher into the air.  The beast clawed and snapped  frantically at its now-flying meal, but the creature’s arms were too short, and its mouth was still tangled in the flapping cape.    Lily found herself hanging in the air for an instant, and then the rapid decent began.  The Crossbow-woman came down hard, her head hitting the edge of the disc, knocking her out cold.

The Monarch teleports itself to another disc (4) where it finds Lily with a Central Treasure.
     Meanwhile, Jikam the Archer had found himself alone on another disc(6), and his brother Billy landed a little further away on yet another disc(7).  There was a chest on the disc(7), as well as a Gnome.  Drawing his bow quickly, the Archer shot at the Gnome, hitting him directly at such short range.  The Gnome fell back off the disc, unmoving.     
     In the meantime, Crewman Habby, had also moved to the original disc(12), and he was now transported to join Billy on his disc(7)     Billy, pointed to the chest, and told Habby to grab it and go.  "I’ll keep you covered”, the Archer added.   As the Halfling Crewman grabbed the prize and started dragging it towards a nearby arm of jungle that jutted out into the village, an Archer from Ragnam’s crew came into view from around the far side of the same jungle area.  He saw Billy first and shot at him, hitting him in the side.  The half-Halfling Archer spun around and fell backwards, falling hard to the ground with his head dangling into a shallow pond next to the disc.   Another of Ragman’s Archers followed the first, and this one caught sight of Habby with his treasure.  His arrow, cut into the Halfling back, and the little Crewman almost fell over, but kept his footing.  Despite the pain, Habby pushed on (Reduced to 3 HP)towards the cover of the trees and vegetation.
Habby and Billy both land on disc 7 and recover the treasure there.

          It was now Barley’s turn to try the disc(12); and like the others before her, she too ran forward and leaped onto the mosaic circle.  In a swirl of color she was gone.  Her trip was shorter though, as she materialized on another disc(10) that was just across the river and next to the ruin where she had first spotted Gnomeo and his Crew.  And, to her surprise, there was the Gnomish Heritor himself, in the ruin just a short distance away, dragging a large wooden box with decorative inlays on it.
     The Warden, Tork, back on the the disc(8) he first traveled to, had seen the Monarch materialize in the distance on the further disc(4).  Worried the creature would return, the Warden had immediately hopped off and back on to the disc(8) where he was.   In a swirl he vanished and reappeared on a disc(9 Central Treasure) just a short distance away, on the far side of a branch of stream from where he had been.    This was a much more ornate disc(9 CT) than the two he had been on before, and upon it sat a well made chest  with gold and silver inlays .    After admiring it for a brief time, Tork reached down and heaved it up onto his shoulder, and made for the cover of a nearby patch of jungle.
     Crew members Ginsink and Corel, who had spent the last hour trying to work their way into a beneficial position behind the Heritor Barl’s crew, had finally given up, and now tried to find their way back to where they left the others.   They came across one of the discs(8), and having not seen one being used yet, were unsure of what it was.  First Ginsink stepped upon it to study the fine mosaic work, and when she disappeared in a shimmer, Corel ran onto the disc(8) too, to see what happened.  Miraculously, they both reappeared in the same place; standing on each side of their Heritor, Barley, on the disc(10) she had materialized upon.
   The two new arrivals, also saw the Heritor Gnomeo and his treasure.  The three Halflings were so distracted by the excellent opportunity before them, they didn’t see the Gnome Archers who lingered around the ruin as well.  First one, then another fired, both hitting Barley. (-4HP, and -2HP, reduced to 14HP)  She staggered as the first arrow gashed her leg, and the second left a crease in her arm.  Ginsink and Corel rushed forward to try and reach the shooters, but it was too late.  Gomeo himself stopped, and turning shouldered his bow.  Using his Trick Shot ability the Gnome Heritor took aim at Barley and hit her squarely in the right shoulder, knocking her back.  The Halfling fell and blacked out before she hit the ground.  Without thinking her two nearby Crew members rushed forward, and grabbing the unconscious Heritor.  They started dragging her back to safety on the far side of the river, as the Gnomes shouted insults in their wake from the protected safety of the their ruin.    The two Crew members jettisoned her light armor, sword, bow and quiver, to make her easier to move.  They, along with the rest of the crew, now all started making their back to where they had  landed on the beach.

Barley, Ginsink and Corel teleport amongst the Gnomes.
     Back on the Jolly Scallop that night.  Barley sat at her desk, all bandaged up, and sore, but functional enough.   It had been a Close Call for her, and she wasn’t happy about losing all her equipment.  Luckily, it was all easily replaceable from the ship’s locker, as she was carrying no magic items.  Lily and Link would both heal nicely too, their injuries not being that bad.  Billy the Archer however, had been Badly Wounded, and would need at least a month to recover. 

        Treasure had been difficult to come by, and the Heritor felt lucky that her crew was able to bring home anything at all.  Tork’s chest (a Central Treasure) had held 100 Gold Coins.  And the one Habby had retrieved had held 10 Gold Coins and vial with some Gillivourt weed in it.
   Her mind turned to the increasing pile money in the ship’s vault, and the number of Magic and Superior Weapons stored there as well.  Perhaps, the Heritor considered, it was time to make a trip back to the Mainland.  They could do some repairs and upgrades to the ship, take on fresh supplies, and perhaps find a potion that would cure Billy a little quicker.
       A week later they were in a port on the mainland.  Their haul of weapons brought a hefty sum! Barley found a beautiful Compass for the ship (-200GC) and Tork had found a stray hound that befriended hm, and begged for them to put a kennel on the ship.  (-200GC) He asked for so little, Barley felt she couldn’t refuse.  They had also located a potion (-50GC) that would help cure their Archer.  And they still had plenty left over.  Bailey considered adding Extra Quarters, but that would drain their treasury to almost nothing. Maybe next time, she thought…

The final tally.


    What a wild and crazy game!  It was bad enough that treasure was so hard to get, but having the Monarch appear on turn 1 certainly didn’t help.  Luckily, I think I was the only one to land on either of the Central Treasure discs, and to have actually gotten one away was sheer luck.
     I also wanted to add a note about the Snapping Turtle that Tork Summoned in the second turn.  A Swamp Zombie entered the same turn in almost the same spot, and the two spent the entire game fighting each other, with neither managing to hit the other.  So he was never able to play a roll in the game.
     I finally decided to head to the mainland and cash in all my treasure, even though I haven’t lost any Specialists.  Those of you who have been following along with my reports will know that many of the treasures I have found have resulted in Magic or Superior 2-handed weapons; and since I don’t have anyone in my Crew who carries such a thing, they were useless to me.  So they have been gathering dust aboard the ship. I finally felt it was time for them to go.  They brought in over 1000 GC, which helped pay for the trip, a new Compass, and a Kennel.   We’ll see how that all works out next time.

via One More Gaming Project
from Tumblr

Nagendra (Snake Cultist) Swordsmen, Glaivesmen, and Archers: Bones 4 Figures

Chris Palmer

     This past week I painted the Nagendra (Snake Cultist) Swordsmen, Glaivesmen, and Archers, from the Bones 4 Core Set; in my ongoing efforts to round out my Ghost Archipelago Bestiary.  There were 6 Nagendra that came with the Core, and I purchased an extra set of 6 so I could make a unit of 10 with an additional Snakewoman Shaman.  Thus week I painted the four Swordsmen, two Glaivesmen, and two Archers from the sets.
    I prepped the figures in the usual way; soaking them in a dish of water with a couple drops of dish-soap added and then rinsing and drying.  I wanted there to be a little variety in the figures, so with one of the swordsmen of each pose, I cut the sword arm at the elbow and reglued it, with Gorilla Superglue gel, at a slightly different angle to give a different look to the figure.  I also did this with the archers.  I then glued the figures to 1" black-primed fender washers with some of the Gorilla Superglue Gel glue.  I then glued four figures to 2 tongue depressors with a couple drops of the Elmer’s glue each.

      Before I began, I decided I wanted to give the figures a base coat with Krylon Camouflage with Fusion “Woodland Light Green” to give better opacity to the green paint I would be using.  So, I removed all of them from the tongue depressors and sprayed them. Then, when dry, I reglued them to the tongue depressors.

        I began by painting their bodies with Americana “Festive Green”, and their belly scales with Americana “Margarita”.  After that, I painted the unscaled portions of their arms with Crafters Acrylic “Wild Green”.

     Next, I painted their belts, straps, and quivers with Accent “Mustard Seed”, and the bows and glaive shafts with Crafter’s Acrylic “Navy Blue”.  I then painted their shields, armor, sword hilts, bow and glaive fittings, and belt buckles with Folk Art Burnished Metal “Burnished Bronze”, and their sword and glaive blades with Folk Art Metallics “Gunmetal Grey”.  After that, I painted the straps on their shields with Americana “Light Cinnamon”, and the arrow fletchings with Folk Art “Barn Wood”.

     After everything had dried for a while I gave the figures a complete wash with Citadel “Nuln Oil” wash, except for their sword and glaive blades.  When the wash was dry, I drybrushed their body scales with the base “Festive Green”, and then some of the “Festive Green” mixed with some Reaper MSP Bones “Dungeon Slime”.  Next, I highlighted the belly scales with the base “Margarita”, and then with some of the “Margarita” mixed with some Americana “Snow White”.  After that, I highlighted the scaleless parts of the arms with the base “Wild Green”.

     Next, I gave their sword and glaive blades a wash with some thinned Iron Wind Metals “Mid Blue” Ink, and then highlighted the Snakemen’s straps, belts, and quivers with the base “Mustard Seed”.  I then painted the lacing on their wrist guards with Ceramcoat “Maple Sugar Tan”, highlighted the shield straps with the base “Light Cinnamon”, and the fletchings with Crafter’s Acrylic “Orange Spice”.  After that, I highlighted the bows and glaive poles with a drybrushing of Crafter’s Acrylic “Tropical Blue; and the shields, armor, sword hilts, bow and glaive fittings, and belt buckles with Ceramcoat "14K Gold”.  By now the ink wash on the sword and glaive blades had dried, and I highlighted them with Ceramcoat “Metallic Silver”.  I finished up by painting their eyes with Reaper MSP “Holly Berry”.
       I let the figures dry overnight and the next day I gave them a coat of Americana “DuraClear Matte” varnish.    Then, when  the varnish was dry, I used some white glue to flock the bases.  Another overnight dry, and I sprayed them with Testor’s “Dullcote”.

     I’m really happy with how these guys turned out.  I decided to go with just a simple coloration on them since I was doing so many, rather than attempt to repeat a fancy pattern on each one, and I think they turned out looking just fine in the end.  I just need to paint the two armored ones and one of the female shaman figures to complete my unit. 

via All Bones About It
from Tumblr

Completed Some HeroForge Figures


A couple of weeks ago I posted a picture of a figure I “built on HeroForge.”  I made a couple of figures just to try out the site and see the quality of the 3D printing.  I was quite impressed.

A mounted cowgirl.

The front of the dismounted cowgirl.

I made a matching mounted and dismounted cowgirl and painted them in the same color scheme.

The side view of the cowgirl.

I also made a pulp girl.  There are two versions of the same figure, one with a backpack and one with a jet pack.

Front view of the pulp girl.

Back view of the pulp girl with the jet pack.

The back of the pulp girl with the backpack.

I have two more figures from HeroForge to paint.  I’ll post pictures eventually.

from Buck’s Blog
from Tumblr

Ghost Archipelago ’19, Game 4: Battle on the Rooftops

Chris Palmer      Two Saturdays ago we played the fourth game of our 2019 Ghost Archipelago Campaign.  We had 6 of our 9 regular players in attendance and used a 8’x3’ table.
     We did a modified version of the “Battle on the Rooftops” scenario from the Gods of Fire supplement book.  In this scenario, the crews are attempting to recover treasure on the rooftops of a long-abandoned mountainside city.  The treasure has been hoarded by, and is guarded by, strange savage birdmen-like creatures called Cathaka.  The table is set up to represent the rooftops of the city, with gaps between them that can lead to possibly fatal falls.  Moving between rooftops requires jumping, a few walkways and bridges, or various Heritor and Warden abilities.  Being pushed from a rooftop can be disastrous. 
     There were no central treasures, and treasure tokens were placed with equal number of real and dummy tokens.  So players never know if they are heading for a chest of gold or somebody’s old laundry.  Between each pair of players there was a large Central Platform rooftop that had the bulk of the tokens, which starts the game being guarded by 4 of the Cathaka birdmen. 
      I luckily got an early set-up chip, and took one of the corner spots.  I ended up with the Heritor Gnomeo, and his shooter-heavy crew across from me, and the Heritor Arkham to my right.  Diagonally across from me to my front right was the Heritor Barl.

A view of the table showing starting areas.

The Report

     The Halfling Heritor Barley Gimblehill  squinted against the sunlight, trying to see what her Warden, the big human named Tork, was pointing at.  “See, city!  Built into cliffs.  There!"  he said exasperatedly.
 Finally the ship had sailed close enough, that the little Heritor began to see the shape of the buildings against the rocky sides of the mountain.  Many of the structures were carved from the very rock of the island, so blended in perfectly.  The haphazard architecture was build topsy turvy almost down to where the mountain reached to touch the sandy strip along the coast.  The highest buildings though seemed to tower up near the clouds.  As Barley peered upwards, she could see tiny black specks circling lazily around the rooftops…some sort of large birds she pondered.
    She looked at Tork, "What birds are those?” she asked pointing.
    Now it was her Warden’s time to squint into the sun.  “Big ones.” was his only reply.
The Heritor could tell the city was long abandoned; no smoke rose from the chimneys, and many of the structures had toppled over, or stood half crumbled.  And an abandoned city meant the possibility of worthwhile clues or treasure being left behind. 
     Barley hopped down from the crate she stood upon, and said over her shoulder to Tork, “Let us go check it out.”
  Tork replied simply, “Big birds…”

     It was two hour later that Barley, Tork and a group of specialists and crew from the Jolly Scallop found themselves climbing staircase after staircase, and a few rckety ladders, to reach the higher rooftops of the city.  As they had neared the city they could clearly see gold glinting from the topmost rooftops in what appeared to be big piles of assorted belongings and detritus; small pieces of furniture, armor, weapons, cloth…  And the “big birds” turned out to be some sort of strange bird and man combination.  Vulture like in their appearance, but with arms and legs and torso like a man.  They wore scraps of clothes and some carried primitive weapons.    For the most part they left the Halflings alone.  One or two curious ones approached within a few dozen yards to check the little folk out, but for the most part the birdmen kept their distance.   Barley and Tork noted that it appeared the strange creatures were responsible for the piles on the rooftops, as they could see one every now and then fly some load to one of the roofs where it dumped it upon one of the piles.  Others would flutter over and inspect the new addition.

Barley’s initial deployment.

     The band of diminutive adventurers eventually reached the top of a building near the highest structures of the city.   They could see the birdmen and their piles much more clearly now.  Directly in front of them, on the next building over, was a large expansive rooftop containing a pyramid structure in the center and decorative columns on each corner.  It contained a number of large piles of belongings.  There were also 4 of the bird creatures who lingered there.  They cast wary eyes upon the Halflings, and Barley clearly recognized them as guards of some sort.
    As the Halfling Heritor sized up the situation, Tork removed one of his Divining Rods and worked its magic.  Pointing over to the right he said, “Gold close. Over by pool,”, and pointed to a low rectangular structure to their right on a nearby rooftop. (I move token from within pool, 3" towards my start zone, bringing it out of the pool.)
     Barley organized her crew; giving Tork command over the two Archer brothers, Jikam and Billy Wizzit, as well as Crew-woman Ginsink.   The Heritor took along with her,  her Scout Perkin, and the two Crewmen, Corel and Habby.  Crewmen Fernando and Link positioned themselves between the two groups to help out where needed.  The little Heritor had Tork position himself and his command to move towards the central platform; while she oriented herself and her group to move off to the right and check the gold the Warden had detected by the pool.
     It was an easy leap for Barley and her group to jump the span between the building they had entered on and the building with the pool next door.  They could see a worn wooden chest laying by the pool atop a pile of what appeared to be old clothes, and the Heritor ordered Corel over to check it out.  As he went, Barley pointed out a nearby outbuilding on the same rooftop, and suggested to Perkin they go check it out.  She told Habby to stay and assist Corel.

Barley, Perkin, Corel and Habby, make the jump to the building to the right of their start zone with the pool and the nearby treasure token.

     Meanwhile, Ginsink, never one to follow orders well, spotted a promising leather pouch laying on a rooftop to their left, and she ran off, easily making the leap to the other roof, before Tork realized she was gone and could call her back.  The Warden was too busy trying his Summon Animal ability, but alas they were too far from any animal he guessed for any to respond. (I fail my roll.)  As he worked his spell, Jikam and Billy took aim at the closest bird-man; Billy hit wounding the creature, but Jikam’s arrow went wide.
     At that point they became aware of a chattering of voices on the far side of the large rooftop, and they could see Gnomish members of the Heritor Gnomeo’s crew come into view.  Fernando and Link realized time was against them now that another crew had appeared, and rushed over an old wooden gangway towards the large roof; hoping that the two archers would take care of the guards by the time they reached their destination.
     By now Ginsink had reached the pouch, but before she could bend over to inspect it, an arrow from Gnomeo’s crew hit her in the shoulder, and she cried out in pain.  Before she could react in any way, a second shaft struck her, this time in the leg, and she toppled over cracking her head upon the hard roof beneath her and was knocked out. 
     Tork attempted his Summon Animal spell again was was shocked when he made a mental link to a Snapping Turtle!  How did it get up there he wondered.  The creature sensed his question, and he got the mental image of the turtle being carried to the roofs by one of the bird-men, who mistook it for some sort of treasure chest while it was sleeping.  It had since wandered the roofs living off rats and mice.   Seeing Ginny go down, the Warden instructed the Snapping Turtle to move towards the pouch that the Crew-woman had been heading towards and guard it.
     The two Archers had now notched their second arrows, and once again Billy’s hit, dropping the first guard; while Jikam’s went wide again. Billy could not stay silent over that, and commenced to relentlessly tease and comment on his brothers poor marksmanship.

In the foreground, Tork tries to Summon Animal, as Billy and Jikam shoot at the Guards.  Fernando and Link dash across the gangway towards the central rooftop. 

     By now, Barley and Perkin had made their way to the outbuilding, and began to climb a ladder leading to its roof.  Two arrows whizzed by the Scout from the Gnome crew, but neither hit its mark.  The pair began to climb, and another arrow came towards the Scout, but this one hit, sinking deep into the Halfling’s thigh. “I can’t continue up!” he said through gritted teeth.
   "Alright.“ Barley acknowledged, "head back down and take care of your wound.  The Scout slid as best he could back down the ladder, and crouching behind a nearby pillar, worked at removing the shaft.
       As Barley continued up  the ladder, Corel reached the chest and giving the old lock a good whack with the hilt of his sword, pried the lid up and was pleased to find it filled with gold coins!  (I flip token and reveal a "T” treasure marker.)
          Having reached the top of the outbuilding roof, the little Halfling Heritor moved over to a large cloth sack on the rooftop and quickly unlaced the cord tying it, only to find it stuffed with old rusty serving pieces and flatware. (I flip token to reveal an “X”.)

As Corel recovered his chest of gold coins, the wounded Perkin takes cover behind a column.  Near the top center of the photo, Barley checks the token on the outbuilding rooftop.

    Over on the rooftop they had started from, Tork could see Perkin was badly hurt, so he quickly cast Water of Life on the Halfling, and the Scout could feel his wound magically begin to heal. 
      Meanwhile, Fernando and Link had crossed to the large roof, and both moved towards the nearest piles of debris.  Link pulled at a small chest, and hearing clinking inside, opened it to reveal some pieces of fine gold jewelry. (I reveal another “T” token!)  Likewise, Fernando found an ornate wood box, and prying it open, saw it contained gold coins and some heavy potato sized object wrapped in smooth cloth. (And yet another “T” token!) He had no time to investigate further as a loud flapping behind him warned him that the surviving guard had taken issue with his prying.  Quickly the Halfling Crewman turned and brandished his sword, wounding the bird-man with a well placed thrust. The Birdman fluttered backwards in pain, giving the Archers a clear shot; and this time Jikam found his mark, killing the creature.

The birdman attacks Fernando as he and Link try to steal the creature’s treasure. Near the top center of the photo, the Gnomes can be seen working on recovering a treasure of their own.

     With the guards dead, the Archer, Billy Wizzit, decided it was time to go try and investigate the pouch that Ginsink had tried to retrieve earlier.  The Snapping Turtle stood nearby at the base of a bridge leading to a further rooftop, upon which one of Gnomeo’s crewman stood dithering as to cross and tangle with the hard-shelled creature or not.   The Gnome Heritor could see the situation, and using his Trick Shot ability, put a well placed arrow right into an opening in the Turtle’s shell.  striking it right at the base of the neck.  Almost dead, (1 HP remaining!) the Turtle still faithfully stood guard at the base of the bridge.
     Meanwhile, Link and Fernando had secured their treasures and were making their way back down the old gangway back to the rooftop from which they had started.

Link and Fernando return cross the gangway with their treasure, as over on the left Billy (figure with yellow shield) can be seen hiding behind a pillar.

     Over on the building to the right, Corel moved with his chest back towards safety. The Halfling was then shocked to see two animated Skeleton soldiers ascend a nearby staircase and come marching towards him. (Brought on by the Gnome Warden, Julliette’s, successful Beast Cry!)   Quickly, the wounded Perkin moved with his bow towards the new threat.  He fired an arrow which struck one of the Skeletons, sending it crashing to the ground where it shattered into dozens of loose bones.
    Meanwhile, Barley had come down from the outbuilding rooftop by this time, and she too moved to help, as did Crewman Habby.  But new danger appeared nearby.

Two skeleton soldiers appear as Corel drags his chest towards safety.

         One of the distant circling birdmen had spotted Fernando and Link carrying off their treasure, and swooped down to stop them, heading directly at Link, claws outstretched.   In a flash Barley was there, using her Leap ability to easily cross the gap between the two buildings and moving directly into contact with the creature to help Link.  Link had drawn his sword, and slashed at the flying creature.  striking its wing.  He did no real damage, but feathers fluttered all around him, and the bridman circled up into the air before making another attempt.  (I win fight but do no damage, push birdman out.)
     The creature now tried its luck with Fernando, swooping down powerfully at him.  With a might thrust the Halfling stabbed the birdman in the gut and, though badly wounded, it still continued to flap and claw at its opponent. (I roll 20, leaving the Cathaka with only 3 HP) .  Barley saw her chance, and moving up behind the creature stabbed it from behind.  It took a few weak flaps hit the roof and fluttered off the nearby edge where it plummeted to the ground far below.

A lone birdman swoops in to attack Link and Fernando.

     Back on the nearby roof to their left, Billy crouched behind a pillar, as an arrow from the Gnomes whispered past him.  The Gnome Crewman on the far side of the little bridge finally found his courage, and charged at the Turtle.  Billy knew it was now or never and dived for the pouch.  He heard the clink of bottles inside and threw the pouch’s strap over his arm.  (I reveal another “T”!) The Turtle and Gnome engaged, but neither managed to damage the other.
     Back on the other roof, Perkin shot again, disabling the second Skeleton.  Coral now had a clear path to escape with his treasure.  Likewise Link and Fernando began to descend the nearest staircase, making their way back to the ship. Tork once again cast Water of Life on the injured Scout.

Billy finally recovers the pouch as the Snapping Turtle still guards the bridge against the Gnome’s advance.

     Billy fled with his pouch, and the nearby Gnome knew that even if he killed the Turtle, the Halfling Archer was well out of his reach, so he too began to make his way back to join his crew.

     Later that evening, back onboard the Jolly Scallop,  Barley looked over the day’s haul.  The chest Corel had retrieved from near the pool contained 100 GC!  The Little Heritor estimated the jewelry in the chest Link had recovered was worth around 40 GC; and the pouch Billy Wizzit had retrieved contained a few broken and empty potion bottles, but there was one still intact that the Warden, Tork, had determined contained a Potion of Regeneration.  Lastly, there was Fernando’s Chest; it held 50 Gold Coins, and wrapped in the cloth was a flat stone the size of Tork’s big fist, with runes on one side and what looked like a primitive sea chart on the other showing three islands.
    After puzzling over it for a few minutes, Barley handed it over to Tork, saying, “Any ideas?”
    The big Warden studied it closely and ran his fingers over the worn carvings.  “It’s Map Stone” he said matter-of-factly, and continued, “Clue to location of Crystal Pool.”
     Barley jumped from her chair; “It shows where the pool is?” she exclaimed!
     "Yes… and no, “ the Human magic-user said shaking his large head.  "It shows part of a route to the Pool.  It is just piece of larger puzzle. We must find more to know complete path.” He set the stone gently back down on Barley’s desk.
     There was a map. In pieces, yes, but a map nonetheless.  Barley pondered the implications.  If they could find more of these stones…  The little Heritor felt invigorated.  Her ship’s hold was filling up with more and more gold, and they now had a specific objective to search for.  Barley gazed out the window of her cabin at the moon lit water; her mind already plotting their next destination.

Final outcome.


   This was an enjoyable game, and played more like a bank heist than a regular battle.  The nature of the buildings kept everyone for the most part separated, and it really came down to defeating the guards, grabbing the loot, and running.
    I must say I did have an inordinate amount of good luck though.  The majority of tokens I flipped proved to be actual Treasure; a fate not shared with all the players.  Also, once I had the treasure and was lugging it away, I would have been easy pray for the Gnomes and their preponderance of missile troops;  but I lucked out that two of the Cathakas arrived in their rear area at just the right time, keeping them quite busy guarding their own recovered Treasure.
    I only had one figure fall, the Crew-woman Ginsink, which is very unusual.  And, luckily,  she fully recovered.
     I couldn’t believe my good fortune at getting 4 treasures; but my luck let me down on the treasure rolls.  Three of them were under ten:  4, 8, and 9.  Which are not particular valuable results.  My one big number was a 20, a map stone.  But quite honestly for what is basically a 12 month/game campaign it’s hard to ever find more than one or two of these stones so they have no real effect.  I would have preferred a nice magic weapon or armor.
    Luckily, I don’t have to wait long for our next game as it is this coming weekend.  Stay tuned for a another report soon!

via One More Gaming Project
from Tumblr

Assembling and De-Necro-ing the Stygian Barge: Bones 4 Model

Chris Palmer

     Welcome to a special Thursday blog post!   I was excited to get the Stygian Barge Add-On from the recent Bones 4 Kickstarter, and I was not disappointed in the model when it arrived.  It is a truly beautiful and big ship.

      However, I didn’t necessarily want to use the barge in all its Stygian glory; it looked more like a Necromancer’s fancy yacht than anything else.  I wanted more of a plain everyday working barge.  I figured a plain barge would have much more game use than one specifically decked out in death-related motifs.  So, the first thing I set about doing was looking over the pieces to see just what removing all the skulls, etc. would involve.  With a little effort it seems like it just might work

All the Barge pieces minus the figurehead pieces and the crew and passengers.

      The first thing I did was to glue the front middle and rear hull sections together using Gorilla Superglue Gel.  I then used coffee stirrers and toothpicks to lay down a new deck and trim in the middle hull section to cover over the bone strewn deck that is molded onto the model. 

    I then cut off the two skull decorations on the front protrusions of the rear deck piece, and replaced them with two round wood beads.  When they were dry, I glued the rear deck and front deck into place.  I then painted the hold interior on the front deck with Ceramcoat “Black”.

When the Black was dry I glued the hold cover over it, and then worked on putting together the rope and anchor assembly.  I then glued the barrel assembly to the other side

      After that, I worked on gluing in the rear deck bracers.

    I then began trimming the vertebrate spines off of the rear deck roof, and trimming the skeletons off of the roof supports.

     Next, I glued the rudder into place, and then the mast.  I left the skull on the mast, figuring it looked like some kind of trophy or oddity the crew came across, rather than strictly saying “necromancer’s boat”. 
     When these ware dry, I glued the roof supports to the deck, setting the roof in place to keep them aligned while the glue set, but not actually gluing the roof.  I don’t want to permanently glue the roof until after I have painted the underside.

      After the roof supports were dry, I worked on fixing where the skeletal mermaid figurehead was supposed to go.  I used a bit of bamboo skewer to make a spar, and a little nail in the center of the rope circle to make it look like it was actually hanging from something.

      Lastly, I cut the skulls off of the ends of the railings, and once de-skulled, glued them into place

   And here is the finished boat; ready for painting!   I’m very pleased with how it turned out, and think it will look suitably like a regular workaday barge.  Hopefully I will get it painted in time to use it in our June Ghost Archipelago game.

via All Bones About It
from Tumblr

Ghost Archipelago Campaign 2019 Game 3: Isle of Dragons

Don H
A few weeks (okay, quite a few) back we played game 3 of our 2019 Ghost Archipelago Campaign.  This time around me managed to have 8 of our nine players available.  The scenario was recycled from a Frostgrave game involving dragons and all the treasure markers were corpses.

You can read more about the set-up here: Barley’s Game 3 Report

As we drew tokens to determine our starting locations, I used the Compass I had obtained.  This allowed me to select a corner position which gave me one protected flank.  Plus the location had quite a few treasure options.  This resulted in Ragnam being opposite the Heritor Safar.  To the right was Heritor Barley and diagonally to the right was my old nemesis Barl (curse his name).  Before the game started, I used the Divining Rods obtained as loot from the last game.  They allowed one treasure marker to be moved up to 3 inches in any direction – so one treasure was moved 3 inches closer to my starting location.  I had also added a Tribal Guide to replace a Hunter lost in game 1 to Heritor Barl (curse his name).  The Guide has a skill called Pathfinder which allows him and one other crew member to deploy 3 inches further forward (and closer to potential treasures).

A view of the set-up
Another view of the set-up

The Report

“Dragons?  Hrrmmpp.  What tales have you been listening to Bengel?  Everyone knows dragons have been dead for quite some time.” said Ragnam as he looked skeptically at his young Warden.  “But Master Ragnam, its true.  They say dragons still exist in the Archipelago.  Dragons and many other strange creatures.” argued Bengel.  “Well, I don’t put much stock in tales of mythical creatures.  We’re still going to explore the island.  The compass brought us to this spot for reason.  Let’s go find out why.” replied Ragnam and he turned to go give the command to drop boats.

Ragnam and his crew stepped out their row boats onto the sandy beach.  A dense wall of vegetation started a mere 20 feet from the water.  Ragnam started to sweat just thinking about how hot and humid it would be once they entered.  “Dogba, take point” he commanded.  As with that, the crew stepped forward and were engulfed by the jungle.  Fortunately, once they had traveled inland for a hundred yards or so, the vegetation thinned out a bit – but not the heat.  Soon they were all dripping wet from their sweat.

After an hour of traversing through the thin jungle, a large stone carving was sighted.  Ragnam and his crew took cover behind some bushes to survey the area.  Off in the distance, he could spot some movement on the other side of the stone structure.  It looked like another crew was in the area.

Ragnam directs his crew forward

 Ragnam waved Dogba (Tribal Guide) and Kippen (Pearl Diver) to move forward a bit more (Pathfinder ability of the Tribal Guide).  After carefully watching for a few more minutes, Ragnam moves forward to a small clump of bushes.  Once there, he spots an the remains of an unfortunate adventurer.  As he pokes at it with his boot, the corpse arises as a Ghoul.  Seeing the Ghoul, Knurrig (Crewman) charges forward to protect his Heritor.  With the momentum of his charge, Knurrig’s sword smashes through the Ghoul’s defense and strikes deeply in its side (hits the Ghoul for 8 damage).

Ragnam and crew engage a Ghoul

Bengel hunkers down behind a small stone statue and casts his favorite spell – Summon Animal.  Off in the distance he hears the loud howl of a Screamer Monkey.  It was shortly followed by another similar howl.  “Could there be another Warden nearby summoning animals?” he thought to himself (Barley’s Warden also summoned a Screamer Monkey).

Dogba and Kippen

Watching Ragnam’s advance, Dogba moves forward with the stealthiness of only someone born in the jungle.  Kippen followed behind, a bit more noisily.  As they approached a clump of bushes, Dogba wrinkled his nose at the smell of a decaying body.  Looking under the large leaves, he sees the body of a half eaten corpse.  A short sword in a fancy tooled sheath was still fastened to its belt.  Using his hunting knife, Dogba deftly cuts the belt and retrieves the sword. 

A thick mist starts to settle in reducing line of sight (Safar’s Warden cast Cloud Cover).  The mist would continue to get worse as time progressed.  In teh end, it was of little hinderance to ragnam’s crew.

Ragnam swings his sword at the Ghoul but his attack is parried.  The Ghoul manages to strike Ragnam on the left shoulder, drawing blood (Inflicts 6 points of damage).  The ghoul attempts to push him out of comba so it could face Knurrig alone.  Drawing upon an Heritor ability, Ragnam remains planted in place as he feels the burn race through his veins (Used Stand Firm).  With The Ghoul focused on Ragnam, Seppl moves forward to assist and strikes fast with his axe.  The Ghoul’s head flies from its body and lands somewhere in the dense brush.  Knurrig notices a leather satchel and removes it from the corpse.  Bengel cast Water of Life on Ragnam.

Pimpel finds a corpse laying in the brush. Looking closely, he discovers a leather pouch containing 50 gold crowns.  Pimpel picks it up.  Seeing some of Safar’s crew nearby, he slowly falls back, keeping an eye on their movement.

Pimpel finds a treasure

Seeing movement to the right, the archer twins move in that direction to check it out.  Teflin paused to let loose an arrow at two of Barley’s crewmen, one of whom was dragging a large sword (All swords are large to halflngs).  Much to his dismay, his arrow whizzed between the two halfings missing them both.  Around the same time, Bengel’s Monkey pet ran through a thick patch of jungle only to discover another Monkey waiting on the other side (Summoned by Barley’s Warden).  The two stared down each other for several minutes.

Everyone pauses for a moment as they hear the sound of giant wings flapping.  Even through the dense mist, a Dragon passing by and is quickly lost in the mist.  Bengel looked up in awe, “They do exist, I knew it.”

Barley’s Warden sends his Monkey to delay Ragnam,s crew

Ragnam decides that Safar’s crew is in too strong of a position to contest their claim to any treasures they might find.  He notices his archers moving towards the right and turns to follow them.  As he passes by Bengel, his Warden sees his bloody left sleeve and casts Water of Life on him.

Teflin takes aim at the halfling dragging the sword.  He releases his arrow and watches it strike the back of the halfling’s helmet, dropping him to the ground.  The other halfling barely stops as he grabs the sword and keeps moving.

Bengel’s Screamer Monkey decides to attack his cousin.  He pounces but is smacked down hard.  Victorius, the other Monkey runs off to help out his crew members.Sensing the demise of the Monkey, Bengel once again cast Summon Animal.  This time he calls forth a Snapping Turtle from the direction Barley’s crew was heading.  He commands the turtle to track down and attack halflings.

A snapping turtle harasses Barley’s crew

The Snapping Turtle moves through the brush and sees a halfling heading his way burdened with carrying a large sword.  The turtle rushes forth from the thick underbrush to attack (Well, not so much a rush and a slow crawl).  The two exchange blows but the halfling manages to momentarily stun the turtle.  The halfling manages to get a a couple of steps lead on the turtle.  The last Ragnam crew sees as they disappear into the jungle is the halfling running for his life with the turtle snapping at his heels.

And with that last bit of excitement, Ragnam sounds recall and his crew fade into the jungle to make the hour trip back to the beach.  A hot meal and a pint of dwarven beer await their return.

Ragnam and crew with their treasures


Back on board the Iron Fist, sipping on a pint of ale, Ragnam reflects on the day’s adventure.  His crew took no casualties.  In addition, they recovered three treasures:  a Superior Hand Weapon +1 Fight, some Magic Beans, and 80 gold crowns.  And a big plus, they all got to see a real live dragon.  “Tomorrow we’ll study our maps for our next destination.  Tonight we’ll celebrate” he pondered as he listened to the crew enjoying their good fortune.

from Wargaming Notes
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