Monthly Archives: October 2018

No Figure Today

Chris Palmer

     Hey, readers.  I’ve been a bit under the weather the past few days, and so wasn’t able to get a figure finished to post today.   Fingers crossed I’ll have one ready for next Monday!

via All Bones About It http://allbonesabout.blogspot.com/2018/10/no-figure-today.html

from Tumblr http://tumblr.hawks-club.org/post/179549065858
via IFTTT

Advertisements

The table from above.

The table from above.

from Tumblr http://tumblr.hawks-club.org/post/179486891453
via IFTTT

More GASLIGHT fun!

More GASLIGHT fun!

from Tumblr http://tumblr.hawks-club.org/post/179486700768
via IFTTT

More GASLIGHT fun at HARCON.

More GASLIGHT fun at HARCON.

from Tumblr http://tumblr.hawks-club.org/post/179486698003
via IFTTT

HAWKs running a GASLIGHT game on Mars at HARCON.

HAWKs running a GASLIGHT game on Mars at HARCON.

from Tumblr http://tumblr.hawks-club.org/post/179484935723
via IFTTT

Ghost Archipelago Campaign ’18, Game 10: Saurian Breakfast

Chris Palmer      Back on Saturday, Oct. 13th we got together for the tenth game in our Ghost Archipelago campaign.  We had 5 of our regular 8 players in attendance, and one new player who is joining the group; for a total of 6.   We continued to work on the scenarios in the rulebook this time, skipping over the Swampland, and doing the 8th one: Saurian Breakfast.    This scenario features a clutch of dinosaur eggs surrounding the Central Treasure,  and the eggs begin hatching during the game producing vicious little man-eating miniature Monarchs.  There’s also a chance that Mama Monarch might appear during the battle as well. We used an 8’x3’ table; and becuase we had 6 players, we had three Central Treasures,  three clutches of eggs, and three chances for a Monarch showing up.
      I was terribly unlucky in my choice of starting location, drawing chip #6, and being stuck in a center seat in the spot no one wanted.  This was across from the Heritor Griffin and his Wave Warden, Ashalla.  Griffin has developed quite a reputation around the Archipelago for his rock hurling abilities, which have made him the bane of many a Heritor.   To my front left was Skorri Drakenberg, and his Beast Warden, Agger.   Directly to my left was the Heritor Molly Malone, and her Storm Warden, Niskaru.  Diagonally to my my front right was the new player who was using the borrowed warband of Lady Katherine of House Coldvaugn, and her Storm Warden Sigmaull Windshadow,; and directly to my right was the Heritor Gregorious and his Storm Warden, Missy.

A view of the table at the start of the game.

The Report

       Marnilyne, the Vine Warden, sat on a large coil of rope on the deck of the Silver Sword, and leaning back, watched seagulls weaving back and forth far above the rigging of the ship.  The young Elf knew enough to know that the gulls meant they must be getting near land.  Marny had no idea where exactly they were; her Uncle, Lord Fortrywn, a powerful Elven Heritor, retired general, and wealthy land owner, seldom told her anything about his plans.  But, that didn’t bother her as there was so much to learn and see on their journeys that she was just happy to be included.
   The lilting sound of laughter caught her attention, and she turned her gaze from the sky to the deck to find its source.  Coming towards her were two of the Crew-women that served on the Silver Sword; Arbyn and Bry.  Both tall and blond, their normally fair Elven skin carrying the slightest golden hue indicating years of exposure to the sunny seas; so typical of the Sea-Elf folk.  Marny’s hand instinctively went up to her own black hair, and for a moment she wished she was a Sea-Elf, with  a life aboard the waves.  How boring it seemed being a Northland Elf from the cold forests of the High Kingdom.
     The two Crew-women fascinated the young Warden. Arbyn was like a wild storm, filled with limitless energy and strength, her eyes flashed with a joy of life and her laugh was loud and boisterous.   Bry on the other hand  was like the calm after the storm; still and deliberate, her eyes like the dark sky, full of hidden mysteries; and she spoke with a quite strength that could chill or warm you, depending on her mood.  And yet the two seemed the best of friends, like a sunny day and a dark night.  And they always seemed to be a part of their landing parties, so she knew her Uncle must hold them and their abilities in some regard.
    Marnilyne’s musings were cut short by a call of “Land to Port!” from high in the crows nest. The Warden knew that meant it was time to get ready to go ashore.
     An hour later, they are all standing on a strip of white sand beach, tall palm trees towering above them just 20 yards away.   Marnilyne listened as her Uncle divided them into groups for the inland trek.  As usual, he gave his Niece command of one of the groups; consisting of the Archer Songlyne, and the two Crew-women,  Meriwyn and Lilisea.    The Warden knew her station and breeding made her the correct choice for command, but she fret at having little experience compared to the seasoned sailors and warriors she was with.  But, she also knew her kind were a formal race, and the others followed her dutifully; though she often solicited more advice from those under her than was proper.
     Lord Fortrywn took his more trusted crew with him; the Hunter, Bindidell; Archer, Tannin; and  Crew-woman, Arbyn.  Crew-woman Bry, and Crewman Finil were left to follow up and help where needed.
     They set off again, and had not gone far into the jungle when Marnilyne saw her Uncle raise his hand to indicate they should halt.  He and Bindidell had a brief hushed conversation before the Hunter jogged off a few yards in front of them and knelt down in the tall grass.  Marny wondered what was going on.  The others with her were noticeably more alert, and scanned the jungle around them.  Soon, Bindidell stood, and trotted back to the Heritor.   They once again had a hushed conversation, and then Lord Fortrywn turned to the group and said simply, “Weapons”. And as Marny watched  her Uncle unshouldered his Superior Crossbow. Meriwyn tapped her on the shoulder, and with a soft, “Ma’am” and a nod indicated the Warden should draw her sword too.

Lord Fortrywn assigns his commands.

   The party started moving again, but more cautiously.  In just a few moments, Marny and the rest passed by what had caused them to halt, and what Bindidell had investigated.  The Warden had seen blood in her months in the Archipelago, sometimes her own; and a couple dead bodies.  But she was not prepared for this.  At first she saw a blood covered hand laying on the ground to her left, then there was the body a couple yards away.  It looked like it had been a human sailor, but it was so shredded and covered in it’s own gore, it was hard to tell.  Then Marny realized there was no head.  She gasped and the bile rose in her throat.   The young Warden looked away, but everywhere around the area the grass was splattered and smeared with blood, so she didn’t know where to fix her gaze.  She could tell whatever had happened had happened recently,  and she hoped whatever had caused this was long gone.
   They had barely gone 30 yards passed the dismembered corpse, when again they halted.  Now, her Uncle approached, and told her they were going to investigate the area more carefully and instructed the girl to move off too the left, and as usual stay alert and be helpful.  “Oh, and be watchful of the eggs! Don’t damage any!” he called back to her as he departed.
    “Eggs? she thought, but she didn’t have long to consider that word, for there was the course barked command of a Human in the distance, and they all instantly knew they were not alone.
        Marnilyne watched as her Uncle along with Bindidell, Tannin the Archer, and Arbyn trotted off to the partial remains of a ruined temple on the right.  She called to Songlyne the Archer, Meriwyn and Lilisea, and as instructed headed off to the left.  It was only after she had passed by a tall strange flowering bush, that she knew what her Uncle was talking about.  There, a dozen yards away, was a large beige oblong object laying in the grass. The Warden knew immediately what it was; a Saurian egg. (She had seen several before in the island markets they had visited over the past months.)  But what kind was it; that’s what mattered. And then Marnilyne saw a little further on there was a large nest  built between some bushes on the ground.   How did the egg get out of the nest, she wondered, and her mind flashed back  to the body they had passed.  Had someone been trying to rob the nest, and something had caught them doing it, she mused to herself.  Was it still near?
     Back at the ruin, Lord Fortrywn surveyed the situation, and could see another crew approaching  from the far side of clearing where the nest, and about a half dozen eggs that had once been in it, now lay strewn about.  He wondered if this was the rest of the party who the dead man belonged to.  Then he saw a big broad-shouldered Human step into view, and recognized him immediately as the Heritor called Griffin.  While the Elf Lord considered his options, Bindidell clambered up the ruin to get a good view of the eggs.  She was amazed.  Now, a full sized Saurian was a quarry worth hunting! Below her and to the left, Tannin crouched at the edge of the ruin and readied an arrow.  Arbyn  moved carefully in among the eggs, and noticed scattered bones of various kinds, remnants of past meals the Mother dinosaur had consumed.  The Crew-woman  could tell from the tatters of clothing that still remained, that not all the meals were animal.  Then her eye was caught by a glint of yellow metal, and she saw something golden peaking out of a badly torn  and weathered pack lying amid the bones. Turning to locate her Heritor, she signed back to Lord Fortrywn, indicating there was treasure.

Lord Fortrywn, Bindidell and Tannin take cover in an old ruin, as Arbyn rushes out into the circle of eggs.

    Meanwhile, Marnilyne led her group off to the left. As they went, the skies began to cloud over, and the sun was obscured.  The Elf Warden could sense that somewhere on the island, a Storm Warden was at work, and had cast Cloud Cover. (Gregorious’ Warden) They hadn’t gone far when they saw ahead there was a small pond of clear blue water.  The Warden instructed her group to go check it out, while she checked to see if her Uncle and his party cold use any help.  As Lilisea, Meriwyn and the Archer, Songlyne, moved forward, Marny turned back, and seeing the enemy crew quickly approaching the spot where Arbyn stood,  began to chant her Bramble spell.  Instantly, thick thorny vines curled up from the ground at the far side of the scattered eggs, momentarily blocking the Humans’ advance.
     While Marny worked her magic, Songlyne took up a firing position in the brush at the edge of the pond, while the two Crew-women  moved to the edge of the water, and peered in.  To their surprise, they could see a small chest lying among the aquatic plants on the bottom. Using their initiative, the pair swam out to see if they could retrieve it.
     As the pair of Elves swam out into the pond, Marny looked back again, and could see the Heritor Griffin approach her Brambles, and survey it.  Thinking better of it, he moved to go around the obstacle.  As he cleared it, she saw him bend over pick up a large rock and throw it.   Manilyne had a good view of him and his sword, she once again called upon her magical powers, and began the chant of her Warp Weapon spell.  Again, thick vines sprung from the ground at the Heritor’s feet, but this time they quickly coiled tightly around his weapon.  The man cursed, and attempted to pull the blade free.  The vines pulled back.  His Heritor’s strength was no match however, and he quickly wrestled the weapon free.  The vines wilted back to the ground, but the damage had been done.  As the Human surveyed his blade, he could see a distinct bend in the blade. (I roll the -1 Fight result.)
     Songlyne too was watching the Humans approach, and seeing one of Griffin’s Crewmen climb up into the Saurian’s nest, she let her arrow fly, striking the man in his side.  He tumbled down into the nest, but a moment later, stood again, clutching his wounded side with one hand.   The Archer and Marny were distracted from the Humans’ activities at that point by a call from Meriwyn behind them.  In the middle of the pond the Crew-woman was treading water, and momentarily lifted one arm to point further back behind the pond where two approaching figures could be seen.

Lilisea and Meriwyn swim out into the pond to retrieve a treasure, as Songlyne and Marilyne keep watch.  In the distance members of Skorri’s crew approach. 

     While events were transpiring at the pond, back at the ruin near the eggs the fight had heated up quickly.  Lord Fortrywn, along with his Hunter and Archer, all let loose with shots at Griffin; but all of them managed to miss.  That Human must live a charmed life, the Elf Lord thought to himself.   A Human Archer returned fire however, striking Tannin in the thigh. The shaft went in deeply, and the Elf Archer momentarily collapsed onto the ground.   (-8 HP)
     While this duel was going on Arbyn had run up to the destroyed pack, and took a stance to defend it.  The Human Heritor was just a short distance away, and she knew at any moment he would notice the treasure lying there amongst the eggs.    The Crew-woman was followed up closely by Finil the Crewman, who offered his assistance.  "Grab it!” Arbyn called back, and pointed at the spot where the old pack lie.  As  Finil moved forward a huge rock, the size of a Sindarian Melon came flying by Finil’s head, missing him by just inches (Griffin uses his Hurl ability, but misses.)  Nevertheless, FInil reached the spot that Arbyn had indicated and freed a small golden dog statue from the shreds of rotting canvas pack still sticking to it.  Likewise, Bry also rushed forward to offer assistance to her fellow Crew-woman, and help guard Finil as he retrieved the treasure.  It as at this time that Marny’s Warp Weapon vines struck, and before Griffin could find another stone to hurl, he found himself struggling with magical plants to free his weapon.   As Lord Fortrywn watched the spectacle of the struggling Human Heritor, he heard a gurgling of water from behind, and turned in time to see the Human Warden, Ashalla, complete her Wrath of the Waves spell sending a wall of water rushing at the Elf Lord from a small pond a few yards away.  Quickly he dodged the attack, and the water splashed harmlessly against the edge of the ruin.

Finil, Bry, and Arbyn, contest the Central Treasure as Griffin and his Crew move up. 

     By now, Griffin had regained control of his sword, and sliding it into his belt (it would no longer fit in its sheath), he rummaged on the ground for another rock.  Unfortunately, this close to the ruins, they were not in short supply.  As Finil stood up with the statue tucked under his arm, another stone came at him again, though this time it was on target. Striking him square in the face, he heard his nose crack, and his upper jaw felt split in two with pain.  He tasted blood and felt loose teeth in his mouth.  Blood started to trickle down from his shattered nose as he tumbled backwards onto the ground, still clutching the prize.   (Griffin hits with a 19: Finil has 1 HP left)  The crewman almost blacked out as his brain seemed to slide back and forth painfully in his head.  Bry, acting quickly without thinking, leapt in front of her fallen crew mate, and charged straight into Griffin.   The Crew-woman misjudged and actually slammed into the Heritor, who had no time to draw his sword.  She bounced off his huge frame, and brandishing her sword prepared to defend herself. (I engage but deny to fight.)
    Arbyn cried out, “No, Bry!” but she wasn’t able to rush to her friend’s aid, because just then there was a sharp crack behind her, and the sound of a high-pitched trill.  Bindidell, from her perch in the ruins, called out, Watch out!“, and Arbyn turned in time to see the egg behind her develop several deep cracks and begin rocking back and forth.  The Hunter let her arrow fly,  hoping to disable or kill the little Saurian before it could get free, but the arrow merely lodged in the shell causing it to crack even further.  In seconds the beast was free, and they all could see it was a miniature Monarch.  It trilled and staggered about blinking and trying to orient itself.  Everyone nearby could see the two rows of shiny white spikes in its mouth that were its teeth.  The beast may be small but everyone knew it could be deadly.  Lord Fortrywn shot his Superior Crossbow and hit the creature square in its chest.  The baby Monarch collapsed, and writhing on the ground it let out a loud and long eerie shriek that seemed to echo through the jungle, before finally going quiet and still.  (I roll 19 +5F for my attack.) "That’s not good if it’s mother is near,"  Bindidell said softly but urgently from her perch in the ruin to Lord Fortrywn standing below her.  But Lord Fortrywn had other worries, as two of Griffin’s burly sailors now charged at him.
       Finil had recovered his senses by now, and though his head and face hurt like the devils, he used the current distraction of the hatching Monarch to turn and run with the treasure.  The going was slow, as given his weakened state, the statue seemed overly heavy to him.   Arbyn, relieved the immediate threat of the baby Monarch was gone, now surveyed the other eggs warily. And she did so, she caught sight of a Human Crewman in the nest a short distance away (The one Songlyne had shot earlier.)  Seeing he was badly wounded, and clutching a small chest that he must have retrieved from within the tangle of branches and vegetation, the Crew-woman ran for the nest and climbed into relieve the man of his prize. 

The battle at the ruin begins as two of Griffin’s hulking crewmen charge Lord Fortrywn.  Over on the left, Bry stands toe to toe with Griffin, blocking him from going after Finil and the Central Treasure. 

     Meanwhile, back at the pond, as Lilisea dove down to grab the treasure, Meriwyn swam for the far edge of the pond to deal with approaching strangers.  As she neared the edge, she could see it was Skorri’s Pearl Diver, and a dozen yards behind him the Crew-woman could see Skorri’s Hunter who was aiming his bow past her, and at the pond behind her.  She instinctively called out, "Watch out!"  The sudden outburst must have jarred the shooter just enough, as the arrow plunged in to the water just inches away from Lilisea.
     Seeing Meriwyn was momentarily distracted by the Hunter, Skorri’s Pearl Diver ran forward, skirted around her, and dove into the water.  His powerful strokes allowed him to overtake Lilisea in just a short time.  Frantically the crew-woman swan for the shore, but trying to clutch the chest, and swim made it hard for her.  At last Lilisea felt her feet touch the sandy bottom, but as she went to stand a strong hand grabbed her tightly around the ankle and yanked her leg hard.  She lost her balance, fell forward, and was pulled under the water.  Trying desperately to break free, the Crew-woman kicked her leg, and, clawing the bottom with her free hand, tried to twist around so she wasn’t facing the ponds floor.  The man released his grip, and quickly moving alongside her punched her hard in the back.  The air went out of her, as the Pearl Diver now grabbed her by the back of the head, and shoved it under the water and down to the pond’s bottom.  It hit hard against a rock on the bottom, with a sharp edge that cut a deep gash in Lilisea’s forehead, and knocked her out cold.    Feeling his adversary go suddenly limp, the Pearl Diver released her with a shove, grabbed the treasure chest, and turned to deal with the other Crew-woman.
        By now, Skorri’s Hunter, and a Crocodile his Warden Controlled had approached Meriwyn on the far bank.  Seeing the Pearl Diver finish with Lilisea, the Hunter timed his attack along with the Crocodile to hit just as the Pearl Diver came up behind her.  Meriwyn was trapped now, and as she prepared to defend herself from the Hunter and his pet, the Pearl Diver swam silently up behind her.  The Hunter feinted at the Crew-woman as the Pearl Diver lunged from the water, and cracked  her across the back of the head with the hilt of his sword.  Meriwyn collapse like a child’s doll into the bushes along the pond’s bank.

In the pond Skorri’s Pearl Diver reaches Lilisea just as she nears the shore; as Meriwyn prepares to face off against Skorri’s Hunter on the far bank.

     The two burly Crewmen had now reached Lord Fortrywn, and they smiled, as they knew they had him literally backed against a wall.  The Heritor also realized that he was a bit trapped, with the ruin behind him.   One of the crewmen lunged, and the Ef Lord easily parried.  However, the other Human used the opportunity to get a quick thrust in; his sword point sinking a couple inches into the Heritor’s side. The pain was like fire, but Lord Fortrywn called upon his blood gift to Mitigate the wound.  Nothing happened though, but his blood burned more fiercely. (I fail my utilization roll for Mitigation, take 7 points of damage, plus 3 for the failed blood burn.)
     From his position at the corner of the ruin, Tannin could see one of Skorri’s Crew trying to quietly work her away around to the back of the ruin.   He jogged a few steps forward, past Lord Fortrywn and his two adversaries to shoot at her, but she ducked behind the far end of the ruin just as his arrow flew by.
     While Tannin, tracked the enemy Crew-woman, Bindidell maintained her post up on the ruin, trying to find a way to help Lord Fortrywn.  It wasn’t until the last moment that she sensed the movement behind her and turned to see a Tree Spider crawling up the back side of the ruin.  (Treasure Generated Beast Encounter). She wasn’t in the best position to quickly turn and fight, and as she tried to reposition herself the Spider leapt forward and, luckily, sank its fangs into the heel of her boot. (Spider hits, no damage)  Quickly, the Spider released its bite, and as the Hunter tired awkwardly to draw her sword, her elbow hitting the pillar next to her, the Spider leapt again.  This time however, its aim was better, and it sank its fangs into her calf.  Almost instantly, the Elf woman felt the fiery pain radiate in her leg, and as the venom seeped in, her muscles began to weaken and her stomach tossed.  Involuntarily, her hand relaxed its grip on her sword, and the blade banged down the wall of the ruin to the ground below, almost hitting the Spider by accident. Blackness overtook the Hunter, and her whole body slowly rolled forward, and off the ruin.  The Spider, jumped clear, and skittered up the ruin behind her as Bindidell fell limply to the grass beneath the ruin.
     Meanwhile, Lord Fortrywn hoped to Evade past his two attackers, planning to get behind one of them.  Calling on his inherited abilities once more, the Heritor attempted to leap up and use the wall behind him as a springboard, but the wound must have weakened him worse than he thought, as he was not able to gain the momentum needed; and his attempt to Evade failed.  His foot hit the wall but he was unable to propel himself upwards.  His blood burned now like molten iron under his skin.  (Fail my Evade attempt, another -3 HP) The enemy Crewmen were at first startled by the Elf Lord’s upward movement, but quickly regained their wits, and as the Heritor landed clumsily, they struck once more.  Lord Fortrywn was quick enough to deflect one of their blades but the other one sliced across his shoulder, leaving a deep gash.  (Another -5 HP; Lord Fortrywn now reduced to 4 HP).

As Lord Fortrywn battles the two enemy Crewmen, the Tree Spider crawls up the back of the ruin to attack Bindidell.  Griffin’s Crew-woman (In red, near the upper right) attempts to move around the back of the ruin, prompting Tannin (along with the Spider’s appearance)  to move forward to shoot at her.

     The Heritor Griffin, had not been standing idly by this time.  Crew-woman Bry stood boldly in front of him, trying to buy Finil time to escape with the treasure from the amongst eggs, and gracefully dodged and weaved in an attempt to block and distract him; but while evading his sword.  The Human had had enough though,  and cursing, spat out, "Enough, Devil woman!” and pulling his sword arm back, focused on his target, and used all his inherited strength to lunge forward.   His blade caught Bry square in the chest mid movement, and sank though, the point exiting between her muscular shoulders.  The Crew-woman froze in shock, her eyes wide, she let out a soft cry of shock and pain.  Red blossomed on her white shirt.    Griffin grunted and yanked his sword roughly back.  Bry was pulled forward, her body made half a turn, and then sank slowly to the ground.  The Elf woman lay there, perfectly still, her eyes gazing blankly upward at the churning clouds above.  (Griffin hit with a 24 total.)
     From her position in the nest with the enemy crewman, a short distance away,  Arbyn heard the soft cry, and turned in time to see her friend sink to the ground.  ‘No!“ she cried out.  But the Crew-woman was not alone. and suddenly a stick cracked as the man in the nest moved towards her, drawing her attention back to the immediate situation.  Arbyn turned back a second too late, and had no time to deflect the man’s attack.  She tried to dodge, but the blade caught her in the thigh, going deep into the muscle.  Her leg collapsed, and she tumbled backwards tripped over the edge of the nest and fell out, hitting the ground head first.  She lay there unmoving.
     Over by the ruin, Lord Fortrywn still faced his two attackers, and they were feeling very confident they had their quarry in the bag.   The Elf Heritor eyed them warily, and could see their lips curled in smug smiles.  The Heritor knew they thought he was done for; he knew they were wrong.  A tiger is never more dangerous than when wounded in a trap.  But Lord Fortrywn realized he was seriously wounded and he would have to use all his wits to survive this.
      First the big man on the Heritor’s right came at him, trying to catch him on his weakened side.  In his confidence the Human made no attempt to feign any movement, and came straight in.  A fatal mistake with an experienced warrior like the Elf Lord was.   The Heritor blocked the man’s thrust, and with a turn of his wrist he freed his blade. Then, using what strength he could muster, despite the raging fire in his body, he struck; bringing his blade quickly up and then slicing down hard.  He caught the man at the top of his right shoulder , and cut deeply all the way down to his left hip.  A wide wound opened in the man’s bare chest, and he stumbled backwards and then collapsed into an unceremonious pile.  (I roll 19 + 5F = 24)
     The other man was momentarily shocked, but then his expression turned to anger.  Fiercely, he lunged at the Heritor to have his revenge, no subtlety in his attack at all.  And, even though the pain in his veins was unbearable now, the attack was so  projected, that Lord Fortrywn again easily blocked it despite his weakened state.  A quick counter maneuver, and the Elf Lord had brought his blade back to position, and before the man could regain his defense, the Heritor struck again with a direct thrust, piercing the man’s breast bone, and putting a hole upward clear through his neck.  (I hit with a 20 + 5F = 25!)
      Griffin, having freed his blade from Bry’s body, wasted no time and charged forward at Tannin, who now stood between the Human Heritor and Lord Fortrwyn.  Hardly slowing down, the Human shoved his blade with crude strength at the Elf Archer.  Try as he did to defend with just his dagger, Tannin was no match, and the Heritor’s thrust hit his side leaving a deep gash.  Tannin fell to the ground, and Griffin charged on, leaving him for dead.

The battle at the ruin continues.  Lord Fortrywn has dispatched the two Crewmen, and the Mountain Goat; but now Griffin and his Crew-woman approach.  Around back of the ruin, the Tree Spider tangles with Bindidell.
     Griffin’s Warden had summoned a Mountain Goat earlier, at it now charged at Lord Fortrywn as well, hopping numbly over the bodies of the dead Human crewmen, and leapt at the Elf Lord.  The Heritor was taken by surprise, at the sudden appearance of the animal, at it butted him in squarely in the chest with its big  horns.  Leaving two dents, it bounced off, and Lord Fortrywn was pushed up agains the wall of the ruin. (Goat hits, does no damage) 
(At this point, the start of Turn 5, I roll a 19 and trigger the appearance of a Monarch.  Rolling randomly, it enters between Skorri’s and Griffin’s start zones.
     There was a sudden terrifying roar that echoed overt the tree tops, and everyone froze momentarily.  In the far distance, near where Griffin’s crew had first appeared, a large head could be seen approaching from above the tree tops.  It was a Monarch!  Lord Fortrywn flashed back to the island where they had attempted to free the Drichean prisoner.  The Crew that were there that day had all seen Gregorious’s Archer become a meal for one of these beasts, and it left an indelible memory. (See: The Drichean Cages)
     But the Elf Lord had little time to fret about the colossal creature approaching,  as he could see Griffin was now coming straight at him.  He was startled just a moment, as a Human Crew-woman also appeared around the corner of the ruin and charged him as well (the one Tannin had shot at earlier, and missed.)  Above him, he could hear a scratching on the stonework, and looking up, he could see the legs of the Tree Spider coming up over the ruined wall behind him. (The one that had bitten Bindidell)
     Griffin came at Lord Fortrywn, holding his sword high,  and pointed at the Elf’s chest. "I’ll send thee to your grave, Demon!” he yelled, as he reached the Elf Lord.  The Crew-woman on his flank smiled cruelly and likewise, readied her long cerated blade. Lord Fortrywn was near the end now, his body ached, his blood was so hot his skin was turning bright red, and he knew he had lost a lot of blood from his wounds.  Still, the Humans lacked any finesse in their attacks, and sidestepping he blocked the Crew-woman’s blade, forcing it downward, then freeing his own steel, brought it back up in time to slice across Griffin’s onrushing sword, and having knocked it away, swung his own weapon down, hitting the Human on his left shoulder and slicing down half his chest.  (I hit with a roll of 18 + 5F = 23) Griffin reeled backwards shocked, putting his hand to his chest he looked at his own blood almost  in disbelief.  
    With the Human Heritor pushed back, Lord Fortrywn knew he had to act fast.  Mustering his remaining strength to Evade (-1 HP, = current total 3HP), the Elf Lord leaped up and bracing one foot on the wall behind him, leapt upwards and over the Crew-woman, landing less gracefully than he would have liked behind her. Before she could turn, he had his blade in position and sliced at her back as she moved, catching her in the arm and cutting a deep wound across her upper arm. Bringing his shield up, the Elf Lord swung it round, catching the Human woman on the side and sending her staggering backwards against the wall of the ruin, where the spindly legs of the the Tree Spider reached forward and clutched at her head.

Trapped!  Lord Fortrywn faces Griffin, his Crew-woman, and the Tree Spider all at once.  Behind the ruin, Bindidell has fallen. 

     Over near the pond, Marnilyne had seen her Uncle dilemma, and running forward cast Water of Life upon him.  The Heritor could feel the water pool at his feet and defying gravity, run up his boots and soak into his pants.  (+3 HP for a current total of 6 HP) The burning lessened a little, but the Elf Lord knew he could not go on much longer.
   Meanwhile, the enemy Crew-woman by the ruin, felt the grasping legs on her head, and cursing, turned around and hacked at the Spider, killing it instantly.  She then spun around and launched herself at the Elf Lord again.  Lord Fortrywn was prepared, and feeling a little better after his Niece’s spell, met the woman’s attack with a dodge and a feint and then brought his own sword up catching the Crew-woman under her left ribcage, and sliced a deep gash up her side. The woman staggered back and fell to the ground, where she lay unmoving. (I win with a 17 + 5F = 22.)
   Seeing his chance, the Elf Lord turned to make his escape, but Griffin wasn’t done with him yet.  “Come back, Devil!” the Human Heritor yelled, and his eyes wildly searched the ground around his feet.   Finding a rock the size of a small keg, the Human Heritor scooped it up and quickly hurled it at the Elf Heritor.  Lord Fortrywn turned in time to see the projectile coming at him, and instinctively held up his shield to protect himself.  The rock hit it hard, knocking the Elf Lord back, and bounced upwards off the shield. As Lord Fortrywn toppled backwards the large rock came back down, and landed hard directly upon his left boot, crushing the foot inside. His leg now trapped, The Elf Lord’s body torqued as he fell, and his head came down hard on the ground.  The wind was knocked out of the Heritor, and as his head spun and the pain became unbearable, the Elf Lord blacked out.

The Mother Monarch appears!  The base of the ruin where Lord Fortrywn was fighting (along with a lot of casualties!) can just be seen near the top left of the photo.

         Meanwhile, back at the pond, seeing the treasure was now lost to Skorri’s crew, and the Monarch was making its way ever closer through the trees, Songlyne and Marnilyne made their way back to help Finil escape with the treasure from the egg cluster.
   Quickly the Warden cast Brambles to deter Griffin or any of his crew from pursuing, and Songlyne took a shot at the Human Heritor, but it went wide.   Then the trio turned and made their way back to the safety of the shoreline for the long wait to see what other survivors would make their way back to the boats.

The aftermath. 

     Back on the ship that night, the mood was somber.  While they all knew it was a dangerous course they had all sailed, the death of one of them hit everyone hard.  Bry had been well liked on board, both by the other crew, and the specialists.  Arbyn, having survived her run in with the enemy crewman and the fall from the nest, was inconsolable. She wept the whole trip back to the ship, and now sat by herself on the deck, simply staring at the stars and softly singing the old mariners’ song.
     Luckily, the rest of the crew would recover from their injuries as well.  Nothing the ship’s doctor couldn’t patch up or a little rest wouldn’t heal.   Marnilyne sat in her Uncle’s cabin office, and stared at the gold statue of a dog they had recovered.  She didn’t know about such things but it didn’t look like much to her (I only roll 2 on the treasure Table, plus 2 for it being the central treasure = 4:  50GC) She hoped it would be worth more than it appeared.
       Later, the Warden made her way down to the ship’s surgery to check on her Uncle.  Lord Fortrywn was sleeping, but the doctor reported he would make a full recovery, except…
   "Except, what?“ Marnilyne asked, a bit worried.
   The doctor sighed, and said hesitantly, "Well, the rock that landed on his foot badly damaged his toes…we, ah, had to remove one.”
    The Warden stood there a moment stunned.  She had expected to hear some dire news, not simply “a toe”.  She couldn’t help but shake her head at the irony, and thanked the doctor for his attention.  Just like her own injury, she mused; a matched set.  What were the odds of them both loosing toes? (See: The Island of Floating Hulks)   If things weren’t so somber, she might laugh at the predicament.  Climbing back up to the main deck, she too stood quietly and stared at the stars.  The young Elf could just catch Arbyn’s soft song on the warm ocean breeze from the front of the ship.  She didn’t know all the words, but could tell it was a sad song, and without realizing it she found herself softly humming along. 

Epilogue:

        Another exciting game!  I thought for sure Lord Fortrywn was done for when his HP went down so low and he was still surrounded by enemies.  And, he failed two Heritor Ability rolls back to back, which burned 6 HP!  When  it came time for him to roll for the second Evade, immediately after having failed twice,  I really had to think about the decision.  He was down to 4 HP then, and another failure would have brought him to 1 HP.  But, I thought the odds of me failing 3 in a row were pretty slim, so risked it; and it paid off.  In the end, he ended up taking out 5 Crewmen and Beasts: The Baby Monarch, the two Crewmen, the Goat, and the Crew-woman!  Not bad, and gave me 25 extra Experience points.  Still, I wish he had made it off the table alive; what a tale that would hav been!
     Unfortunately (or fortunately, depending on how you look at it) , the Monarch didn’t appear until almost the end.  It did have the bad effect of forcing both Griffin’s surviving crew, and some of Skorri’s to head in my direction to escape the table rather than their own Monarch-infested baseline.  But it was too late in the game, and Griffin’s crew too battered, for it to have any real effect; but it did worry me a little.
     So, at this point there are only two more games to go.  We will be deciding shortly which direction to take for next year.  One of the possibilities will be to continue on with our current crews.  So it will be interesting to see if Lord Fortrywn chooses to stay and continue to seek the Crystal Pool, or give up and head back home.
   

via One More Gaming Project http://onemoregamingproject.blogspot.com/2018/10/ghost-archipelago-campaign-18-game-10.html
from Tumblr http://tumblr.hawks-club.org/post/179386683193
via IFTTT

Ghost Archipelago Campaign Game 9: The Abandoned Mine

Don Hogge

A few weeks ago we played the ninth installment of our 2018 Ghost Archipelago Campaign.  We used a home made scenario called “The Abandoned Mine” which was inhabited by a clan of vampires and their minions.  Fortunately several of our players have extensive dungeon terrain sets which allowed us to set-up a 7’ x 3’ cavern layout.  We drew numbers for starting locations with Skorri getting first choice.  He chose a corner location to lessen the number of other Heritors he would have to face.  As it happened, his two old nemesis’, Fortrywn and Griffon ended up to his direct front and his left side.

You can read Fortrywn’s account of the action here: Fortrywn’s Report Campaign Game 9

A view of the Abandoned Mines
Another view of the mines

The Story
His ship, Raven’s Beak, lay anchored off an uncharted island that boasted a fishing village with a decent sized bazaar.  The previous day the helmsman had stumbled upon an old magnetic compass in one of the stalls.  The thing appeared to work correctly so he paid an outrageous price to buy it (Ship upgrade Compass).  At the stern of the ship, Skorri (Heritor) was examining the compass.  Off in the distance he could make out the masts of several other ships, one appeared to look like Fortrywn’s garbage scow

Skorri sent his crew ashore for R&R as well as to procure supplies – and to spy on Fortrywn.  Skorri and Agger (Warden) remained aboard to continue practicing some new abilities.  Skorri had finally managed to master control of a latent Heritor ability that allowed him to speed up his movement for short periods of time (Gained Sprint by reaching level 15).  Although he had to suffer through the blood burn as he mastered the ability, he knew it would be worth the effort in the future.  Likewise, Agger was practicing another spell for calling forth beasts of the wild – Beast Cry.  Even though he wouldn’t be able to outright control the animals summoned through his new spell, he hoped they might cause trouble for opposing crews.  And who knows, he might be able to cast Control Animal on them if they threatened his crew.  Agger had also build a kennel to house his pet fox that he found a week or so back (Ship upgrade Kennel – allows the addition of a warhound to the crew).

One of the rooms with a vampire coffin

Later in the day, Skorri was standing on the quarter deck watching his crew go about their daily duties to maintain the ship.  Kukala (Hunter) makes his way up to Skorri, “Hey Boss, I caught wind of Fortrywn’s crew looking for information about an abandoned Drichean mine up in the hills.  A couple of the lads saw some of his crew down in the market poking around and then rushing off quickly.  They must have gotten a lead on some good treasure."  "Its worth checking out, nothing much else to do here.  Gather the lads and we’ll discretely follow Fortrywn’s crew to the mine” Skorri replied.

Fortrywn’s crew enter s the mine

A short while later, Skorri and his crew were following the trail of Fortrywn’s crew.  It led through the jungle, upwards towards a high ridge.  Watching Fortrywn’s crew clear an entrance way, Skorri told Kukala to find another way inside.  “No problem Skorri” he said as he faded into the brush.  A short time later he returned, “Found it."  "Great.  Lets move and get inside and see what my old nemesis is after.  It must be a map stone, surely the Crystal Pool isn’t here.” said Skorri.

Skorri and crew prepare to enter the mines

As soon as the crew reached the hidden entrance, Agger pulled his Divining Rod out of his pack.  He pranced back and forth near the entrance pointing the device one way and then another as the rest of the crew looked on in amusement.  He finally stopped and told Skorri, “There, I think I moved some kind of treasure item closer to our location”. (The Divining Rod allows you to move a treasure up to three inches in any direction once all the treasures have been placed)

Heritor Robin Duck and his merry crew of quackers

“Well if you are through playing around, let’s get inside,” Skorri said as he led his crew underground.  Prying open a narrow door, they entered the underground mine complex.  Dust laid heavy on the rough stone floor as remnants of spider webs hung from the corners.  An occasional whiff of bat guano drifts across the senses along with the a fetid stench of mold.  No one appears to have walked these halls for some time, at least no one living.

Agger enters and immediately tries to discern if there are any beasts nearby who he could call to assist the crew (successfully cast Summon Animal).  He can sense several animals nearby.  He awakens a Snapping Turtle a short distance down in the abandoned mines.

The archers scanning for targets

Alaniel (Archer) looks down a passageway and sees members of another crew moving around.  “That’s not Fortrywn’s crew.  It looks like some of Griffon’s scurvy swabs."  He quickly shoots an arrow, hitting one of Griffon’s archers (caused 5 damage).  The injured archer attempts to pull out his bow and return fire but an eerie mist seeks into the passage limiting his line of sight (Gregorius’ Warden cast Call Storm).  The mist also prevented Amrod (Archer) and Kukala (Hunter) from firing at Griffon’s cursed crew.

Griffon’s men off in the distance

The Fox (Warhound) darts forward, rounds a bend, runs through a partially closed door and hides behind a large, burning brazier.  The fire must be of arcane origins given the lack of any sign of living occupation.  As the Fox entered, a large coffin in the middle of the room slowly creaked open.  The putrid smell was almost overwhelming as a creature arose from within.  As Skorri reached the door, the creature’s head turned in his direction.  Eyes as black as coal stared out from its pale milky white face.  Skorri pulls his bow and fires off an arrow.  The arrow strikes hard but the vampire doesn’t appear to notice as it steps out of the coffin and soundlessly glides across the floor towards Skorri (Scenario rule – the arrow only does half damage resulting in a loss of 3 health).  The vampire in on Skorri in a flash.  He drops his bow and pulls out his sword which glows with blue light.  The two engage in a series of attacks, feints, and blocks.  In the end, they have both struck mighty blows upon other but neither have gained the upper hand (they tie with a 20 fight roll, Skorri takes 9 damage, the vampire takes 8)).  They stand there staring at each other preparing their next moves.

The Vampire awakens

 Meanwhile, Agger and Kukala move forward and turn down a passageway to the right.  They see two large cave spiders.  Agger quickly mumbles some words and one of the spiders moves away (Successfully cast Control Animal).  With his hunters instinct, Kukala notches an arrow and hits the other spider in its weakest point, between its many eyes.  The spider collapses into the dust (rolled a 19 +2 fight +2 for Hunter ability).  "Where did the other spider go” Kukala asked.  “I sent it to find my turtle and guard the tunnels” Agger replied.  Kukala nodded and continued down the passageway.  Agger, hearing the sounds of a sword fight, turned the other way, following Taucher.

Two cave spiders appear at the same location

Chen Lee (Crewman) moves forward towards an old rusting mining cart containing a load of long ago mined ore.  Sitting on top of the ore is a small chest.  As he does so, Alaniel sees Griffon emerge from the mist.  With an arrow already notched, he pulls back, and releases.  The swirling mist must have obscured his sight as the arrow flew wide.  Griffon picks up a large chunk of coal ore and effortlessly tosses it at Chen Lee (Heritor ability Hurl).  The coal struck him on the left side of his head, knocking him out cold (or is that coal…..sorry).  Leaning around his boss, one of Griffon’s archers shoots at Alaniel but he aims poorly and misses.  As he notches another arrow, Alaniel watches one of Griffon’s crew picking up the small chest.  Carefully aiming, he releases his arrow.  “Thuuuunnk”, a clean hit.  The crew man sways for moment before dropping the chest back into the ore cart and falling to the floor of the passageway.  Amrod also fires an arrow down the passageway but none of Griffon’s men are kind enough to jump into its path.

Chen Lee moves forward
Chen Lee falls to Heritor Griffon

Seeing Skorri locked in combat with the vampire, Taucher (Pearl Diver) and Hat Chet (Crewman) move forward to assist.  At the same time, the Fox charges out from behind the brazier to nip at the vampire’s heels.  With the arrival of the additional attackers, the vampire hesitates slightly.  That is all Skorri needs as he swiftly swings his sword down, nearly cleaving the vampire in two (Skorri only rolled a 12 but with +5 fight, +1 from  magic sword, and +6 for adds, he ends with a 25 fight).  The vampire collapses to the floor.  Seeing Skorri looking a little battered, Agger casts Water of Life to restore some of his health..

Skorri engages the Vampire with some help

Meanwhile, Blue Boy (Crewman) had been climbing up a series of handholds he found in the wall near the entrance.  They led to a small wooden walkway.  Once on top, he spies a small chest and moves forward to pick it up.  Wu climbs up after him in case he needs help.  Wu continues past him and sets up to block the walkway.  As Blue Boy reaches down, an arrow pasts above his head.  Fortrywn’s archers are letting themselves be known.

Blue Boy recovers a treasure

Out of sight, the cave spider and the snapping turtle have found a place to wait in ambush should any other crew try to sneak up on Skorri’s crew (It works because Fortrywn’s crew members decided to turn around, must have been arachnophobia….).

Wiping the gore from his sword, Skorri prepares to enter the large room.  He can see a large coffin in the center begging to be searched but Skorri’s eyes are drawn to movement on an elevated walkway off to the right side.  He quickly pulls out his bow and shoots an arrow which just nicks his target.  He then notices the door across the room slowly opening; couple of faces peer inside.  Skorri realizes he is outnumbered.  As he backs out of the room, he sees the Fox scurry across the floor and through a side door. Agger follows Skorri and casts Water of Life on him again to heal the wounds sustained from fighting the vampire.

Meanwhile, back in the corridor with Griffon’s crew, Griffon’s herbalist tosses something towards Alaniel.  The small bag hit the ground and burst open.  Immediately, vines and other vegetation pops out of the ground and quickly grows to completely fill the corridor, all line of sight is blocked.  Griffon’s crew is able to escape (Magic Beans).

The Fox finds a treasure

The Fox has entered a room containing another treasure.  While he is sniffing around it, the door opens and one of Fortrywn’s crew women charges into the room.  A scuffle ensues resulting in the Fox backing off after receiving a small cut in the left side.  Agger’s cave spider scuttled into the room and pounced on he crew woman – or at least it tried.  Fortrywn’s s crew woman was too fast and slew the spider with a quick thrust of her sword.  Taucher joins in the fight and comes out on the losing end (takes 9 damage).  The Fox catches the crew woman unaware and ferociously forces her back towards Taucher.  Then Fortrywn kicks open the door and enters the fray. He pulls out his crossbow and unceremoniously puts a bolt into the poor animal, dropping him to the floor. Fortrywn then drops the crossbow and draws his sword.  He charges towards Taucher just as Taucher takes down his crew woman.

Taucher faces off against Fortrywn

In the outer corridor, Analiel and Amrod are engaged in an archery contest with Fortrywn’s archers.  Arrows fly back and forth at an amazing pace with few finding their mark.  In the end, both crews lose an archer.  Wu (Crewman) moves forward and engages the Fortrywn’s other archer in a defensive stand-off as neither crew member decides to attack.

Skorri hears the sounds of the melee and runs at full speed through the corridors to hep his crew.  He bursts into the room and sees Fortrywn trading blows with Taucher.  With a sharp burning sensation, blood runs from his nose as he Surges and swings his sword at his old adversary.  Skorri was a bit too hasty as Fortrywn easily parried his swing and his riposte cut deeply into Skorri’s side (caused 13 damage, how did Fortrywn roll a 19?) making him take a step back to reassess the situation.

The snapping turtle finally makes it into the room and lunges forward, his powerful jaws just barely missing Fortrywn’s leg.  In return, Fortrywn slices down at the turtle.  His attack bounced off the thick shell and managed to cut through one of the turtle’s legs, forcing the turtle to stagger back a step or two.  Taucher, weak from blood loss, maintains a defensive stance (refused combat).

Skorri vs Fortrywn

Following Skorri as fast as he could, Agger moves forward just in time to see Fortrywn strike Skorri.  He immediately casts Water of Life (He will continue to follow Skorri and successfully cast Water of Life on him for the next three turns).  Kukala manages to make it into the room carrying a small treasure chest he had pick up.  Closing his eyes for a second, Skorri winces as he draws on his power of Intuition (allows him to automatically gain the first activation).  He then motions to his crew to attack again.  The snapping turtle hobbled back into contact as Kukala jumped on its back to engage Fortrywn.

Skorri 18, Fortrywn 1

With Fortrywn distracted, Skorri grins as he slices hard and quick at his unprotected side.  The blade appears to cut deep (Skorri rolled and 18 +12 fight to Fortrywn’s roll of 1; Fortrywn’s armor of 13 makes it 17 damage).  Before his eyes, Skorri can see the wound healing itself (Fortrywn used his Heritor ability Mitigation to reduce the total damage to 5).  Skorri’s anger gets the best of him and his blood starts to burn.  With a mighty Backswing, Skorri hits Fortrywn again in almost the same spot.  Fortrywn felt that one as he fell to one side (caused 10 damage as Fortrywn failed his Heritor roll for Mitigation, which is good since Fortrywn shouldn’t have  rolled for another Heritor ability since he had already used one during Skorri’s activation).  While he is still reeling from Skorri’s strike, the snapping turtle clamps its jaws on his leg, nearly breaking the bone.  Fortrywn again attempts to Mitigate the damage but fails.  He slumps to the dusty floor (Turtle rolled a 20, +1 fight, +6 adds = 27 fight, +2 damage = 29 damage – 13 armor = 16 damage to Fortrywn).

Skorri gets the best of Fortrywn

Skorri smacks the turtle to make it let go of Fortrywn’s leg, “Leave him be.  Taucher, grab that treasure,” he directed, as he peered out the door into the vampire’s lair.  He saw one of Fortrywn’s archers in a stand off with his crewman Wu.  He slowly and quietly moved up behind her.  Spying a wooden chair, he grabs it and beans her on the head.  As the chair shatters, the young archer drops to the ground.  With that, Skorri signaled to his crew to withdraw from the abandoned mines.  Pausing momentarily to pick up the fallen, they headed to the exit encumbered by three treasure chests.

Skorri picks up a chair……..
and beans Fortrywn’s crew woman on the head

 Once back on ship, Skorri examined the day’s treasure.  “I knew Fortrywn was after a map stone” he exclaimed as he unwrapped one of the fabled stones.  They have proven hard to find.  This was just the second stone Skorri had recovered.  The other treasure consisted of Armor +1, some Fury Leaves, and 30 gold crowns.  All of the injured crew members, including the Fox, would completely recover.  Skorri decided to give the crew one more night in the village before raising sails the next day.  He has a chain of small islands he wants to explore.

End game photo shoot

Epilogue

The game lasted for 10 turns, the longest GA game we have had thus far.  This was probably due to the limited number of exit points which made it harder to get treasures and crew members off the table to end the game.  Once more I faced off again Fortrywn and his crew (and his unlucky dice).  This time I lost the central treasure and a treasure to Griffon by splitting my crew into three groups.  Nothing good happens when you do that – just ask Fortrywn!  Griffon and his Magic Beans prevented my archers from getting some more revenge upon him and his mangy crew.  It was great tactic that I did not anticipate.  Maybe next time…..

from Wargaming Notes http://wargamingnotes.blogspot.com/2018/10/ghost-archipelago-campaign-game-9.html
via IFTTT
from Tumblr http://tumblr.hawks-club.org/post/179338867878
via IFTTT

Dire Bear: Bones 3 Figure

Chris Palmer

     This past week was a short one as I was traveling over a long weekend, so I picked a really easy model to do.  The Dire Bear from the Bones 3 Stoneskull Expansion seemed just the thing to get done in just a few days.
      I prepped the figure in the usual way; soaking it in a dish of water with a couple drops of dish-soap added, then giving it a light scrub with a soft toothbrush, and then rinsing and drying it.   I then glued the figure to a black-primed 1.25" fender washer with Aleene’s Tacky glue, and then placed the figure in my painting grip.

     I began by painting the entire bear with Reaper MSP “Turkey Brown”, and then painting the paw pads and claws with Ceramcoat “Walnut”.  Next, I painted the mouth with Americana “Shading Flesh”, the teeth with Americana “Antique White”, and the nose with Ceramcoat “Black”.

     When everything had time to dry, I gave the entire figure a wash with Citadel “Agrax Earthshade” wash.   When the wash was dry, I drybrushed the fur with Ceramcoat “Territorial Beige”, followed by some Folk Art “Butter Pecan”, and lastly a little of the “Antique White”.  I then highlighted the nose and claws with Americana “Neutral Grey”, and then highlighted the teeth with some Americana “Bleached Sand”. 
       Lastly, I painted the figure’s integral base with Americana “Bittersweet Chocolate”.
      I let the figure dry overnight and the next day I gave it a coat of Americana “DuraClear Matte” varnish.    Then, when  the varnish was dry, I used some white glue to flock the base.  Another overnight dry, and I sprayed it with Testor’s Dullcote".

     Well, you can tell he was a rushed job.  I’m not happy with the highlighting.  I studied pictures of grizzly bears, and there’s an odd way the fur reflects the sunlight that I tried to catch, but I think it just made him look a little mottled.  Or it may have to do with the almost bumpy way the fur is sculpted.  Anyway, he’s certainly good enough for the game table, so I’m satisfied with that.

via All Bones About It http://allbonesabout.blogspot.com/2018/10/dire-bear-bones-3-figure.html
from Tumblr http://tumblr.hawks-club.org/post/179317683033
via IFTTT

Half-Orc Merchant: Bones 3 Figure

Chris Palmer

   This past week I wrapped up the Bones 3 Townsfolk set by painting the Half-Orc Merchant figure.
    I prepped the figure in the usual way; soaking it in a dish of water with a couple drops of dish-soap added, then giving it a light scrub with a soft toothbrush, and then rinsing and drying it.   I then glued the figure to a black-primed 1" fender washer with Aleene’s Tacky glue, and then placed the figure in my painting grip.

     I began by giving the figure a wash with Reaper MSP “Grey Liner”; and when that was dry, I painted his face with with a mix of  Aleene’s “Deep Khaki” and Americana “Shading Flesh”.  I then painted his pants with Anita’s “Burnt Sienna”“. and his coat with Crafter’s Acrylic "Orange Spice”

   Next, I painted his hat and gloves with Americana “True Blue”, and then did all the trim on his coat, hat, gloves, necklace and the sign disk, with Accent “Golden Harvest”.  After that, I painted his collar and stockings with Folk Art “Platinum Grey”, and then did his hair and shoes with Ceramcoat “Black”.

      While I had the “Black” out, I also painted his backpack frame.  I then painted his belts with Accent “Real Umber”, and the pouch on the front with Ceramcoat “Black Cherry”.  After that, I painted his side pouches with Reaper MSP “Turkey Brown”, and his sign pole with Reaper MSP Bones “Cinnamon Red”.    I also decided at this point that I wasn’t doing to make the sign disk gold; but instead I wanted to do it white like a sign board, so I painted it with Americana “Snow White”.  I also, thinking the gloves looked fingerless,  went pack and painted his fingers the same mix of colors I had used on his face.

     It was then time to work on his load.  I started by painting the keg with Ceramcoat “Territorial Beige”, and the small case with Folk Art “Hunter Green”. I then painted the bundle with Folk Art “Barn Wood”, and the chest with Americana “Light Cinnimon”.  After that, I painted the fittings on the chest with Ceramcoat “Bronze”, and then painted all the rope with Americana “Khaki Tan”.

     Next, I painted his necklace and buckles with the “Bronze”. When everything had a while to dry, I gave the entire figure a wash with Citadel “Reikland Fleshshade” wash.  When this wash was dry, I painted the eyes and fangs, and then highlighted his face with a mix of the “Deep "Khaki”, some Aleene’s “Dusty Khaki”, and a little Crafter’s Acrylic “Flesh”. I then highlighted his pants with Americana “Georgia Clay”, and his jacket with Crafter’s Acrylic “Pure Pumpkin”.  After that, I highlighted his color and stockings with the “Snow White”, andhis sign pole with Americana “Opaque Red”.

      I then highlighted the trim on his coat and hat with Crafter’s Acrylic “Bright Yellow”, and his hat and gloves with Crafter’s Acrylic “Tropical Blue”.   Next, I highlighted his front pouch with Americana “Burgundy Wine”, and his side pouches with Americana “Sable Brown”.
   At this point  went around back, and highlighted his keg with Americana “Bleached Sand”, and the case with Americana “Festive Green”.  I then did the bundle with Folk Art “Porcelain White”, and the chest with the “Sable Brown”.  I used the “Bleached Sand” again to highlight the ropes.
     Next, I highlighted all the “Bronze” with Ceramcoat “14K Gold”, and highlighted the backpack rack with Accent “Princely Pewter”.
     Keeping with the medieval tradition of merchants using signs which depicted what they sold, to help the illiterate populace, I tried to think of what kind of signage a general merchant would have (which I thought this fellow looked like.) I finally decided on a pan scale to represent “Trader”; and so, after repainting the sign with the “Snow White”,  I painted on the pan scale with the “Black”.
      Lastly, I painted the figure’s integral base with Americana “Bittersweet Chocolate”.
      I let the figure dry overnight and the next day I gave it a coat of Americana “DuraClear Matte” varnish.    Then, when  the varnish was dry, I used some white glue to flock the base.  Another overnight dry, and I sprayed it with Testor’s Dullcote".

     I’m really happy with how this big fella turned out.  I wanted him to look flamboyant, figuring he’d dress brightly to attract customers, and to show he’s a man of means; but also because I thought he is probably self-conscious about being part orc, and considered by most folks to be “ugly”, so he over compensates with his clothing.  My only unhappiness is with his sign, which I saved for the last and ended up rushing.  I’m not happy with how it looks (I think it looks more like a sailboat, than a pan scale!) and it just looks amateurish.  I may go back and re-do it if it eats at me enough.

via All Bones About It http://allbonesabout.blogspot.com/2018/10/half-orc-merchant-bones-3-figure.html
from Tumblr http://tumblr.hawks-club.org/post/179083127473
via IFTTT

Lesser Stitch Golem: Bones 3 Figure

Chris Palmer

   This week I was again pressed for time, so I selected one of the Lesser Stitch Golems from the Bones 3 Stoneskull Expansion add-on to paint, figuring it would be simpler to get done in limited time.
     I prepped the figure in the usual way; soaking it in a dish of water with a couple drops of dish-soap added, then giving it a light scrub with a soft toothbrush, and then rinsing and drying it.   I then glued the figure to a black-primed 1" fender washer with Aleene’s Tacky glue, and then placed the figure in my painting grip.

  I began by giving the figure a wash with Reaper MSP “Brown Liner”; and when that was dry, I started painting by doing the button section of fabric on his back with Folk Art “Deep Tomato Red”.  I then painted the area around his shoulders with Americana “Antique White”, and the section of fabric on his belly with Folk Art “Butter Pecan”.

      Next, I painted his head, and sections of his arms with Americana “Sable Brown”, and then painted bits of his thighs and arms with Folk Art “Barn Wood”, and then his feet and other parts of his arms with Americana “Mississippi Mud”.

I then painted the two cloth patches on his front; doing the lefthand one in Reaper MSP “Frosty Blue” with Crafter’s Acrylic “Purple Passion” checks, and the right hand one with Crafter’s Acrylic “Forest Green” with a Crafter’s Acrylic “Bright Yellow” pattern on it. 

     Next, I painted the “hands” with Americana “Zinc”, and then all the buttons with a a variety of colors I had sitting around the work table.    Then, after everything had time to dry, I gave the entire figure a wash with Citadel “Agrax Earthsahde” wash.

     After the wash was dry, I began highlighting by drybrushing all the brown/tan colored cloth with the “Antique White”, and then did a lighter drybrushing with Americana “Bleached Sand”.    Next, I highlighted the front center cloths; using the base “Frosty Blue”, and some Apple Barrel “Apple Lavender” on he lefthand one, and Americana “Jade Green”, and the Crafter’s Acrylic “Daffodil Yellow” on the right hand one.   Around the back, I highlighted the central panel with  Ceramcoat “Bright Red”.  After that, I did the stitching, using both the “Bleached Sand”, and Ceramcoat “Black” in different spots.  I highlighted the buttons a variety of colors I had sitting around, and then painted the “Hands” with Folk Art Metallics “Gunmetal Grey”, and then highlighted them with Ceramcoat “Metallic Silver”.
      Lastly, I painted the figure’s integral base with Americana “Bittersweet Chocolate”.
     I let the figure dry overnight and the next day I gave it a coat of Americana “DuraClear Matte” varnish.    Then, when  the varnish was dry, I used some white glue to flock the base.  Another overnight dry, and I sprayed it with Testor’s Dullcote".

     Well, I’m happy with how this fella turned out.  He was a lot of fun to do, and I look forward to painting his brothers from the same set. 

via All Bones About It http://allbonesabout.blogspot.com/2018/10/lesser-stitch-golem-bones-3-figure.html
from Tumblr http://tumblr.hawks-club.org/post/178858360853
via IFTTT

Advertisements
%d bloggers like this: