Daily Archives: July 18, 2018

Duncan’s Napoleonic Game with Combat Patrol at Historicon 2018

Buck

From Duncan Adams:

[Here are two long shots of the table to help provide context for Duncan’s narrative.]

“On Friday afternoon I ran ‘Welcome to Sunny Spain,’ a Peninsular War convoy ambush using Combat Patrol: Napoleonic Supplement.
“The game starts with the French convoy warily entering the town. Bill Mollineaux had the lead infantry, a new player (forgot his name:( ) had the cavalry, and Robert, who played Dave’s Zulu game and wanted more CP, played the infantry in the rear. There was a guerillo band, divided into three groups of six, controlled by Jeff Kimmel of the Rogues, a platoon of Cacadores (2 sections of 8) controlled by Terry (one of my groupies) blocking the road ahead, and a platoon of Portuguese light infantry (2 sections of 8), controlled by Mike waiting to close in behind the convoy after the trap was sprung.
“Things were quiet until the Guerillos card came up, then the French forward contingent moves out to clear the way.
“The new player, due to his inexperience, thought that this six man cavalry troop could clear eight elite cacadores out of the woods by charging them. It didn’t work very well.
“Bill brought up his infantry platoon to try and clear the way ahead by defeating Terry’s cacadores. He was repeatedly undone by morale checks that went very badly for him while Terry’s had minimal effect.
“Meanwhile, Robert’s French infantry was using superior numbers to get the better of Mike’s Portuguese at the rear of the column, while sending a section to clear some buildings of guerillos.
“In desperation, hoping to finally put a bad morale result on Terry, Bill sent the French commander charged the woods.
“Despite having impetus and a better M value Bill lost the fight.
“Though at the end the French had just about won the rear and center fights, the cacadores were holding strong and it was far from certain that the whole remaining French could have driven them off over time. So we called it an Allied victory. Everybody seemed to have a good time.”

from Buck’s Blog http://bucksurdu.com/blog/?p=8068
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from Tumblr http://tumblr.hawks-club.org/post/176018712373
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Duncan’s Zorro Game at Historicon 2018

Buck

From Duncan Adams:
“On Sunday morning I ran “Zorro and the Dastardly Plot.”  I had seven players, so one played the tavern staff. I actually prefer that because the staff can do more interesting things under player control than I can do as the GM. Tom Veilott and his dad Jim Veil, a dad with a son and daughter, Joe Procopio and a friend of his were the players.
“This was a Blood and Swash scenario with the usual overlapping objectives, but most players wanted to get the treasure of kill Zorro. But first, Bernardo had to discover the villains’ plans and report to Zorro.  [If you are a fan of the Disney show like Duncan and me, you know that Bernardo pretends to be deaf.]
“Bernardo innocently loiters near the room where the baddies meet.
“But having overheard their plans, he cannot get past them to use the stairs.
“So, in a scene that reminded me of Yoda doing cartwheels with his lightsaber, Bernardo jumped off the balcony onto the bar.
“While the villains put their plans in motion, and Don Alejandro and the tavern staff mix it up with El Comandante, Zorro emerges from the tavern cellar to put things right.
“He is immediately accosted by Sgt Garcia and lancer Perez who want the reward for his capture. Why don’t they ever get him from opposite directions?
“Zorro breaks away from Garcia and Perez – making both saves – and attempts to get through the baddies at the foot of the stairs. Garcia rejoins the fight – now he’s getting somewhere, coming in from behind!
“Zorro was played by Tom Veilott who has been playing Blood and Swash as long as any of us. He knows that staying in a fight to avoid the free hit when there are objectives to reach is a sucker bet. So, Zorro breaks away from three attackers, making two full and one half saves and runs up the banister, making another save. I can just picture Guy Williams doing this.
“On the balcony, Zorro finds more baddies, and those from the bottom of the stairs have followed him. This is getting ugly.
“Meanwhile, in the tavern, Teo the bartender has picked up a bench and is bludgeoning one of El Commandante’s lancers.
“After turning the tables on a minion who tried to push him off the balcony, Zorro has made it into the room with the villains’ ill gotten gains. However, the numbers are catching up to him – too many enemies, too few activations.
“In the end it was to much for Zorro to endure. Better luck at FALL IN!”
This looked like a good game with all the usual Blood and Swash hilarity.

from Buck’s Blog http://bucksurdu.com/blog/?p=8062
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from Tumblr http://tumblr.hawks-club.org/post/176018618243
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