Daily Archives: March 20, 2018

Duke Morrison and the Great Zeppelin Adventure


The calm before the storm

Chris Palmer and I ran a GASLIGHT game on my 7-foot long zeppelin.  The scenario involved Professor Serafini Nannini transporting his rocket sled in Duke Morrison’s zeppelin.  (Duke Morrison is the hero of my pulp games using GASLIGHT.)  Nannini and his daughter Gianna had hidden six components of one of his fabulous inventions around the zeppelin for security reasons. As Nazi rocket troopers and hired gangsters attack the zeppelin to seize Nannini, the rocket sled, and the six components, Duke Morrison (and his soldiers), “Boats” Morgan (and his sailors), “Wrench” Webb (and his soldiers), the Nanninis and their lab workers, MacDuff (and his police), and “Crash” Corrigan (and his rocket troops) work to gather together the components and move them to the rocket sled.  The game was to end at exactly 1130 (wall clock time).  If the good guys had gathered the components and had them in the rocket sled at 1130, the sled would launch, and the good guys would win.  The sled could not be launched until 1130.  Oh, and only five people could drive the sled, so one of them needed to last that long.  The five people who could pilot the sled were Duke, Boats, Wrench, Prof. Nannini, and Gianna Nannini.

Two gangsters have taken control of one of the McGuffins and moved to to the rear of the zeppelin

With eight players worth of figures, the game came down to three figures at 1128.  There were two gangster minions left and Boats Morgan, who was in the rocket sled.  Everyone else had gotten killed during the three hours of zany shoot-em-up.

Crash Corrigan gunned down by some of Horseface Harry’s gang

The two gangster minions shot at Boats with just two minutes left to play.  One of them scored a hit, and Boats failed his Save.  The bad guys had all the components (five of which the good guys had conveniently carried to the rocket sled) and the sled itself.  And they also possessed Duke’s zeppelin, as none of Duke’s men survived.

Some of “Boats” Morgan’s sailors take up overwatch positions

Below are some pictures of the action at various points of the game.  I think the players all had a really good time.  The fact that the game came down to the last three figures two minutes prior to the game’s end contributed.  All the players got into the light-hearted spirit of GASLIGHT.

The action is becoming intense

Three gangs of evildoers gun down the police guarding the entrance to the zeppelin on the docks

The rocket troops take up positions and prepare to look for some of the McGuffins

Duke Morrison and two soldiers on the bridge

A view of the battleground

Bonnie, a gangster, is gunned down by rocket troops and Duke Morrison

A view of the hold as “good guys” occupy professor Serafini Nannini’s rocket sled

Bonnie’s gangsters take up positions behind the soldiers and sailor blocking the zeppelin entrance

The gangsters race past the blockade

from Buck’s Blog http://bucksurdu.com/blog/?p=7536
from Tumblr http://tumblr.hawks-club.org/post/172084514723


Saturday at Cold Wars in the HAWKs Room

Chris Palmer   Here is a collection of photos from Friday games in the HAWKs club room at Cold Wars this past weekend.

An overall view of the room Saturday morning.

Eric Schlegel’s The Germans Come to Schlegel’s Ferry using Blood & Swash rules.

Greg Priebe’s Combat Patrol- Star Wars, using “Combat Patrol” rules with the Star Wars supplement.

Kevin Fischer’s Flanking Attack against the BETA, using “Muv-Luv Alternative: Tactics” rules.

Buck Surdu & Chris Palmer’s Duke Morrison and the Great Zeppelin Raid", using GASLIGHT rules.

Eric Schlegel’s Al Capone Comes to Schlegel’s Ferry, using Blood & Swash rules.

Zeb Cook’s Pay Day! A Cowboy Caper, using Combat Patrol rules with the Wild West supplement. 

Cowboys shoot it out in Zeb Cook’s game.

Buck Surdu’s encore running of Hold at All Costs game, featuring American Army troops vs Japanese in the Philippines, using “Combat Patrol” rules.

Michael Fischer’s The Shuddering Mountain game, using “Mobile Suit Gundam: The Gravity Front” rules.

Large mechs fight it out in Michael Fischer’s game.

Kurt Schlegel’s The Battle of Castricum game, using “SAF Napoleonics”.

Geoff Graff’s perennial crowd pleaser for kids, Plastic Pirates Panic Population game, using “Plastic Pirates” rules.

Bill Molyneaux’s Battle of St Foy game, using Home Brew rules.

British forces advance in Bill Molyneaux’s game.

A close up of Chris Palmer & Buck Surdu’s A Lily Pad Too Far game, using GASLIGHT rules.

Dave Wood’s, The Battle of Castricum game, using “Fate of Battle” rules.
A closer look at the battle of Castricum.

Zeb Cook’s Tortuga Raid game, using “Blood & Plunder” rules.

Pirates up to no good in the Tortuga Raid game.

Don Hogge’s Action at Serofimovich" game, using “Battleground WWII” rules.

Russian tanks advance in Don Hogge’s game.

Greg Priebe, doing a little role playing in his Doctor Who Comes to Schlegel’s Ferry game, using “The Doctor Who Miniatures” rules.

The Doctor and Rose pick up a Mcguffin at the Schlegel’s Ferry Post Office.

via One More Gaming Project http://onemoregamingproject.blogspot.com/2018/03/saturday-at-cold-wars-in-hawks-room.html
from Tumblr http://tumblr.hawks-club.org/post/172077998033