Daily Archives: March 19, 2018

Second Philippines Game at Cold Wars

Buck

Americans planning their defense before the game began

I used the same table for my second Philippines 1941 Combat Patrol™ game at Cold Wars 2018.  The scenario was the same as the first game.  The Japanese were attacking, and the Americans were trying to stop their advance.  The Japanese victory conditions were based on the number of figures they could get across the road.

Japanese preparing their attack just before we started the game

This game featured the most successful Banzai charge I have seen in Combat Patrol™.  There have been bigger ones, longer ones, and more costly ones, but this was probably the most effective.  The way Banzai charges work in Combat Patrol is that before the turn begins, the Japanese player must declare the charge and choose the units that will participate.  Then when the first unit’s card is drawn, the command dice of all the units in the charge are changed to that number, and the charge begins.  All charging units move with two cards, not one.  They get a +1 in melee.  They also get no cover benefit.  A “game master” card is shuffled into the Activation Deck on the next turn.  When this card is drawn, which may take several turns if the “reshuffle card keeps appearing first,” the attack is over, and all participating Japanese are stunned.  All accrued morale checks are immediately resolved.

American infantry withdrawing to their last line of defense

In this case, there were just two Japanese teams in the charge.  One ended the charge in the road in front of the two American water-cooled machine-guns.  During the morale check, the Japanese team first recovered all stun markers and then conducted another Banzai charge, which overran both American machine-guns.  The American line was broken; however, the game was an American victory.  When time ran out, the Japanese were ready to cross the road on both flanks, but at the end of the game, there were only two Japanese figures across the road.

The game was quite fun, and I think that all the players had a good time.

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Hold as Long as Possible at Cold Wars 2018

Buck

A long shot of the table

At Cold Wars 2018 I ran two Combat Patrol™: WWII games set in the Philippines in 1941.  The Japanese were advancing toward Bataan, and an understrength platoon of Americans had to try to stop them.  As you can see from the map, the Japanese had to advance across a stream and the Americans were scattered around a small village.  The stream could be crossed by infantry, but vehicles could only cross at the ford.  The map is all jungle except the clearing around the town (marked by lichen) and the peaches of felt.  Visibility in the jungle is only four inches, and movement is halved.  This made it slow going for the Japanese and hard to concentrate any firepower for the Americans.  To defend the town, the Americans had an M-3 stuart and an anti-tank gun.

The scenario just prior to the game starting

It is very difficult to find early war American infantry.  I used the Americans with tin helmets from Pulp Figures.

A lone team of Americans advances against two tanks and a squad of Japanese infantry

A forward deployed team of Americans advanced to engage two Japanese tanks and a squad of Japanese infantry.  The Americans didn’t fare well, but they slowed the Japanese advance for a couple of turns.

The American line of defense

Advancing Japanese

The Japanese advanced steadily on their left flan.  After destroying the American team in the center, the Japanese advanced into the village to engage the Americans.  The huts provided very little cover, but as the Japanese advanced into the clearing the Americans finally had enemy in their fields of fire.

The battle begins to heat up in the village

Americans taking up positions in the rocky outcropping

This rock was a deceptive piece of terrain.  It seemed like a good defensive position, but the jungle limited the field of fire, and it could be easily bypassed.

Japanese infantry and a tank advance through the village. Note the nurses hiding behind the hut

In Combat Patrol™: WWII when figures are wounded or incapacitated, the unit’s leader acquires a morale marker.  When a unit next activates, it must first make a morale check for each marker it had accrued.  A funny moment came during one of these morale checks.  The platoon headquarters had to make a morale check.  The four Army nurses were attached to the platoon headquarters.  One of the morale results had the platoon leader and two nurses charge into melee with the Japanese.  The Japanese had a better morale number, so this didn’t work well.  The Japanese killed both nurses and the platoon leader.  As a result of losing the platoon leader, all of the American units became pinned.

American infantry and anti-tank gun lined up on the road to stop the Japanese advance

Chris Palmer took over control of the Stuart tank midway through the game.  Chris got several shots at the Japanese tank, but he missed every shot.  Between the Americans being pinned and both Japanese tanks closing on the road, we called the game a Japanese victory.

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A Lilly Pad Too Far

Buck

A long shot of the table

At Cold Wars 2018 in Lancaster, PA, last weekend, Chris Palmer and I ran a GASLIGHT game involving giant anthropomorphic frogs.  We haven’t had the frogs on the table in a couple of years.

Early in the game as the North Americans begin to deploy from their line of march

The game was pretty fun.  The scenario is from The GASLIGHT Compendium.  The North American frogs are part of the advance guard for a frog column.  The South American frogs are trying to cut off their line of march.

South American frogs advance to engage the North Americans

The North American frogs quickly deployed from their march formation to engage the South Americans.

South American light cavalry advancing

The South American frogs advanced on both flanks, enjoying success in both attacks.

Chaos in the center as various bands slug it out

The North American right flank held on and began to advance, but the dragon flies moved to a blocking position and determined to hold their portion of the road.

A view along the North American line of march. The North Americans needed to hold open this road

North American light cavalry defeat some of the South American dragon flies

South American frog heavy cavalry and dragonflies fight the North American light cavalry mounted on geckos

The South Americans were crushing the North American left flank, preparing to cut the road.  They also had the dragon flies across the road.  At that point, we called the game a South American victory.

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Zeb’s Combat Patrol(tm) Wild West Game at Cold Wars 2018

Buck

Zeb Cook’s cowboy game using Combat Patrol™

Zeb Cook ran a zany and exciting cowboy game using the Combat Patrol™ Wild West supplement.  There was a lot of hottin’ and hollerin’ from that table.  I was busying running another game, so I didn’t get to participate.  It looked like a great game.  I have played some of his other Combat Patrol™ wild west games, and they were all very fun!

The streets are strangely quiet

The action begins to heat up

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Greg Priebe’s Star Wars Combat Patrol(TM) Games at Cold Wars 2018

Buck

A long shot of Greg’s Star Wars game using Combat Patrol™: WWII with the free Star Wars supplement

Greg Priebe ran two Star Wars games using Combat Patrol™ at Cold Wars 2018 last weekend.  He ran this scenario twice.  On several occasions the shouting from the table was deafening.  One time was when the rebels killed Darth Vader.

Stormtroopers advancing to attack the Rebels at the supply dump

The scenario involved a group of Rebels, including Kanan and Ezra, who had come to this planet to steal Imperial supplies.  Unfortunately for them, it was a trap set by the Empire.  Stormtroopers, including Darth Vader, attacked from the two narrow sides of the table, and the Rebels had to try to escape.

Rebels taking up hasty positions in the supply dump

If the terrain looks familiar, it is because we used this table for five games during the weekend.  Don used it for a WWII game between the Japanese and Americans on an island in the Pacific.  I used it for two games set in 1941 with the Japanese attacking Americans.  Greg used it twice for his Star Wars games.  We varied the terrain slightly from game to game, but using the same basic table for several scenarios really helps ease the transition times between games and takes some stress off the GMs.

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Zeb Cook’s Finland 1939 Combat Patrol(TM) WWII Game at Cold Wars 2018

Buck

Advancing toward the frozen river, I ran into some hidden Finns.

Last weekend was Cold Wars 2018 in Lancaster, PA.  Zeb Cook ran at Finland 1939 game using Combat Patrol™: WWII.  He was short a couple of players, so I was able to play in this game.  I had a terrific time.  It was a hard scenario for the Russians.  We had to advance across the table.

The fighting heats up!

We (Russians) enjoyed some initial success on my (left) flank.  I was advancing toward the frozen river with my squad, and then I ran into a hidden squads of Finns who ambushed me.  I passed my morale checks, fired with some of my men, and then charged into hand-to-hand combat.  By the end of the game, this Finnish squad was down to two wounded figures who had gotten away and crossed the river at the bridge.

After a couple of turns, the Finns were down to four men in this squad.  Only two eventually made it across the bridge.

Another view

I eventually made it across the river and into this copse. It was a little too late. I was in a position to flank the main Finnish position on the ridge (to the left of the picture), but their reinforcements were arriving.

At this point, though I had crossed the stream and occupied the clump of trees, it was clear we were not going to get an intact squad off the far end of the table.   It was a very good game, and a tight scenario.  The special rules in the free Winter War supplement really added period flavor to the game.

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Friday at Cold Wars in the HAWKs Room

Chris Palmer     Here’s a collection of photos from Friday at Cold Wars in Lancaster, PA, in the HAWKs Room.

An overview of the room midday Friday.

Greg Priebe’s Wasteland 101 game, using “This is Not a Test” rules

Buck Surdu’s  Hold as Long as Possible WWII skrimish game, using “Combat Patrol” rules

Japanese forces maneuver through the jungle.

An evening view of the room.

Don Hogge’s Exploring the Dark Continent game, using CONGO rules.

Native forces advance.

Greg Priebe’s Star Wars Combat Patrol game, using “Combat Patrol” rules with the Star Wars supplement

Rebel forces guard a jungle base.

Geoff Graff’s Eutaw Springs game, using Home Rules.

Eric Schlegel’s The Rebs Come to Schlegel’s Ferry game, using “GASLIGHT” rules.

Zeb Cook’s Assault on Kollaa game using “Combat Patrol” rules.

Fierce hand-to-hand combat in the snowy woods between Russians and Finns.

Dave Wood’s Battle at Duivelskloof game, using “Combat Patrol” rules with the Colonial Wars supplement.

via One More Gaming Project http://onemoregamingproject.blogspot.com/2018/03/friday-at-cold-wars-in-hawks-room.html
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Durok, Dwarf Ranger: Bones 3 Figure, Converted to Frostgrave Thief

Chris Palmer

    This past week I returned to working on my Frostgrave Dwarf conversions, and painted Durok, Dwarf Ranger; who I had earlier converted to a Thief for my warband, by using a dagger and torch from the Frostgrave plastic Soldiers Set.

This week, I am working on the figure on the left.

Here he can be seen with his original weapon removed and a dagger and torch added.

      I forgot to take a starting photo, but you can see what he looked like in the bare Bones, so to speak, on the left in the photo above.  I had of course prepped this figure in the usual way; soaking it in a dish of water with a couple drops of dish-soap added, and giving it a light scrub with a soft toothbrush, and then rinsing and drying it, back before I did the conversion work.   After the conversion work, I glued the figure to a black-primed 1" fender washers with Aleene’s Tacky glue.  When dry, I put it in  my painting grip.
     I began by giving the figure a thinned wash of Reaper MSP “Grey Liner”.  When the wash was dry, I painted his face with Americana “Shading Flesh”. This figure is pretty much decked out in  a lot of armor, but I thought I’d try to paint it so it either looked like cloth or leather armor; to help sell the idea he was a thief.  So, I painted his “tunic” with Americana “Zinc”, and then painted his cape, hood, and gloves with Ceramcoat “Black”.

     Next, I painted his belt, pouch, shoulder armor, and boots with Reaper MSP  “Coal Black”, and his beard and with Reaper MSP “Turkey Brown”.  After that, I painted the torch hanlde with Nicole’s “BrowN’, and his knife blade with the "Zinc”

     I let everything dry a bit, and then I gave his face a wash with some Citadel “Reikland Fleshshade” wash.  When that was dry, I gave his beard a wash with Citadel Agrax Earthshade"wash; and when that dried, I gave his tunic a wash with Citadel “Nuln Oil” wash.  After that, I did highlights on his boots, belt, pouch and shoulder armor with Citadel ‘The Fang", and I painted the knife blade with Folk Art Metallics “Gunmetal Grey”.

     I then painted his eyes and highlighted his face.  I only applied the highlights to the right side, to help with the OSL (Object Source Lighting) effect.  I then did the highlights on his beard, using the warmer Americana ‘Sable Brown on the right of the beard, and the cooler Americana “Mississippi Mud” on the left of the beard; again, to help with the OSL effect.  At this point I realized I better actually get to painting the source of the light, so I began work on the flame.  I started by painting the indented areas of the sculpted flame with Reaper MSP “Golden Glow”, then working up to the higher ridges of the sculpted flame, I progressed through Crafter’ Acrylic “Pure Pumpkin”, Reaper MSP"Holly Berry", and Reaper MSP Bones “Cinnamon Red”.

     Next, I finished highlighting the beard, giving some areas closest to the flame highlights with Folk Art “Butter Pecan”, and then some of the ‘Butter Pecan" with a little of the ‘Golden Glow" mixed in.  I then worked on highlighting his tunic with some Crafter’s Acrylic “Storm Cloud Grey”, and like the beard, I mixed a little of the “Golden Glow” in to do those areas where it looked like the flame would be most directly shining.  After that, I worked on highlighting his cape, hood, and gloves with Americana “Neutral Grey”, and then, once again, I mixed a little of the “Golden Glow” in with the “Neutral Grey”, and highlighted the areas closes to the torch.     At this point I highlighted his dagger with some Ceramcoat “Metallic Silver”, and then hit the very edge of the blade near the tip with some of the “Golden Glow” to (hopefully) make it look like the light was glinting off the edge.
     Lastly, I painted the figure’s base with Black.
    When the Black was dry, I used some white glue to glue a little black course sand onto the base.  When this was dry I drybrushed the bases with some of the Americana “Neutral Grey”, and then some Duncan “Slate Grey”, and lastly some Folk Art “Platinum Grey”.
      I let the figure dry overnight and the next day I gave him a coat of Americana “DuraClear Matte” varnish.  Another overnight dry, and I sprayed it with Testor’s Dullcote".

     I’m really pleased with how this guy turned out.  I think the conversion worked really well, and it’s interesting to see how the brave Ranger changed into the sneaky Thief.  I’m not happy with the OSL, but that takes work to perfect.  I think it works on the beard and his left knee, but the hood and his left shoulder aren’t quite right.

via All Bones About It http://allbonesabout.blogspot.com/2018/03/durok-dwarf-ranger-bones-3-figure.html
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