Daily Archives: March 5, 2018

Hagar, Dwarven Hero: Bones 3 Figure, with Crossbow Conversion

Chris Palmer

    This past week I got back to working on my all-Dwarf warband for Frostgrave, and painted Hagar, Dwarven Hero, from the Bones 3 Dwarves Set.  I had converted this figure a while back, as part of a trio of Bones 3 Dwarves I converted for an all-Dwarf warband for Frostgrave, by replacing one of his axes with a crossbow and adding a quiver of bolts, both from the Frostgrave Soldiers plastic figure set from Northstar.

Working on the figure in the center this week.

Figure in the center with axe removed, and crossbow and quiver of bolts added.

       I had originally planned to start working on this figure a while ago, and had glued it to a craft stick, but then it got back-burned for other projects.  When I decided to get back to it last week, I popped it off the stick and put it in my painting grip.

     I began by painting all the armor Black.  Then, when the Black was dry, I drybrushed the armor with  Folk Art Metallics “Gunmetal Grey”, and then passed over it with a lighter drybrush of Ceramcoat “Metallic Silver”.  After that, I painted his face with Americana Shading Flesh.

     Next, I painted his beard with Reaper MSP “Turkey Brown”, and then did his belts, straps, shoes, and quiver with Americana “Raw Umber”. I also painted the pouch on his back with Ceramcoat “Territorial Beige”, and his pants with Apple Barrel “Apple Maple Syrup”.

    I then painted his crossbow and axe handle, with Crafter’s Acrylic “Cinnamon Brown”, and then painted the crossbow rope with Americana “Antique White”.  After that, I painted the quarrel fletchings with Americana “Dove Grey”, and the fang(?) on the quiver with Americana “Bleached Sand”.  When all that was dry, I gave all the non metallic parts, except for his face, a wash with Citadel “Agrax Earthsahde” wash. I then went back and applied some Citadel “Reikland Fleshshade” wash to his face.

     When the washes were dry, I highlighted his face with some Crafter’s Acrylic “Flesh” mixed with a little of the Shading Flesh".   I then highlighted his beard with Americana “Sable Brown”, and then a little Americana “Khaki Tan”.  Next, I painted the beads in his beard, using a base of Apple Barrel “Yellow”, and then highlighting up using, first, Crafter’s Acrylic “Daffodil Yellow”, and then Apple Barrel “Lemon Chiffon”.  I first only highlighted alternating beads, as I planned to paint the other ones with gold, but as I looked at the highlighted beads I realized I had achieved something of an unintentional Non-Metallic Metal  (NMM) effect unintentionally, so I just went back and highlighted the rest of the beads.

     Next, I highlighted his belts, straps, and quiver with Americana “Terra Cotta”, and then highlighted the pouch on his back with the “Khaki Tan”.  I then highlighted the wood parts of the crossbow, the axe handle, and his shoes with Americana “Mississippi Mud”, and the rope on the crossbow with the “Bleached Sand”.   after that, I highlighted the fletchings with White, and the fang(?) with Crafter’s Acrylic “Light Antique White”.
    I then turned to the non-armor metal parts; and painted his beer mug with Accent “Princely Pewter”, and the axe head and crossbow fittings with Ceramcoat “Metallic Pewter”.   I then went back and highlighted these parts, as well as some of the armor with the “Metallic Silver”.
 Lastly, I painted the figure’s base with Black.
    When the Black was dry, I used some white glue to glue a little black course sand onto the base.  When this was dry I drybrushed the bases with some of the Americana “Neutral Grey”, and then some of the “Dove Grey”.
      I let the figure dry overnight and the next day I gave him a coat of Americana “DuraClear Matte” varnish.  Another overnight dry, and I sprayed it with Testor’s Dullcote".

   I like how this Dwarf turned out; though in the end, I find the sculpt’s turned head a little awkward looking.  The beard in my opinion is not arranged in  a position to match the angle of the head, and the face ends up having a somewhat squished appearance.  But, in the end, none of that will affect his performance in a Frostgrave warband!  🙂 

via All Bones About It http://allbonesabout.blogspot.com/2018/03/hagar-dwarven-hero-bones-3-figure-with.html
from Tumblr http://tumblr.hawks-club.org/post/171558686453
via IFTTT

Advertisements

Another War Horse Gaming Day!

Chris Palmer    Last Saturday, a few of the HAWKs, Gettysburg Gamers, and some others, got together at War Horse farm for another fun day of gaming hosted by Sam Fuson. 
    In the morning, Sam ran a Sherlock Holmes game using GASLIGHT rules.   Sam’s games are a ton of fun as they include a lot of puzzle solving and clue finding, along with the combat.

A view of Sam’s beautiful Sherlock Holmes table

Holmes and Watson question a suspect. 

   While Sam was running his game, I played in a Combat Patrol game being run by Buck Surdu.  This was a WWII early war in the Pacific scenario, with American troops defending against a Japanese attack in the Philippines.
   This was a fun and exciting game.  I played on the Japanese side, and we were tasked with pushing forward and trying to get as many troops and tanks as possible into the far 3’ of the table.  We were attacking down the length of the table, and the Americans were set up defending in depth along a trail running down the center. The bulk of the table was covered in thick jungle. 
     It was a hard fought battle.  We chose to slog through the jungle; which in the end was a mistake. It took a horrendously long time, and by the time we neared our objective, the Americans had prepared a warm welcoming committee.  We broke for lunch around 1:00 with the American’s being declared the victors.

A view of the Pacific table

As the Japanese, we quickly lost both tanks to anti-tank gun fire.  On our right, our holding force, intended to protect the right flank of our advance, got embroiled in a fight with a gung-ho American squad that sucked them in to a prolonged fight and badly chopped them up, as well as preventing them from supporting and protecting our main attack.

     In the afternoon I ran a War of the Roses game using Bear Yourselves Valiantly rules.  The scenario was based on the Battle of Barnet in April of 1471.    The game was a lot of fun, and seesawed back and forth, but in the end the Lancastrian side was declared the winners.

A view of the table.

On the Lancastrian left, Knights move up to protect the flank, as Men-at-Arms suffer withering fire from the Yorkist Longbowmen.

While I was running my game, Sam ran a second game; this time with Look, Sarge, No Charts: WWII ; reusing much of the same terrain from his first game.   

Sam’s WWII game.

American forces advance through a field and woods.

     All-in-all, it was a great day of gaming, and I look forward to the next time we all can get together!

via One More Gaming Project http://onemoregamingproject.blogspot.com/2018/03/another-war-horse-gaming-day.html
from Tumblr http://tumblr.hawks-club.org/post/171557349608
via IFTTT

Philippines 1941 with Combat Patrol

Buck

Philippines 1941

Last weekend we played a series of games at War Horse Farm, Sam Fuson’s house and gaming clubhouse.  I ran a Combat Patrol™: WWII game that was a play test of some elements of the games I will run in two weeks at the Cold Wars gaming convention.  This scenario involved a Japanese attack in the Philippines in 1941.  The Japanese had four squads of infantry a machine-gun team, and two light tanks.  The Americans had three squads, two water-cooled machine guns, an antiquated anti-tank gun, and a Stuart M-3.

The handsome and charming game master (red shirt) surveying the battlefield

In this picture you can see the battlefield.  The Japanese started at the stream, which was impassible to vehicles, but could be crossed at half speed by infantry.  The Americans were deployed in some depth along the “trail.”  In this game, perhaps counterintuitively to long-time games, the felt patches represented clearings or open ground.  The rest of the terrain was jungle with just four inches of visibility.  The Japanese objective was to get as many of their figures and vehicles as possible into the last three feet of the American side of the table.  The Americans were supposed to stop them.  The Japanese players decided that they would place their main effort on their left, because that represented the shortest distance from their starting line to the back three feet of the table.

Early in the game, a player measures the movement of the Japanese tank

Without first pushing infantry across the stream to make sure there was no Americans to stop them, the Japanese players advanced their tanks over the old stone bridge.

The view from the small anti-tank gun that air conditioned the Japanese tank coming down the trail

A hidden anti-tank gun opened fire, knocking out the Japanese tank with a single, well-placed shot.   It is hard to find 28mm figures for early WWII.  Most of my Americans are Pulp Figures.  The gun and gun crew are old Pass of the North from my Moro collection.  That’s why the gun crew is not wearing helmets.

A slightly wider shot of the anti-tank gun, burning Japanese tank, and the second tank coming over the bridge.  From this picture you can see that the tank on the bridge could not be seen through the jungle (not felt) area.

While this was happening, the Japanese infantry splashed across the stream.  The Americans had placed a single water-cooled machine-gun on the small hill overlooking the stream.  It surprised the Japanese with a burst of fire, that killed the assistant gunner of the Japanese machine-gun team and forced the gunner to run for cover.

Japanese infantry swarm over the unsupported machine gun team.

The Japanese infantry recovered quickly and swarmed over the gun team.  In this picture you can see that both the gunner and assistant gunner were stunned (black rubber bands), the machine-gun had jammed (white rubber band), and the Japanese were about ready for a bayonet charge to finish them off.

One squad tries to hold the American flank to enable the rest of the Americans to redeploy to stop the Japanese main effort

I gave a young kid on the American left an easy-to-understand mission:  “hold until the last man.”  This was the American left flank, not facing the Japanese main effort, but we needed to hold the Japanese in this area to enable the Americans to redeploy a squad to help stop the main Japanese advance.  In true kid fashion, he interpreted “hold to the last man” as “fix bayonets and charge.”  I give the Japanese a melee number that is slightly better than that of the Americans, so typically, you wouldn’t do this.  But with significant kid luck, it worked.  By the end of the game his two teams of four men each had defeated three Japanese teams of six men each, and he still had a few figures left.  He was planning to circle in behind the advancing Japanese!

Both Japanese tanks destroyed!

The second Japanese tank decided to try his luck getting across the bridge.  The Japanese had done nothing to try to engage the anti-tank gun with fire to suppress it.  As the tank came off the bridge, it came into view of the alert gun crew.  In Combat Patrol™, there is no opportunity fore mechanic, per se.  Instead, all figures have a Reaction attribute.  To interrupt enemy movement, the player draws a card from the Action Deck and consults the hit randomizer section of the card to see if the number on the card is less than its Reaction number.  In this case, the gun crew did react.  Despite firing on a moving target, the gunners hit the lower hull with a penetrating hit that brewed up the last Japanese tank.

The Stuart situated astride the jungle path

In the meantime, the American Stuart never fired a shot.  It was parked to fire on anyone who might try to advance down the trail, but the Japanese avoided it.

Two teams of Americans reposition from the left to the right to help blunt the main Japanese advance

Aided by Banzai yank on the left, the middle US squad repositioned.

The big fight of the game where Chris’ Japanese infantry pushed hard agains the Americans

The climactic fight occurred on American right, where the Japanese main effort ran into four teams of Americans.  Two had been in that area since the beginning.  The other squad (two teams) had begun in the center.  So in the final couple of turns it was a big infantry fight, with lots of hand-to-hand combat, that determined the outcome of the game.  The Japanese had a slight numerical advantage, but the Americans held their ground.

The vat of excellent fried chicken from a local store had arrived, so we called the game an American victory and dashed for the kitchen before the chicken was all gone.

Supporting Japanese infantry comes across the river too late to stop the Americans from blowing up the lead tank.  I didn’t have the tanks painted in time for this game, but they are painted now and ready for Cold Wars.

Other than Chris, none of the player had ever played Combat Patrol™ before.  In fact, few had played a miniatures game before.  The first couple of turns were a bit slow, but after that, the game pretty well ran itself.

The Bear Yourselves Valiantly game in full swing

After lunch, Chris ran a play test of the game he will run in a few weeks for my Tabletop Wargaming class at a local community college.  This is the Battle of Barnett, during the War of the Roses.  One player had to leave early, so I jumped in and took over his command.  It was a fun game!

Is Chris explaining the rules in Esperanto?

I had had three late nights in a row and was rapidly running out of steam, but as usual, a day at War Horse Farm was great fun.

from Buck’s Blog http://bucksurdu.com/blog/?p=7446
via IFTTT
from Tumblr http://tumblr.hawks-club.org/post/171555594148
via IFTTT

Advertisements
%d bloggers like this: