Daily Archives: January 22, 2018

The Day After Barrage

Buck

Barrage was a great success, but on Sunday I was pretty tired and couldn’t really get motivated to do any of the other stuff I needed to get done, so like any good war gamer, I painted.

A full platoon of Pig Iron “serious” science fiction figures.

I have already painted one platoon of Pig Iron figures.  I really like them.  I bought an enemy platoon.  They have been assembled, filed, primed, based, and awaiting paint for some months.  I figured they would be quick and easy to paint, since I didn’t plan to paint them in any elaborate camouflage patterns, just territorial beige.

The three rifle squads

I organized my platoon into three rifle squads a heavy weapon squad, and a couple of extra teams.

The left half of the rifle squad picture, showing the B teams.

The right half of the rifle squads showing the A teams.

An anti-tank section with a section leader.

The heavy weapons squad. One team has a light machine-gun and a flamer. The other team has a heavy machine-gun and a light machine-gun.

The sniper team attached to the platoon headquarters.

The platoon headquarters with the platoon leader, platoon sergeant, and radio operator.

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The Jetsons and Other Science Fiction Civilians, mostly

Buck

Judy, George, Jane, and Elroy

In addition to final prep for Barrage, I also managed to get a few figures painted.  The first were some science fiction civilians I ordered a month or so ago.  These were kind of fun to paint, since I really used mostly block painting to give them a cartoon look.

More civilians, mostly.  The girl on the right is holding an Alf doll.

A few more civilians.

In addition, I finally painted the Steampunk George Stephenson figure that I received at Partizan last year.  Partizan is held in the George Stephenson exhibit hall.  I don’t think he really had a mechanical arm.  🙂

Steam Punk George Stephenson

Finally, I had this little elephant pendant (about an inch long) that my buddy Ma’k gave me to see what I might do with it.  I made it a heavy weapon platform for my space ducks.

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Barrage 2017 was a great success

Buck

See pictures here:  https://www.flickr.com/photos/142143895@N06/albums/72157668763280169/page1

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Photo Report of HAWKs BARRAGE 2-Day Convention for 2017

Chris Palmer      This past Friday and Saturday, the HAWKs ran their annual BARRAGE gaming convention.  Because of a scheduling snafu, our usual late September/early October date was double booked in 2017, so we ended up having our 2017 convention in January of this year.  Despite the change of dates, we had a great crowd, a lot of wonderful games, and a wide variety of vendors.

Here are some highlight photos from Friday…

 

Brett Kite’s “Byzantines, Lombards, and Norman, Oh, My!” game, using Burn & Loot rules.
Dave Wood’s “Battle of Duivelskloof” Colonial era game, using the Colonial supplment to Combat Patrol rules.

 

Sam Fuson’s “Battle on Siapan” game, using Look Sarge, No Charts rules

 

Our friendly registration desk was busy both days, welcoming first timers and old grognards alike.

 

Kevin Fischer’s “Retreat from Jaburo” game using Mobile Suit Gundam rules.

 

Good eats, including homemade chili and salad,  were provided all weekend by the friendly staff of the Barrage Cantina.

 

Greg Priebe’s “Star Wars: Combat Patrol” game using the Star Wars supplement to Combat Patrol rules.

 

Zeb Cook’s “Mars Attacks, 1880’s Edition” game using modified GASLIGHT rules.

 

Bill Acheson’s “Panic in Pan Chaka, Part 2″  Tekumel game, using the Dark Ages and Fantasy Supplement to Combat Patrol rules.

 

Brian Cantwell’s “First Man into Rome” game, using modified Salamis ad Actium rules

 

Joe McGrath’s “Sangin Snafu” game, using Skirmish Sangin rules.

 

Steve Braun’s “Sea Kings of Mars” game using Savage Tales-Homebrew rules.

And here are some Saturday highlights…

A view of some of the vendors who ringed the outer wall of the community center.

 

Bill Molyneaux’s “The Battle of St Foy, April 1760”, using Muskets and Tomahawks rules

 

Rich Heffner’s Aerodrome game is a perennial favorite at the con with both kids and adults!

 

Daniel Erdman’s “Crisis at the Crossroads” game, using Brother Against Brother rules.

 

Rob Dean’s “Not Quite the Seen Year’s War” Imagi-nation game, using beautifully painted 40mm homcast figures, and using Charge! rules

 

Brian Lipscomb’s “Operation Brevity, May 1941” game using Battlegroup rules.

 

A view of the midday crowd
Both Friday and Saturday we had a busy Flames of War Tournament.
Norman Dean’s “Encounter at Jerboa” Ancients game using N.U.R.D. rules

 

Michael Byrne’s “Highway 10” game using Force on Force rules.

After the convention is over, it has become tradition for the club to hold a Pirate LARP, using Blood and Swash miniatures rules modified for LARPing.  This year, club member, Bill Molyneaux, was declared the winner, and Pirate King of the Club, for successfully getting the Treasure Chest out of the “Tavern” despite stiff competition from his fellow dastardly scallywags.

The HAWKs Pirate Crew!

 

A long sword duel between Pirate Buck and Pirate Geoff.

I plan to post a report in the next day or two on the pair of Ghost Archipelago games that I and Don Hogge GM’d Friday and Saturday, so be sure to come back to check those out.

The club would like to thank everyone who came out this year; GM’s, Players, and Vendors, who all helped make this a great convention.  See you all in September for Barrage 2018!

via One More Gaming Project http://onemoregamingproject.blogspot.com/2018/01/photo-report-of-hawks-barrage-2-day.html

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Spikeshell Warrior Converted to Snapping Turtle

Chris Palmer

    I needed a snapping turtle for the Ghost Archipelago Bestiary, and the easiest way I could think of to get one was to simply convert one of the Bones 2 Spikeshell Warrior figures (from the Swamp Things set) that I still had lying around.

The one on the left is the one I used.

      I prepped the figure in the usual way; soaking it in a dish of water with a couple drops of dish-soap added, then giving it a light scrub with a soft toothbrush, and then rinsing and drying it.  I then carefully cut off his arms, legs, and head.  I also cut away his shield and club.

     Next, I trimmed the underside of his shell so it would sit flatter on a base.  After that I trimmed his head and his limbs so they would fit the shell better in what would be it’s new horizontal orientation.  I then glued all the parts back together.   I then glued the figure to a black-primed 1" fender washer with Aleene’s Tacky glue, and then glued the washer-mounted figure to a tongue depressor with a couple drops of the Elmer’s glue.

    I began by painting the whole figure with a 50/50 mix of Americana “Avocado”, and Apple Barrel “Apple Black Green”.   When they were dry, I gave the entire turtle a wash with Citadel Agrax Earthshade" wash.

      When the wash was dry, I drybrushed the turtle with Folk Art “Grey Green”.  After that I painted his eys with Reaper MSP “Holly Berry”, and then painted the inside of his mouth with Apple Barrel “Flesh”.  Then, when the flesh was dry, I agve his mouth a wash again with the “Agrax Earthshade”.  When the wash was dry, I  added some quick highlights to his tongue with the base “Flesh”.
     Lastly, I painted the base with Americana “Raw Umber”.
     I let the figure dry overnight and the next day I gave it a coat of Americana “DuraClear Matte” varnish.    Then, when  the varnish was dry, I used some white glue to flock the base.  Another overnight dry, and I sprayed it with Testor’s Dullcote".

     I’m pleased with how this little fellow came out.  It was just a quick conversion, but I think he makes a snappy little snapping turtle! 🙂

via All Bones About It http://allbonesabout.blogspot.com/2018/01/spikeshell-warrior-converted-to.html
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