Monthly Archives: November 2017

A Group of “A Christmas Story” Themed Pieces for Frostgrave

Chris Palmer    As I mentioned in my latest Frostgrave Campaign report, for December we plan on doing a Christmas-themed game.  As part of that, I decided to make a few items that were inspired by the movie “A Christmas Story”.  The first of these is based on the famous flag-pole double-dog-dare scene, and features an unfortunate citizen of Feldstad who had been dared by his friends into putting his tongue on a frozen metal pole at the time of the icy cataclysm that befell the city, and is now doomed to spend his days as a zombie who is trapped forever in an unfortunate situation. 

      Next up is a set of four treasure markers:  1) A blue bowling ball and can of Simonize, 2) A crate marked  “Fra-gee-lay”, 3) A leg lamp, and 4) A Red Ryder BB-gun.   These were a lot of fun to make and took a little thinking outside the box to put together!

       I’m really looking forward to using all these in next month’s game!

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Galadanoth, Elf Sniper: Bones 3 Figure

Chris Palmer

    This past week I painted the Galadanoth, Elf Sniper figure from the Bones 3 Core Set, to use as an Archer for my new Ghost Archipelago crew I’m currently assembling.
     A little while ago I had converted this figure to hold one of the clear weapons from the new clear weapons sprues that I also got in the Bones 3 Kickstarter.  You can see the conversion article here:  Weapon Conversions.  While I don’t particularly need the figure to be wielding a magic bow at this point, I saw no reason to be switching the figure back to a standard bow.  Who knows, maybe I’ll find a magic bow for him to use on one of our Ghost Archipelago expeditions.
      I couldn’t remember if I already washed the figure before I did the conversion, but assumed I did.  So, I went ahead and glued the figure to a white-primed 1.5" fender washer with Aleene’s Tacky glue, and then glued the washer-mounted figure to a tongue depressor with a couple drops of the Elmer’s glue.

     I began by painting his loin armor Black.  I then painted his face, ears, and hands with Crafter’s Acrylic “Flesh”.  When the Black was dry, I went back and drybrushed the armor scales with  Folk Art Metallics “Gunmetal Grey”.  I then passed over them with a lighter drybrush of Ceramcoat “Metallic Silver”

     Next, I painted his leggings with Americana “Avocado”, and then painted his chest and shoulder armor, wrist guards, knee guards, shoes, and the border around his loin armor, all with Citadel ‘Snakebite Leather".  After that, I painted his shirt with Crafter’s Acrylic “Storm Cloud Grey”, and then did his cape with Reaper MSP, “Christmas Wreath”. 

 I then painted the body of his quiver with Ceramcoat “Territorial Beige”, and did the top and bottom edges with Anita’s “Burnt Sienna”.  I also used the “Burnt Sienna” to paint his dagger sheath, and his belt.  Next, I painted the  pole above the quiver with Folk Art “Teddy Bear Brown”, and then metal point at the end with Accent “Mustard Seed”.  after that, I painted the fletchings with Folk Art “Barnyard Red”, and then went back and painted the metal point n the pole above the quiver with Ceramcoat “Bronze”.

      I painted his hair with Americana “Bittersweet Chocolate”, and then let the figure dry for a while.  When it was good and dry, I gave the entire a figure, except the loin armor, a wash with Agrax Earthshade" wash.   When the wash was dry, I painted his eyes, and then highlighted his skin with a mix of the base “Flash” and White.  I also highlighted the hair with Crafter’s Edition “Spice Brown”, and Americana “Sable Brown”.

    Next, I highlighted his leggings with a mix of the original “Avocado” and some lighter Americana “Jade Green”. I highlighted his shirt after that with some Americana “Dove Grey”, and then did his chest and shoulder armor, wrist guards, knee guards, shoes, and the border around his loin armor with the “Mustard Seed”.  I then did highlights on his cape with Folk Art “Hauser Green Medium”.  After that, I highlighted the body of the quiver with Americana “Khaki Tan”, the top and bottom of the quiver with Crafter’s Acrylic “Orange Spice”, and the fletchings with Reaper MSP “Holly Berry”. I finished up the highlighting by painting the tip of the pole above the quiver with a little Ceramcoat 14K Gold".
    I then painted the figures base and the washer with Ceramcoat “Walnut”. I let the figure dry overnight and the next day I gave it a coat of Americana “DuraClear Matte” varnish.    Then, when  the varnish was dry, I used some white glue to flock the base.  Another overnight dry, and I sprayed it with Testor’s Dullcote".

     I’m happy with how the figure turned out.  It’s not the greatest casting, with some smooshiness in his face and a big mold line running directly across his chest and thigh, but for a gaming figure it’s not too bad.  The bow fogged a little when I sprayed it, and I could clear it up with a coat of gloss varnish, but I think I like how it looks better this way.

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Barrage is Getting Closer; the Event List is Filling Up

Buck



Barrage planning and preparations continue.  Barrage 2017 will be held 19-20 January 2018.  (Yes, Barrage 2017 will be held in January 2018.)  Our inclement weather day will be the following weekend.

Take a look at www.hawks-barrage.org to see all the great games on offer.  While the schedule is filling up, there is room for more games.  If you are interested in running a game, you can register your game and even update your description through the Web page.  Come for both days.  Bring a buddy.  Come and enjoy a great two days of low-stress gaming in a friendly venue with no politics.

… but not just men 18-19. HAWKs events a kid friendly, and we welcome ladies as well as men.

There are many kid-friendly games, so bring your younger gamers.  See a snapshot of the current Saturday schedule.  The games in purple are kid friendly.  More are being added every week.

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Frostgrave Campaign Game 11 – Death of the Lich Lord

Don Hogge
We recently completed Game 11 of our 2017 Frostgrave campaign.   It was the last scenario in the “Thaw of he Lich Lord” supplement book: The Final Battle.  Once again, only 6 of our regular players could participate.  With 6 players, we decided the Lich Lord would be located in a temple in the center of a hexagonal table surrounded by 6 Wraith Knights, 18 Death Cultists, and 36 Armored Skeletons.  On hindsight, we probably should have included a Lich Queen as well since we had 6 players.

You can find Wizard Quail’s report here:  Frostgrave Campaign Game 11 The Final Battle.  It includes some additional background information as well as Quail’s experience.  Well worth the read.

Bemis’ Report:
“Nigel, most of the wizards have agreed to an assault on the Lich Lord’s fortress, that hovering chunk of Felstad.  Please prepare the lads for tomorrow morning” said Bemis as he entered the main room.  “Then return and lets discuss strategy.”

While waiting on Nigel to return, Bemis and Agarn busied themselves with brewing potions and preparing scrolls.  Bemis then retired to his observatory to peer through his celestial telescope, hoping to gain insight on the Lich Lord’s location.  While he did get some vague vision of the layout, he also discovered what appeared to be a chest containing a large amount of gold (successfully cast Reveal Secret).  It should be located near a fallen statue.

A chest of gold?

Bemis and Nigel sat up late discussing strategy.  They decided the best plan would be to stay close together and head straight towards the Lich Lord to engage him as quickly as possible, killing everything along the way; and of course grabbing as much treasure as possible.

A view of the table opposite Bemis’ start point

Morning came way too soon.    Nigel led the warband into Felstad, towards the floating ruins.  As they got closer, they headed to one of the large chains seemingly anchoring the ruins to the ground.  It would be a long and tiresome climb.  “Up we go lads” said Nigel.  Once they reached the top, Bemis found himself behind a small ruined building.  To his left he could detect the strange yellow creatures belonging to Gru.  To the right he saw Saffron’s warband taking up positions.  And far across the ruins to his front, he could faintly see the duckmen of Alfred.  While he couldn’t detect her, Bemis knew Quail would be nearby as would Missy the Necro. 

Of immediate concern, there were three death cultists a few yards to the front and a group of skeletons to the right.  “Nigel, the cultists are yours.  Remember our plan.  Agarn and I will take care of the skeletons” stated Bemis.  With that, he reached down and picked up a piece of rubble.  Bemis spoke the words for Grenade and threw it towards the skeletons.  The enchanted rock flew straight and exploded with a bright flashed.  When the dust had cleared, 3 of the skeletons were piles of bone.   Agarn attempted to emulate his master but messed up his incantation of the Grenade spell.

Bemis throws a grenade

Following the plan, Nigel and crew moved forward towards the center temple to engage the Lich Lord’s minions; starting with the three death cultists.  Having been briefed the night before, Kleppo moved to a ruined structure to search for the treasure Bemis had scryed with his Reveal Secret spell.  He found it and quickly placed it in his pack.

Kleppo grabs a treasure chest

The entire warband, minus Kleppo, advanced towards the temple to escape the remaining skeletons.  Nigel and Vale square off against two death cultists and fight them to a stand still.  9Toe doesn’t mess around and quickly dispatches another.

Nigel and crew cutting down the Lich Lord’s minions

Bemis cast Strength on Nigel to assist him with the upcoming battles while Agarn follows suit and casts Strength on Vale.  Niko and Piko move forward to support their captain.  With their help, Nigel easily takes out the cultist he was fighting. Side by side with Hatch and Diesel, Vale takes out the last cultist.  A wraith knight slowly floats down the stairs leading to the top of the Lich Lord’s temple; heading towards the warband.  Vale makes good use of his Axe of Undead Slaying (+3 Fight against undead) to slice through its immaterial body, destroying the necromantic magic sustaining its existence.

Continuing his movement towards the temple, Bemis catches wind of activity to his left and cast Fog to protect his lads from Gru’s warband.  Agarn also cast Fog to the right to provide protection in that direction.  Another Wraith Knight floats down from the temple.  Nigel moved forward a few steps to intercept it.  Without any finesse, Nigel thrusts his sword (+2 Fight) through the immaterial creature’s body, the magic contained in the sword easily robs it of its life force.

Bemis’ warband fights its way forward

Niko had made a mad dash up the stairs. He grabs a treasure and moves back down the staircase.  Nigel, Niko, and Diesel move to the bottom of the stairs.  The group is almost immediately set upon from behind by 3 cultists who had just killed one of Gru’s dog like creature.

The Lich Lord glances towards Bemis, his hollow eyes seemingly burning a hole through his very soul.  A boney finger points his way as a bolt of necromantic evil leaps forth striking Bemis in the chest.  Bemis staggers back, his robes smoking.  He was battered but still standing (took 8 points of damage from an Elemental Bolt).

Fighting off some death cultists

As he shakes off the strike from the Lich Lord, he notices treasure chests floating through the air off to his left.  He quickly incants the words for Drain Word – Telekinesis.  “Can’t make it too easy on my fellow wizards now can I?” he mused.  He then moves forward and out of line of sight.  Shadow bounds up the stairs, curious about the undead creature standing at the top.  While Shadow is sniffing around the Lich Lord, Hatch, 9Toe, and Vale all grab treasure items.

9Toe and Vale grabbing treasure

Nigel and Diesel both manage kill a death cultist.  The third cultist attacked Niko.  Encumbered carrying a treasure, Niko barely fights off his attacker.  Bemis casts another Fog wall (can’t have too many fog walls).  Agarn managed to cast Strength on Hatch.  With energy running through him, Hatch moves to assist Niko.  He engages a death cultist and deeply wounds him.  While attempting to parry Hatch’s strike, the cultist strikes a lucky bow on Niko, dropping him to the ground.  Hatch’s follow through kills the cultist.  Piko picks up the treasure dropped by his brother.

More death cultists

With all the cultists dead, Nigel and Vale climb up the stairs.  Bemis drinks a Potion of Healing in preparation for fighting the Lich Lord.  He then follows Nigel up the stairs.  Diesel quickly moves up the stairs to get in front of Bemis. 

Shadow barks at the Lich Lord
Getting ready to attack

As he prepares to charge, Nigel noticed two other fighters from Missy’s and Quail’s warbands have already charged into contact with the Lich Lord.  One of Alfred’s duckmen was trying to hide in the shadows.  With the evil creature distracted, he waved 9Toe and Shadow forward and mentally prepared himself to attack.

The big fight scene

Bemis watched as Nigel charged the Lich Lord.  The foul being was distracted by his other attackers and turned too late.  Nigel’s furious charge momentarily stunned the Lich but not near as much as when his downward swing cleaved through his body.  As the Lich writhed and thrashed around, you could see the necromanitc energies keeping him alive start to flicker.  Nigel quickly saw a chance to end the fight quickly and stabbed the Lich through his right eye with his dagger.  This coup de grace did the trick and the remains of the Lich Lord crumpled to the stone floor in a mound of smoldering ash.

The Lich Lord falls

The other fighters present, as well as Bemis, were astonished at the ferocity of Nigel’s attack.  When the surprise wore off, they all cheered his victory.  The celebration was short lived as almost immediately the four warbands present on top of the throne started to suspiciously eye each other.  With the Lich Lord dead, all previous agreements were null and void.  Then the floating ruins started to quake and shudder.  The magic holding the “island” in the sky was decaying.  Columns were toppling and walls were crumbing.  Bemis signaled to withdraw.  His warband slowly backed away and moved down the stairway.  Nigel remained behind to cover the withdrawal, hoping that his display of martial prowess would be enough to discourage any thoughts of foul play. 

Once Bemis reached the bottom, he saw 9Toe was still up top and carrying a treasure.  Not trusting the other warbands, he cast Transpose on 9Toe and Diesel.  This put 9Toe and his treasure in a safer area.  Of course, it also left Diesel hanging if anyone decided to get treacherous.  Fortunately, no one was looking for a fight.

Agarn spotted a wraith knight off in the distance.  He cast Furious Quill upon the foul creature hoping to slow its advance.  Fortuned prevailed and the wraith knight headed towards Saffron’s warband.  Nigel had the opportunity to capture a treasure from one of Gru’s minions.  But since Gru had not attempted to interfere with his warband, he decided to keep the peace.  Nigel and Diesel headed down the stairs and towards the extraction point.  At the bottom of the stairs, Diesel stopped and slung Niko over his shoulder.  Couldn’t leave him behind, his brother Piko wouldn’t be happy.  As the ruins lurched again, Diesel quickly moved to catch up with the rest of the group.

Bemis and the lads withdraw leaving undead corpses everywhere

As they retreated from the Lich Lord’s lair, Bemis and Agarn nervously glanced from side to side.  Always on alert for an attack by their rivals.  They both cast additional Fog to cover the warband.  They made it to their extraction point without incident.  Several more tremors shook the ruins as they seemed to be slowly dropping down.  Once again Nigel remained back to provide cover as the others started down.

Burdened down with five treasure items and Niko’s unconscious body (dwarves are not lightweight), the trip down the chains was a harrowing experience.  Combined with constantly looking up to avoid falling rocks and other debris, its a wonder no one fell.  Fortune was with the warband as everyone made it down without incident.  Niko actually gained consciousness halfway down.  The squeal he made when he opened eyes and found himself dangling upside down was so funny that his brother Piko almost fell from laughing too hard.


Bemis and the lads

Back in his library, Bemis sat by the fireplace listening to his warband unwind after the day’s activities.  Tired of the constant cold, some of the lads started talking about moving to a warmer environment.  Rumors had just started coming in about adventuring opportunities in the tropical south, provided you weren’t afraid of sailing.  Maybe when winter ended, some of the lads would head that way.

Epilogue

To say Bemis had a good outing would be an understatement – he had an excellent outing.  Bemis and the lads tally for the day was 3 skeletons, 6 death cultists, 2 wraith knights, and 1 Lich Lord.  The loot haul consisted of 5 treasures: 950 gold coins, 3 scrolls, 2 grimoires (Summon Demon x 2).  Bemis already had Summon Demon so both grimoires were sold for 250 gc each giving a total of 1450 gc.  Of this total, Nigel received 203 gc for his services (seems cheap considering).  As for experience, Nigel gained 60 points while Bemis garnered 855 xp.  For Bemis, this brings him to level 46.

How did the Lich Lord die to a single attack?

Nigel’s basic fight number is +3; add +1 for duel wielding sword and dagger; +2 for magic sword; and +2 for having received the spell Strength to give him a +8 Fight.  He had four other attackers in the melee, each contributing +2 fight = +8 fight.  As he charged in, he utilized his Captain’s trick – Furious Charge for +3 Fight (for one roll, declared before rolling).  This totaled to a +19 Fight.  Nigel rolled a 19.  This gave him a total attack number of 38.  This easily bested the Lich Lord’s roll.

The 38 became 40 for damage due to Nigel wearing Gloves of Strength (+2 damage in melee).

The Lich Lord had armor 14 and 25 health plus the Elemental Shield which would absorb 2 damage.  The 40 damage was reduced to 38 by the Elemental Shield, then to 24 by the Lich Lord’s armor. The Lich Lord subtracted the 24 damage from his 25 health leaving him with 1 health.  Nigel then utilized another Captain trick, Coup de Grace with causes +2 damage and can be triggered after damage calculation, putting the Lich Lord at -1 health.  Victory to Nigel!

While this game ended the Thaw of the Lich Lord campaign, we still have one more campaign game to play in 2017.  It will be a homebrew Christmas related scenario complete with real world presents; and hopefully cookies.  Stay tuned until next time for the details.

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Combat Patrol(TM) Science Fiction

Buck

Dave, Ellen, and Chris early in the game before the carnage unfolded.

Last weekend, my buddy Dave and I drove up to Massachusetts to visit another buddy, Mark (“Ma’k”) for a day of gaming.   Dave, Mark, and I used to game at West Point.  Mark has recently gotten back into gaming, and we used this as a chance to push some lead, swap old war stories, and have fun.   The first game we played was a large Combat Patrol™ science fiction game.  Mark used mostly the original WWII rules, but laced it heavily with ideas from the Star Wars supplement and the Japanese morale from the South Pacific supplement.  I think this game shows the flexibility of Combat Patrol™ and the ability to include portions of the optional rules and supplements in a “Chinese menu” fashion.  And the game was a lot of fun!

Old classmates in replica “Gym Alpha” uniform shirts from our cadet days. These replica shirts were a little larger than when we originally wore them 30+ years ago.

Mark has been collecting vintage science fiction figures from companies like Archive.  We used a selection of star ducks, something called a Frinx, which is sort of lizard looking, Aphids, which are like frog people, and robots.  My contribution to the game were my Frinx in power armor riding glyptodons and a unit of star ducks painted in primary colored uniforms.

The starting deployment for the good guys. We were trying to restart the captured robot tank to use agains the onslaught of robot men.

In the scenario we, the good guys, had captured a robot sphere tank (an original Ma’k sculpt) and were trying to put it back into operation.  A swarm of mechanical robot men, the bad guys) were attacking to recover the vehicle.  They began with just a bunch of robots, but they were eventually reinforced by two more robot sphere tanks.

Aphids defending a ruined building.

The Aphids are small, and they aren’t very good in hand to hand combat.   Their strength lies in their organic mortars.  The Aphid “platoon” was deployed far forward and made contact with the enemy early while the Frinx and Star Ducks were still advancing to join the fray.

This is a pretty good view of some of Ma’k’s robots.

Mark decided to use the Japanese Action Deck from the South Pacific supplement for the robots.  One of the Japanese morale results is “fight to the last man” in which the Japanese unit may not move for the remainder of the game, but they get to ignore most morale results for the rest of the game as well.  On the first turn, we inflicted a few morale checks on one of Dave’s units of robots, and he received this result.  While good for the Japanese when defending, this was not a good result for attacking robots.  Fortunately for Dave, they were in a position with good fields of fire.

One of two Star Duck mortar teams. We made pretty good use of our mortars throughout the game.

Frinx in power armor riding glyptodons taking grenade fire from chest-mounted robot grenade launchers.

Even with the speed of their prehistoric armadillo mounts, the Frinx cavalry took a while to join the fight.  After taking fire in turn two, half of them turned tail (literally) and ran for cover, and it took Chris a while to rejoin the fight.  Even from a distance, however, their long-range blasters enabled them to engage the enemy.

A Star Duck hero, Lieutenant Ma’k, used his jet pack to leap into the midst of two robot squads. He engaged them with his light saber, even as the Duck mortars were dropping rounds into the melee.

The Star Ducks have jet packs.  Mark allows them to jump three times during a game, drawing three cards from the Action Deck for movement instead of one.  The Duck hero, Lieutenant Ma’k used this ability to get himself into trouble.  He leapt into melee with elements of two squads of robots.  The Star Duck mortars had rounds in the air.  In Combat Patrol, units fire indirect fire when they activate, but the rounds aren’t resolved until the end of the turn.  Despite several rounds of friendly mortar fire, Lieutenant Ma’k fought bravely.  He eventually succumbed to the greater numbers of the nefarious robot bad guys.

My Star Duck anti-tank rocket men caught in the blast of the sphere tank’s heat ray.

About this time the robots received reinforcements in the form of two more squads of robots and two sphere tanks.  The sphere tanks have laser cannons in the sponsons, but their main weapon is a heat ray that looks like the 1960’s War of the Worlds.  My Star Duck anti-tank team was moving forward, but Mark activated before I could fire.  All of my bazooka ducks were incapacitated, except one who was badly wounded, stunned, and having a bad day.  He never got off a shot before the game ended.

Star Ducks close assaulting a sphere tank with satchel charges.

While Chris was knocking out one of the tanks with long-range blaster fire, three of my Star Ducks used their jet packs to get onto another one to try to take it out with satchel charges.  In Combat Patrol™ you draw a card from the Action Deck and add the result on the “tend sided die” icon to the weapon’s penetration.  If that is greater than the armor where you hit the vehicle, you penetrate.  Had five attempts to penetrate the tank with satchel charges over two turns, but missed by one point twice and missed by a greater number the other times.  I did manage to immobilize it and knock out the heat ray, but we never did knock out the tank by the end of the game.

At about this time, we called the game.  The siren song of pizza was calling us, and the robots realized that they were no match for the fearsome prowess of our carbon-based duck, Frinx, and Aphid forces.  This was a very fun game, and all the players seemed to have a really good time.  It was interesting to see how Mark’s mashup of different Combat Patrol™ options worked.

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Aaron the Conjuror: Bones 2 Figure

Chris Palmer

  This past week I painted up Aaron the Conjuror from the Bones 2 Core Set.   I have so many Bones characters now, (wizard especially because of Frostgrave), I thought I’d paint up some to sell on eBay.  So if you are interested, I’ll put a link to the listing for this figure down at the bottom.
    I prepped the figure in the usual way; soaking it in a dish of water with a couple drops of dish-soap added, then giving it a light scrub with a soft toothbrush, and then rinsing and drying it.    I then glued the figure to a 1" Reaper plastic base with superglue, and then glued the base-mounted figure to a tongue depressor with a couple drops of the Elmer’s glue.

      I began by giving the entire figure a wash with heavily thinned Reaper MSP “Grey Liner”. When that was dry, I painted his robes with Crafter’s Acrylic “African Violet”, and the apron like piece with Americana “True Blue”.  I then painted the tabard with Crafter’s Acrylic “Cool Blue”.

     I let everything fry for a while, and then I gave the purple and blues a wash with Iron Winds Metals “Dark Blue” ink.   When the ink was dry, I painted his face and hands with Reaper MSP “Tanned Shadow”.  I then painted his belt, shoes, and dagger grip with Americana ‘Raw Umber", and the string-like secondary belt with Ceramcoat “Territorial Beige”.  After that I painted his book and scabbard with Apple Barrel “Burnt Sienna”, and then his book-strap and pouch with Crafter’s Edition “Spice Brown”.

     I next painted his hair with Accent “Real Umber”.  After that I painted his bracelets, belt buckles, and the metal fittings on his dagger with Accent “Mustard Seed”, and when the “Mustard Seed” was dry, I painted over it with Ceramcoat “Bronze”.  I let everything dry for a while, and then gave all the newly painted warm-toned parts a wash with Citadel “Agrax Earthshade” wash.  I then moved to the flame and painted it with Apple Barrel “Lemon Chiffon”.

     I then painted his eyes, and added teeth with Crafter’s Acrylic “Light Antique White. I also highlighted his skin with Reaper MSP "Tanned Skin”, and Reaper MSP “Tanned Highlight”. After that, I returned to the flame and gave it a wash with Iron Wind Metals “Yellow” ink.

      When it was dry, I drybrushed the flame with the “Lemon Chiffon”, but felt the “Yellow” ink hadn’t added enough contrast. So, I went over the areas where the faces are sculpted in the fire, this time with Iron Wind Metals “Orange” ink. That looked better, so when it was dry, I painted the eyes and the teeth in the faces with White.  I then painted the rest of the flame, working outward with Reaper MSP “Hearth Fire”, Reaper MSP “Holly Berry”, and Reaper MSPBones “Cinnamon Red"  Next, I returned to the figure, and highlighted his hair with Americana "Sable Brown”.  I then drybrushed the top a little with the “Lemon Chiffon” to try a bit of OSL (object source lighting) caused by the flame on the top of his head.

     Next, I worked on highlighting his clothing.  I started with Anita’s “Violet” for his robes, and used Reaper MSP Bones “Tropical Blue” for his apron like piece.  I then did his tabard with Reaper MSP “Frosty Blue”, and followed with Reaper MSP “Sparkling Snow” on just the border.   I then worked on his accoutrement; highlighting his main belt, shoes and dagger grip with Americana “Mississippi Mud”, and the string like belt with Folk Art “Butter Pecan”.  The pouch I highlighted with Folk Art Teddy Bear Brown", and the book cover and scabbard I highlighted with Crafter’s Acrylic “Orange Spice”.  I wrapped up the highlighting by highlighting all the “Bronze” with Ceramcoat “14K Gold”. And finished the painting by painting his integral base with Black.
        After the figure had overnight to dry, I used some white glue to glue a little sand to the base.  When this was dry, I painted the sand with the Black and, when dry,  drybrushed the base with some Americana “Zinc”, followed by Crafter’s Acrylic “Light Storm Cloud Grey”, and lastly some Americana “Dove Grey”.
      I let the figure dry overnight and the next day I gave him a coat of Americana “DuraClear Matte” varnish.  Another overnight dry, and I sprayed him with Testor’s Dullcote".

     I’m really pleased with how he turned out.  I particularly like how the flame faces came out.   You can find his eBay listing here: Aaron the Conjuror

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Frostgrave Campaign ’17, Game 11: The Final Battle

Chris Palmer      This past Saturday we played the 11th game of this year’s Frostgrave Campaign, and the last scenario of the “Thaw of he Lich Lord” supplement book: The Final Battle.    Next month, we will be playing a special Christmas themed scenario, called Red Sled Down, for our annual Frostgrave Game Christmas Party.
     We had 6 of our regular players in attendance for Saturday’s outing to face the Lich Lord in a final showdown.   The scenario has the Lich Lord using his powerful magic to lift a whole section of the city, including a fortified manor, high up into the air; where it sits suspended by huge chains above the ruins of Feldstad.  The Wizards and their warbands must climb these chains to get to the Lich Lord.  This required a different set-up then our usual long table, and because we had 6 players, we modified the more linear set up that is described in the Lich Lord scenario book.  So, I arranged the tables into a 6’ x 7.5’ surface, and on this I laid out a somewhat six-sided gaming area.  I then marked an entry point in each of the 6 corners, representing where the chains were attached and the players would ascend to the battlefield.
     There was also a host of the Lich Lord’s minions waiting to face us that needed to be preset on the table.  This included 6 Wraith Knights, 18 Death Cultists, and 36 Armored Skeletons (plus one extra Armored Skeleton that the Lich Lord personally raises pre-game), and the Lich Lord himself.   We placed 3 Treasures each; either in, or adjacent to, the manor house ruins in the center of the table.  Also placed there was Lich Lord, with the spells Elemental Shield and Time Store, already in place.
     I got last set-up choice again, but with the 6-sided play area, it didn’t make make much difference to me where I set up, as all roads led to a whole bunch of enemies.  I ended up with the Necromancer, Missy, on my left, and the Soothsayer, Gru, on my right.

For an account of last months game, see: The Bones Wheels

A look at the table at the start of the game.
The Report

     The Sigilist Quailelyn sat at the long table in her tower’s great hall and sipped quietly at a cup of tea.  Though she looked the picture of peace and serenity, her active mind whirred frenetically as she puzzled and fretted over the growing Evil which lurked just a couple miles away in the ruined city of Felstad.  It had been months now since the Evil had revealed itself, and she seemed no closer to discovering what exactly It was, and where It dwelt.  There were rumors, of course; a great Necromancer, a Foul Demon,  some unknown Thing that the wizards of the old city had created and then laid waste to their city trying to destroy.  Surely, Quail and her fellow Wizards had been able to defeat the Evil’s many efforts to gain more power, but the face of Evil itself had never shown itself.  
    Bailisette, the Sigilist’s Apprentice walked slowly into the room, saw her Mistress was deep in thought, yawned quietly, and headed towards the fire to see if there was still any tea left.   She had not gone more than two paces into the hall when the morning sun outside suddenly darkened, then a bright flash of green light lit the room, followed by a loud BOOM in the distance. Quail’s head shot up, and she glared at Bailey as if she caused the disturbance.  Bailey looked back at the Wizard with surprise, and made a gesture indicating she had no idea what just happened. 
     Without a word, Quail shot up, and headed for the nearest window. There were two more bright flashes in quick succession followed by another tower-shaking , BOOM and then a loud CRACK, like metal striking rock, only amplified several times over. 
    “With me.” the Siglist barked, and headed for the stairs leading up the tower to the parapet.  Quail stepped out into the cold morning air, followed closely by her Apprentice, and stopped suddenly in shock.  Bailey almost ran into her.    TheWizard looked out over the ruins of the city and saw black clouds roiling out towards them.  The green flashes cut through the darkness almost continuously now, and the thunder-like sounds came in quick succession, as if the very city was being torn apart. Something hit Quail’s cheek and she instinctively looked up as her hand went to her face.  It was an ice crystal.   Then another.  Fine snow-like ice crystals were falling, and the Wizards nose now detected the smell of rock dust in the air.  The two Spell-casters could do nothing but stand there in awe, and watch in disbelief.   Quail silently prayed that the world was not ending. 
Quail’s warband enters in a ruined building and takes a moment to get its bearings.

     Then, as suddenly as it started, the sounds and lights stopped.  The dark clouds, and the ice and dust falling from them, began to pull back towards the city as if being sucked towards some central point; like water flowing down a drain.  It was then that Quail first saw it, in the distance:  a great hunk of rock floated in the air just a few dozen yards over the tallest spires of the old city. She estimated it was the size of a full city block.  As the Sigilist peered into the distance, trying to see details, she realized the top of the huge rock was flat, and she  saw ruins up on top of the rock.  It was as if a whole section of the city had been torn up and now sailed in the air. Bailey, her youthful eyes a little better, said in disbelief, “There are chains coming off of it;  holding it to the ground." 
     Quail turned to her, said with fierce determination,  "We must find out what this means.”
The Sigilist had read about many magical events in her years, had seen some bizarre things herself,  but nothing compared to this.  She felt lost, a feeling she was not used to.   Pacing on the parapet, the Wizard tried to form a conclusion.  Then, Bailey suddenly drew Quail’s attention. “Look”, said the young woman, and she pointed up in the sky where a small bird flew in a haphazard course directly at them.  It landed at Quails feet, and as the two women gazed at it. They saw it wasn’t a bird at all, but an intricately folded parchment.   Quail snatched it up.  Hurriedly, she unfolded the bird.  “It’s a letter.” Her eyes went down to the bottom first. “From Bemis”.  Her eyes danced back and forth across the page.  “There’s going to be a meeting of Wizards, at least those of us who aren’t heading for the hills already,  in the tavern. In an hour.  To discus what this…” and she flourished a hand towards the city, “…is all about."   The Sigilist looked up at Bailey, "Good.  We’ll get some answers.”

     There were six Wizards and their Apprentices who were brave, or foolhardey, enough to stay and attend the meeting.  Quail and Bailey, and of course their fellow Sigilists, Bemis and Agarn; also the Elementalist Alfred the Unready and his boy Apprentice, and Gru the Soothsayer and Agnes, and the Summoner Challara and his Apprentice.    As they pooled their information, Quail learned that, sure enough, it was the Great Evil that had done this; and the belief amongst those of them that had more information, was that it was an immensely powerful Lich.    The consensus between all six of them was that tearing the city apart like had been done, must have taken an immense amount of magical power; and no matter how powerful the Lich might be, he was surely drained and weaker after such a feat.  If they were going to have a chance and strike against the Evil, now was the opportunity.
    Back at their tower, there was no time for Quail or Bailey to look at the their Magical Atlas to detect any hidden treasures in the raised section of city, (Both fail Reveal Secret), and certainly no time to get involved with brewing any potions (Both fail Brew Potion).  Everyone gathered their things as quickly as possible and headed for the rendezvous point.  Quail, however, did take the time to grab the scroll of Illusionary Soldier out of the vault, and she read it quickly when they reached the base of the chain they were assigned to ascend.

Quail and Bailey Fog their flanks as a group of Ghouls climbs up over the edge of the floating rock. 

     The climb up the large chain was arduous at best.  Her months in the frozen city had certainly made Quail leaner and more muscular, but she was quite winded when the group finally reached the top.  The Sigilist quickly surveyed the area they had come up in; it looked to be the middle of a mostly ruined building.  She immediately detected they were flanked by two groups of Armored Skeletons  milling about along the edge of the rocky ledge not far off, both to their left and right.  “Fog” she said to Bailey, still huffing and puffing from the climb, and pointed over to their right.  Quail then proceeded to cast a wall of white mist on their left, effectively blocking the skeletons’ view of them. Her Apprentice did likewise on the right.
         Through the crumbling window frames to their front, Luc Demic, the Marksman, spotted a Death Cultist in the distance and fired his crossbow, hitting the man, but only wounding him.  Then, Sir Cardidil the Knight spotted three Ghouls climb up from below the ledge, not far from where they all stood. (Treasure generated Random Encounter.), and shouted out a warning.  Cirvid, the Warhound, lumbered forward and fiercely leapt at the nearest; sinking his teeth into the creature and killing it.  Unfortunately, this allowed a second Ghoul to fall upon the distracted dog, cutting a deep gash in the animal’s flank with his ghastly claw like hands.  The poor beast fell to the snow and lay motionless.  The third Ghoul advanced at the Illusionary Soldier, who had obediently moved towards the danger.
         Seeing Cirvid fall, Quail extended her right arm with her hand palm outwards, and recited the Push spell.  The Ghoul, turning from the downed Warhound, was suddenly hurled a few dozen yards off the edge of the floating rock.   Then gravity took effect, and it fell down towards to the city below, disappearing from view.  With so many undead creatures lurking about, Bailey quickly tried to cast Awareness on herself, but she had little to no experience working the spell, and only ended up giving herself a splitting headache (Takes 2 HP damage).  Meanwhile, Barc, the Man-at-Arms, ran up, and before the Ghoul could strike at the Illusionary Soldier, the Man at Arms, ran the creature through with his sword.  Luc took a second shot at the Death Cultist, who had started advancing towards them despite his wound, and killed the man.   Sallisee, the Ranger, was surprised to see one of the Armored Skeletons come round Bailey’s fog wall, and took a hasty shot, missing it.   As she curse her aim, Clol the Barbarian bounded by her, and with one swoop of his mighty Club of Battering, he smashed the skeleton into a pile of broken bones.   In the far distance Quail could make out the Lich Lord himself standing up in the middle of the main floor of a ruined manor house.  He was all dressed in cursed red armor, and his head was nothing more than a skull with glowing eyes.   As she watched he turned and fired an Elemental Bolt at some unseen target towards the distant left.  The Sigilist tried to remember who had come up the chain in that direction, and recalled it was Alfred the Unready.  (Lich Lord hit, but did no damage.) 

A lone Armored Skeleton approaches around Bailey’s fog wall.

             Quail and the rest of the warband slowly and hesitantly advanced.  The Sigilist knew they were here to do a job, and they couldn’t just wait forever on the edge of the rocky ledge.   Bailey paused to extend her Fog wall with another section of the white mist. She didn’t want anymore surprises to see them and come in their direction.   And, she knew Gru the Soothsayer was over there; and even though she knew they all had agreed to be on peaceful terms for this encounter, she didn’t trust him and the strange yellow creatures that he used as his minions.   Quail watched as the Lich Lord turned to his right rear now, and fired another Elemental Bolt in that direction.  Bemis’ area, she thought.  (Hit Bemis, doing about 8 HP of damage.) 
          As Quail moved forward, she saw the bright green words of a Drain Word spell for Telekinesis appear in the air.  As Drain Word was one of Bemis’ calling cards, she figured he must not have been wounded too badly by the Lich Lord.  Looking towards the Lich Lord again, the Siglist spotted a promising chest just inside an arch of the manor house, and despite the Draining Word in effect,  she successfully casting Telekinesis and watched as the chest slowly drifted towards them, and dropped gently to the the snow.   Then, the Wizard’s jaw dropped as the chest started moving again, but this time towards where Gru was located.  Quail was infuriated, and called to Bailey, “That Soothsayer is stealing our chest! Block his view!"   Bailey didn’t want to question Quail’s order, but all the young Apprentice could see from her position was the two Fog walls she had already made,  she had no idea where Gru was located. So, despite her better judgement the young woman stepped forward and passed through the Fog walls she had made to the far side, just at the juncture between the two.  She spotted Gru’s location, and easily threw up a wall of Fog blocking his sight from the chest.  As Bailey finished the spell, she felt a stab of excruciating fire in her side, and she cried out in shock and pain.   Looking down she saw the spike of a Bone Dart protruding from just under her ribcage on the right side. (Thrown by Gru’s Apprentice, Agnes.)  Bailey felt faint, and the ground beneath her feet seemed to roll and pitch. (Bailey reduced to only 2 HP.) As she tried to stay conscious,  a second stab of pain shot through her left shoulder, and through blurry eyes, she turned her head to see a crossbow bolt from one of Gru’s Marksmen sticking at an angle into her arm.  Her eyes lost focus, the world gave a last roll beneath her feet, and her body pitched  backwards into her Fog wall as all went black.

Bailey fatefully moves through the fog to cast a blocking wall to prevent Gru from stealing their treasure.

     Quail heard her Apprentice’s cry, and had to fight every instinct to run to find out what was wrong, but there were eight other people depending on her at that moment.  In the back of her mind the Sigilist told herself over and over, "Bailey has the Crystal Rose, she has the Crystal Rose…”, as a way to sooth her anguished thoughts.  She calmed herself enough to cast Telekinesis on a second chest in the Manor House; this one on the grand staircase leading up to the main floor.  But the Wizard’s mind was still distracted, and she had to force herself to complete the spell correctly, causing a spasm of pain in her brain. (Pushed for -2 HP)
      Meanwhile, the Treasure Hunter, Innis Flynn, followed by the Illusionary Soldier rushed forward to retrieve the chest Gru was trying to steal.   Quail saw them advance, then watched in horror as the new Fog wall Bailey had made melted away. (Gru used an Ivory Scroll of Dispel Magic.)  With the wall gone Innis was exposed to all of Gru’s force, and he too felt the stab of one of Agnes’ Bone Darts, followed in quick succession by a bolt form a crossbow.  His momentum caused him to pitch a few feet forward, as he came crashing down to the snowy pavement, where he lay motionless.  Quail could see a trio of Gru’s soldiers running forward now. They reached the chest, and the Sigilist cursed under he breath.   Sallisee tried to fire at one, but missed.    Dorchesman ran forward to retrieve the second chest, and Clol, and the little halfling Treasure Hunter, Kinny, ran towards the steps of the ruined manor house.

Kinny and Clol ascend the stairs of the manor house as nearby Dorchesman carries off his chest.  Over on the right, Gru’s troops reach the disputed chest and start hauling it away.   

    As the big Barbarian and little Halfling headed up the steps of the manor house, they could see that soldiers from Alfred the Unready’s group, as well as Missy the Necromancer’s, and Bemis contingent, with Bemis himself,  were also approaching the Lich Lord.  Kinny also spied a couple other treasures upon the floor, not far from where the Lich Lord stood.  Maybe…in all the confusion… 
     Outside the ruined manor house, a skirmish was developing between Gru’s warband and Quail’s.  Quail tried to send a Furious Quill at Gru’s Treasure Hunter, but the yellow creature successfully batted it away.  Luc, however, fired at the creature with his crossbow and killed it.  Gru launched a Bone Dart at Barc as he approached, hitting him; but the tough Man-at-Arms kept advancing.  The Soothsayer’s Marksman fired at the Imaginary Soldier, hitting it.  The magic dissolved and the soldier slowly turned to a fine mist and floated away. 

The noose closes around the Lich Lord.

     Meanwhile, up in the Manor House,  the various groups of soldiers quickly looked at each other, and with no word spoken, charged at the Lich Lord.  Alfred’s men hung back, but Missy’s Treasure Hunter was first there, brandishing her sword.   Clol charged in next with his magic club held high, and he was soon joined by one of Bemis’ Treasure Hunters.  Kinny, unnoticed by the rest, scooted forward and grabbed the treasure directly in front of her.  The Lich Lord, in his weakened state, seemed momentarily confused by all the attackers charging him; and that moment of confusion was his undoing.  Bemis’ Captain, Nigel, ran up behind the foul creature, and raising his sword high, brought it down with a furious power.  There was a crack of energy that knocked them all a bit back as the sword cleaved halfway down the Lich Lord’s body, nearly splitting him in two. The Lich fell with an agonizing shriek and his body quickly turned to black ash as if he was being consumed by an unseen fire.   (Bemis will surely give the details in his report, but as I remember Nigel went into the attack, with all his Captain benefits, the 4 additional attackers, and his magic weapons, having a +19 Attack.  He then rolled very well. )
     They all nearly fell as a shock wave went through the ground, and they felt the entire floating rock drop a couple inches in  a single lurch.  It didn’t stop dropping either.  The floating city block slowly continued descending.   As everyone scrambled to leave the house,  Clol turned towards the second treasure, only to see one of Gru’s soldiers coming up the far steps and snatch up the prize.  Infuriated, the Barbarian ran forward to strike this thief, but the strange yellow creature was quicker than the big human, and stabbed at him with his sword, cutting a deep gash.  Clol stumbled backwards, bleeding and shocked. (reduced to 3 HP)  Thinking better of pursuing, the Barbarian turned and joined those fleeing from the ruined manor house. 

The final battle, while Kinny uses the distraction to sneak forward and grab the nearby treasure. 

          Back outside the manor house, Quail once again cast Fog to try and block her people from Gru’s soldiers.  She needed this fight to end soon, as she could tell the floating rock was sinking.  Sally finally had an arrow go true and hit another of Gru’s Treasure Hunters, killing it.  The rest of Gru’s soldiers seemed disinclined to press the issue further, and joined their master in retreating.   Quail, too, gave the fall back call, and raced over to check on Bailey. She ordered Barc to check on Innis.  She reached Bailey and let out a gasp when she saw her there laying in the fog.   She knelt down and was relieved to discover that the Apprentice seemed to still be alive, though barely.  Quail called to Sir Cardidil, one of the few of her warband not wounded,  to help get the girl down.   They all made their way to the chain where they had come up.  Kinny dragging her heavy chest, being the last to descend.

Those who left the battle under their own power, along with their two treasures.

     Back at the their tower base. Quail had Sir Cardidil carry Bailey to her bed.  And Innis was taken to his.  The Sigilist sat on a chair near her Apprentice and tended her wounds with Healing spells and magical ointments.  Bailey’s eyes fluttered open, and she looked at Quail with sadness and pain. “I’m sorry”, she whispered weakly.
   "There, there, my child" Quail said soothingly.  “There’s no need.  We succeeded.  The Evil is gone. Rest now.”
     Later that night, when the Sigilist had time to look at the chests that had been retrieved, she found one held a pair of Boots of Leaping, and the other had a Grimoire of Forget Spell.  There was also 160 gold coins.  As she sat and leafed through the Grimoire, she was surprised to hear a familiar barking at the main door; and sure enough there was Cirvid, his fur bloody and matted, who somehow had survived and returned home.
    Returning home was a good thing, she thought to herself.  Her mind turned to her library back at the University.  While a year ago she had been desperate to escape it’s dark cold halls, she now longed for its comforting familiarity, and its quiet security.

Game Epilogue

    It was a frustrating game from start to finish.  I should have known when I failed both my Reveal Secret rolls, and both my Brew Potion rolls, that it was going to be one of those days, and it was.  I couldn’t roll to save myself.  I feel extremely thankful that I even managed to get two treasures, and that no one died. 
     The Lich Lord himself proved to  be a bit of a disappointment.    I can see where having a player actually play the Lich Lord himself (as is recommended in the book) is much better than using the programed actions like we did.  It didn’t help that all but one of his Elemental Bolts did no damage.   The programed actions also allowed me to easily evade the skeletons with my Fog.
   The final battle proved interesting, though very anti-climatic.  It really showed the value of an experienced Captain in Frostgrave.   And gave me a brief glimpse of what playing with a Heritor in Ghost Archipelago will be like. 
   And on a final note, last game Quail matched Kodak’s achievement by reaching level 29; this time she rose past him to level 33.

via One More Gaming Project http://onemoregamingproject.blogspot.com/2017/11/frostgrave-campaign-17-game-11-final.html
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Barrage 2017 is just over two months away

Buck

Barrage 2017 will be held 19-20 January 2018 in Havre de Grace, Maryland.

In case of inclement weather, our snow days for Barrage 2017 are 26-27 January.

The game schedule is filling with excellent games.  New games and game masters are registering every day.  Drop by the site frequently for updates.

See www.hawks-barrage.org for more information.

Through the Website, you can create a Barrage account, register for Barrage 2017, and even sign up for games.  If another game shows up in the schedule next week that you like better, you can change your mind until the 18th of January.

Barrage is a terrific, low-key, fun gaming event.  Reviews of Barrage have been universally positive.  No politics, no hassles, just great games for two days.

See www.hawks-barrage.org for more details.

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Giant Cobra: Bones 3 Figure

Chris Palmer

   This past week, I continued to work on the Bestiary for Ghost Archipelago, and painted the Giant Cobra from the Bones 3 original Core Set, to play the part of the Giant Snake.
      I prepped the figure in the usual way; soaking it in a dish of water with a couple drops of dish-soap added, then giving it a light scrub with a soft toothbrush, and then rinsing and drying it.    I then glued the figure to a black-primed 1.25" fender washer with Aleene’s Tacky glue, and then glued the washer-mounted figure to a tongue depressor with a couple drops of the Elmer’s glue.

     I began by painting the rocks on the base with Americana “Neutral Grey”.  I then painted the ceramic jug on the base with Apple Barrel “Burnt Sienna”, and the urn with Accent “Golden Oxide”.  When these were dry, I gave the sculpted base details all a wash with Citadel “Nuln Oil” wash.  When the wash was dry, I painted the back scales of the snake with Americana “Terra Cotta”.

     Next, I painted the belly scales with Americana “Jade Green”.  After that, I painted a diamond pattern running down the back of the snake using Americana “Forest Green”.  I then painted a pair of false eyes on the back and the underside of the snake’s wide head section.  For this I used Crafter’s Acrylic “Daffodil Yellow”, and plain Black.

     I then painted the urn on he base with some Ceramcoat “Bronze”.   After everything had a while to dry, I gave the snake itself, and the urn, a wash with Citadel “Agrax Earthshade” wash.   When this wash was dry, I highlighted the stones on the base with Folk Art “Porcelain White”, the jug with a mix of the base “Burnt Sienna” and some Americana “Shading Flesh”, and the urn with some Ceramcoat “Gold”.

     Next, I highlighted the back scales of the snake with Reaper MSP “Hearth Fire”, and the belly scales with Americana “Reindeer Moss Green”.  I then highlighted the diamond pattern scales running down the back with Crafter’s Acrylic “Holiday Green”; and after that, I highlighted the false eyes with Apple Barrel “Lemon Chiffon” for the “whites”, and Citadel “The Fang ” for the “pupils”.  I then painted the real eyes Black and gave them small White highlight dots.
     I let the figure dry overnight and the next day I gave it a coat of Americana “DuraClear Matte” varnish.    Then, when  the varnish was dry, I used some white glue to flock the base.

     I’m pleased with how this guy turned out.  It was a simple paint job, but I think it turned out pretty well.

via All Bones About It http://allbonesabout.blogspot.com/2017/11/giant-cobra-bones-3-figure.html
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Registration for Barrage 2017 is Open

Buck

www.hawks-barrage.org

Registration for Barrage 2017 is open.

Barrage 2017 will be held on 19-20 January, 2018. Yes, that’s right, Barrage 2017 will be held in January 2018 due to a venue conflict. Registration is now open, and we need prospective GMs and attendees to go to the Web page and register.

Barrage 2017 continues to grow. Last year we moved to a two-day format, which was very successful. Barrage 2017 will be the biggest and best to date. Gaming will begin on Friday at noon and continue until Saturday evening. Food is available on premises at a reasonable rate, and there are a number of fine restaurants nearby. Please consider staying for both days of gaming.

Please go to http://www.hawks-barrage.org to sign up for the convention and to run a game. Your support has been important in the success of previous conventions.

I look forward to seeing you at Barrage!

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