Monthly Archives: October 2017

Fly Demons Painted as Giant Bees: Bones 2 Figures

Chris Palmer

   This past week I painted two of the Fly Demons from the Bones 2 Lesser Demons set, as part of my effort to start assembling the creatures I will need for next year’s Ghost Archipelago Campaign.  The rules’ creature list calls for a couple of Giant Wasps; but not having any giant wasp figures on hand, I figure the Bones Fly Demons I had would fit the bill well enough if I painted them as Giant Bees.
      I prepped these figures in the usual way; soaking them in a dish of water with a couple drops of dish-soap added, then giving them a light scrub with a soft toothbrush, and then rinsing and drying them.   I then did the conversion work, and then glued the figures to black-primed 1" fender washers with Aleene’s Tacky glue, and then glued the washer-mounted figures to a tongue depressor with a couple drops of the Elmer’s glue under each washer.

      I began by painting the bees’ heads, undersides, and alternating stripes on their abdomens using Black.  When the Black was dry, I drybrushed it with Americana “Neutral Grey”.  I then painted the unpainted alternate stripes on their abdomens with Apple Barrel “Yellow”.

      Next, I painted the wings with Americana “Dove Grey”.  Then after everything had a while to dry, I gave their wings and the yellow stripes a wash with some thinned Winsor-Newton “Chestnut Brown” ink.  When the wash was dry,  I painted the top spine of each wing with Black and then painted the veins within each wing using some Accent “Real Umber mixed with Black.

     I then painted the center of each wing panel with the"Dove Grey”, and did highlights on the mouth and tongue(?) with Crafter’s Acrylic “Storm Cloud Grey”.  Next, I repainted the eyes with Black to remove any drybrushing that got on them.   After that, I drybrushed the yellow abdomen stripes with some Crafter’s Acrylic “Daffodil Yellow”, and lastly I did some White highlight dots in the eyes..

     It was now time to work on the base.  First, I drybrushed the the rocky outcroppings with the “Neutral Grey”, and then with some Folk Art “Porcelain White”.  Next, I drybrushed the log with Americana “Raw Umber”, and then with some Americana “Khaki Tan”.  Lastly, I painted the skulls with some Americana “Antique White”, and then drybrushed them with some Crafter’s Acrylic “Light Antique White”.
    I then worked on the bases; drybrushing the stones with  Americana “Zinc”, then Americana “Neutral Grey”, and lastly Folk Art “Porcelain White”.  After that, I drybrushed the log with Americana “Raw Umber”, then some Americana “Mississippi Mud”, and lastly, some Americana “Khaki Tan”.   Finally, I drybrushed the skulls with some Americana “Antique White, and then some of the "Light Antique White”.
      I let the figures dry overnight and the next morning I gave them a coat of Americana “DuraClear Matte” varnish. When that was dry, I flocked their bases. Another overnight dry, and I sprayed them with Testor’s Dullcote".

     I’m generally happy with how these turned out.  I think they made the conversion to giant bees pretty well.

via All Bones About It http://allbonesabout.blogspot.com/2017/10/fly-demons-painted-as-giant-bees-bones.html
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Campaign Game 9 – The Cauldrons

Don Hogge
Last month we played game 9 of this year’s campaign, the Dark Cauldron scenario from the Thaw of the Lich Lord.  You can find Quail’s report here The Dark Cauldron.

We only had six of our regular players available so that meant there would be three cauldrons along the centerline of the table.


A view of the table

With all the gold earned from the last game, Bemis was able to spruce up his base with a few purchases: a Scriptorium, a Cauldron, and a Celestial Telescope.

One of the three cauldrons
Another view of the table

To my front was my old friend Quail.  Diagonally and to the right was the evil Necromancer Missy and to my immediate right was the Summoner Saffron (He claims the name is really Challara but you know how demon worshipers stretch the truth).  At the far end of the table were Alfred the Unready and the strange yellow wizard creature called Gru.

“Hey boss, looks like everyone is preparing to enter the ruins tomorrow in an attempt to counter the Lich Lord’s activities.  Are we going in too?” asked Nigel.  Bemis looked up thoughtfully from the arcane tome he was reading.  “Yes, I think it is best if we do.  An evil stench is falling over the area.  Get the lads prepared to move out early in the morning.” he replied.

Taking a sip of tea, Bemis pondered the reports he had been hearing.  Random dissappearances, graves being robbed of corpses, and a persistent and reoccurring mist had him worried what it all might mean.  Finishing his tea, he called out to Agarn to join him in the workshop.



The Revealed Secret

Together they sat down and worked on preparing scrolls for the next day.  Things were made easier with the acquisition of his new scriptorium (both successfully cast Write Scroll – Drain Word and Reveal Secret).  The two then moved over to the alchemical work area to try out the new brewing cauldron (Bemis splashed the cash).  They managed to brew up two healing potions (both successfully cast Brew Potion).  After several hours, Bemis finally moved over to try out his new Celestial Telescope to try and gain some insight into the next day’s trip.  However, something was preventing him from focusing into Felstad (failed castings of Reveal Secret).  So he decided to utilize his newly written scroll – Reveal Secret.  The image he received in his mind showed something located in the roots of a haunted tree.  He told Agarn it was his responsibility to find recover the object.  The last thing they did was attempt to summon some familiars but both failed their castings.

Bemis and the Lads

Early the next morning, Bemis and friends move through the ruins towards the sound of some chanting.  Visibility was reduced due to a low hanging mist (16 inch line of sight).  Bemis, detecting some movement nearby, casts Fog to cover his warband.  Nigel, Vale, and 9Toe round a corner and find themselves facing five cultists. 

Nigel casts Fog

And to make matters worst, a zombie climbs out of the cauldron and shambles towards them.
Agarn attmpted to cast Drain Word but really stumbled on the incantation.  He quickly unrolls a scroll to complete the casting – Drain Word – Bone Dart.

The cultists charge.  Nigel finds himself engaged with two of these foul humans, killing one (10 xp for Nigel, 10 xp for the warband) and driving off the other.  Vale finds himself enaged with two cultists as well but isn’t as successful as he incurs a minor wound.  He is then set upon by the zombie which also causes him a wound.

Battle is joined with the cultists

Bemis again decides to cast Fog to cover his group.  Agarn spots something laying in the snow and manages to cast Telekinesis to move it closer.

Bemis moves up for a better look

Nigel fights the cultist again, and after two rounds manages to slay him (10 xp for Nigel, 10 xp for the warband).  Vale is overwhelmed by the zombie and slumps to the ground.  9Toe manages to scoop up a small box laying in the ruins.  As he does so, he hears the moanful howlings of two rangifers off in the distance.  “Hope they are not coming this way” he thinks to himself (Fortunately they appeared near Buck’s warband).  Another zombie crawled out of the cauldron but fortunately moved towards Quail’s warband.

Fog provides cover for Bemis’ warband

Bemis and Agarn both attempt to cast Grenade, both fail.  Nigel, distracted by seeing Vale fall, is badly wounded by a cultist (10 pts of damage).  With a tremedous backswing, he then decapitates the cultist (26 damage) (10 xp for Nigel, 10 xp for the warband).  Bemis is set upon by a zombie and a cultist.  Once again the old wizard demonstrated his martial prowess by slaying them both (20 pts for the warband).

Bemis joins the fight



Meanwhile, over to the left, Diesel Vin decides to teleport to the top of a nearby tower using a Potion of Teleport.  This was probably speeded along by the appearance of a specter nearby.  The specter also enticed Piko into drinking his Potion of Invisibility as he moved over to a small treasure chest.  Kleppo and Shadow gang up on Quail’s dog but only manage to inflict a minor wound.

A spectre and a

Bemis again casts Grenade, successfully this time.  Sadly it failed to cause any damage to Quail’s warband.  Agarn forgo a chance to cast in order to pickup a treasure.

Agarn remembers to pick up the Revealed Secret treasure

Nigel continued his melee with the cultist band killing the last of them with a well placed thrust (10 xp for Nigel, 10 xp for the warband).

Diesel is delighted to see a treasure chest on top of the tower and quickly grabs it.  As he does so, he can here the sound of someone or something climbing up the tower. 

Diesel spies Quail’s xxxx climbing the tower


Piko, seeing the specter past around a corner of some ruins, cancels his invisibility by picking up a treasure.  Kleppo and Shadow manage to take down Quail’s hound.

The spectre drifts around the other side of the ruins

Bemis notices some members of the evil necromancer Missy’s warband maneuvering in his direction.  He attempts to cast Fog but fails.  Where the master failed, the young apprentice succeeds as Agarn manages to cast Fog to provide some cover. from Missy’s minions.

Nigel engages Quail’s Man-at-Arms on the sled

 Nigel moves up to the sled to engage Quail’s man-at-arms, assisted by 9Toe.  As he does so, he momentarily sees a bright light appear before his eyes.  But is quickly fades away (Quail’s apprentice Bailey attempted to cast Blinding Light but failed).  Slightly enraged, Nigel quickly launches a series of sword blows which end with Bailey’s man-at-arms lying on the icy ground beside the sled (10 xp for Nigel).  “The sled is ours. Now to get it out of here.”

The sled is ours….

Diesel finds himself faced by Quail’s thief as Quail herself teleports to the top of the tower.  “This isn’t going to end well for me” ran through Diesel’s mind as he engaged Quail’s thief.  Piko, with a treasure tucked into his backpack decides to head to the rendezvous point.  Shadow finds himself skewered by a crossbow bolt and slumps to the ground unconscious.  Kleppo, decides to back away, and moves towards Agarn’s location.

As Agarn is trying to extract himself from the ruins with his treasure, he is attacked by a random skeleton.  Agarn manages to fight him off but notices a specter heading his way as well as Quail’s barbarian who somehow managed to infiltrate behind Bemis’ warband. “Help Bemis Help” he yelled.

Bemis looks around when he hears Agarn’s plea.  He doesn’t see Agarn, but he does notice several crossbowmen from the evil Missy’s warband moving into firing position.  He attempts to cast Fog again to cover his men.  He stumbles over the incantation but forces himself to properly complete the spell.  He slumps to one knee with the effort, requiring 9Toe’s assistance to stand (pushed the spell for 9 pts).  Nigel and 9Toe then prepare to tow the sled and cauldron out of the ruins.

After game photo op

Will Diesel survive the encounter with Quail and her thief?  Will Agarn escape the triple threat of the specter, skeleton, and Quail’s barbarian? 

I’d like to be able to conclude the story but this is where the game ended as Alfred the Unready’s warband left the ruins.  It did not look good for Diesel and Agarn but luckily for them, they survived with their two treasures – much to Quail’s chagrin.  But it did seem like a hollow victory due to the unfinished nature of how it played out.  But, a treasure is a treasure and Agarn surivived to boast how he evaded all three of his opponents.  Diesel just thanked his lucky dwarven star that he did not actually have to fight Quail in hand-to-hand.

Other than the feeling of “unfinished business”, it turned out to be a great outing for Bemis as his warband managed to recover 5 treasures.  The treasure was 3 scrolls, 3 potions, 2 grimoires, Gloves of Strength and 530 gold (68 gold was paid to Nigel).  Bemis earned 370 experience and Nigel earned 50 experience. 

from Wargaming Notes http://wargamingnotes.blogspot.com/2017/10/campaign-game-9-cauldrons.html
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Undying Lords: Elves, Dwarves, and Halflings Group Photo

Chris Palmer

  Last week when I posted my completed Halfling Rogues from the Bones 3 Undying Lord set, one of my readers suggested that I post a group photo of all three of the Undying Lords pairs I had painted these past three weeks: Halflings, Dwarves, and Elves.
  I thought it was a great idea, so here it is.  This gives you a better idea of the comparitve size of the three types of figures.

 I also thought to take a group shot with one of the Human skeletons from the Bones 2 Shambling Dead set to give an idea of how they stack up against a regular man-sized figure.

via All Bones About It http://allbonesabout.blogspot.com/2017/10/undying-lords-elves-dwarves-and.html
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Recent painting

Rob Dean

I recently finished the basing of the speed paint figures I’d done at Gencon this year, so that gave me an idea.  I decided to accumulate a war band (for some undetermined skirmish game) using just the speed painted figures, and whatever prizes and free figures I’d gotten.  So, when work sent me to Colorado for most of last week, I took the portable paint kit and these three figures with me.  The left and center figures are Reaper Miniatures which were awarded to me for winning qualifying rounds in the preliminaries in 2016 and 2017 respectively.  The figure on the right, Mr. Spiky, is a sample of 3d printing capability handed out this year at Gencon by Shapeways.  I must say, I was favorably impressed with the smooth surface texture.  If one needed something professionally printed, I can see where it might be worth it. Given the spikiness, I painted him in an olive skin tone as a half-orc.

Since I was working up the war band, I decided that it was finally time to touch up this figure:

She is some sort of Malifaux thing that I had tried to paint in the final round of a Wyrd Miniatures event in 2015.  I had run out of time before I was really finished, and I was trying to paint without magnification, which made the rather petite little face problematic.  I just touched her up today enough to make her look like I was trying for in the speed paint.  I don’t know much about the Malifaux backstory, so I have no idea what she is, but the rest of the player/painters that time were excited by the fact that she was some sort of alternative pose not usually available, as best I recall.  Since she’s throwing a fireball and armed only with a sword, I figure I can drop her into a fantasy game without any artistic qualms…
That leaves me with just a package of Malifaux wild boars that I got with a gift certificate from speed painting in 2015. As kits of only three to five pieces, I think that I can manage that, and I don’t expect the paint scheme to be particularly difficult.

I took advantage of the federal holiday (and resulting long weekend) when I got back from Colorado to get this unit moved off my painting table.  The figures are old Minifigs DA range Carolingians, from an eBay purchase, and I just wanted them done, so they come from a clan with a limited range of hair color….I expect that they will be dropped into the fantasy Byzantine campaign set-up, as part of the “Westerners”.

The other excitement for the weekend was a HAWKs game day, so I had an opportunity to throw some dice in a couple of WWII games, for a change of pace.  Now, though, I’d like to get some of the recent painting on the table…

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Undead Halfling Rogue & Conversion: Bones 3 Figures

Chris Palmer

    This past week I finished working on my current project of painting the Elves, Dwarves, and Halflings from my two Bones 3 Add-On Undying Lords sets; and painted the Halfling Rogue; one basic one, and one I modified by changing the sword  to a spear, and removing the axe.  There are still the Undying Lord of Death, the Undying Minotaur and Undying Lizardfolk from these sets; but they will all have to wait for another time.
     To read last week’s post where I painted the two Undead Dwarf Fighters, click here: Undead Dwarf Fighters.  To see my two Undead Elf Archers from two weeks ago, click here: Undead Elf Archers
      I prepped these figures in the usual way; soaking them in a dish of water with a couple drops of dish-soap added, then giving them a light scrub with a soft toothbrush, and then rinsing and drying them.   I then did the conversion work, and then glued the figures to black-primed 7/8" fender washers with Aleene’s Tacky glue, and then glued the washer-mounted figures to a tongue depressor with a couple drops of the Elmer’s glue under each washer.

       I began by painting the metal parts, and skeletal parts with Black.  I then drybrushed the skeletal parts with Americana “Antique White”, followed by a light drybrushing of Crafter’s Acrylic “Light Antique White”

     Next, I painted the shirt on the lefthand one with Americana “Khaki Tan”, and then did his pants with Crafter’s Acrylic “Forest Green”, and his cape with Aleene’s “Deep Khaki”.  I then moved on to the righthand one, and did his shirt with Accent “Golden Harvest”, his pants with Vallejo “USA Olive Drab”, and his cape with Anita’s “Burnt Sienna”.

      I then painted the spear shaft, and axe handle with Americana “Mississippi Mud”, and then painted all the metal parts with Americana “Bittersweet Chocolate”.  I also used this color to paint the grip on the sword.  Then after everything had a while to dry, I gave the two figures a wash with Citadel “Agrax Earthshade” wash, doing as best I could to avoid getting any on the skeleton parts.

     Once the wash dried, I began highlighting.  I worked on the lefthand one first, highlighting his shirt with Americana “Bleached Sand”, his pants with Americana “Jade Green”, and his cape with Apple Barrel “Apple Maple Syrup”.  Next I did the righthand one, highlighting his shirt with Apple Barrel “Lemon Chiffon”, his pants with Ceramcoat “Territorial Beige”, and his cape with Americana “Burnt Orange”.  Next, I worked on the rust effects on the weapons, first using Duncan Aged Metal “Iron” to apply some reddish rust patches, and then applying some Accent “Golden Oxide”.  I also did a little highlighting on the spear shaft with Folk Art “Barn Wood”.  Lastly,  I painted their integral bases with Americana “Charcoal Grey”.
     When I was done painting the figures, I used some white glue to glue a mixture I made of some fine brown sand, and courser black sand to the base.  When this was dry, I drybrushed the sand and the figures’ own bases with Ceramcoat “Territorial Beige”, and then with some Americana “Antique White”.  When dry, I glued on some bits of grass tufts.
      I let the figures dry overnight and the next day I gave them a coat of Americana “DuraClear Matte” varnish.  Another overnight dry, and I sprayed them with Testor’s Dullcote"

     I’m really pleased with how these guys turned out.  I’m looking forward to having a chance to use all these different skeletons in a game at some point.

via All Bones About It http://allbonesabout.blogspot.com/2017/10/undead-halfling-rogue-conversion-bones.html
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HAWKs Host First invitational Gaming Day

Chris Palmer     This past Saturday the HAWKs hosted their first ever Invitational Gaming Day.  This came about after some regular attendees of the HAWKs BARRAGE convention, from New Jersey, asked the club if it would be possible to get together on a more informal basis this October for a friendly day of gaming, after this year’s BARRAGE had to be rescheduled to January ‘18 due to a mess-up with the venue’s scheduler.  We ended up with a nice crowd of over 30 gamers from the HAWKs, New Jersey, and some from Western, MD and Pennsylvania.

     We used the meeting hall in the church where we run our regular meetings, and set up six full sized 8’ x10’ tables, and scheduled for two blocks of games; the first from 9:00AM- 1:00PM, and the second from 2:00PM to 6:00PM.    The games offered spanned many historical periods, as well as both the Fantasy and Sci-Fi genres. It was big success, with everyone having a great time, and there’s already talk of doing it again!

Don Manser’s beautiful Pickett’s Charge game using Fire & Fury.

John Mitchell’s Operation Barbarossa game using Bolt Action.

Sam Fuson’s Sherlock Holmes puzzle solving game using G.A.S.L.I.G.H.T.

Heated pile on pile action in Jamie Davis’ Magic Carpet Racing game using a Future Race and Blood & Swash hybrid.

Eric Schlegel’s Sméagol’s Ferry game using modified Blood & Swash

Don Hogge’s Rumble in the Jungle game using Congo.

Greg Priebe’s Clone Wars game using the new Star Wars supplement for  Combat Patrol.

Cliff Brunken’s Battle of Germantown 1777 game using Black Powder.

John Hollier’s 15mm Napoleonic game using Shako 2.

Zeb Cook’s 1939 Winter War game using Combat Patrol.

     Thanks to the GM’s and gamers for making this such a success.  From the onset we decided we wanted to keep it simple, so there was no food service (we ordered some 3’ subs from a nearby Subway for lunch), and no flea market.  It really was a great low key and informal chance for gamers to get together for an excellent day of gaming.

via One More Gaming Project http://onemoregamingproject.blogspot.com/2017/10/hawks-host-first-invitational-gaming-day.html
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Recent painting odds and ends

Buck

Pulp Figures Woodland Indians

Over the past week and a half, I have had lots going on, so I have been painting small projects that I could knock out quickly.  Here are pictures I took this evening of things I have finished recently.

Pulp Figures Volcano Queen set

Colonel Klink, Colonel Hogan, and Sergeant Schultz from http://stoessisheroes.com/meet-the-heroes-hogan-klink-schultz/

Female Adventuress / Pilot (I think from Pulp Figures)

Crooked Dice female minions for 70s spy type games

It was kind of fun to do some figures in a uniform again.  This made the painting much faster than when every figure is an individual.  Of course, you have to like the figures on these figures.  🙂

 

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HAWKs Invitational Gaming Day

Buck

When we needed to change the date of Barrage, Cliff Brunken and several of gamers in New Jersey who run NJ Con: Fire in the East suggested that we might host a smaller gaming day.  After discussions among the HAWKs we decided this was a good idea.  As this was meant to be a low-key event, we wanted to keep down costs.  We normally game at   Grove Presbyterian church for our Friday club nights.  As their church hall was available last weekend and there was no charge, we planned the gaming day.  The hall is large enough for six 6×10 tables, so that set the size of the day and necessarily limited the number of gamers.  There were 25 HAWKs there, three gamers from the Gettysburg / Frederick area, and five from New Jersey.  The HAWKs ran six games, and the gamers from New Jersey ran four.  Below are some pictures from the event.

Sam Fuson ran his innovative GASLIGHT game using scrabble tiles to solve puzzles in order to accomplish their missions.

I wasn’t sure I was going to have a chance to play something in the morning, but I had a chance to participate in Jamie Davis’ ever popular carpet race game that combines his excellent Future Race rules with Blood and Swash.

Jamie and Chris Davis running Magic Carpet Racing

The typical madcap kerfuffle ensues.

More craziness.

My magic carpet lost its magic, so I leapt onto a passing carpet to try to hijack it. My driver made it, but my number two man fell and died.

Eric Schlegel ran Smeagol’s Ferry (a fantasy take on his series of Schlegel’s Ferry games) using modified Blood and Swash.

John Mitchell ran an Eastern Front skirmish using Bolt Action.

Don Manser ran a Pickett’s Charge game using Fire and Fury.

We had five gamers running in the morning with room for a sixth game if we had more gamers.  We broke for lunch and then ran five more games in the afternoon.

Zeb Cook ran a 1939 Winter War game using Combat Patrol™: WWII

The Russians advance.

John Hollier ran a game of Shako II

Cliff Brunken ran the battle of Germantown with 28mm figures using Black Powder.

Don Hogge ran a game of Congo.

Greg Priebe ran a fun Combat Patrol™ game using the recently released Star Wars supplement.  This involved clones versus droids.

Greg hosting his game.

This was a very successful event.  We ran ten games and played from 0900 to 1800.  Everyone had a good time.  We kept it a low-key, low-stress event, focusing on playing games.  We are already starting to talk about another such event in the future.

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Demo Video for the Combat Patrol Skirmish Rules’ New Star Wars Supplement

Chris Palmer      I was privileged this past week to take part in the recording of a demonstration video for the just-released Star Wars supplement for Buck Surdu’s innovative Combat Patrol: WWII skirmish rules.  I played in a small 2-player game, along with the supplement’s author Greg Priebe.  The scenario we used was based on the first episode of the first season of the Clone Wars animated series, Ambush!.  Combat Patrol author, Buck Surdu, acted as our Game Master.

     It was a really fun and close game.  I commanded the Droid forces, and the Clones did managed to take out my two tanks;  but by the end I had severely wounded Yoda, and decimated the Clone force down to just a few remaining troopers.

   The free Star  Wars supplement, as well as Star Wars specific organizational unit cards, can be found on the Combat Patrol webpage: Combat Patrol .  Note, the basic Combat Patrol rules, and at least one Combat Patrol activation deck are needed to use this supplement.

via One More Gaming Project http://onemoregamingproject.blogspot.com/2017/10/demo-video-for-combat-patrol-skirmish.html
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Announcing the Star Wars supplement for Combat Patrol(TM)

Buck


After many months of development, we are happy to announce the release of the FREE Star Wars supplement for Combat Patrol™: World War II.  This supplement was written by Greg Priebe, a long-time Star Wars fan.  With this supplement, you can “recreate” your favorite skirmishes from the movies, television series, and comics.

This supplement uses the streamlined and intuitive mechanics of Combat Patrol™: World War II.  Cards are used, not just to control activation, but to resolve combat, conduct movement, check morale, etc.  There are not charts and tables to slow down the game.  You will find instructional videos and other free downloads on the rules’ web page.

This supplement, like almost all of the other supplements for Combat Patrol™: WWII, is FREE.   You do need to own the basic rules and cards to play the game.  The supplement is 26 pages of background, weapons stats, vehicle stats, rules for Jedi powers, and other material.  This is a free download from either the rules’ Web page or the Sally 4th Combat Patrol page.

To help you get started right away, we have provided a play through video demonstration of a Combat Patrol™ game using this supplement.  It is based on season 1, episode 1 of The Clone Wars in which Yoda and a handful of clones defeat a much larger droid force.  You will find a link to this video on the Combat Patrol Web page.   We think you will find this video — combined with all the other instructional videos on the Web page — is a good way to see the ease of play and intuitive mechanics of Combat Patrol™.

We have also pre-made the unit cards you will need for a platoon of clones, droids, rebels, and stormtroopers — including a small number of vehicles.  These, too are available for free download.  Just print them out and start playing.

If you have a box full of the old Star Wars collectable miniatures, or you are looking to play bigger battles than are possible with Imperial Assault, the Star Wars supplement for Combat Patrol™: WWII will allow you to do so.  We have used the rules (and this supplement) for games with as few as two players and as many as 10.

This is a fan publication, and it is free.  We are not attempting to infringe on any IP from Lucas Films or Disney.

A scene from the Star Wars supplement play through video

Don’t forget to check out the play through video that is on the Web page.  You can also go directly to it at YouTube.

As a reminder, this is a supplement for Combat Patrol™: WWII.  You need the rules and cards to play the game.  There are a number of purchase options available.  You can order the sets of cards from DriveThru.  You can order starter sets from Sally 4th or On Military Matters.  Sally 4th sells individual Action Decks if you want to buy just one to try out the mechanics yourself.  Directions and links are on the rules Web page.

We hope you enjoy the supplement and enjoy the rules.  May the Force be with you, young Jedi.

Beyond Star WarsCombat Patrol™: WWII is also a very good set of rules for WWII skirmishes.  On the Web page you will see many other supplements that extend the basic mechanics for other historical periods.

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