Daily Archives: September 18, 2017

The calm after the storm: Some painting

Rob Dean

I mentioned in my previous post that it has been a hectic time at work.  We finally ran the week-long exercise I’d been preparing last week, so I reached the weekend tired but calm.

I ended up taking up my brush and finishing two figures from my deep backlog:

Irregular friar and Marx merry man

and the back:

Not my best side…
I checked my painting records, and it would appear that the last time I finished anything for this project was in 2012.  The last game to be put on the table was in 2014, at Historicon.
One of three games from Historicon 2014
The Historical games that year involved three narratively linked scenarios, starting with the one pictured above, about raiding for provisions.
I was considering the possibility of running Medieval Mayhem at Gencon next year.  The transport is right, albeit somewhat bulky, but would be reasonable if we chose to drive, and if the hotel situation allowed for hauling things to the table.
Anyway, with those guys done, it should be back to 25mm Dux Bellorum figures next…


via The Sharp End of the Brush http://sharpbrush.blogspot.com/2017/09/the-calm-after-storm-some-painting.html

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Winter Wolf Painted as Mutant Toto for the Wild West Wizard of Oz Set: Bones 3 Figure

Chris Palmer

    When I posted my Dorothy and Toto figures from the Bones 3 Wild West Wizard of Oz set a couple weeks ago; one of my readers, Lasgunpacker, asked that with all the other characters undergoing significant “post-apocalyptic” changes from the classic versions, shouldn’t Toto get a bit of an upgrade too?  I immediately thought, “What a great idea!” and wondered why it had never crossed my mind before.  Luckily,  I had the Winter Wolf figure from the Bones 3 Chill Out set; and since I had already painted the Warg from Bones 1 as an Arctic Wolf, I really didn’t need a second one in Winter colors.
       I prepped the figure in the usual way; soaking it in a dish of water with a couple drops of dish-soap added, then giving it a light scrub with a soft toothbrush, and then rinsing and drying it.    I then glued the figure to a black-primed 1.25" fender washer with Aleene’s Tacky glue, and then glued the washer-mounted figure to a tongue depressor with a couple drops of the Elmer’s glue.

     I decided I’d paint him in the same colors I used for the Toto I had already done, (So I had the option to use the pair as some sort of canine Incredible Hulk!),  so I painted the entire figure with Accent “Real Umber.”  When dry, I gave the entire figure a wash with Citadel “Nuln Oil” wash.  I then gave him a light drybrush of Ceramcoat “Territorial Beige”

     Next, I did a drybrush of Folk Art “Butter Pecan concentrating mainly on his back and head.  I then gave him Black eyes, and muzzle, with tiny White highlight dots.  After that I added a little hint of tongue wth Crafter’s Acrylic "Tutti Frutti”, and then painted his teeth with Americana “Antique White”, and then did highlights on them with Crafter’s Acrylic “Light Antuque White”.   Lastly, I painted his base Americana “Bittersweet Chocolate”.
      I let the wolf dry overnight and the next day I gave it a coat of Americana “DuraClear Matte” varnish.    Then, when  the varnish was dry, I used some white glue to glue a little coarse sand to the base.  When this was dry, I painted the sand and the washer with  the “Bittersweet Chocolate”.  When the that was dry, I drybrushed the base with some of the “Territorial Beige”, and then some of the “Antique White”.   Lastly, I glued on some tufts of grass.

A girl and her faithful dog.

A look at the whole gang together.

The original Toto figure with the new “improved” Toto. 🙂

     I’m really happy with this upgrade to Toto.  I think it works better with the feel of the set than the original plain one did.

via All Bones About It http://allbonesabout.blogspot.com/2017/09/winter-wolf-painted-as-mutant-toto-for.html
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Fall-In Playtest Game: Doctor Who and the Pirates of the Cyberiad Main

Chris Palmer       A few of us got together yesterday to playtest a couple of our games for the upcoming Fall-In convention in Lancaster PA.  I ran a Doctor Who scenario called “Doctor Who and the Pirates of the Cyberiad Main”, using GASLIGHT rules.  The set up was that the Doctor was enjoying a trip to a quiet 18th century Caribbean island when it was unexpectedly invaded by pirates who had rescued some Cybermen from their spaceship which had crashed somewhere in the ocean.   The Cybermen had made a deal with the pirates, and the prates had agreed to secure victims captives for the Cyberman.  So the goal of the Cybermen/Pirate players was to capture 6 Townsfolk and/or Garrison troops, and carry them back to their landing boats.  Meanwhile the Doctor had to  travel to three different buildings in the village to collect the equipment he would need to make special ammunition that would penetrate the Cybermen’s armor (otherwise they were very hard to disable.)

An overview of the table.

   It was a fun and exciting game that went right down to the wire, with the Cyberman/Pirate alliance coming out on top with 6 captives in the end.

Townsfolk, Pirates and Cybermen scuffle outside the warhouse.
The Garrison takes on its share of Pirates and Cybermen as well.  In the upper right of the photo, a poor trooper is being dragged away by a Cyberman.

    The most exciting part of the game was when the Doctor and his companions (Amy, the Governor of the island, and the Governor’s Daughter) attempted to get the last item the Doctor needed.  It was in a warehouse that was overrun with pirates, so the only way the Doctor could get in safely was by an upper story window. So, they ended up hovering in the TARDIS outside the window as the Doctor leapt trough the window into a room full of Pirates.  Amy tried to follow, but fell and was knocked unconscious when she hit the ground.  After the Doctor fought the pirates ineffectually for a couple turns, the Governor decided to jump across too, and a fun multi-turn swashbuckling duel occurred.  Eventually they cleared the upper floor, and the Doctor was able to secure the last item he needed, but it was a little late in the game, and the Cybermen/Pirate team were already near their victory goal.

The Doctor fights off Pirates in the upper floor of the warehouse.

   I’m really looking forward to running this again at the convention in November!

via One More Gaming Project http://onemoregamingproject.blogspot.com/2017/09/fall-in-playtest-game-doctor-who-and.html
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