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I have begun to format the cards for the Japanese South Pacific supplement to Combat Patrol™: World War II. The Action Deck is largely the same as the basic rules. The difference will be in the morale section. For the Japanese cards, the morale results are more unit type results and fewer individual results. The graphics look more tropical as well.
The South Pacific set will include three Action Decks. For those who don’t want to buy the South Pacific set of Acton Decks, they can look up the serial number on the bottom of a card and index the result in a table in the South Pacific supplement. Other than the cards, the South Pacific supplement will be a free download, like all the other supplements.
Since I got a number of the new hard plastic weapon sprues in my recent Bones 3 Kickstarter shipment, I was eager to play with some of them and do some simple conversions on a couple of the new figures.
As shown in my previous post I got two types of weapons sprues from the KS; a grey plastic set that came with the Core set, and a clear plastic set that was a additionally purchased add-on set. Each of these sets came with four different sprues: The Arsenal, The Armory of Virtue, The Armory of Vice, and the Armory of Death.
|All four clear sets.|
|A section of the Armory of Virtue.|
I began by selecting three figures that I thought would be simple ones to do conversions on; with weapon wielding hands accessibly placed on outstretched arms: Galadanoth, Elf Sniper, from the original Core Set, one of the Bandits from the Stoneskull set, and Jurden, Half-Orc Paladin from the Heroes I Set. I also selected three weapons, a clear bow from the Arsenal Set, a hammer from the Armory of Death set, and a sword from the Armory of Virtue.
I began by slicing off the existing weapons directly above and below the hand, trying to leave nice flat cuts perpendicular to the alignment of the hand. I then drilled small holes through the hands with my Dremel tool.
|You can see here I slipped on the archer’s hand and accidentally drilled through part of it.|
Then I used a hobby knife to make a small slice through the hand right at the end of the fingertips and base of the thumb. You need to be extra careful to only cut though one side of the drilled hole, and not slice the whole end of the hand off.
I then test fit the weapons into the hands to make sure the hand would close again around the grip of the weapon. If they were too big, rather than risk drilling a larger hole, I simply filed down the handle of the weapon a little to make its diameter smaller.
I then super glued the weapon into place, and held the hand closed until the glue set. For the archer with the missing section of hand, I tried to apply some extra superglue to fill in where the missing fingers would be. I’ll then attempt to hide the mistake with paint.
via All Bones About It http://allbonesabout.blogspot.com/2017/06/some-quick-and-simple-bones-3-weapon.html
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Chris Palmer I’m happy to announce today that over the weekend “One More Gaming Project” received its 200,000 view! I just wanted to thank all my readers for their continued support!
It’s been just over 7 years since I started this blog and it’s been an enjoyable journey. Here’s to the next seven years!
via One More Gaming Project http://onemoregamingproject.blogspot.com/2017/06/one-more-gaming-project-hits-200000th.html
from Tumblr http://tumblr.hawks-club.org/post/161754953393
Several HAWKs (Duncan, Eric, Chris J., Zeb, and I) went to NJ Con (Fire in the East) this weekend to run and play some games. To minimize the amount of terrain we needed to carry up there, we ran a series of scenarios in different historical periods on a the same terrain, with minor changes between games.
The first was a War of 1812 game using the free Napoleonic supplement to Combat Patrol™. The scenario involved an American force landing in a small, British-held, port town in the Caribbean.
The Americans landed in small boats and then advanced inland to destroy the British supplies. While the Americans got to the British supply room and started it on fire a couple of times, the British were able to put it out.
The game was a lot of fun, and I think the scenario was pretty balanced, but in the end, the Americans left the table without successfully destroying the supplies.
Our second game on this table was a Moro assault on an American-defended village in the Philippines. For this game, I left the terrain exactly as we had for the War of 1812 game. Where the Americans attacked British from the beach, the Moros attacked from the opposite edge of the table, swarming out of the jungle.
The Moros had to attack out of the jungle, burn the same supply hut, and capture livestock. In the lower right of the picture above, you can see that the Americans had a small field gun, but the crew was asleep in one of the buildings when the attack began. They had to rush to the gun before they could fire it. The gun was able to knock out the Moro gun by the end of the game.
The American force consisted of two squads of infantry, a squad of Moro Constabulary, and a squad of Filipinos. The Moros had 12 teams of infantry and a black-powder improvised gun. The American players felt like the Moros were swarming over them, and there were a number of nail biting moments. While Eric’s Moros got to the supply hut, they were unsuccessful in lighting the supplies on fire.
For this game, I used Combat Patrol™: World War II with few modifications.
The Moros had few rifles, but they were really good in hand-to-hand combat, so the Moro players spent a lot of time trying to close with the Americans. I also gave the Moros and extra +1 in hand-to-hand when they charged with spears. The Moros generally did well in hand-to-hand combat, but there were some upside down moments when two Moros ganged up on a single American but lost the combat anyway.
The third game was a wild west shoot-em-up using Zeb Cook’s recently-released Wild West supplement.
For this game we added a few more buildings, replaced the palm trees with cacti, and changed up the “set dressings.” I think the town looked convincingly southwestern.
In Zeb’s town there was apparently a desperado convention being held. The figures standing on the poker chips had a price on their head equal to the value of the chip. There were four teams of bounty hunters competing to collect the most bounties. In addition, each of us had a price on our head, so there was a lot of incentive to shoot each other as well. Wild and wooly mayhem ensured.
I think in these pictures you can see that changing up a few items made the town convincing for different historical periods.
In addition to our three Combat Patrol™ games, Eric ran a Sharpe in the Peninsula game, using Blood and Swash. A memorable moment came when Harper fired his volley gun and killed both Hakeswell and Sharpe.
You can see from these pictures that swapping out the cacti with some deciduous and palm trees and removing much of the wild west set dressing made the town look like the Peninsula.
This past week I painted the Kallaguk, Troll King, figure from the Bones 2 Swamp Things set. My Bones 3 box arrived as I was working on this figure, so it will probably be my last Bones 2 figure for a while. 🙂
I prepped the figure in the usual way; soaking it in a dish of water with a couple drops of dish-soap added, then giving it a light scrub with a soft toothbrush, and then rinsing and drying it. I was a little worried about this sculpt, as it has a tendency to lean forward due to the large gut, and very small ankles to support it. My concern was that even if I set him upright again using the hot water method, the weight of his stomach would just pull him forward again.
So, I decided that a small support pole under the belly might be the best thing to assure he maintained his status as an upright citizen. I drilled a small hole in his base, and then cut a section of paper clip to fit up through it. I then bent the paper clip in an “L” shape, and cut a notch under the base to fit the horizantal bottom of the “L”.
I then inserted the paperclip section and glued the figure to a black-primed 1.5" fender washer with Aleene’s Tacky glue, and then glued the washer-mounted figure to a tongue depressor with a couple drops of the Elmer’s glue.
I began painting by doing his skin with Vallejo “Brown Violet”, and then doing his belly and the insides of his arms and legs with Reaper MSP Bones “Dungeon Slime”. I then painted his groin hair and beard with Vallejo “Olive Drab”.
I then painted the little dingle dangles on his club with various colors sitting around my painting table, and then turned to the little pustules on his stomach and arms, painting them with Folk Art “Barnyard Red”. Then, after everything had a while to dry, I gave the figure a wash with Citadel “Agrax Earthshade” wash using a wet brush. When the wash was dry, I drybrushed all his scaly outer skin with Aleene’s “Dusty Khaki”, and then painted the spikes on his back with Black.
I’m generally happy with how he turned out. It’s not a great paint job, but it gets the figure done.
On Thursday I think I will post an article on doing some weapon conversions, since I have all those cool new weapon sprues. Then on next Monday I will post my first Bones 3 figure.
via All Bones About It http://allbonesabout.blogspot.com/2017/06/kallaguk-troll-king-bones-2-figure.html
from Tumblr http://tumblr.hawks-club.org/post/161734587263
|Myzantine Dragon Guards|
|Metal cleaning day|
Old Hinchliffes have a rough-and-ready sculpting style, which responds reasonable well to mass painting. I’m not too fond of the crossbowman casting, but I painted them anyway, but the peasants came out reasonable well for as little time as I put into them.
|Five Myzantine crossbow skirmishers|
With eighteen peasants (including one stray Byzantine staff slinger), I decided that I would base two groups of six, and the rest as individuals. Most of the fantasy rules I’m using now are based around twelve figure units.
Unfortunately for my budget, just as I was cleaning and priming the figures, somebody on the Old School Miniatures discussion on FaceBook posted a picture asking for identification of a Hinchliffe Robin Hood peasant woman.
I ended up deciding to thicken up the individually based peasants with a bunch of Robin Hood figures, since the castings are available from Hinds Figures. Mr. Hinds was very prompt with my order, so I now have a couple of dozen Robin Hood and Sheriff figures in hand, which will probably form a pair of matched war bands for Dragon Rampant, as well as serve as bandits for D&D.
|Newly arrived Robin Hood range figures|
I have a dozen of those, including the principal characters, primed as of this morning, and hope to get started on them shortly.
As a bit of a digression, I had some time to paint at lunch this week, and finished a unit of Ral Partha/Iron Wind Metals orcs, from the recent Chaos Wars Kickstarter. They’d been sitting in my cupboard for a good while, so I was glad to clear them out. I’ve also primed another dozen goblins to follow up.
|Chaos Wars orc warriors|
So it’s been a good week or two for painting…
via The Sharp End of the Brush http://sharpbrush.blogspot.com/2017/06/hinchliffe-week.html
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