Monthly Archives: January 2017

Another Star Wars Combat Patrol(TM) Game

Buck

The Star Wars Combat Patrol(TM) Game Begins

The Star Wars Combat Patrol™ Game Begins

Greg Priebe has been working on a supplement for Combat Patrol™: World War II to play Star Wars themed games.  Most of the conversion is pretty straight forward, but last Friday we started working on rules for Jedi and Sith.  This game featured clones vs. battle droid, each side supported by two Jedi type figures.  The droids had General Grievous and another figure.  The clones had Obi-Wan Kenobi (since he was run by a club member, named Don, we called him Obi-Don Kenobi) and Anakin Skywalker.

Clones Advancing

Clones Advancing

In this scenario, both sides were advancing near a village on a desert moon to seize a cache of Kyber Crystals.  After placing the crystals on the table, we randomly determined which board edge we would enter.

The Droid commander advances around our flank

The Droid commander advances around our flank

I was one of the clone commanders.  The battle droids got a jump on us early.  In Combat Patrol™, movement speeds are determined randomly.  My clones were getting very slow random movement allowances, and the droids were getting average or better ones.  My clones were apparently being extra cautious or the ground was rougher than expected.  The droid commander, rinding his jet-powered pogo thick thing, jumped out ahead of his forces.

In the meantime, the droids advanced steadily against Obi-Don and his clones.  The heavy battle droids were rated as “green” for shooting, but they had a high rate of fire from their arm-mounted blasters.  They didn’t seem to have much effect on Don’s clones.  While his clones advanced, Obi-Don and Anakin jumped out ahead to battle droids with light sabers.  Don’s Jedi did exceedingly well, killing a pile of droids.

Droids close in on my outnumbered clones

Droids close in on my outnumbered clones

In Combat Patrol™, after getting a hit, players draw a second card to determine which figure in the target area was hit and whether he was protected by any cover.  Despite being uphill from the droids, my clones rarely seemed to be protected by any cover.  I was getting shot up pretty badly.  Then several of his droids advanced up the hill and moved into hand-t0-hand combat.  I was outnumbered, stunned, and in many cases wounded.  He mopped up my clones easily.

An advancing wall of droids

An advancing wall of droids

Jim's droids cleared out my clones and re-captured a deposit of Kyber Crystals.

Jim’s droids cleared out my clones and re-captured a deposit of Kyber Crystals.

 At this point, I was down to two clones and the clone platoon leader remaining, but an extra half squad of reinforcements entered the table.  They too were moving slowly, but I stopped for one activation and fired at the droid command on his electronic pogo stick.  I killed him.  Suddenly all the droids were out of command and were pinned.  In Combat Patrol™, a pinned unit can only activate on the black cards from the Activation Deck.  (Half of the cards in the Activation deck are black, and the other half are red.)  All of the droids (except their Jedi-type figures) were pinned, which helped us a lot!

General Grevious advances into the village

General Grevous advances into the village

On Don’s and Bill’s side of the table, while Obi-Don was slicing up droids like butter, General Grievous advanced into the village.  My clone commander had been hit twice by droids.  Both hits were just wounds, but my Endurance was now just one, and any hit would cause the platoon leader to be killed.  If I died, all of the clones would be pinned, just like all the droids, and our advantage would be lost.  I took cover in the small building.  As Grievous advanced, he was taken under fire by Don’s clones.

Don’s clones killed Grievous.  At that point, we were in possession of three of the four outcroppings of Kyber Crystals, bill’s droid forces was largely a pile of spare parts, and Jim agreed that he was not going to be able to take another outcropping.  The game was a clone victory!

We didn’t get to test all of the Jedi rules we’ve been developing, but we’ll get to more of them in the next play test.

This will eventually be another free supplement for Combat Patrol™.  Watch for an announcement!

 

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Imrijka, Iconic Inquisitor : Bones II Figure

Chris Palmer

     This past week I painted up the Imrijka, Iconic Inquisitor, figure from the Bones II Pathfinder Heroes set.   I believe this figure is supposed to represent a half-orc character, but I chose to paint it up as a half-elf female instead.  So, the first thing I did was very carefully try to slice off the fangs. What I couldn’t get off with a hobby knife due to the cramped area under her hat, I hoped to disguise with paint.
     I prepped the figure in the usual way; soaking it in a dish of water with a couple drops of dish-soap added, then giving it a light scrub with a soft toothbrush, and then rinsing and drying it.    I then glued the figure to a white-primed 1" fender washer with Aleene’s Tacky glue, and then glued the washer-mounted figure to a tongue depressor with a couple drops of the Elmer’s glue.  

       There was something about her outfit that read Old West Cowboy to me; so I decided I would go with that kind of earth-tone palette for this figure.
       I began painting by doing all the figure’s armor with Black; then when the Black was dry, I drybrushed the armor with Folk Art Metallics “Gunmetal Grey”.  I then passed over the armor with a lighter drybrush of Folk Art “Silver Sterling”.

      Next, I painted her skin with Americana “Shading Flesh”, and then painted her pants with Reaper MSP “Turkey Brown”.  I then painted her bodice top with Americana “Bleached Sand”, and then painted her loin cloth with Folk Art “Poppy Seed”.  My next step was to paint her coat with Folk Art “Teddy Bear Brown”.

     I then painted her boot, pouch, and some of her belts with Americana “Asphaltum”, and then I painted the tassel hanging along her left leg with Crafter’s Acrylic “Navy Blue”.   Next, I painted her hair with Accent “Mustard Seed”, and then did her hat with Americana “Mississippi Mud”. After that I worked on her weaponry: painting her bow with Crafter’s Acrylic “Cinnamon Brown”, her sword’s sheath with Accent “Real Umber”,  her quiver with  "Sable Brown", and lastly, the top and bottom trim on her quiver and the the grip on her sword with Americana “Bittersweet Chocolate”.  I then painted all reamining belts, straps, and cords with Americana “Terra Cotta”. 
   Next, I painted the metal parts of the weapons with Americana “Zinc”.  I also used this color to paint the arrow fletchings. The round clasp on her should, which I planned to make gold metal, I painted with the “Mustard Seed”.  I then went back and repainted all the weapon parts I had painted with the “Zinc”, (except the fletchings) this time using Folk Art Metallics “Gunmetal Grey”.  I also used this color to paint any buckles I could see.  I then I repainted the shoulder clasp, this time using Ceramcoat “Bronze”.    Then, after everything had a while to dry, I gave the entire figure a wash using Citadel “Agrax Earthshade” wash using a wet brush.

      I then painted her eyes and lips; and then highlighted all her skin with a mix of the “Shading Flesh” and some Crafter’s Acrylic “Flesh”.  After that, I highlighted her hair (and added eyebrows) with, first, Ceramcoat Maple Sugar Tan", and then, Apple Barrel “Lemon Chiffon”.   I then highlighted her top with Crafter’s Acrylic “Light Antique White”.

     Next, I drybrushed her hat with Americana “Khaki Tan”, and then did highlghts on her jacket with Americana “Sable Brown”.  After that, I highlighted her loin cloth with a mix of the base “poppy Seed” and Folk Art “Gray Green”, and then I highlighted her pants with a mix of the original “Turkey Brown” and some of the “Khaki Tan”.  I then did her boot highlights with Americana “Mississippi Mud”, and highlighted the tassleon her left leg with Ceramcoat “Denim Blue.  I then added yellow stripes to it with Reaper MSP "Golden Glow”. 
     I now worked on her belts and pouch, as well as her bow, highlighting them with Nicole’s “Brown”. After that, I highlighted all the leather straps and the wrist guards with Reaper MSP Pumpkin Orange". Next, I worked on the metallics. I first worked on the parts I had painted with the “Gunmetal Grey”, highlighting them with Folk Art “Silver Sterling”.  I then did the clasp I had painted “Bronze”, highlighting it with Ceramcoat 14K Gold.
     Lastly, I painted the base with White, and then glued some dried clear crackle paint “ice” to it. 
     When everything had overnight to dry, I gave the figure a coat of Ceramcoat “Matte Varnish” early the next morning.  That afternoon I “snowed” the base with a mix of Citadel “Vahallan Blizzard” textured paint, and regular White paint.   The next day I sprayed the figure with Testor’s Dullcote. After the Dullcote was dry, I hit the ice with a little Americana “DuraClear Gloss” varnish.

     I’m really happy with this figure.  I think the “Western” look came across well; and I’m particularly pleased with how her face turned out.  I have to say with me faces are a good deal of luck rather than skill.  I’m not good at painting those tiny details, but sometimes, like with this figure, my squinting stabs with paint turn out to be in just the right places. 🙂

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Frostgrave Campaign ’17, Game 1: The Eclipse

Chris Palmer      This past Saturday we got together to play the first game of our new 2017 Frostgrave Campaign.  This year our goal is to play a game each month and work our way through the “Thaw of the Lich Lord” (TotLL) supplement book.  Since this book only has 10 scenarios in it, we will also be doing two games with scenarios of our own design.
     For those interested in reading my reports from last year’s campaign, they start here: Frostgrave 2016.

A view of the table
     We had only 6 of our 8 regular players available for Saturday’s game, so we used a 9’ x 3’ table set-up.  We ran the first scenario from the TotLL book, The Eclipse, which features a limited visibility of 16 inches at the start of the game due to the darkness caused by the impending titular eclipse.  Then each turn visibility reduces until turn 5 when the eclipse has reached its peak.  On that turn there is a surge of magical power, and then visibility starts increasing again each turn.  
     We placed treasure, as well as determined set-up positions and turn order, normally using our numbered-poker-chips-in-a-paper-bag method.  My new Sigilist, Quailelyn, and her Apprentice, Bailisette, started in one corner of one table.  (To read a prologue story about my two magic-users and how they came to journey to Frostgrave, see here: Prologue.)  To their right was the warband of an Elementalist, and across from them was the warband of a Soothsayer named Gru.  Diagonally across from them was another Sigilist, named Bemis.

A view of Quail’s starting position, located near the center-right bottom of the photo, near the yellow ruler. 

      But our story begins little earlier in the day…

     Maga Librarian Quailelyn sat at a table in a crowded tavern in one of the several crossroad villages that had sprung up in the last couple years on the far outskirts of Frostgrave.   Next to her sat the Apprentice Librarian, Bailisette, and across from her sat the knight, Sir Cardidil.  While the two women intently studied an ancient tome opened before them, Sir Cardidil kept a watchful eye on their surroundings.
   "I still can’t believe you took one of the atlases from the Library’s antiquities section!“ Bailisette said to her superior in a hushed voice.
   "That’s not all I took, Bailey”, Quail said, and she tilted her head to the floor where a large pack sat with obvious book-shaped bulges in it.  "And I prefer the term ‘borrowed’.  It is a library book after all; and being the Maga Librarian does come with some privileges I would think.“
     The two turned back to study the ancient map on the page opened before them.  "I thought this atlas of Feldstad might come in handy in locating some good areas of the city to search,” Quail whispered, “but leave it to a map drawn by wizard cartographers to be almost unintelligible without the right secret key to reading it. (Failed before-game Reveal Secret rolls for both spellcasters) The Sigilist sighed and reached over and closed the large atlas.
    Quailelyn looked up at the knight. "Shouldn’t those soldiers you hired be here soon?” she asked.
   "Yes, ma’m,“ the knight answered. And as he glanced at the sunlit door, he stood up and said, "In fact here they are now.”

The group enters the city, as Quail gets a better view from atop a crumbled pillar. Two treasure are located in the ruin to the left, just visible along the top left side of the photo.

        As the Sigilist approached the ruined city, she couldn’t help but notice that the day had grown unusually dark for the hour.  She scanned the sky and could see a large object starting to pass before the sun.  "That can’t be a good omen,“ she thought to herself as she listened to the hushed nervous whispers from the warriors behind her.   The Librarian stopped for a moment and turned to the group following her.  She had taught more than one unruly class in her day, so knew a bit about taking charge, but commanding people under dangerous circumstances was new to her.  The key was not to show her own uncertainty.   She pointed to Luc Demic the crossbowman; Clol the thug, and Sir Cardidil, and said in an authoritative manner "Why don’t you three come with me.”  She then pointed to Sallisee the archer, Dorchesman the thief, and Barc the thug, and said, “And you three go along with Bailisette.”  The Maga Librarian then looked at the thieves Kinny and Innis Flin and said to them, “ You two stay close, and keep your eyes open.”
     Quail then approached some sort of old ruined temple and climbed up on the stump of the collapsed central pillar to get a better view of the immediate area. She quickly noticed two promising looking chests laying in a ruined building over to her left. She gave a hushed call to Bailey and pointed them out to her, and mouthed the word “Telekinesis”.  Quailelyn then quietly spoke the Telekinesis spell, and directed her thoughts towards an ancient trunk on the second floor of the ruin, which suddenly shook and then broke free of the ice and snow that held it and began to drift slowly through the air towards her. It went a couple dozen yards or so towards the wizard and then dropped to the snow covered ground.
  Quail jumped down from her perch, and as she did so she glanced up at an old ruined watchtower on the low hill in front of them. It was covered in several old long-forgotten Wizard Eyes, used in ancient times to keep a guard on the city…but did she just see one of them blink? (The wizard Gru successfully cast Wizard Eye onto the tower  from the far side of the hill).  She took a second quick look at the watchtower to make sure she wasn’t seeing things,  and after reassuring herself all was normal, she turned to look at Bailisette expectantly.   The Apprentice knew the Maga Librarian’s gaze was upon her and she very much wanted to impress her on this first test of her abilities outside of the confines of the university. The young woman stared at the treasure chest sitting on a ruined wooden walkway in the distance and concentrated on the words of the Telekinesis spell.  She spoke the incantation effortlessly, and began to feel very proud of herself; thinking about how well she was doing, she lost her concentration on the spell. She faltered and repeated the same line twice; a searing pain went through her head and she saw flashing white lights. “It must succeed!” she thought to herself; and refocusing on the casting, she gritted her teeth and finished the spell.  Slowly, the rotting chest lifted off its perch and drifted towards her; going a few dozen yards and dropping to the snow.  (Pushed spell for -9 HP damage) Bailey let out a gasp and dropped to her knees, her head swimming, and sweat running down her back.

Quail Telekinetically moves one treasure towards her group (seen on the ground in the ruin on the left), as the rest of her command moves forward to retrieve it.  The second treasure can be seen on the gangway leading from the hill to the ruin. 

     Quail turned from watching the chest float along through the frosty air, to see her Apprentice drop.  As she did, a Bone Dart whizzed passed her cheek from the old watch tower.  She ducked instinctually, her suspicions about the new Wizard’s Eye conformed.  "Wizard’s Eye on the tower!“,  she shouted to her warband and pointed up to the top of the hill, as she ran over to Bailisette.
   "What did you do, you foolish girl!?” she said with mixed care than anger, as she grabbed the girl’s head and peered into her eyes, searching for symptoms.  Her hands went down to the girl’s neck to feel the pulse; weak.  Moving her hands to the Apprentice’s shoulders, Quail closed her eyes, and began to whisper close to the Apprentice’s ear the sing-song chant of a Healing spell.  Bailey could feel the healing tingle inside her, and she could feel the ache in her head subside and the ground beneath her stopped rocking back and forth.
   "Thank you, Ma’am ….I just wanted to show you I could do it.“ she said with a weak smile.
    Quail put her hands on her hips and eyed the young woman.  "I wouldn’t have brought you if I didn’t think you could do it, Bailisette.” she said firmly yet with a touch of kindness. “Now, please be more careful.”
    “Yes, Ma’am”
     While Quail was dealing with her Apprentice’s mishap, the thief Innis Flin moved forward and grabbed the treasure Bailey had telekinetically moved.  As fast as possible he moved it back towards their rendezvous point.

Quail moves to Heal Bailey, as Sir Cardidil stands guard, and Innis Flin moves away with the second treasure. Other members of the party can be seen moving off to the right in the upper right corner of the photo.

      Meanwhile, on the flanks trouble was brewing.   Over on the left a wild boar appeared, picking its way through the ruins.  The crossbowman, Luc Demic, noticed it first; and he called to the thug, Clol, and the thief, Kinny, to go see about the treasure that the wizard had telekinetically moved earlier, while he took care of the boar.  He turned, planted his feet, and fired; but his shot missed.  The boar had caught his scent however, and charged.  There wasn’t time for the crossbowman to draw his dagger, and  brandishing the crossbow like a club, he laid a solid blow aside the boar’s head just as it was upon him.  The wild animal went sprawling across the rubble covered street, dead.  He breathed a sigh of relief and looked over to where Kinny was recovering the first treasure, and gave her and Clol a thumbs up.

Dorchesman fights the other Sigilist’s Captain, as the Sigilist’s warhound chews on the thief’s cape.

      Over on the right, the thief Dorchesman ran towards a bridge over a frozen creek that had a promising bundle lying on it.  Before he could get there he could see that men from the other Sigilist’s band were going to get there first.  Realizing he was outnumbered, Dorchesman stopped in his tracks and tipped his hat at the opposing soldiers.  Before he could turn and go though, the other group’s Captain came charging across the bridge at him. “I meant no offense!” Dorchesman called out, but onward the Captain came. “So that’s how its going to be” he thought to himself, and drawing his dagger he assumed a defensive stance.  As the Captain dove at him, sword raised high, the agile thief dodged and thrust upward with his dagger catching the Captain in his exposed side.  The Captain stumbled backwards, shocked; and Dorchesman took the opportunity to turn and run back towards his own warband.
    While this was going on, Quail was still keeping an eye on the watchtower.  She began to wonder if there might be a treasure up there within it’s crumbling walls. She looked up into the dark opening, just barely visible in the fading light, and spoke the words of casting  Teleport. She was a bit rusty on that spell, and forgot a phrase near the end; giving herself a headache and failing to move herself anywhere. (Failed spell by 9, equals -1 HP damage) She looked over at Bailey, who she could tell was still a little shaken from earlier efforts, and asked, “Can you get up there?” as she pointed to the tower.

Bailey balances precariously on the crumbling wall of the ruined watch tower. Luckily, the limited light kept her from being a target for every wizard, archer, and crossbow on the table. 

     Bailey nodded, and began to chant the words of the Teleport spell herself, eager to once again have a chance to show her abilities.   She misjudged her landing point however, and materialized a few feet above the place she had wanted to land, coming down hard on top of the stone wall. Her ankle twisted, and she felt a stab of pain. (Pushed spell for -3 HP damage) Worse, she was off balance and began to feel herself falling forward off the wall, and grabbed desperately at the crumbling stone on each side of her.   After a few tense moments she regained her footing, and despite her throbbing ankle carefully dropped down into the shadows of the tower to look for treasure.
     As the Apprentice stumbled in the darkness of the ruined tower she found what she was looking for; there was an old chest over to one side, covered in debris.  The young Apprentice smiled.  The Maga Librarian would be so pleased.  As she worked to free the chest, a misstep and a stab of pain reminded her of her ankle injury.  She got the chest secured then sat down, and grabbing the injured joint she spoke the words of Healing.  As she spoke the words of the spell,  the moon passed completely in front of the sun, causing almost complete darkness to fall over the ruined city.  Bailey felt a tingling in her fingertips, and a surge of magical energy flowed through her like a shiver running down her spine.
   Back on the city streets below the tower, Sir Cardidil standing guard by her side, Quail felt the same sensation.  She was so overcome by the strange tingling up her fingers and down her spine that she misspoke the incantation of Fog she was attempting and nothing more than a fine mist appeared for a moment and then dissipated.  "Well that was odd,“ she said to herself, and studied her hands for a moment.

Quail places a wall of Fog in the air by the tower to block the Wizard Eye of the Soothsayer, Gru.  Meanwhile, in the lower left of the photos, Kinny carries off a treasure under the protection of Clol and Luc Demic.

    The Sigilist, however,  didn’t have time to think about the strange magical surge for long, as she realized her Apprentice was taking too much time up in the tower.  Quail called to the thug, Barc, to go over and stand guard at the base of the tower,  as she looked up at the structure and saw another cursed Wizard’s Eye appear on it and blink as it looked down at her.  She once again attempted casting Fog, successfully this time, to block it’s view.  The eclipse was moving now past the sun and while it was getting a little lighter she could see that the sun was lowering in the west.  She surely didn’t want to be trapped anywhere near the city when darkness fell.
    Quail turned and saw Kinny was busy carrying off the first treasure chest to their rendezvous point, and as she looked up at the hill and the tower once more,  she saw Bailisette materialize from a Teleport spell right on the edge of the cliff along the hillside.  What was even better was that the Apprentice was carrying a treasure chest.  "Three treasure for a first foray into the city wasn’t too bad”,  the Librarian thought to herself, “But I think it’s time to call it a day.”  With that, she gave the signal for the remaining members of her band to make their way to the rendezvous point.
     As they walked back out of the ruins, on the outskirts of the city, they came upon an old abandoned tower sitting tall on a little hill.   Despite it having been ransacked by treasure hunters long ago, there was something about its strong stone walls and arches that reminded Quail of the buildings on the campus of her university.   What’s more, looking up at its highest floor, she was pretty sure she would be able to have a very good view of the ruined city from up there, perched as it was upon the small hill; and having a bird’s eye view of the city might help her decipher the old magical maps in the Felstad atlas she had brought.

The old abandoned tower on the hill

     "Let us camp here for the night" she said to her party. “With a little fixing up, this tower might be a good base for us to operate from, rather than hiking all the way back to the village every time we venture into the ruins.   And so the group began clearing out the old tower under the supervision of Sir Cardidil, as Quailelyn and her Apprentice sat to inspect the treasure they had recovered.
   The three chests they brought back were found to contain a combined 220 gold coins, as well as a Grimoire of Awareness, and one of Planar Tear.  There was also an ancient tome called "The Book of Bones”.  Quail ran her fingers over the cover of the Awareness grimoire; that would be a good spell to know she thought. But she didn’t have the time right now to learn it.  As for the other Grimoire, she had little interest for the Summoning arts, but the grimoire might offer her something if she took the time to read it.  
     As far as the “Book of Bones” went, she had a great distain for the study of Necromancy so had little interest in that dusty tome.  She did however know, through her dealings at the university library,  a dealer in ancient magical texts that might be interested in such a book.   And,  he might be willing to trade it for what she really wanted: a crystal magical magnifying glass which would help her to better see and interpret the magical maps in the old Felstad atlas. (Sell “Book of Bones” for 250 GC, and buy Crystal Ball for 250 GC).
        As Quail pondered other uses for the gold they had obtained, she thought she might buy the equipment necessary to promote the thief Dorchesman to a full fledged Treasure Hunter (80 GC), and the thug Barc to a Man-at-Arms (80 GC) For now though, she needed to go help the rest of the group get the tower suitable to live in; and plan for their next expedition into the ruined city.
   

Epilogue:   It was a fun game!  It was very different experience playing with a 0 level warband again.  I ended up being very hesitant to get involved in any combat.   For a first outing I was very pleased however to get three treasures, and Quail and Bailey managed 9 spells between them.  Though I wished I had been able to cast one more to get to an even 100 Experience Points for spell casting.  As it was, I got 150 Experience Points for the 3 treasure, 50 for Quail being on the table during the eclipse, and the 90 for the spells; giving me 290 total.  

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A Couple of Frostgrave Plastic Cultists

Chris Palmer    At this past year’s Fall-In convention I bought a box of the North Star Frostgrave Plastic Cultists, which I split with a friend; so I ended up with 10 of the figures. And, since our group is going to be starting our new Frostgrave Campaign next weekend and basing it off of the “Thaw of the Lich Lord” supplment book, I thought I should paint up a couple of the Cultists since they are one of the possible random encounters listed.
   The Cultist kit was typical of the other Frostgrave kits, with lots of interesting parts and accessories to choose from.  My only complaint is there seems to be an inordinate amount of skeletal parts to make undead warriors. I would have preferred more plain cultist options.

     I assembled two simple figures, and then glued them to 1" fender washers.  I then sprayed them with flat white spray primer.  When the primer was dry, I glued the figures to a tongue depressor for ease of holding during painting, and then I painted them and detailed the bases.

     I like how these figures turned out.   I think with the next ones I do I will try to move away from the all black outfits and try some different colors.

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Dollar Tree Paint Rack

Chris Palmer

     I had mentioned back in my after-Christmas post, that one of the things I got in my Christmas stocking was a small make-up rack from the local Dollar Tree store.  Well, I recently set it up on my painting desk, and it worked so well at holding my Reaper, and other dropper-bottle style, paints, that I went out this week and got another.  I thought I’d share them with you, as they seem like a pretty good deal for paint storage.
       Each rack holds 16 paints, and they are made of a pretty sturdy clear plastic.

 

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Frostgrave Campaign – 2017

Don Hogge
Bemis is collector of books, tomes, scrolls – he is an avid reader and spends much of time with his nose buried between the pages.  Except when he is engaged in his other life’s passion – magic.  He reads to gain knowledge which in turn expands his abilities as a magic user.  He also likes to write; copying spells, recording his day-to-day activities, and documenting his discoveries.  Though if truth be told, his discoveries have been few in number.  But nonetheless, that has never dampened his desire to learn and experiment.  Which bring us to his current status…..

Bemis had lived Deltenberg for many years but that came to an abrupt end.  After a failed magic experiment caused half the town to burn down (including his own private library much to his dismay), Bemis decides to flee before the authorities find out he caused the fire.  He quickly sells what he can and heads out looking for new adventures – and more books; taking his young apprentice with him.

Agarn was a young orphaned boy grubbing for food in the streets.  A few years ago, Bemis caught him trying to pick his pocket.  Instead of turning him into a toad, or reporting him to the town constable, he decided to give the kid a future and took him on as an apprentice.  With a new sense of self-worth, plus room and board, Agarn was trying his best to be a good student.  He had learned much from Bemis but was still prone to spellcasting errors.  He has never told Bemis that it was his fault the experiment went awry.  Agarn had given his master the wrong ingredient…..

Bemis giving lessons to his young apprentice Agarn

Perched atop an overloaded wagon, drawn by two scrawny donkeys, his travels finally bring him to the outskirts of Felstad.  Here Bemis is told he can find fame and fortune if he has the moxy to brave the dangers of the ancient city.

Bemis first heard of Felstad from a tome that detailed the exploits of a famous Druid who made a name for himself exploring and recovering forgotten treasures.  Much of what he read was later confirmed as even today many of the locals still talk about his legendary exploits.

Bemis has befriended a crusty old campaigner who calls himself Captain Nigel.  Like himself, Nigel has also recently arrived in the area and is looking for employment.  He is leading a band of men he calls the Hawken Free Company.  They do look like a motley assortment of down-on-their-luck ruffians. 

With the easing of the extreme cold weather, the adventuring season will soon to be upon him.  Bemis decides to hire the entire band with what little gold he has remaining.  He hopes he is not making a mistake, only time will tell……

Looking forward to the first game this weekend (14 January 2017).

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My New Frostgrave Sigilist Warband

Chris Palmer        As readers of this blog may know, our Frostgrave group is planning to start this year’s new campaign this coming weekend.  So this past week I put the finishing touches on my new warband.  I decided to play a Sigilist wizard this time around. I didn’t mess too much with the composition of the rest of the warband from what I did with my Illusionist last year; having a good fighter, a couple missile weapons, and a nice cadre of thieves and thugs for treasure recovery.
     For those who’d like to read a background story for my new wizard, see here: Frostgrave Prologue

The whole gang.

The Wizard, Quailelyn. The Apprentice, Bailisette. The Knight, Sir Cardidil

The Crossbowman, Luc Demic. The Archer, Sallisee.

The Thieves: Dorchesman, Kinny, and Innis Flin 

The Thugs: Clol, and Barc

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Garrick the Bold, aka Sir Justin Forscale: A Frostgrave Conversion

Chris Palmer

     As those of you who have taken part in any of the Reaper Bones Kickstarters know, their favorite figure to use in photos to show the approximate scale of large figures compared to a normal human, is their Garrick the Bold figure.  Since the figure is always shown to compare sizes, but isn’t included with what was being offered in the photo, the figure is always listed as “just in the photo for scale”, and so his new name came about: Sir Justin Forscale.
    Because the figure had never actually been part of a Kickstarter, I never had had one to paint; until this past Christmas when I asked Mrs Claus to get me one, since coincidently I needed a knight figure for a new Frostgrave warband I was assembling.
I prepped the figure in the usual way; soaking it in a dish of water with a couple drops of dish-soap added, then giving it a light scrub with a soft toothbrush, and then rinsing and drying it.   Then, since I planned to use the figure for Frostgrave, I wanted to make him look a little more dressed for winter.  So, I dug through my bits box and found an old Space Marine cape.  With a little trimming on Garrick’s shoulder armor, I was able to make the cape fit nicely.  I then sprayed the cape with flat white spray paint, and super glued it onto the figure’s shoulders.  I then glued the figure to a white-primed 1" fender washer with Aleene’s Tacky glue, and then glued the washer-mounted figure to a tongue depressor with a couple drops of the Elmer’s glue.

    I decided I wanted to decorate his base a little before I started painting, so I glued on a bit of cork with the Tacky glue.  Then I began painting by doing all the figure’s armor with Black; then when the Black was dry, I drybrushed the armor with Folk Art Metallics “Gunmetal Grey”.  I then passed over the armor with a lighter drybrush of Folk Art “Silver Sterling”.

   I then painted his tabard with Americana “Wedgewood Blue”, and his cape and shield with Americana “True Blue”.  After that,  I painted the lining of his cape with Apple Barrel “Burnt Sienna”, and then did the borders of his tabard, shield, and cape with Reaper MSP “Pumpkin Orange”.

       Next,  I gave the lining of his cape a wash with Citadel “Agrax Earthshade” wash using a wet brush.  I then painted the decorations on his shield, tabard, and cape with Reaper MSP “Golden Glow”. I also used this color to do some freehand runic words on his shield.  I then painted his sword with Americana “Zinc”, his belt with Crafter’s Acrylic “Cinnamon Brown”, and the cork rock on his base with Black.

     I started the highlighting at this point by drybrushing his cape lining with American “Shading Flesh”.  Next, I did the highlights on his tabard with Reaper MSP Bones “Tropical Blue”, and the highlights on his cape with a mix of Crafter’s Acrylic “Tropical Blue”, and the base “True Blue”.   I highlighted the decorations I had done earlier with the “Golden Glow”, using Apple Barrel “Lemon Chiffon”.  Then I highlighted all the edging with a mix of the base “Pumpkin Orange”, and some of the “Golden Glow”.
    I then painted the sword with the “Gunmetal Grey”, and then did highlights on the sword with the “Silver Sterling”.  While I had the “Silver Sterling” out, I touched up the highlighting on his armor. Next, I painted his belt buckle, the cape clips, and the disc on his sword with Ceramcoat “Bronze”.  I then went back and highlighted these with Ceramcoat “14K Gold”.
     Lastly, I drybrushed the cork, with first Folk Art “Medium Grey”, followed by Crafter’s Acrylic “Storm Cloud Grey”, and lastly Americana “Dove Grey”.  I finished by painting the rest of base White.
     When everything had overnight to dry, I gave the figure a coat of Ceramcoat “Matte Varnish” early the next morning.  That afternoon I “snowed” the base with a mix of Citadel “Vahallan Blizzard” textured paint, and regular White paint.   The next day I sprayed the figure with Testor’s Dullcote.

     I am very happy with how this knight turned out.  I really enjoyed painting him as he was a nice simple old-school style figure without a lot of extra bits and bobs sculpted all over him.

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Frostgrave North Star Plastic Soldier Female Conversion

Chris Palmer       I needed a female human archer to complete my new Frostgrave warband, so thought I’d see if I could make one using the pieces from the North Star plastic Frostgrave soldiers set.  While I’ve heard it said that since the clothing on these figures is so bulky that any of them could be used as women, since the figure’s shape wouldn’t show through all the clothing layers anyway, I like it when figures that are supposed to be female actually look like a woman.   I didn’t want to just sculpt breasts on one of the existing figures either, as that seldom turns out good.  So I thought about where I could find a female torso to use, and turned to either the Wargames Factory Amazon set, or Female Zombie set.  I didn’t think the armor on the Amazons looked right for Frostgrave, so I selected one of the female zombie bodies from a spare sprue I had.

   I cut the the female zombie in half at the waist, and then cut one of the Frostgrave soldier bodies in half as well. I then glued the top of the zombie to the bottom of the Frostgrave soldier.  There is a significant size difference in the two waists, so my plan was to hide this shortfall with some of the many accessories that come with the Frostgrave Soldier set.  I added a head from the female zombie set, and then arms from the Frostgrave  Soldier set.  I needed to trim the upper arms a little as the shoulder areas on the female zombie torso are a bit smaller than the shoulder areas on the Frostgrave Soldier arms.   In the end, the bulky arms help hide the narrowness of the waist. I glued a backpack to her back, and a quiver on her front hip to aid in hiding the smaller waist.
   After the figure was assembled, I glued it to a 1" fender washer, and then spray primed it with flat white.  I then painted it.

     I’m really happy with how the end result turned out.  I think it makes for a pretty good looking female character, and will fit nicely in with my other Frostgrave figures.

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Completed Baker Company Finns

Buck

Fininish cavalry for the Winter War

About two years ago I bought into the Baker Company Winter War Kickstarter.  The figures are now on their Web page for purchase:  http://ift.tt/2iSZgxB.  I committed to running a Winter War scenario with Combat Patrol™: World War II at Cold Wars.  There is nothing like committing to run a convention game to provide motivation to get some figures painted.  Before the holidays, all I had done was to file, base, and prime the figures.  Over the holidays I tried to knock them out in groups of 15 or so, almost 100 Finns.  I finished the last sixteen this weekend, six cavalry figures and 10 bicyclists.

Prone Finns

The figures seem well sculpted, but the casting is pretty poor.  The mold lines are very pronounced, and the metal is very hard, so cleaning the figures caused my fingers to be sore for days.  On most the faces were very mushy and ill defined.  As I said, though, the sculpting seems good.  I heard there was an issue with Baker Company fulfilling the orders for a while after the Kickstarter and that he had to use a third party to do the casting.  Perhaps more recently molded figures are better.  I can’t say.

I like this figure of a Finnish marksman behind an armored shield

Finnish mortar crew

There are a huge variety of poses.  In addition to standard riflemen, leaders, and submachine gunners, there are a host of crewmen, supply types, skiers, bicyclists, cavalry, gunners, crewmen, etc.  Very few are in the same pose, so they variety is good, and the figures are excellently suited for skirmish gaming.

Finnish ski troops and reindeer-drawn supply sledge

There were enough riflemen and submachine gunners to make a reinforced platoon.  In the picture above, you can see a squad (section) of infantry.

I tried something new with the basing.  After I completed the figures, I textured the bases with Citadel Armageddon Dunes textured paint.  I completely covered all the bases with this paint.  By the time I finished the 100th or so figure, the first base was dry.  I used the burnt-looking grass tufts (pictured above), placing one on most of the bases and several on the larger bases for the guns.  After the tufts I spread some of the Valhallan Blizzard textured paint on the bases, but only partially covering them.  I am pretty happy with the results, which you can see in the pictures.  I like the look of mud showing through the clumpy snow.

Lesson learned:  I made a mistake of gluing the skis to the bases when I was basing and priming the figures.  This made it very difficult to apply the snow texture after the figures were painted.

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