Monthly Archives: November 2016

Combat Patrol(TM) at Fall In 2016

Buck

Poland 1939 game using Combat Patrol(TM) at Fall In 2016

Poland 1939 game using Combat Patrol™ at Fall In 2016

There were a number of Combat Patrol™ games at Fall In 2016.  The breadth of the games showcased the flexibility of the system.  The number of younger players who caught onto the systems quickly demonstrates the ease of the rules.

I scheduled two iterations of a Poland 1939 skirmish involving a Polish armored train.  WWII is, of course, what Combat Patrol™ was designed to replicated.

Dave Wood ran a Zulu game using his modifications for colonial warfare.  This free supplement should be available in a month or so after a few more play tests.

All of the players seemed to pick up the rules quickly.  I don’t think there were any players in the game who had used the rules before.  A couple of players didn’t get into the fight right away, which was more a scenario design issue than a rules issue.

I really like the feel of Dave’s changes.  When the Brits can find cover or form up, they are hard for the Zulus to defeat, but if the Zulus catch them strung out or in the open, it can be very bad for the British.  That feels right to me.

Greg ran Combat Patrol with Star Wars figures.  This will also be a free supplement in the near future.  In fact there will likely be an original trilogy (and perhaps Rogue One) supplement and a Clone Wars supplement.

These youngsters caught onto the rules quickly and had a terrific time.

The Rebels were trying to take an important droid across the tables.  The Imperial troops with the AT-ST’s and other heavy weapons tried to stop them.  It was a close run affair, but the rebels eeked out a victory.

If you missed playing Combat Patrol at Fall In, we’ll be running several games using the rules at Cold Wars.  Come and see what all the buzz is about.

There is more information about the rules, including how-to videos, at the rules’ Web site.

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Dolly, Familiar: Figure 263 of 266 or, Just 3 Figures Remaining.

Chris Palmer

    This week, I worked on another figure from the Familiar set, and painted up the homicidal Dolly. There’s just one figure left to go in this set.
     Unfortunately, I forgot to take a beginning picture before I started painting it.  I began by giving the figure a wash with Reaper “Brown Liner” using a wet brush.  This was to help bring out the details so I could see them better. I then painted the head, hands, and feet all with Americana “Bleached Sand”.  Next, I painted the dress with Ceramcoat “Opaque Red”.

     Next, I painted her hair with Apple Barrel “Burnt Sienna”, and then did her big button eye with Americana “True Blue”. I painted her pouches with Ceramcoat “Territorial Beige”, and then did the handle of her knife with Americana “Bittersweet Chocolate”.  After that, I painted the knife blade with Americana “Zinc”.

     Then, after everything had a while to dry, I gave the entire figure a wash with Citadel “Agrax Earthshade” wash using a wet brush.  When the wash was dry, I drybrushed her hair with Crafter’s Acrylic “Pumpkin Spice”.  I then highlighted the button eye with Ceramcoat “Denim Blue”, and then added stitching to the face to represent the other eye and the mouth.  After that I highlighted her face, arms, and legs with Crafter’s Acrylic “Light Antique White”.

     Next, I highlighted her dress with a mix of the “Opaque Red” and Crafter’s Acrylic “Tutti Frutti”. I then added polka dots with White.  My next step was to highlight the pouches with Americana “Khaki Tan”.  I then painted the knife blade with Folk Art Metallics “Gunmetal Grey”, and then did highlights on his knife’s blade with Folk Art “Silver Sterling”.   Lastly, I painted her base with a 50/50 mix of Americana “Neutral Grey” and Americana “Mississippi Mud”.
   Since this is a really hard figure to decipher in it’s bare Bones state, I included shots from 4 angles to help folks with painting their own.

    I’m really happy with how this little demonic cutie turned out. Just the right mix of cuteness and crazy.

Figure 263 of 266: Complete

3 figures remaining.

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Building 28mm Bookshelves

Chris Palmer      Our group is doing the Frostgrave Library scenario in December, and our plan is to turn the entire 3’x12’ table into the library.  We plan to cover almost the entire table with Dwarven Forge dungeon tiles.  Also, each of us is trying to build at least 3’ of bookcases to help fill the table up with terrain.
    Some of our group is using foamcore blanks with printed paper fronts on them, and I deiced to do something similar but instead using an easy to assemble wood body to make my bookshelves instead of foamcore.
     I began by buying some .75" wood cubes, and some 2" x 3" wood cut-outs.   I glued a cube to each corner of one of the cut-outs with Aleene’s Tacky glue.

   I then glued the other cut-out onto the other side of the blocks, and after making sure everything was squared up, put some rubber-bands on to hold everything in palce while the glue dried.

      Next, I cut some 1" thin bass wood strips to go around the outside, and glued those in place along the edges.  Again, I rubber-banded everything to hold it all in place.

      When that was dry, I painted the exterior parts with Americana Gel Stains “Walnut”.

      Next, I took some bookshelf printouts that one of the guys in our group had done up. (Just search Google Image for “Bookshelf Wallpaper”.)  And I cut a sheet down to make two panels to fit on each side of the bookcase.  I then glued these onto the bare fronts of each side of the bookcase.

    And here is the end result.  I think the trompe l’oeil  effect is really good on these, and in mass on the table they will look quite convincing.

     Now, just 2 feet 9 inches of bookcases left to go! 🙂

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Boerogg Blackrime, Frost Giant Jarl: Figure 262 of 266 or, Just 4 Figures Remaining

Chris Palmer

    Over the weekend I finished up Boerogg Blackrime, Frost Giant Jarl from the Ice Giant King and Queen add-on set.  I already completed the Ice Giant Queen almost two years ago. Interestingly enough, I painted her up at the half-way point in this project. She’s been waiting a long time for her king! 🙂
      I prepped this figure in the usual way; soaking all the parts (body, head, and hand) in water with a bit of dish soap added, giving a gentle scrub with an old soft toothbrush, then rinsing and drying.  I then used Gorilla Super Glue gel to glue the hand holding the weapon to the arm socket and the head on the body; and when dry, glued the figure to 2" black primed fender washer with Aleene’s Tacky glue. The washer was large enough that I didn’t feel it was necessary to take my usual step of gluing the washer to a tongue depressor for ease of handling.

     I began by giving the entire figure a wash with heavily thinned Reaper “Brown Liner” using a wet brush.  This was to help bring out the details so I could see them better.  (And, boy, are there a lot of details!) Then, when the Liner was dry, I painted his face, chest, arms, and hands with GW “Vermin Brown”.  Next I painted his pants with Citadel “The Fang”, and then painted his fur cape and the fur trim on his wrist guards, and the fur on his legging tops, with Americana “Dove Grey”.

     Next, I painted the lining of the cape with Americana “Mississippi Mud”, and then painted the leg armor, and wrist guards with Ceramcoat “Raw Sienna”.  After that, I painted the boots with Americana “Bittersweet Chocolate”.

      I then painted the loincloth (?) between his legs and the wrappings on the handle of his sword with Americana “Neutral Grey”. After that I painted the blade of the sword and his necklace with Folk Art “Barn Wood”; and I painted all the skulls, his crown, and the handle of his sword with Americana “Buttermilk”. Then I painted the rock (?) hanging from his belt, and some of the sharks teeth hanging from his necklace with Americana “Zinc”.

     Next, I used Ceramcoat “Territorial Beige” to paint the ties around the rock(?) on his belt, and the arm bands on his upper arms.  I also used it to paint some of the ties holding the dangling things from his necklace and wrists. I then used Nicole’s “Brown” to paint the wraps on the sword, and the bindings on all the skulls at his waist; and like before, I also used it to paint some of the ties holding the dangling things from his necklace and wrists.  After that I used Accent “Real Umber” to paint his belt, and the binding on his wrist guards. Then I painted the tooth (?) on his belt, and some of his dangles with Folk Art “Grey Green”, and did more of the dangles with Apple Barrel “Rock Grey”.   I worked a little on his face next, painting the inside of his mouth with  Americana “Shading Flesh, and his teeth with Americana ‘Bleached Sand”.

     At this point I used Crafter’s Acrylic “Storm Cloud Grey” to paint any remaining dangles, or little adornment teeth that hadn’t been painted yet.  I then painted some decorations on his wrist guards, leg armor, and crown using Ceramcoat “Denim Blue” and Folk Art “Barnyard Red”.  I also did a little deisgn on the center crown upright using Black and White.  I painted the bindings on the other two crown uprights with Folk Art “Dark Brown”.   Next, I painted the dangles along the tops of his boots with Folk Art “Cloudy Day”, and then painted his fingernails with a mix of Americana “Terra Cotta”, and the “Bittersweet Chocolate”.  After that, I painted the rim on his crown with Ceramcoat “Bronze”, and the studs on his belt with Folk Art Metallics “Gunmetal Grey”.

     Then, when everything had a while to dry, I gave the entire figure a wash with Citadel “Agrax Earthshade” wash using a wet brush.  When the wash was dry, I painted his eyes, and then highlighted his tongue with the base “Shading Flesh”, and his teeth with White.  Next, I painted his hair Black, and then highlighted it with “The Fang”.  I then highlighted all his skin with the “Terra Cotta”.

     Next, I drybrushed the fur on his cape, and the fur bordering his wrist guards, and tops of his leg armor with Crafter’s Acrylic “Light Antique White”.  I then drybrushed the fur on his boots with Crafters’ Edition “Spice Brown”. After that, I highlighted the leather armor on his legs and wrists with a mix of the “Raw Sienna” and Ceramcoat “Maple Sugar Tan”. I then drybrushed the blade of his sword with Folk Art Platinum Grey", and followed up by  highlighted the lining of his cape, and the binding on his sword blade with Americana Sable Brown".   I next highlighted all the little cords and ties with Americana “Khaki Tan”, and then did highlights on all the skulls, and the bones at his waist, his crown, and in his necklace with Americana “Bleached Sand”.  While I had the “Bleached Sand” out I used it to do some lettering on the red ribbon hanging at his waist.   I then highlighted the rock tied at his waist, and some of the dangles hanging from his necklace and wrist with the “Rock Grey”, and also highlighted the dangles on his boots with Crafter’s Acrylic “Cool Blue”.  I decided to also use this color to do a little highlighting around the top edge of his pants.  Lastly, I painted his base, and the washer with White.
       I let the figure sit overnight, and the next morning I gave it a coat of Ceramcoat “Matte Varnish”.  Later that afternoon I flocked the base, using Woodland Scenics snow flocking, and added some dry grasses with a bit of unraveled twine, and a couple pieces of blue sea-glass.  The next day I gave him a coat of Testor’s “Dullcote” spray varnish.

A shot of the Ice Giant King and Queen together.

        I’m happy to have this big fellow done, as he has to have been one of the most detailed and complicated figures that I did from the Bones 1 Kickstarter; certainly the most complicated one I had left to do.  It’s all down hill from here. 🙂  Nonetheless, I’m quite happy with how he turned out, and think the two figures make a pretty good pair.

Figure 262 of 266: Complete

4 figures remaining.

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Flying Snake, Familiar: Figure 261 of 266 or, Just 5 Figures Remaining.

Chris Palmer

   This week I was busy with post Fall-In blogging, car-unloading, and putting everything away, so didn’t have a lot of painting time; so I pulled another one of the Familiars set to work on.  There are just two figures left in this set.
     I prepped the figure in the usual way; soaking it in a dish of water with a couple drops of dish-soap added, then giving it a light scrub with a soft toothbrush, and then rinsing and drying it.  I then glued the figure to a white-primed .75" fender washer with Aleene’s Tacky glue, and then glued the washer-mounted figure to a tongue depressor with a couple drops of the Elmer’s glue.

    I began by painting the entire figure with Crafter’s Acrylic “Wild Green”, and then painted the feathery fins on the body with Crafter’s Acrylic “Holiday Green”.  Next, I painted the wing feathers with Americana “Forest Green”.

      I let everything dry for a while, and then I gave the entire figure a wash with Iron Wind Metals “Dark Green” Ink, using a wet brush.  When the ink wash was dry, I painted the little coils on the wings with Apple Barrel “Yellow”.  I then went back and did highlights on the coils with Crafter’s Acrylic “Daffodil Yellow”, and used this color to paint the eyes.

     Next, I added pupils to the eyes with Black, and then highlighted the body with a mix of the base “Wild Green”, and Americana “Buttermilk”.  I then highlighted the feathery fins on the body with the “Wild Green”. After that, I highlighted the feathers on the wings with a mix of the “Holiday Green” and the “Wild Green”.  Lastly, I painted his integral base with Ceramcoat “Walnut”.
           I let the figure dry all day, and before I went to bed I gave it a coat of Ceramcoat “Matte Varnish”. The next morning I flocked the base, and later that afternoon I sprayed it with Testor’s “Dullcote”.

          Like the Familiar I did Monday, I’m not sure exactly how I’ll ever use this odd little fellow; but nonetheless I think he turned out looking pretty good.

Figure 261 of 266: Complete

5 figures left.

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Fall In 2016 Report

Buck

I intended to arrive in the mid-afternoon on Thursday, but then we scheduled an interview for a potential hire late Thursday afternoon.  I still thought I might make it in time to run a Fate of Battle game for the HAWKs Thursday evening, but events conspired against me.  When I arrived, I was still angry and needed to calm down before gaming.  Instead of minis we tried a new card game I bought, called Smash Up.  We may have been doing some things wrong, but I think we were starting to get the hang of it toward the end.  Greg brought some Scotch that his had donated to the HAWKs, called Monkey Shoulder, and that helped smooth over the rough edges of our knowledge of the game rules.

Greg and I had the full breakfast at the Continental before heading over the host.  Friday morning I found that the new Host ownership had an odd way of managing the key to the Paradise room, but eventually we go the door unlocked.  Eric and I were running the same scenario, Heilsburg, 1809, on the same table.  My game was first, Friday morning, using Fate of Battle, and Eric’s was later using modified Regimental Fire and Fury.  Eric set up all the terrain for both games, which made my prep for the game much easier.  I was surprised that the game was full and that everyone who signed up showed up for a 0900 game on Friday.  The game went quite well.  All the players were engaged early and had a good time.  The Russian cavalry under the command of someone new to Fate of Battle ground forward against the French cavalry commanded by a guy named Jeff who plays a lot of LSNC.  Initially the Russian left, commanded by HAWKs room regular, Donald, chose to advance, but when two of three Russian brigades retreated, the French went on the attack.  The Retreating Russians recovered and returned to the fight in time to stop the French attack.  Though the Russians were beginning to drive the French out of the town, the arrival of the “fresh” Russian infantry made the outcome an inevitable Russian victory.

I spent some time in the flea market and dealer hall on Friday afternoon.  The big find for me was a batch of 1:50(ish) scale WWII tanks.  Greg also found a loose figure in a bin that will be painted as Peggy Carter before my next pulp-era game.  I had asked Battlefield Terrain Concepts to bring additional hedgerow, and I purchased more of that.  Otherwise, I spent a bunch of time kibitzing and wandering around.

I set up my Poland 1939 armored train game for Friday night and helped Greg set up his Star Wars game — both using Combat Patrol.   I was surprised that my Friday morning game filled, and I was just as surprised that my Saturday night game had not a single player attend.  Was it in the PEL?  I think it was.

Anyway, that gave me a chance to play in Kurt’s A Union So Tested game.  I didn’t know the scenario, so I volunteered to let the new player command the Union force that I thought would see most of the action.  Then three of us entered the table on the Union flank.  This was as much of a surprise to me as it was to the Union commanders.  The game played really well, with the Yanks doing a good job of slowing the Reb advance toward the key crossroads.  The Yanks held a forward salient too long, which didn’t allow them to lengthen their left flank, so I was pushing around it when time ran out, and Kurt called the game a Union victory.

After a little kibitzing and setting up for Saturday morning, Greg, Dave, and I headed back to the Continental to watch a few episodes of Tom Baker Doctor Who with Leela before hitting the sack.

 

Saturday morning, Dave and I went for a 3.5 mile run, and then the three of us had breakfast at the Continental again.  My Saturday morning Polish armored train game was overly full, so some of the standby HAWKs weren’t able to play.  The German objective was to capture the train to move it off the road, not to destroy it.  There is notionally a large German formation coming down the road, and the force in the scenario was the advance guard sent to clear the route.  We had a good mix of experienced Combat Patrol players and newbies.  Duncan took the one German squad on the table that didn’t have a vehicle, and for several turns he was the only visible enemy to many of the Polish defenders, so he received a lot of “love.”  On the German right, their two Pz. 38(t)s and two vehicle-mounted infantry squads tried to push around the Poles, but found the Polish defenders tough to dislodge.  The Poles did a pretty good job using their mortar to inflict some damage on the Germans.  Fortunately for the German tanks, the Poles had positioned their anti-tank gun on the other side of the table.  This is where the Germans tried to slip two halftracks full of infantry around the Polish right.  The anti-tank gun knocked out one of the halftracks, but the other slipped past.  The squad in the disabled halftrack dismounted and got involved in a long, unproductive firefight with a Polish squad in some nearby woods.  Half of this German squad failed morale and ran off the table.  The halftrack that got around the Polish defenses got to the train.  The artillery in the turret turned to knock out the halftrack, so one of Kurt’s tanks fired at it — getting the word result possible.  Recall that the Germans needed to be able to move the train off the road, but Kurt hit the undercarriage of the train car straddling the road, penetrated, and brewed up the car.  This would have made it hard to move the train later.  The Germans got infantry into the cab of the train, so I called the game a German victory.  I was gratified at how many of the folks who had never played Combat Patrol seemed to pick it up easily and were largely self-sufficient after a couple of turns.

 

Again, I had a few hours to wander the flea market and dealer hall, but there wasn’t a lot of time between my Polish game and when we planned to being setting up our Saturday evening game, so mostly I sat around and kibitzed.

Dave, Chris, and I ran the battle of Lvov Saturday evening.  This is a large game that we’ve run several times, including for the 114th Signal Battalion for one of their Senior Leader Development events.  The scenario is somewhat what-if in nature, as it involves the Russians and Germans conducting a coordinated attack on the town of Zboiska on the outskirts of Lvov.  While the Germans and Russians were both nearby, there was no simultaneous attack historically.  In addition to defending Zboiska, the Poles were also ordered to capture a nearby ridgeline and knock out the artillery that was shelling Lvov.  Duncan and a father-son team launched three infantry battalions up Graff-break Ridge.  They took very heavy casualties, almost two and a half battalions.  Duncan let the newbies get decimated while he advanced put he ridge against an beat-up defender, but he was still unable to knock out the guns before the game ended.  (By the way, the players were having such a good time that we played an extra hour!)  Dave and a newbie to LSNC played the Germans and crashed into Duncan’s cavalry screen, wiping out four of five companies by the end of the game.  Dave’s panzergrenadiers got bogged down trying to root Duncan out of his second line of defense, but the newbie, a guy named Hutch, got some of his infantry into the town.  On the other end of the table, Mike and Chris were the Russians trying to bypass Kurt and roll over Donald to seize the town.  Donald’s light Polish tank battalion was no match for Mike’s wall of steel.  While Mike killed every single Polish vehicle on the table, Chris pushed a few stands of infantry into Zobiska.  The victory conditions were based on the number of full (undamaged) bases in the town as well as the status of the ridgeline.  In the end, the Poles received two victory points, but the Russians and Germans didn’t receive any.  So after a hard-fought defense, the Poles eeked out a victory.  I think this might have been the most interesting iteration of Lvov we have run.  I was a little disappointed that we only had four non-HAWKs for a 12-player game, but all the non-HAWKs seemed to have an excellent time, and I think the HAWKs had fun as well.  It certainly made being a GM pretty easy.

 

I had bid $60 for a batch of painted WWII Americans in the Toys for Tots auction.  As I have picked up WWII figures here and there I find that I am short of plain riflemen and have too many submachine guns.  I thought this was a silent auction and that I had won the bid, but when I went to go claim the figures and pay I was dismayed that my winning silent bid was merely the starting bid for another traditional auction.  I guess I don’t understand the purpose of the silent auction.  I was disappointed at the way it played out.  There was a guy in the crowd who seemed to snipe at most winning bids with an extra five dollars.  I guess it’s for a good cause, but I won’t be doing the auction again.

Sunday morning Dave and I went for another run before breakfast at the Continental.  I normally run a chariot race game on Sunday mornings, but I hadn’t planned to run a Sunday game this year.  I hit the flea market again.  I rarely find anything of interest on Sunday, but this time was different.  In the flea market I found two of the Litko buildings I use in Granville, my pulp-era town.  They were already assembled and nicely painted for less than the unassembled kits.  Did I need two more buildings?  No, but what the heck?!  I wandered around the dealer hall, picking up some stuff from terrain bits Scenic Express and chatting with folks in the aisles.  By the time I returned to the HAWKs room, all three HAWKs-run games were well underway, so I just spent time talking to Mike and watching the three games.

After Eric and Dave cleaned up the HAWKs stragglers went to Brooklyn pizza for a nice lunch before the long drive home.  All in all, this was a good con for me.

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Fall-In Saturday Evening and Sunday HAWKs’ Room Games

Chris Palmer   Here are a few shots of some of the games in the HAWKs room Saturday evening and Sunday morning at Fall-In.

Buck Surdu, Dave Wood, and I ran a large 12 player WWII game using Look, Sarge, No Charts: WWII rules, called “Battle of Lvov, 1939”

Jim McWilliams’ ran another SAGA game.

Don Hogge’s “Patrolling the Village – France 1944” game using Battleground rules.

Greg Priebe’s “Star Wars: ForceGrave” game using modified Frostgrave rules.

Sunday morning the HAWKs ran three games.

Dave Wood’s “Look, Sarge, We are Taking a Japanese Airfield” game using Look, Sarge, No Charts: WWII rules.

Duncan Adams’ “Clash of Steel” game using Charted Seas 2 rules.

Eric Schlegel’s “The Ruins of Castle Anthrax” game using Blood & Swash rules.

A big thank you goes out to all the gamers who came out and played in our games!  See you all at Cold Wars!

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Fall-In Saturday Morning and Afternoon HAWKs’ Room Games

Chris Palmer    Here are a few photos of some of the games that were run in the HAWKs room on Saturday morning and afternoon at Fall-In.

Buck Surdu’s “Skirmish in Poland” WWII game using Combat Patrol rules.

Michael Byrne’s “The Russians Have What?” game using Force on Force rules.

Kevin Fischer’s “German Ambush” game using Rifles to the Front rules.

Dave Wood’s “A Skirmish During the First Zulu War” game using Combat Patrol rules.

Rob Dean’s and Ross Macfarlane’s “Detroit, 31 July 1763” game using With MacDuff to the Frontier rules

Duncan Adams’ “Monthyon; First Shots on the Marne, September 5th 1914” game using Look, Sarge, No Charts: 1914 rules.

Geoff Graff’s “Plastic Pirates Pilfer Parrots” kids’ game using Plastic Pirates rules.

David Schlegel’s “Goblins Gone Wild” game using GASLIGHT rules.

Friday’s photos can be seen here: Friday Fall-In

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Fall-In Friday Evening HAWKs’ Room Games

Chris Palmer   Here are some photos of some of the Friday evening games that were run in the HAWKs’ room at Fall-In in Lancaster PA this past weekend.

   We were very pleased  to have HAWKs’ member Jim McWilliams win a “Pour Encourager Les Autres” award for his Friday afternoon SAGA game.

Below is a shot of my Friday Evening Frostgrave game.  For more photos and a short report see: The Harbor of Frostgrave

Dave Wood’s “Talavara 1809” game using Fate of Battle rules:

Don Hogge’s “Island Raid” WWII game using Battleground rules.

Kurt Schlegel’s “Action at the Widow Tapp Farm” ACW Wilderness game using A Union So Tested rules.

   Rob Dean’s and Ross Macfarlane’s “Starving Montcalm” French and Indian war game using With MacDuff to the Frontier rules and beautiful big 40mm figures.

 
 Greg Priebe’s “Combat Patrol; Star Wars” game using Combat Patrol rules.

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Li’l Death, Familiar: Figure 260 of 266, or the 4nd of 10 Figures Remaining

Chris Palmer

   Before I left for the Fall-In wargame convention in Lancaster, PA last Friday, I finished up another of the Familiars set who’s called, L’il Death.
     I prepped the figure in the usual way; soaking it in a dish of water with a couple drops of dish-soap added, then giving it a light scrub with a soft toothbrush, and then rinsing and drying it.  I then glued the figure to a white-primed .75" fender washer with Aleene’s Tacky glue, and then glued the washer-mounted figure to a tongue depressor with a couple drops of the Elmer’s glue.

      I began by painting his robes Black, and then drybrushed them with Citadel ‘The Fang".

      Next, I painted his large bag with Americana “Bittersweet Chocolate”, and the three items onhis back (scrolls?) with, top to bottom, Folk Art “Barn Wood”,  Americana “Buttermilk”, and Americana “Zinc”. I also used the “Buttermilk” to paint what looked like a scroll emerging fom his big bag.  I then painted the handle of his weapon with Americana “Mississippi Mud”.

     I then painted the wrappings on his weapon with Folk Art “Grey Green”, and the ropes securing the bundles on his back with Nicole’s “Brown”.  I also used this color to paint the other object in the big sack he’s carrying.  After that, I painted his face and hands with Folk Art “Milkshake”, and then painted his weapon’s blade with Americana “Zinc”.

     Next, I painted the blade of his weapon wth Folk Art Metallics “Gunmetal Grey”.   Then, after everything had a chance to dry, I gave the weapon, the packs on h bag, and his bag and contents a wash with Citadel “Agrax Earthshade” wash using wet brush.  When the wash was dry, I higlghted the wraps on his weapon’s shaft with the base “Gray Green”.  I highlighted the 2 rolls/scrolls on top of his back with some Americana “Bleached Sand”, and the bottom roll/scroll with Crafter’s Acrylic “Storm Cloud Grey”.  I highlighted the ropes tying everything on his back with Americana “Terra Cotta”.  After that, I highlighted his face and hands with the base “Milkshake”, and then painted his little fangs with White.  I then did highlights on his weapon’s blade with Folk Art “Silver Sterling”.  Laslty, I painted the base with a 50/50 mix of Americana “Neutral Grey” and Americana “Mississippi Mud”.

     For a quick paint job I’m relatively pleased.  It certainly is an odd little figure, and it will be interesting to see if I ever find a use for it.

Figure 259 of 266: Complete

7 figures left.

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