Sunday morning tends to be pretty light at Historicon, Cold Wars, and Fall In. A few years ago there was a push to add Sunday morning games. The HAWKs responded. We typically put on at least two Sunday morning games — which constitutes about half the scheduled games. This year Eric ran his car race game using Jamie Davis’ Future Race rules and Duncan ran a WWII naval game, using his “Charted Seas” rules.
Charted Seas uses the combat mechanic from Uncharted Seas, a modification of the activation mechanism from X-Wing, and ship data from the Axis and Allies collectable miniatures game. I’m not all that interested in “modern” naval games, but this mashup really works well.
Eric ran a car race game through the desert that, based on the whooping and hollering, was a huge success.
If you haven’t played Future Race, you are missing out on a terrific game — and the only worthwhile thing to come from Star Wars Crapisode I. Originally conceived to have pod races using Micro Machines pod racers, we have used the rules for air boats on the swamps, dog sled races, and flying carpet races — in addition to the pod races for which it was intended.
While these games were going on, JJ, Don, and I played in a game of the 1978 Source of the Nile game (before it was licensed to Avalon Hill) run by one of the original authors. We had a very good time. My expedition got lost in the desert. My guide and half my askari and bearers wandered off looking for food and water. Then a freak storm struck the desert, and most the rest of my expedition ran off. A rhino killed my last bearer, and hostile natives killed my last askari. I wandered out of the jungle, dehydrated and babbling, with only my musket and notebook, but I still managed to eek our third place. I haven’t played Source of the Nile in 25 years. It definitely has an old feel to it, and I think it could benefit with an update to more modern mechanics, but it was a fun and nostalgic game.