Dave Wood’s 28mm Game using Fate of Battle: Look, Sarge, No Charts: Napoleonic Wars:
In this scenario the British, Spanish, and Portuguese were trying to capture two key bridges from the French. I didn’t watch the scenario in detail, but I am pretty sure the the Allies beat the French.
In the Look, Sarge, No Charts family of rules large chart cards are replaced by labels on the backs of the bases and some special dice. While a number of gamers have a visceral reaction to the labels, this greatly speeds play. Those how have tried the rules seem to agree. I make my labels in a more neutral color which makes them just a bit harder to read but improves the aesthetics greatly.
In this picture you can seem some of Dave’s bases have the more neutral colored labels, and I don’t think they stand out at all on the tabletop. They are certainly less visible than a bunch of large pink rectangular chart cards on the table.
Eric Schlegel’s Middle Earth Themed Game
Normally Greg Priebe runs the kinds of games that seem to attract the few female gamers at the conventions. Since Greg wasn’t at Historicon 2016, one played in Duncan’s WWI game and my Warsaw Uprising game, two played in Don’s WWII Battleground game, and four played in Eric’s Middle Earth game. Eric has now taken the crown from Greg for the most women in a HAWKs game. (Greg has had more in the past, but he wasn’t at Historicon to defend his crown!)
I don’t really know anything about how the game ran, except that everyone seemed to be engaged to the end and seemed to be having fun.
Don Hogge’s Battleground WWII Game
Don ran a historical scenario in which the Americans were forcing a river crossing against German opposition. Don had his usual Battleground WWII / Don Hogge groupies plus a few newcomers.
Look, Kaiser, No Charts
Duncan Adams ran two WWI games with his 1914 variant of Look, Sarge, No Charts, which takes element from both the WWII and ACW version of the rules in a very effective way. The pictures below probably mix the two games, but you will get the idea…
Duncan places dozens of small hill on his terrain to represent small folds in the earth and partially counteract gamer questions about “why can’t those guys see or shoot at those other guys.” This is Duncan’s way to compensate for the “pool table” effect, and it works very well.
Bill Acheson organized a track of games based on M.A.R. Barker’s Empires of the Petal Throne / Tekumel mythology. There were a couple of land battles and a naval battle. This one was a gladiatorial style skirmish with six-inch tall action figures as proxies for the various strange Tekumel characters. Bill is really good at repurposing toys for war-games.
Steve Gelhard ran a game using his popular WWI rules. The terrain and figures looked great. All the players seemed to really enjoy themselves.
Mike and Patrick Byrne used Force on Force to run a game based on modern Afghanistan. Mike and Patrick also ran a modern Chechnya game on the rubbled city terrain, but sadly I didn’t get any pictures of that game.
Duncan and Dave ran a 10mm Fate of Battle game based on a portion of the Battle of Orthez in the Peninsular campaign. Duncan had spent a weekend making the specifically-shaped hill for the scenario.
The blue masking tape does not represent a river. This was used to mark the edge of the playing area.
Muskets and Tomahawks
Don ran a large Muskets and Tomahawks game. These rules are easy to teach and learn. The players seemed to really enjoy themselves. I’m sorry I didn’t get more pictures.
HAWKs Room Summary
I didn’t get pictures of every HAWKs game. I didn’t arrive until later on Friday, and I was running four games back-to-back on Saturday. As usual, I think the HAWKs made a strong showing and ran a lot of fun games. The HAWKs room had 41 scheduled games (which is a bit light for us) run by 11 game masters. I personally ran five; although, I had only planned to run four. I don’t have the final numbers of events that were run at Historicon, but 40-50 (the HAWKs room average) usually constitutes between 5% and 10% of all the games at the show (not counting tournaments). Rumor has it there were ~550 games, so let’s say the HAWKs ran 7.5% of the games at Historicon 2016. If there were 2000 attendees, that means that 0.5% of the attendees (HAWKs) ran 7.5% of the games. I consider that a strong showing for one club. Few if any will show up in the glossy UK gaming magazines, but I think they were of at least average aesthetic quality and above average game quality.
What is the HAWKs room? For almost 20 years, we have run enough games at the big three HMGS East conventions to justify putting all our games in the same room. This does not mean that there aren’t other games run by non-HAWKs in the room; it means that if you are looking for a fun game run by a HAWKs member, you don’t have to wonder where to look. It also means that we can easily find each other if we are sharing terrain or playing aids or forget something. Over the years we have developed a loyal following, and there are folks who spend most of their time at the conventions in the HAWKs room.
If you like the HAWKs room, you will also enjoy our two-day mini convention in late September. See http://ift.tt/29Fb3f8.
from Buck’s Blog http://ift.tt/2a5QUxb
from Tumblr http://ift.tt/2a4TwhV