Daily Archives: March 23, 2016

The HAWKS Room at Cold Wars on Saturday

Chris Palmer    Here are a few shots I took of some of the various games the HAWKS ran on Saturday at Cold Wars in Lancaster, PA.

Buck Surdu’s “A Frozen Hell” WWII Finns vs Soviets game using Combat Patrol Rules.

Sam Fuson’s “Revenge of Sherlock Holmes” game using GASLIGHT rules.

Eric Schlegel’s “Al Capone Comes to Schlegel’s Ferry” game using Blood & Swash rules.

Bill Acheson’s “Panic in Pan Chaka” Tekumel game using GASLIGHT rules

Kevin Fischer’s “Advance From Odessa” Gundam game using Mobile Suit Gundam: The Gravity Front rules

Rob Dean’s “The Ringbearer” fantasy game using the 1975 “Ringbearer” rules.

Dave’s Wood’s “A Fantasy Battle During the Year of The Four Emperors” game using Bear Yourselves Valiantly rules.

Geoff Graff’s “Plastic Pirates Party!” kids’ game using Little Lego rules.

My “Happy Birthday, General Grant!” game using GASLIGHT rules. You can see the full report and more photos at my previous blog entry.

Dave Wood’s “Battle of Ebersburg, 1809” Napoleonic game using Fate of Battle rules.

Buck Surdu’s “To Lose a Battle” WWII France ‘40 game using Combat Patrol rules.

Don Hogge’s “Bloody Maltot” WWII game using Battleground rules

Greg Priebe’s “The Apocalypse Comes to Schlegel’s Ferry” game using Blood & Swash rules.

Don Smith’s “Breaking the British Blockade” Napoleonic naval game using Modified Trafalgar/Sails of Glory rules.

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Cold Wars AAR: Happy Birthday, General Grant by GASLIGHT

Chris Palmer    Saturday night at Cold Wars, I ran my GASLIGHT game called “Happy Birthday, General Grant”.  In this game Rebel raiders attack a birthday celebration for General Grant and attempt to achieve three goals:  1) Kidnap the General, 2) Steal the wagonload of whiskey at the party, and hijack the train containing the huge birthday cake that had been made for the General.
     I had run this game before at last year’s Fall-In, and it had been so much fun I thought I would give it another showing here at Cold Wars.   At Fall-In it had been a close run affair with the Union just managing a victory after winning a prolonged struggle over the unconscious body of General Grant.    The Rebels got the whisky wagon away, and the train stayed in Union hands.   In this running of the game, dismal Confederate dice rolling and amazingly hot Union dice rolling, meant that the Union denied all three victory conditions to the Rebel raiders.   However, everyone had fun; and that, as the GM, was the most satisfying thing.

The scene near the beginning as Rebel mole-machines pop up near the center of the table and they start disembarking their troops.

Union troops line the fence to fire on the party crashers, as the whisky wagon wagon-master begins to drag the valuable vehicle out of harms way.

Typical of the Union luck in this game, the wagon-master hurls a beer mug long range at a Rebel flame-rifle trooper and hits in an almost impossible shot.  The flame-trooper of course, fails his Save roll, and falls unconscious. 

The Rebels continue to press their attack, as a Timberclad and Bicycle Dragoons enter the fray from a nearby woodline. 

The Confederate General himself goes up and duels General Grant one-on-one, but is struck down by the Union General after only a couple rounds of melee. 

Another shot of the table at the height of the Rebel attack.

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