Last night at our club night we had a chance to put some science fiction figures on the table to test variations of Combat Patrol for that genre. I made up unit stats that were based on WWII weapons. The focus of the test was on how to handle body armor. You can’t draw too many conclusions from a single play test, so I’ll want to try it a couple more times before making any changes. We did have some hits on body armor; however, the attackers always “rolled” well enough to negate its effect, so the initial feeling was that it wasn’t effective. Again, I need a few more play tests. Also, it was unclear whether people were remembering to do take it into account all the time, so I need to think through that as well.
The forces were a mismatch of Woodbine, Pig Iron, Reaper, and Void figures. The Marines (Woodbine) and Army (Pig Iron) were defending the compound along with some security forces (Reaper). The attackers were mostly Void figures with some armored vehicles. The defenders had no armored vehicles, but they had many anti-tank weapons.
Bruce’s machine-gun took out the anti-tank rocket launcher man, and the rest of the crew fled to get out of the beaten zone. Chris was never able to collect the rocket launcher. Greg fired at me with his rocket launcher five or six times — and missed every time!
Despite Chris and Greg being bottlenecked in the gateway, we were unable to get our forces into a position to push into the compound. In the end, we called it a defender’s victory despite their having taken heavy casualties.
I dropped my Winged Commandos on Chris’ Army infantry in an attempt to clear a path into the compound. Unfortunately my luck was poor and three out of five commandos were killed. (I also forgot to add the +2 hand-to-hand modifier for submachine guns into my attacks!)