Daily Archives: September 28, 2015

Combat Patrol Imminent

Buck

After nearly three years of development, Combat Patrol™ is nearing completion.  The game features some really innovative mechanics that streamline play and reduce table cutter.  I have also play tested it in numerous convention games.  My gaming group has even begun adapting it to other historical periods.  There are many good WWII skirmish rules on the market.  So what makes this interesting and unique?

In developing Combat Patrol™ I developed the G.A.M.E.R.™ “engine.”  Key features of the engine are:

  • The Double Random Activation™ mechanism provides the unpredictability and drama of card-based activation without the drawbacks. This activation mechanism was originally developed for Battles by GASLIGHT and was refined during the development of Look, Sarge, No Charts titles.  The mechanism uses cards for activation but ensures that multiple players are acting at the same time.
  • No big yellow or pink chart cards cluttering up your beautiful gaming tables.  Each player needs one or two 3″x5″ cards with the information about his units, including their weapons and equipment.   Other than those, there are no chart cards.  The back of these unit records includes the modifiers for hand-to-hand combat and terrain effects on movement.  After a game or two, players rarely need to refer to these, so two unit records can be taped back to back for even less clutter.
  • Combat resolution is resolved by flipping cards.  Players read different sections of the cards in the Action Deck depending on what they are trying to do:  shooting, resolving hits, “rolling” to penetrate enemy vehicles, hand-to-hand combat, movement, and morale.  In development, I took a series of charts and then broke them apart to fit on an Action Deck of 50 cards.  Flipping a card is essentially the same as rolling a die and looking up the result on a table.  The difference is that you don’t have to do all that table look up.  Flip a card and determine whether you got a hit.  If so, flip the next card to see which target figure was hit, how severely, and whether he is protected by cover.
  • Cover is represented explicitly.  Instead of cover providing a negative modifier to hit, if you get a hit, when you flip the next card in the Action Deck, you look for cover icons.  If the target figure is in the type of cover indicated on the card, instead of being wounded or incapacitate he ducks back behind cover and is stunned.  While the use of cover as a to-hit modifier and the process in Combat Patrol™ can be mathematically equivalent, there is something intuitively appealing to knowing that the window sill deflected that round that would have otherwise hit your figure.  In play tests, this explicit representation of cover has made players make better use of cover while maneuvering their squads.
  • Messy “opportunity fire” rules are replaced by a simple reaction mechanism.
  • Somewhat randomized movement speeds based on the Guts level of the unit or its leader.
  • The G.A.M.E.R.™ engine name is an acronym for the attributes which describe figures in Combat Patrol™: Guts (morale), Accuracy (shooting), Melee (hand-to-hand combat), Endurance (how many wounds a figure can take), and Reaction.  The game master can “sculpt” a unit to fit a historical scenario.
  • Playable on multiple levels of resolution.  At the lowest level, all the figures in a unit have the same attributes.  At the highest level, each figure can have different attributes.  The levels of resolution can be mixed so that the Commando unit has more detail than the installation security personnel.  The allows games that have a historical feel as well as those with a more cinematic feel.
  • Rules for replacements of personnel and equipment between scenarios enable players to represent mini-campaigns.
  • Ground scale is 1 inch = 5 yards, pretty close to the scale of the 28mm figures I used in play testing.
  • The basic rules are just eight pages!  And that includes several pictorial examples of firing and grenade resolution that fill almost a full page themselves.

Combat Patrol™ will soon be available through DriveThruCards on durable, premium stock cards.  It is helpful for each player or pair of players to have an Action Deck to speed play.  On DriveThru customers may purchase either set A or set B of the cards.  Each set includes four Action Decks (supporting four to eight players), with different colored backs to keep them separated, and an Activation Deck.  Purchasing both set A and set B will give you eight different backs, supporting eight to sixteen players for those really large games.  The basic rules and an introductory scenario will be a free .pdf download from DriveThru as well.  The advanced rules and vehicle rules will be a second download.  In this way, the rules will be available worldwide without customers having to hunt for them in retail outlets.

Because everything will be downloadable, there won’t be a glossy hard-cover book full of eye candy.  It’s just a solid set of rules that has gone through several years of development and testing.  I think, however, if people give the rules a try, they will really see how Combat Patrol™ results in a streamlined, enjoyable World War II skirmish game with all the nuances of any other set of rules but with most of the complexity removed.

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Rosie, Chronotechnician: Figure 172 of 265

Chris Palmer

     This week I continued working on the big Bones I Chronoscope set, and completed the Rosie, Chronotechnician, figure.
        I prepped the figure in the usual way; soaking it in a dish of water with a couple drops of dish- soap added, then giving it a light scrub with a soft toothbrush, and then rinsing and drying.   I then glued the figure to a 1" black-primed fender washer with Aleene’s Tacky glue, and glued the washer to a tongue depressor with a couple drops of Elmer’s White Glue.

      I began by painting her skin with Americana “Mocha”.  I then painted her shirt with Crafters Acrylic “Pure Pumpkin”, and her overalls with Crafters Acrylic “Navy Blue”.

      Next, I painted her gloves with Apple Barrel “Burnt Sienna”, and her boots and toolbelt with Americana “Territorial Beige”.  I then painted her neckerchief with Crafters Acrylic “Christmas Red”, and then did her hair with Folk Art “Dark Brown”,

           I let the paint dry a bit, an then I gave the figure a wash with Winsor Newton “Peat Brown” ink, using a wet brush.  As best I could, I tried to avoid getting any on her blue overalls.  When the wash was dry, I painted her gun, communications head set, and some of the tool handles Black. I also painted some of the tool handles with Americana “Zinc”.    Then I painted her boot augmentations and belt buckle with Accent “Princely Pewter”.  I then went back and painted the side supports of her boot augmentations with Apple Barrel “Yellow”.  When the “Yellow” was dry, I went back over it and painted thin slanted black stripes.

     Next, I used some Duncan “Slate Blue” to drybrush the gun and (carefully) the comms headset. I then took some of the “Zinc”, and highlighted the ammo clip on the gun.  I then did highlights on her hair with Americana “Sable Brown”, and followed with painting her eyes.  I then did her lips with Some Americana “Shading Flesh” with a little of the “Mocha” mixed in, then worked on highlighting all her skin with the base “Mocha”, then mixing in a little Crafters Acrylic “Flesh” to do lighter highlights.  Now it was on to her clothing, highlighting first her shirt with the base “Pure Pumpkin”, then some Americana “Tangerine”. Next, was her overalls, which I highlighted first with a mix of the “Navy Blue” and the “Slate Blue”, and then just pure “Slate Blue”.  Her gloves I highlighted with Crafters Edition “Orange Spice”, and her boots and tool belt with “Americana "Butter Pecan”. I used the base “Christmas Red” to highlight her neckerchief.
     Next, I added a red dot to the laser sight on the gun, and another to her headset, using the “Christmas Red”.  I also painted a part of the headset with Crafters Acrylic “Storm Cloud Grey”.  I then highlighted her boot augmentations, her belt buckle, and painted some of the tool and headset parts, with Cermacoat “Metallic Pewter”.  Then I took a some “White”, and added little reflection highlights to the red dots and the “Storm Cloud Grey”.  I finished up by painting her base with Cermacoat “Walnut”.
      After the figure had the afternoon to dry, I gave it a coat of Ceramcoat “Matte Varnish” in the evening.  The next morning I flocked the base using a sand mixture and a little static grass, and later that afternoon I sprayed the figure with Testor’s Dullcote.

     I’m happy with the way she turned out.  The mouth was molded a little funky, and that shows a bit, but in general I think it’s a pretty nice figure.

Figure 172 of 265: Complete

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