Monthly Archives: July 2015

Also at tonight’s meeting, Island Of the Lizardmen using…

Also at tonight’s meeting, Island Of the Lizardmen using Bear Yourselves Valiantly fantasy rules.

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Duncan running his Battle Before The Battle Napoleonic skirmish…

Duncan running his Battle Before The Battle Napoleonic skirmish game using GAMER rules at tonight’s meeting.

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Battleground WWII at Historicon – Buchholz Station

Don Hogge
So this year saw the return of Stan, who moved to Colorado a few years back.  It was good to see him and catch up on news.  Several regulars were absent this year.  Hopefully we’ll see them around the table again soon.

For Historicon 2015, I revived my adaption of an old ASL scenario – Buchholz Station:

“The opening moves of the Battle of the Bulge centered around seizing key road junctions.  One such place was near the village of Buchholz.  A unit of the German 27th Fusilier Regiment moving quickly through the morning fog stumbles into an American unit eating chow.  Being the Division reserve, the Americans were unaware that the Germans had penetrated so deeply.”

The American’s had to send half of their troops toward the chow line.  They had to continue rotating through the line until all the troops had “eaten” or until the enemy was spotted.  The heavy fog made spotting twice as difficult as normal (measure the range, then double it before checking the spotting chart).

The set-up from the point of view of the Germans

The unit XO set-up the chow line across the field and waited for the troops to arrive for their meal of slightly green colored eggs and SOS.

The chow line is open for business

Here comes the first of the morning’s guests as the squads start sending troops to chow

The American’s hadn’t even reached the chow line before the Germans started their attack.  If only they had waited another turn or so……

The Germans have taken the old train station and advance along the railroad

The Germans attacked with 2/3’d of their forces along the abandoned railroad and 1/3 along the road.  The railroad forces moved methodically (i.e. slowly) and eventually overcame the American resistance and captured the railroad underpass.

The American’s defending the road approach whittled the Germans down to just a couple troops by the end of the game.

As usual, once the game got going, I forgot to take more pictures.  I’ll have to work on that in the future.

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Cultists: Bones II Figures

Chris Palmer

   This week I also completed the pair of Cultists from the Bones II Expansion Pack I.   I figured they were a suitable follow-up to the Summoning Circle and Demi-Lich I did two weeks ago.
      I prepped the figures in the usual way; soaking them in a dish of water with a couple drops of dish-soap added, then giving them a light scrub with a soft toothbrush, and then rinsing and drying.  I then glued them each to a 1" black-primed fender washer with Aleene’s Tacky glue and glued the washers to a tongue depressor with a couple drops of Elmer’s White Glue. .
      I began by painting the figures both completely with Black.  I then drybrushed both with Folk Art “Settlers Blue”

     Next, I painted their decorative hangings with GW “Blood Red”, and then did trim on them with  Americana “Cranberry Wine”.   I then painted the pages of the book with Americana “Buttermilk”.

      I painted their faces and hands with DecoArt “Flesh”, and the handle of the knife with Americana
“Charcoal Grey”.  I then went back and painted the teeth on the one with the book, using DecoArt “Light Antique White”.  When these had had a sufficient amount of time to dry, I gave the flesh parts and the pages of the book all a wash with GW “Agrax Earthshade” wash using a wet brush.

     When the wash was good and dry, I began the doing the highlights.  First I highlighted the flesh parts using the base “Flesh”.  I highlighted the teeth using the base “Light Antique White”.  Then I highlighted the pages in the book with the base “Buttermilk”.   I painted all the decorative buttons and skulls on their clothing, and the book, as well as the knife hilt with Ceramcoat “Bronze”.  Next, I painted the blade of the knife with Folk Art “Silver Sterling”  I then added a fine “White” highlight line along the top edge of the knife.   Lastly, I painted the base with GW “Khemri Brown”.
     I let the figures dry the rest of the day, and that night  I gave them a coat of Ceramcoat “Matte Varnish”.  The next morning I sprayed them with Testor’s “Dullcote” spray varnish.

    I’m pleased with how these fellows turned out.  Not the greatest paint job, but good enough for gaming use.

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Markers for WWII Games

Buck

Markers for WWII Games

Markers for WWII Games

Often in WWII games you want some number of folks to have panzerfausts.  It is convenient to use small markers to denote which figures are carrying them so that when they are fired you can remove them from the game.  Also, it is helpful to have markers to show that machine-guns are set up and ready to use, because I don’t always have all the machine-gun teams in both moving and stationary poses.  I got the panzerfausts and US .30-cal machine-guns from The Assault Group and made the markers pictured above.  I left the bases with the khaki boarder to make them easily distinguished from figures in a game.  I may decide they are too visible and flock the edges later.

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Completed Even More Crooked Dice Figures

Buck

The BEST Doctor and Two Companions

The BEST Doctor and Two Companions

In previous posts I reported on my progress painting up the Crooked Dice figures from a large order that Greg and I submitted some months back.  Despite an eye exam yesterday that left me dilated and blurry, I managed to knock out the last of the Crooked Dice figures I had on hand.

The Doctor and Two Companions

The Doctor and Two Companions

Now Greg and I have to figure out when we are going to run a big Dr. Who inspired game!

Assorted Companions

Assorted Companions

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Bat & Cat Familiars: Figures 162 & 163 of 265

Chris Palmer

    I ended up with very little painting time this week; so by Thursday, I realized I wouldn’t be able to get a figure done. My solution was to pull out the Familiars Set and selected the two simplest: the Bat and Cat.
     I prepped the figures in the usual way; soaking them in a dish of water with a couple drops of dish-soap added, then giving them a light scrub with a soft toothbrush, and then rinsing and drying.  I then glued them each to a 2" black-primed fender washer with Aleene’s Tacky glue.

   I began by painting the figures both completely with Black.  I then drybrushed both with Folk Art “Settlers Blue”

     Next, I painted two pin point eyes on the bat with GW “Blood Red”.  I then did eyes on the cat by painting them DecoArt “Wild Green”, and then adding Black slit pupils.  I finished by painting the inside of the cat’s ears with Americana “Shading Flesh”.
    After the figures had overnight to dry, I gave them a coat of Ceramcoat “Matte Varnish”.  The next morning I flocked the bases, and that afternoon I sprayed them with Testor’s “Dullcote” spray varnish.

     Not the most stunning of figures,  but just the thing to get done during a busy week.

Figures 162 & 163; Complete

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Sam Fuson’s Big Birthday Gaming Bash

Chris Palmer    Last Saturday some of us from the HAWKS went up to Warhorse Farm in PA to help fellow HAWK, Sam Fuson, celebrate a milestone birthday in style; with a day of gaming hosted by his wife, Kathy, and himself.   Fifteen of Sam’s friends gathered for the event. In the morning we ran three games, A Mexican-American War game using modified “Muskets and Tomahawks” rules, a Civil War game using “A Union So Tested” rules, and a Victorian Science Fiction ACW game using GASLIGHT rules (Which I ran).
 

My ACW GASLIGHT game featured a celebration of General Grant’s birthday being interrupted by some Rebel raiders. Here we see the start of the battle as some army cooks pose with the huge birthday cake they baked, as assorted dignitaries look on.

As the Rebels attack, saving the wagon full of whisky becomes a priority for the troops!

The Rebels use their infernal mole-machines as well as other contraptions to crash the party.

The Mexican-American War battle.

Caldwell Clears the Wheatfield was the other game on the morning roster.

    Around midday, when the morning games ended, we took a break to feast on fried chicken coleslaw, and potato salad.  Then we all enjoyed some of Sam’s two birthday cakes. 🙂  With full bellies, we began the afternoon’s gaming session.  There were two games, a WWII Eastern Front battle using “Look, Sarge, No Charts:WWII” rules, and a Western Front battle, using “GAMER” rules.

Soviet and German forces clash on the outskirts of Berlin in this “LSNC: WWII” game.

A view of the WWII skirmish table using GAMER rules.

An American Anti-tank gun takes aim at approaching Germans.

The birthday boy himself (in cap) gives a short speech before blowing out his candles. 

   We all had a blast with good friends, good games, and good food.  Popular opinion was that this should become and annual event. 🙂

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Another G.A.M.E.R. Play Test

Buck

Any readers of this blog will know that I have been working on a set of WWII skirmish rueles for over two years.  I ran another game this weekend to test out the rules.  I had intended to test out a new system for morale, but after just a few turns it was clear that the new system was no better than the old one, and the players didn’t like to have to do math (two additions and a subtraction), so I went back to the original system.

I had been toying with changing one aspect of the rules, and after Saturday’s game, I decide to pull the trigger on the change.  I have been keeping up with counting grenades and rifle grenades for units in the game.  One of the results when shooting is “out of ammunition.”  I am going to change this so that when an “out of ammunition” result is drawn on the cards that:

  • For small arms, the weapon is out of ammunition, jammed, or something.  This can be reloaded, “cleared,” or whatever with one action in a subsequent turn.
  • For anti-tank guns or tank guns, the weapon is out of ammunition, jammed, or something.  This can be reloaded, “cleared,” or whatever with one action in a subsequent turn.
  • For shoulder-fired anti-tank weapons, hand grenades, rifle grenades, flame throwers, etc. the squad has run out of that munition or weapon.  This cannot be corrected during a game.  The squad has no more hand grenades, for instance.
  • For single-shot weapons, like panzerfausts, the round was a dud or misfired.  Since this is a one-shot weapon, it cannot be fired again during the game.

That required a change to the unit record sheet.

Old version of unit record sheet

Old version of unit record sheet

Now the game master just puts a check in the “yes” box if the squad begins the game with that type of weapon and checks the “no” box otherwise.

New version of unit record sheet

New version of unit record sheet

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American Paras with Panzerfausts

Buck

A couple weeks ago, I posted a quick discussion about how MG Gavin was so impressed with the panzerfaust that the 82nd collected up truckloads of them in Sicily.  Soon after a drop, when the heavy equipment arrived, these trucks of panzerfausts would follow the troops.  He even had the instructions for their use translated into English.  For my 28mm WWII project I wanted to equip US paras with panzerfausts, but when I posted to TMP to see if anyone made the figures, the answer was “no.”

At Historicon last weekend I got a bag of Berlin or Bust 28mm paras with rifles from Old Glory.  A couple weeks ago I ordered panzerfausts from The Assault Group.  This morning, I started hacking at the figures to remove the rifles and insert the panzerfausts.

These aren’t award-winning quality conversations, but I am pretty happy with the results.  I can’t wait to spring these on some unsuspecting German players in an upcoming scenario.

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