Daily Archives: March 9, 2015

Cold War Report: The Battle of Paris 1814, using “Fate of Battle” Rules

Chris Palmer Saturday morning we were up early to do the final set-up for our big 12 player “Battle of Paris, 1814” game using “Fate of Battle” rules and 10mm figures on a 20 ft. table.    The battle centered around the Montmartre Heights on the outskirts of the city, as Russian and Prussian armies attempted to storm the city and oust Napoleon.  Joseph, who had been left in charge of the city while Napoleon  was out trying to raise a new army, was supposed to have been fortifying Paris, but had only managed a few hasty defensive works as the enemy approached.
      Buck Surdu, Dave Wood and I were the GM’s, but due to being short a few players, I ended up commanding a force rather than doing a lot of help with the game-mastering

An overview of the battlefield near the beginning. The Montmartre Heights can be seen in the back left of the table.

    The game began with the Prussians and Russians making the march towards the slopes and coming under long range cannon fire.  My command was located on the French right, were we attempted to fight a delaying withdrawal against superior numbers.

A view of the battlefield from the other end of the table. The ranks of Prussians and Russians can be seen preparing to climb the slopes. 

     As the battle raged on the Allies began to push further up the slopes. Meanwhile, on the French right, the canals and built-up areas prevented either the attackers or defenders from gaining a true initiative as movement was slowed and maneuver difficult.

Buck Surdu, pointing, helps a player work out an artillery fire result.

    It  eventually began to look to everyone that an Allied victory was inevitable, as the Allied forces neared the crest of the heights; but the wear of the uphill battle began to show on the attackers, as one after another brigade began to rout back down the heights. To everyone surprise it suddenly began to look like the French would be able to hold the heights after all.

Dave Wood, the other GM, explains a rule to an onlooking player.

      As the game wound down there were some tense turns as the French and Allies, like two battered boxers, tried to land some decisive punches on the heights, but both seemed too exhausted to do so.  When time was up, the French were declared the winner; as the Allies did not appear to have enough strength left to dislodge the remaining defenders from the hill.

A close-up  of some cavalry action on the French right, as a unit of Russian Cavalry appears on the flank and French cavalry turns to meet it. 

     Everyone seemed to have a good time, and it was a great group of players who took part.     I certainly enjoyed myself; even though no decisive outcome was had on the French right were I as located.  

The Allies push further up the heights, meeting a determined defense.

Dave helps measure a range, as fighting nears the crest. Some of the retreating Allies can be seen on the plain below the hill.

A shot of myself, maneuvering some cavalry to counter Russian cavalry dogging my steps as I attempt a gradual withdrawal.

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Cold Wars HAWKs Room Friday Evening Report

Chris Palmer After we finished our Friday evening Northwest Frontier by GASLIGHT game, (See here for a report on that game)  I was able to get around and take some shots of some of the other HAWKs room games that were going on.

Greg’s “Dr Who and the Crash of te Byzantium” game

A Weeping Angel attacks in the caverns beneath the crashed Byzantium.

A frantic battle ensues within the crashed ship.

David’s “Hunger Games” event drew a big crowd of players.

Jim’s “SAGA” game was popular with the players.

Duncan’s Monthyon WWI game using a homebrew variant of the “Look, Sarge, No Charts” rules

A close-up of French and German troops battling in a woods in the “Monthyon” game.

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Cold Wars Report: Northwest Frontier by GASLIGHT

Chris Palmer I arrived at Cold Wars Friday afternoon, had time to check  in to the hotel, unpack, and then helped Buck Surdu set up our Friday evening Northwest Frontier by GASLIGHT game.  I was scheduled to help GM, but  we were down a couple of players so I stepped in to take one of the commands.

An overview of the field, as the British start to set up a defensive position on the hill in the center to guard Wee Willie Winkie.

   The set up for the scenario was based on  a previous game, where the British had been tasked with rescuing Wee Willie Winkie from the evil Pasha’s fortress. Now, the Brits were heading back with Wee Willie Winkie in tow, only to find themselves ambushed by a force of the Pasha’s men, bent on retaking their prize.  The Pathans was aided by some Russian advisers who sent some old timberclad steam-tanks, and a small contingent of troops.

Another view of the table.  as a hot firefight develops near the center.

      Things got off to a great start when I decided to charge my commanding officer, Victoria Hawkes, at an approaching open-topped Russian Steam-lorry; with the goal of dispatching the driver.  The driver rolled a hit with his Scuffle, and I a miss.  I then promptly failed my Save roll, dying gloriously.  Much laughter followed.  

Russians charge the Female Hussars’ Steam-Carriage. 

  My misfortune continued when I managed to have one of my two support helicopters shot down by the same steam-lorry, and my other one failed its Sustain roll on the first turn and was never able to get started again before crashing to the ground.  The driver was allowed a last ditch Save to auto-gyro safely down, but failed that miserably as well.

A unit of my Female Hussars ends up with the short stick in a melee against a unit of Pathans

        My last attempt at glory came when a group of Russians charged my broken down steam-carriage. I counter charged with a unit of Female Hussars, and a swirling melee developed on top of the vehicle.  Unfortunately, two of my troops rolled 20’s on their Scuffle attempts and were ruled to have fallen off the top of the vehicle to their deaths. I did however win the battle and two of my Hussars retained control of the vehicle-top as the Russian unit failed their morale and ran.  At this time the vehicle crew inside the Steam-carraige had managed to repair their engine, and attempted to move the vehicle. This caught the two surviving Hussars on top by surprise apparently, as both failed their Save to not fall off a moving vehicle.  We decided all their troubles were caused by the long skirts the unit wore that made movement and balance difficult. 🙂

The Punjab Lancers charge a Timberclad Steam-Tank

    A last bit of British “heroics” occurred when the Punjab Lancers charged one of the  Pathan timberclads and attempted to use their lances through the gun port.  A lone Pathan commander charged the Lancers in return, and the sight of the lone crazed fanatic running madly at them was apparently too much, as the Lancers failed their “to stand” morale check and went fleeing back away from the Pathan commander and the vehicle!

In the end, the Pathans were unable to ever reach their prize.

    Despite all the British mishaps their modern firepower decided the day, as by game’s end the Pathans were too badly chewed up to get at Wee Willie Winkie.  The British were declared the winner.  The game was a lot of fun to take part in and a good time was had by all.

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Townsfolk Grandmother: Figure 140 of 265

Chris Palmer

This week I took a break from working on the Dwarves Set, and did this Grandmother figure from the Townsfolk Set, because with the Cold Wars game convention this past weekend I knew my painting time would be limited.    I didn’t know she was a Grandmother when I painted her, as I usually don’t look up the figure’s names on the Reaper site until after I’ve painted them.  So, I painted her as a younger woman.  I don’t think anything particular about her says she is an older person.
      I prepped this figure in the usual way; soaking it in a dish of water with a couple drops of dish- soap added, then giving it a light scrub with a soft toothbrush, and then rinsing and drying.  I then glued the figure to a 1” black-primed fender washer with Aleene’s Tacky glue, and glued the washer to a tongue depressor with a couple drops of Elmer’s White Glue.

     I began by painting her dress with Americana “Mississippi Mud”, and her apron and hat with White.  I then painted her face and arms with Apple Barrel “Apple Flesh”.

Next, I painted her hair with Crafters Edition “Spice Brown”, then did the broom stick with Americana “Sable Brown”, and the head of the broom with Americana “Moon Yellow”.

     When all that had a good long time to dry, I gave the entire figure a wash with GW “Agrax Earthshade” wash.

     When the ink was good and dry, I did her eyes; painting the sockets black, then adding the whites, then doing black pupils.  Then I painted her lips with Americana “Shading Flesh”. I did highlights on the face with the base “Apple Flesh”, and then added a little white and did some lighter facial highlights. Next, I did highlights on the apron and cap with the base White, and the dress with the “Mississippi Mud.”  Lastly, I highlighted the broom stick with the “Sable Brown”, and the bristles with the “Moon Yellow”.  I finished up by painting the base GW “Khemri Brown”.
        The next morning I gave the figure a coat of  Ceramcoat “Mate Varnish”.  The following day, I sprayed the figure with “Testor’s Dullcote”.

     I’m generally pleased with how this simple figure turned out.  She will make a good villager or tavern employee.

Figure 140 of 265: Complete

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