The other day, when we played the vehicle-only game, I started thinking about how to handle vehicles without turrets. I wanted to avoid modifiers to the cards. I had a “rule” that said that turret hits on vehicles without turrets were hull hits. But I thought that didn’t take into account the lower profile of these vehicles. So I changed to rule to say that hits on turrets were misses. That didn’t seem to account for the fact that these vehicles couldn’t really go “hull down.” It seems to me that an even greater portion of these vehicles is exposed in order for the gun to be able to fire, since the body of the vehicle is typically wider than a turret.
In G.A.M.E.R. there really isn’t the same notion of “hull down” as in other rules. If the part of the vehicle hit is behind cover, such as a wall or hill crest, the vehicle is protected — just like for infantry. I’m thinking about using laser pointers, because in G.A.M.E.R., the terrain is its actual height on the table. (In other games terrain is often some abstract elevation.) So if the laser is blocked by something between the shooter and the hit location on the vehicle, the vehicle is protected.
This is the long way around saying that I don’t want to add any modifiers, but I want to account for the unique characteristics of these vehicles. What I’ve decided to do is color the hull section yellow on half the cards that indicate a turret hit. If you draw one of these cards with the yellow, a turret hit is converted to a hull hit. If you draw one of the other cards (with no yellow), the turret hit is a miss.
Before I make a final decision, I want to try this out in another vehicle-only game.