Having been so satisfied with my efforts on one of the green translucent figures last week, I thought I would try another this week. So I selected the Spirit figure from the Haunts set to work on. I’ve seen a few pictures online of this figure painted, and it always seems like folks leave the body in the translucent material, and paint the hands and head. Just to be different, I though I would try it the other way around, painting the body, and leaving the head and hands translucent.
To begin with, I soaked the figure in dish soap and water, and then gave it a light scrub with a soft toothbrush and rinsed it. I then glued it to a 1” black-primed fender washer with Aleene’s Tacky glue. When dry, I glued the washer to a tongue depressor with a couple small dots of Elmer’s white glue for ease of handing during painting.
I began painting by giving the head and hands/arms a wash with some GW Dark Green ink with a little water added. When dry I painted the body and the eye sockets with black paint.
Well, this figure has to go in the disappointment category. The green ink wash turned out much darker than I wanted; and this fact combined with the large almond-shaped eyes and the shape of the head makes the figure look more like an alien than a spirit in my mind. Also, there is a huge mold line running across the body that I really didn’t really notice until I drybrushed the figure, and by then it was too late. (I need to be more careful in looking for these lines before I start painting. But they’re so hard to see on the white Bones and the Translucents) Lastly, I think I overdid the glow effect, or maybe needed to do it in a bit more concentrated area. It appears just splotchy and not glow-y.
I’m not saying its a terrible figure; it’s still perfectly serviceable. It’s just not the vision I had in my mind when I started with it.
Figure 58 of 265: Complete.
Be sure to tune in Thursday, when I hope to get another SoBaH Bones battle report posted from a pair of games I had this past Saturday.
via All Bones About It http://ift.tt/L2BDPq