Monthly Archives: October 2013

Spirit of the Forest: Figure 41 of 265

Chris Palmer

This past week I finished the second member of the Forces of Nature set: The Spirit of the Forest. I did my usual prep of soaking in water with a little dish soap added. When dry, I glued the head on with E6000 glue. I then glued the figure to a large black primed washer with Aileen’s Mighty Tacky glue.

I began by giving the whole thing a coat of heavily thinned Americana “Asphaltum”paint. And then let this dry

Next I  painted anywhere there was a bare end of a log or stick with Americana “Khaki Tan”, and then drybrushed the whole figure lightly with some Folk Art “Barnwood”.  I then began picking out the mushrooms and other fungi with various shades of off-whites and greys, and all the foliage with various shades of green. 

I painted some of the mushroom caps with GW “Tanned Flesh”, and the vines wrapping around the figure I painted with Americana “Sable Brown”.

When this had all dried I gave the whole thing a wash with Windsor Newton “Peat Brown” ink.

I then went back and did some light green drybrushing highlights on the foliage.  I also painted the remaining mushrooms with GW “Blood Red” and added little white dots.  The eyes I painted with Apple Barrel “Maple Syrup”, and then gave them black pupils with tiny white highlight dots.

When everything had dried overnight, I painted the whole figure with Ceramcoat “Matte Varnish”, and then when dry, I flocked the base.   Finally when the base had had time to dry, I sprayed the figure with Testor’s “Dullcoat”

All in all, a neat looking sculpt that really comes to life with some quick and easy painting.  The flora growing on him is so splotchy and jumbled, It’s easy to paint and pops nicely with the brown wash.

Figure 41 of 265: Complete

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Not Quite the Seven Years War (in Miniature)

Buck

Some years ago, Rob got us all started on Not Quite the Seven Years War, a project involving 54mm home-cast figures and using Charge! as the rules.  Each of the HAWKs made up a country.  Mine is Bergdorfreuthenheim (Berg, dorf, reuth, and heim all mean “small village” or something similar in German.)  In 54mm, the line infantry of my army was dressed in olive coats and khaki trousers.  There were seven facing colors that rotate between regiments, the 1st and 8th having the same facing colors.  The first regiment, pictured, has bright blue facings.

Today's Project

Today’s Project

Chris has been trying to convince folks to recreate their armies in 10mm for use with some variant of Look, Sarge.  As part of his campaign, he gave me a regiment and a couple of guns to paint.  This weekend, I painted them and mounted them.

A closeup of the first regiment

A closeup of the first regiment

Notice that the drummer’s colors are reverses, his coat being the facing color of the rest of the regiment.  There are 21 regiments in the Bergdorfreuthenheim army, 14 line and 7 light.  The facing colors are as follows:

  • 1, 8, 15:  bright blue
  • 2, 9, 16:  red
  • 3, 10, 17: light green
  • 4, 11, 18: yellow
  • 5, 12, 19: medium blue
  • 6, 13, 20: orange
  • 7, 14, 21: light gray
The entire strength of the Bergdorfreuthenheim artillery

The entire strength of the Bergdorfreuthenheim artillery

Artillery pieces are painted in the same bright blue as the facings on the 1, 8, and 15th regiments.  All artillerists wear black uniforms to hide the dirt and soot of firing the guns.  Facings for foot artillery are green.  Facings for horse artillery are yellow.

Once I finish my Russians cavalry (that should arrive soon!), I plan will likely order 5 bags of Old Glory Marlborough line infantry (MAL 102) and command (MAL 101) to finish out my infantry.

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Vending Machines for Granville

Buck

In previous posts I’ve shown pictures of the town of Granville I’ve been building up over several years for pulp games.  I recently purchased more of the Litko buildings and have put a few more on my Christmas list.  With another six buildings, the town will be big enough for anything I want to do.  I’ve begun to focus my attention on other details.  In a recent post, I showed the sidewalks I built for the town.  I’ve also got some playground equipment I need to assemble and paint for the park.  This morning while cooking breakfast I made some vending machines to place around town.

Vending Machines for Granville

Vending Machines for Granville

The Coke machine was posted by someone on TMP within the past month or so.  Ever since, I’ve wanted to make additional machines.  You can see a Candy machine (tan), cigarette machine (aqua), and Vernor’s Ginger Ale machine (yellow).  I built these in PowerPoint with some images I found on the Internet.  While I really dislike assembling paper models, I think these won’t be too bad.  I also made some manhole covers to place in the streets.

I really wanted to make machines like this, but just couldn’t get that level of detail in PowerPoint without significantly more effort.

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2nd Punic War rebasing

Rob Dean


I’ve had some quiet time this weekend, so I decide to try to clear a project that’s been stalled for a while: rebasing my 1/72 scale HaT Romans and Carthaginians. I finished breaking them all off their original cardboard bases and attaching them to Gale Force Nine Masonite bases.

Today it’s time to sand the bases:

We’ll see if the grass gets done this weekend…

Meanwhile Reaper Bones II is rolling down to its conclusion today. Time to get ahead of the painting…

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HAWKS Gaming Night and Additional Thoughts on WWII Skirmish Rules

Buck

I don’t have any pictures, but last night we played two different WWII scenarios for the upcoming Fall In gaming convention.  One involved Japanese and Marines slugging it out on Saipan, and the other involved Germans and Russians on the Eastern Front.  I played in the Saipan game and had a very good time with the very light Japanese tanks trying to get to the beaches to destroy the Marines’ equipment and supplies.  My daughter said that the Russian Front game went really well on the other table.  Both game used Look, Sarge, No Charts:  World War II.

After the game, I had a chance to sit and chat with Don and Dave about my WWII skirmish rules I’ve been developing.  (See several earlier posts.)  Don, who plays a lot of Battleground had some good ideas for the vehicle rules.  Then we talked about morale.  As I’ve mentioned earlier, while I’m pretty happy with the direct fire and need more testing on the HE weapons, I’ve not been satisfied with morale.

I had gone away from one morale check per morale pip as in the Look, Sarge series and went to a single morale check that used the number of accrued morale pips as a modifier.  It worked okay, but the result didn’t seem dramatic or fun.  Last night I hit on a different idea in which you draw one card per morale pip and apply the results.  The table below provides my current thinking on the text of the cards and the number of each.

Card Type Flavor Text Game Effect Num Cards
1 “This place ain’t healthy, Sarge” Figure with lowest Guts runs 10″ toward cover or away from enemy, becomes stunned 3
2 “I’m getting’ outta here!” Figure with lowest Guts runs off the table, removed from the game 1
3 “Take cover!” Number of figures equal to remaining number of morale pips run 10″ toward cover or away from enemy, become stunned 1
4 “… Fight again another day.” Number of figures equal to remaining number of morale pips run off the table, removed from the game 1
5 “@$#%! That was close!” Figure with lowest Guts is stunned 3
6 “@$#%! That was close!” Random figure is stunned 2
7 “This place ain’t healthy, Sarge” Random figure runs 10″ toward cover or away from enemy, becomes stunned 2
8 “I’m getting’ outta here!” Random figure runs off the table, removed from the game 2
9 “Lemme at ‘em!” Figure with highest Guts runs toward enemy 1
10 “Take this, you dirty rats!” Figure with highest Guts fires at nearest enemy 2
11 “Snap out of it!” Figure with highest Guts unstuns nearest figure 2
12 “Follow me, men!” Squad leader rallies troops; all stun markers removed 2
13 “Worse than we thought…” Random wounded soldier dies of wounds 2
14 Go to ground; all figures in unit are stunned 3
15 Bad luck! Squad leader is hit by a stray round while trying to rally troops; flip a card for hit location 1
16 “Let’s go!” Unit charges toward enemy 1
17 “Let’s go!” Unit charges toward enemy, but figure with lowest Guts lags behind, stunned 1
18 “Take cover, men.” Unit is pinned 4
19 “Those guys are bums!” No effect; elite unit passes remaining morale checks 10
20 “Those guys are bums!” No effect; regular unit passes remaining morale checks 5
21 “Those guys are bums!” No effect; green unit passes remaining morale checks 1
22 2

How does the Guts level (i.e., morale grade) of the unit benefit you?  Note that on the no effect cards, some are tagged with something like, “elite unit passes remaining morale checks.”  When this card is drawn for an elite unit making a morale check, all the remaining morale pips would be removed, and play continues.  There are 10 of these for Elite units, five for Regular units, and just one for Green units.  I’m worried that this will now bog down the game by taking too long to resolve, but I’ll have to see how it works in practice.

I’ve also been working on a little tool that will help generate semi-random squads for the game.  Below is an excerpt from the Excel workbook I’ve been using.

The notion is that you can set the overall, or average, Guts, Accuracy, Melee, Endurance, and Reaction ratings for the half squad.  Then the tool, using some random numbers and some formulas I built, varies the attributes of the individual figures so that they have some personalization.  The “Need Adjustment” box tracks how the player needs to continue to adjust the numbers so that the half squad still has an average rating equal to what was specified at the beginning.  For instance in the Guts box, note that Figure 3′s Guts is one better than the rest of his unit.  To ensure that the unit retains the correct average Guts rating, the player must subtract one from one of the other soldiers.  As a rule of thumb, you cannot adjust a figure who is different than the base unless you have no option (i.e., all the soldiers were modified).

I’m looking forward to another play test in two weeks.

In the meantime, Noah built a simple app for his Android phone that draws the cards for you.  One of the challenges we had in the last play test was the single deck of cards.  I’ve been hesitant to make multiple decks, since I keep changing them.  I’m working on a similar app for the iPhone.  At some point, the players can have the latest version of the cards to use on the table without having to pass a single deck around.

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Reaper’s Final Reveal is a Big One!

Chris Palmer How’s this for a big finish! Now if they can only reach 3 million!

Excuse me while I go add $35 to my pledge… 🙂

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Final Reaper Reveal is a Big One! (And We’re Not Talking about the Monster)

Chris Palmer

How’s this for a big finish! Now if they can only reach 3 million!

Excuse me while I go add $35 to my pledge… 🙂

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Reaper Bones II Kickstarter Nears the 24 Hour Countdown Mark

Chris Palmer

The Reaper Bones II Kickstarter has almost reached the 24 hours remaining mark. The rewards should be coming fast and furious now.   It’s time to get on board if you’ve been undecided up to this point.

http://ift.tt/1g0nxbY

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Reaper Bones II Kicksarter Nears the 24 Hour Countdown Mark

Chris Palmer

The Reaper Bones II Kickstarter has almost reached the 24 hours remaining mark. The rewards should be coming fast and furious now.   It’s time to get on board if you’ve been undecided up to this point.

http://ift.tt/1g0nxbY

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Oops, I Did It Again! – Reaper Bones Kickstarter II

Chris Palmer

Well, for those who don’t already know, Reaper began another Bones Kickstarter on the first day of the month, and up until now I had resisted; as the box of mostly still unpainted Bones from the last Reaper Kickstarter is till sitting next to my painting table. It was good incentive not to buy in.    However, I am weak when it comes to such quantities of nice inexpensive minis, so I knew it was only time before I caved.  So today in a weak moment I went and pledged.  Oh, well, my painting queue is now full for the next few years. Which isn’t necessarily a bad thing.  If I can only finish the first Bones Kickstarter box before the projected delivery of December 2014 for the second.  🙂

For those that are interested here is the link:
http://ift.tt/1g0nxbY

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